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(Little Big Planet Myth)--Creators is it luck or Skill ??

Archive: 26 posts


Ive been thinking lately...ive played these really great levels in Little Big Planet Community, however they only have like 20 or 30 plays and a couple of hearts. Its strange but what do you guys think?? Does it take Skill to be a Good Creator or is it just Good Luck???2010-02-18 23:43:00

Author:
Bloo_boy
Posts: 1019


Plays does not indicate how good you are as a creator but only how good you are a republishing...2010-02-19 00:16:00

Author:
RangerZero
Posts: 3901


By definition, yes, it takes skill to be a good creator.

I'm guessing you have a different definition of good than me though?
2010-02-19 00:20:00

Author:
rtm223
Posts: 6497


I have to agree with RangerZero as well as rtm.

Plays and hearts do not always equate to great levels, but it does take quite a bit of creativity and skill to become a creator that others here at LBPC will consider good.
2010-02-19 00:31:00

Author:
jwwphotos
Posts: 11383


Exactly thats my point I was just wanted to point that out you know, just because a levels has a whole bunch of plays doesnt mean its really good, but ive seen this alot, alot of people have great levels but barely get noticed out there...and the truth is.....i mean its obvious that if your level doesnt have plays, nobody knows about it of course, Imagine you if Publish a really good level, and it only gets 5 plays, (that mean 5 people noticed it) then how will people know you as a Good Creator?, will you be just left in shadows??2010-02-19 00:38:00

Author:
Bloo_boy
Posts: 1019


It doesn't really matter how many plays you have.

If you have a decent Heart to Play ratio. You'll know you have a great level!

Anything above 20 plays : 1 heart means your level is really good! Only the best of the best will achieve over 10:1, which is very rare.
2010-02-19 11:06:00

Author:
BlahYourHamster
Posts: 177


then how will people know you as a Good Creator?, will you be just left in shadows??
They won't. Yes, most likely. Unless someone finds it and recommends it to their friends who in turn recommend etc.

In the end it doesn't matter.
2010-02-19 11:23:00

Author:
Syroc
Posts: 3193


Exactly thats my point I was just wanted to point that out you know, just because a levels has a whole bunch of plays doesnt mean its really good, but ive seen this alot, alot of people have great levels but barely get noticed out there Preaching to the choir my friend. I'm sure you'll fit in fine around here. The majority of people here don't consider stats to have any bearing on the quality of a level. Even the hearts : plays ratio isn't a great indicator as there are various factors that can skew that too (replay value is arguably a plus in a level, but it will reduce your hearts : plays significantly).

If you look at more famous creators, the ones who are very talented talented, produce great content and are well known, you will realise that they didn't just publish a level then cross their fingers. Obviously now they can do that, as they are already well known, but being active in the community and on the fansites is what will get you initially noticed. If someone has mad skills, an awesome level and no plays, then the chances are they aren't working on their publicity. That's how I got myself noticed - people around here knew my name and had an idea of my skills (through the help forum and my constructive feedback on other people's levels) before I published a playable level. If you have awesome creations, people want to play them, you just have to let people realise that they want to, it's not just a matter of luck.


Or you can just spam publish to the top of cool-pages, if you have a cool pages friendly level and you hate your psn friends
2010-02-19 12:03:00

Author:
rtm223
Posts: 6497


It doesn't really matter how many plays you have.

If you have a decent Heart to Play ratio. You'll know you have a great level!

Anything above 20 plays : 1 heart means your level is really good! Only the best of the best will achieve over 10:1, which is very rare.


I think a 10:1 play:heart ratio is good but not particularly rare. Many levels have this ratio. Some are even approaching 5:1 like Post Apocalyptic (I think)
2010-02-19 12:58:00

Author:
ladylyn1
Posts: 836


I think most good levels deserve a 10:1 heart ratio but don't earn it because its not 'normal player friendly'. So you can't really rely on the heart ratio, especially if your level was on the cool pages. But with some exceptions, eg if your just really good at creating an all rounder level that everyone will like.2010-02-19 13:54:00

Author:
AgentBanana
Posts: 511


I definetly agree with Rtm, i used to be depressed because my levels barely got noticed, but now i know now shouldnt care...i mean atleast a good creator has there Seld Pride right? thats more than enough to keep creating, me i just love making levels, so ill keep making no matter what XD2010-02-19 17:12:00

Author:
Bloo_boy
Posts: 1019


I definetly agree with Rtm, i used to be depressed because my levels barely got noticed, but now i know now shouldnt care...i mean atleast a good creator has there Seld Pride right? thats more than enough to keep creating, me i just love making levels, so ill keep making no matter what XD

Well.. one way to get noticed, some more plays as well as awesome feedback is to post your levels in the Level Showcase as well as utilize the F4F system. If your level is good enough, you may just earn a Spotlight which is one huge step in getting some well earned recognition for all your hard work.

Good luck!
2010-02-19 17:36:00

Author:
jwwphotos
Posts: 11383


thanks jww, btw ive played your levels, there incredibly good my friend.2010-02-19 17:39:00

Author:
Bloo_boy
Posts: 1019


i don't think being a good creator has anything to do with plays and hearts. there are fantastic levels out there rated low because some nasty individuals. being on the cool pages doesn't mean you're a good creator, it's an added bonus. good reviews on your level and lots of happy players makes you a good creator.2010-02-19 17:57:00

Author:
trip090
Posts: 1562


You can be lucky with skill, lucky without skill, unlucky with skill, and unlucky without skill. You can also just be so awesome that your levels are near perfect, super fun, AND very popular... but then again, you can also be a total deadhead and make terrible levels but spam them to death, or make a level with farts, bombs and poop in it and it might get alot of plays too.

It's best to just try and make great levels to the best of your ability, and hope for the best. LBPC members will always give you credit for a great level, even if it doesn't get alot of plays.
2010-02-19 19:01:00

Author:
Unknown User


I think a lot of luck in LittleBigPlanet has to do with being in the right place at the right time. I don't think that our levels would have been nearly as successful if things didn't happen the way they did. I've also had my share of bad luck in the game, too. (i.e. cool levels changing over to the "7 Day" system the day the crystal cave in autumn was on page 2, and on it's 7th day ^__^)

All you can do with a good level that you put a lot of time into is promote, promote, promote and hope for the best. Although it doesn't hurt to include a rocket cheetah sequence somewhere in there.
2010-02-19 19:53:00

Author:
xkappax
Posts: 2569


It doesn't really matter how many plays you have.

If you have a decent Heart to Play ratio. You'll know you have a great level!

Anything above 20 plays : 1 heart means your level is really good! Only the best of the best will achieve over 10:1, which is very rare.

I couldn't disagree more. A high heartlay ratio simply means your level appeals to a specific audience, particularly one that isn't exactly discriminating when it comes to visuals, story, or innovation (I'm looking at you, ages 7-15 demographic). Ratios also drop lot when they hit the cool pages. I've had 5:1 ratios that drop to 15:1 as soon as it suffers the onslaught of the cool pages. Moreoever, survival challenges encourage lots of replay, which lowers your ratio. You can play a level 100 times because it's fantastic fun, but you can only heart it once.

As far as I'm concerned, the only way you know you have a good level is when it gets recognized on fansites, such as on our bi-monthly Spotlight! There is currently no way of judging a level by any means through the game's various rating systems.
2010-02-19 22:32:00

Author:
Thegide
Posts: 1465


hmm a rocket cheetah huh? interesting i might look foward to that hehe,anyway so we all have basicly different opinions of what truly is the definition of "Creator", on the other hand, what levels have you guys played that you think deserve more than the little they accomplished??2010-02-19 22:34:00

Author:
Bloo_boy
Posts: 1019


^^^Ha - you'll get all of us saying "all of them" for the most part... but really, when I think about it, the only levels of mine I think are really fun and what people would like is Facial Reconstruction (although I want to change the material set back to the way it was originally) and Twin Towers with GruntosUK... they're pure platforming fun, goofy, and not too serious, slow, or extensive. Everything else is too particular, too nuanced to my own tastes, or just "niche"... and many of them I would remake so much better now than I would have the first time through.2010-02-19 23:54:00

Author:
Unknown User


My thing is, im kind off insecure to show everyone my levels, its not that there not good, i love em but ive never heard someone tell me..."OMG DUDE YOUR LEVELS ARE SO GOOD LOL LOL".2010-02-20 00:17:00

Author:
Bloo_boy
Posts: 1019


My thing is, im kind off insecure to show everyone my levels, its not that there not good, i love em but ive never heard someone tell me..."OMG DUDE YOUR LEVELS ARE SO GOOD LOL LOL".

NOW we're gettin' somewhere .

Dude, it's ok if you abit worried about publishing your level; I can almost guarantee that everyone on here has had that same feeling because, well... everyone's been a noob (not trying to be mean and all, but that's what happens when you buy a new game). It can be abit nerve-wracking at first (why with releasing your first level evuh to THE WORLD), but once you publish it, consider it a great burden lifted off your shoulders. Now you're free to focus on other ones. Finally, you can't expect a perfect run the first time around. Nobody's perfect (except God). In fact, in almost every level I've played I can at least note 3 flaws. Your expectations should be based on what crowd you're trying to get to, how much effort you've put into creating it, and what point you're trying to get across.

It's all a matter of how you handle the situation... and if you work hard and diligently, then, in time, good things will come.
2010-02-20 00:50:00

Author:
Outlaw-Jack
Posts: 5757


Thanks guys youve really helped me out, i just wanted to know if its just that im not having luck or I suck rofl, but anyway ill keep on my levels and then problably have the courage to post them soon here on LBPC guys thanks for all the Help!! You guys rock!, I mean i dont know if you guys like potatoes or redbull, but even if you dont, you guys still rock!!! lol2010-02-20 01:15:00

Author:
Bloo_boy
Posts: 1019


My thing is, im kind off insecure to show everyone my levels, its not that there not good, i love em but ive never heard someone tell me..."OMG DUDE YOUR LEVELS ARE SO GOOD LOL LOL".

Neither have I, I don't think. I've gotten some awesome feedback and comments from time to time, but nobody ever going "YOU ARE TEH UBER GAWD OF LBP!" no matter how much work I put in lol

You can be your own worst critic sometimes... which can be good, but don't be afraid to show off and be confident.
2010-02-20 04:09:00

Author:
Unknown User


If you really want to step up your game as far as your levels are concerned, I think it helps to do a bit of research before you create. Here are things you can do to help your creation skills:

- read up on level design strategies employed by real game designers. learn how flow, pacing, and movement work in level design. how to implement difficulty in a fun way. how to brainstorm gameplay elements and bosses.
- play spotlight levels and take notes on what impressed you or what you enjoyed most. ask yourself why they work so well. apply this type of thinking to your own design
- plan your levels out before you create. plan your levels out before you create. this is so important, I had to say it twice.
- don't be afraid to delete and change things that you aren't fully happy with. odds are, you'll replace these things with better ideas
- have reference images handy when designing objects and scenery. Knowing what an object is supposed to look like is a huge help when designing it.
- look for inspiration in the world around you, and keep a notebook handy to sketch your ideas when they hit you... on more than one occasion I've recorded great ideas I had while drifting in and out of sleep at 3am.
- don't rush your levels! perfection takes time. it's not uncommon to spend a month or more on a single level. dedication and patience are virtues.
2010-02-20 07:26:00

Author:
Thegide
Posts: 1465


Well.. one way to get noticed, some more plays as well as awesome feedback is to post your levels in the Level Showcase as well as utilize the F4F system. If your level is good enough, you may just earn a Spotlight which is one huge step in getting some well earned recognition for all your hard work. Good luck!

It sounds easy when you put it like that, but the reality is a bit different in this forum. I've noticed a lot of good levels in the Level Showcase, but those level?s are rarely noticed. Why?s that? Because those levels were published by the new users of this forum, and because of that people are not so interested of their levels, no matter how good they are. It's the same thing like in the game, it's not about how good you are, but how known you are. When you are known, people will also comment more your levels. Of course new comers also get noticed, but not so much as the others. In some cases when someone who?s known comments a new comers level, then suddenly everyone are interested of that level, because a celeb commented it. It's just a good exampele how much fame affects even in here
2010-02-23 19:08:00

Author:
Unknown User


It sounds easy when you put it like that, but the reality is a bit different in this forum. I've noticed a lot of good levels in the Level Showcase, but those level?s are rarely noticed. Why?s that? Because those levels were published by the new users of this forum, and because of that people are not so interested of their levels, no matter how good they are. It's the same thing like in the game, it's not about how good you are, but how known you are. When you are known, people will also comment more your levels. Of course new comers also get noticed, but not so much as the others. In some cases when someone who?s known comments a new comers level, then suddenly everyone are interested of that level, because a celeb commented it. It's just a good exampele how much fame affects even in here

Well.. To be honest it really isn't easy. Sorry if I made it sound that way. The quality of the level has to be really really good as well. Not saying yours or anyone else you mentions isn't...

For one thing just getting some recognition is a huge challenge, when you consider the sheer amount of creators as well as levels that pop up in the Level Showcase and how many new members arrive each week. However if you produce amazing levels, you will be noticed at some point. The Spotlight team really does get around to going through most if not all the levels.

When I started here, I was in the same boat. However it just happened I had a level already published that was a really fun simple level and got tons of amazing feedback from some amazing creators here on how to improve the level. In turn I played some amazingly jaw dropping over the top levels that I learned a great deal in what makes a level truly pop in both design, ambiance and fun factor. Over time, those skills helped me make better levels (well.. at least I hope!?!?), but I never lost sight of who I am as a designer and what appeals to me both in design and fun factor. My skills simply improved and my very first level I did under the care, inspection, and feedback of some other really amazing creators here at LBPC, I got a spotlight. ..but make no mistake it was a ton of work to be sure.

I suggest proactively doing your feedback for feedback. In other words, Go and play other F4F levels and leave feedback!! ..especially of creators that ARE more well known as well as other levels in the showcase doing really well. Not only do you get to learn from them, but as you mentioned you might attract some attention along the way, but only if your levels are really really good. If not, hopefully though in the process you learn enough to do better your next level, plus possibly being a bit more known, as well as meet more creators in the forum that might give you some advice on how to improve.

Good luck!
2010-02-23 19:57:00

Author:
jwwphotos
Posts: 11383


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