Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
Temples int music track length
Archive: 12 posts
Anyone know what it is? I know I could listen and time it, but what I thought was: someone might already know and / or have a link to it, plus this sort of info is useful to everyone, right? So it's like I'm doing everyone a favour by posting That and I'm in a lazy mood today. So, any ideas? edit: crap it's "intmusic" not "int music", this may be where my google searches went wrong It looks as though it might be around 3:30, but I need to check on this. | 2010-02-17 23:47:00 Author: rtm223 Posts: 6497 |
Hm... glad we could help? Edit: looks to be a bit longer than 3:30 based on the description in the youtube video: http://www.youtube.com/watch?v=x959M9oaXcg | 2010-02-18 00:02:00 Author: comphermc Posts: 5338 |
I'm using this track for the level I'm working on right now, but I really don't know it's length! I can check that if you want! | 2010-02-18 00:06:00 Author: dajdaj03 Posts: 1486 |
No, make the ninja check for himself. It'll be funny when it starts over and he doesn't notice, so he has to do it all over again... | 2010-02-18 00:12:00 Author: comphermc Posts: 5338 |
Why so mean comphermc... Anyway, it interests me to know too, so I timed it (2 times to be sure/ the end of the track was a little hard to catch the first time) : 3mn 58 seconds exactly! Hope this helps | 2010-02-18 00:36:00 Author: dajdaj03 Posts: 1486 |
Planning on making a 3 min 58 sec survival level? Transition to a new song at the end of the first? Make it so a "day" (using the global object) is the same length as the song? I kind of like the second and third ideas there. Time it so a day is the same length as the song and then have another song for night time and put them on a cycle. | 2010-02-18 00:54:00 Author: Sehven Posts: 2188 |
Why so mean comphermc... ) Jealousy is an ugly thing I was hoping to go for 5 minutes, with a gradual increase in intensity. Problem is that the temples music has a really gentle bit slap bang in the middle, which is actually really annoying as the different sliders aren't really consistent throughout the track. Knowing it's 4 mins is certainly going to help but after a bit of experimentation last night I think this is going to have to be a trial and error job | 2010-02-18 11:19:00 Author: rtm223 Posts: 6497 |
Maybe built a device that lets you skip the slow bit ie start Temple a) -> silent different track -> Temple b). That worked for me in an experimental level I built aeons ago. | 2010-02-18 11:38:00 Author: Syroc Posts: 3193 |
I did think about that, but wouldn't there be a momentary (like 0.1s) silence... or is it possible to do a seamless join | 2010-02-18 11:47:00 Author: rtm223 Posts: 6497 |
Yeah, there is a very short pause sadly (at least with the very basic setup I had there was). Maybe you could cover it up with different soundeffect? | 2010-02-18 11:51:00 Author: Syroc Posts: 3193 |
I'm thinking custom drumroll. Ahh if only I were musical enough to compose a custom interlude that would fit in nicely! Ooooorrrrr I could do a moocow.... Moocow might work with the temples theme, all hindu temple inspired and all. Actually, it has just occured to me that a 1-shot emitter sequencer might be able to avoid the gap you get. Depends how the music boxes trigger with instantaneous propogation. It may actually be possible to skip a chunk of the track seamlessly (goodbye several hours of my life while I work out how to make it perfect....) Edit: Of course.... No matter what you do, the whole thing falls down if someone presses pause. Darn. Why does everything have to be so awkward? | 2010-02-18 13:11:00 Author: rtm223 Posts: 6497 |
Heh, it amazes me that a perfectionist like you can get any levels published at all. | 2010-02-18 13:14:00 Author: Rogar Posts: 2284 |
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