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Torment

Archive: 5 posts


TormentSeanyC-SeanyDo
http://i31.tinypic.com/oihkat.jpgThe head of a talking infant haunts you in a strange realm... but why? Hard mode: Play with the sound up and the lights off
You spawn in an ancient looking structure suround by an empty, pitch black abyss, totally unaware of where you are and how you got there. The head of a baby guides you through this structure, instructing you and helping you on your progress. What's going on? All will be revealed...

Okay, so there's the story, now for some author comments. This level might not push other peoples buttons (in regards to scaring the playing) as well as mine, so I emplore you to please play my level just to give me feedback on the effectiveness of the characters, atmosphere, plot and dialogue. This is a fairly short level with little in the way of platforming, I was concentrating more on the experience than the platforming . You could see those as flaws but I don't think it's that kind of level, it's more about what you see and hear (and what you don't) than what you do.

So yeah, hope you enjoy.
2010-02-17 16:05:00

Author:
SeanyC-SeanyDo
Posts: 115


Self pity bump

Don't worry it'll be the last one
2010-02-18 10:36:00

Author:
SeanyC-SeanyDo
Posts: 115


played it this morning. the storyline did drive me forward, though probably not quite as scary as i was anticipating given the level description.

the central mystery is where are you and why are you here, in this level, with the head of an infant following you . that's the main driving force that propels you to the end. i sometimes found the speech bubbles where the infant talks to be hard to read, because of using random caps in the middle of words. i know it's a device you use to maybe differentiate the infant's voice from sackboy's own as supernatural in nature. but as i said it's sometimes difficult to read, therefore detracts from the tension you are trying to build in the level.

the level does provide enough of a story to keep going forward, despite the lack of platforming. the plot reminds me of the machinist with christian bale. tormented by a forgotten past, yet being deeply affected by it in the present. the level doesn't run very long, so it doesn't give you much time to keep building upon the mystery and the suspense, so in that way it wasn't as scary as it probably could have been.

a section that i found intriguing was the part where sackboy was given the choice of not continuing on or to dig deeper for answers. the sacrifice is an innocent life. the morality is ambiguous. probably as ambiguous as sackboy's crime... afterall, it was an accident with no intent to take a life... but in this room the intent is clear. commit a crime to find answers to a past crime. an ironic juxtaposition.

all in all a good level, that could probably be expanded upon in order to build mystery, prolonging suspense before finally getting "the answer" and lending your level the scare factor that you were going for. i think you were in the right direction in the beginning, giving us scenes like a dark roomful of crying babies. there could have been more scenes like that, which hints of sackboy's "crime.

i'm not sure if i agree that that's how the level should have ended, but i understood and respect its meaning.
2010-02-19 16:30:00

Author:
nirvana
Posts: 9


Thanks man, very insightful and constructive feedback. All those suggestions would improve my level greatly. I may go back to it one day, but I'm working on making something with the water pack right now. Thanks again for the play and review.2010-02-20 20:39:00

Author:
SeanyC-SeanyDo
Posts: 115


ohh, good to hear you are working on a new level. will be watching to see what you can do with water. the level design of torment is strong since it does seem to convey an otherworldly place, the story sound... it just needs a bit of fleshing out to raise it to another level. i anticipate this next level of yours should show leaps in improvement since torment is a solid showing. 2010-02-20 23:41:00

Author:
nirvana
Posts: 9


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