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A Sack's Tale by Fastbro

Archive: 20 posts


A Sack's TaleFastbro
The Princess has been kidnapped by the Dark King! (Or as his friends call him Jeff.) And I guess its up to you to save her! Trudge across sewers, Travel through dungeons and talk to paintings to rescue her!
After battling off an army of glitches my level is finally complete! I tried to give this one a Fairytale-ish feel to it. Also I put in a few gifts and secrets to keep it exciting. I'd love to hear your opinions and thoughts on this level. Enjoy.

Video now available!
A Sack's Tale! (http://www.youtube.com/watch?v=3WUc9tmxVXg)

http://i91.photobucket.com/albums/k294/thedoctorwho/TheTitleLBP.png

http://i91.photobucket.com/albums/k294/thedoctorwho/TheSewerLBP-2.png

http://i91.photobucket.com/albums/k294/thedoctorwho/TheGalleryLBP-1.png
2010-02-17 13:08:00

Author:
Fastbro
Posts: 1277


Hi fastbro!
You made a really nice level here. I like the cartoony look of it. Ok the story wont get you a price for innovations but its implemented well. I really like the moving signs you put up for each room. The note guy is a good idea too and i really love the crocodiles (They arent story objects, are they?).
I had one problem: I got stuck in the sewer. Theres the winch at the end and i grabbed and let go of it to go to the right and jump on the button, but then the winch didnt come back... so i had to restart.
Maybe your levels is al little bit simple but that wont hurt.
so i really liked it and of course gave you 5 sparkly stars!
2010-02-17 17:04:00

Author:
Arrestor
Posts: 363


Hi fastbro!
You made a really nice level here. I like the cartoony look of it. Ok the story wont get you a price for innovations but its implemented well. I really like the moving signs you put up for each room. The note guy is a good idea too and i really love the crocodiles (They arent story objects, are they?).
I had one problem: I got stuck in the sewer. Theres the winch at the end and i grabbed and let go of it to go to the right and jump on the button, but then the winch didnt come back... so i had to restart.
Maybe your levels is al little bit simple but that wont hurt.
so i really liked it and of course gave you 5 sparkly stars!

Thanks Arrestor! The Crocodiles were made by yours truely. Sometimes to witch takes a while to come down but it should eventually. I'll look into it.

Ps. I did have more complicated stuff planned. (A.K.A Dragon) But the Thermometer was pushed right to the top and the glitches were worse than ever for some reason. Expect more complicated stuff in my next level.
2010-02-17 17:25:00

Author:
Fastbro
Posts: 1277


Hi Fastbro.

Blow by blow:

Nice hanging signs, very nice piece of corner editing on the LPB Central. LOL, the king made me chuckle (in a good way of course). The wells nice, good idea, though I can't help but wonder should I have carried on and seen what else was there first? Nice touch on the top of the wire fencing to neaten it all off, nice background too. LOl, yeah crocodiles really cool. Wondering what the button does next to the wall with the lock on it. Waiting for the winch to come back....and waiting....and waiting ....Ah, there it is, guessing the button ativates the winch?. It must get stuck in the toilet somewhere. LOL at the spider. Enjoyed the 'picture' puzzle. 'Need the weight' puzzle, simple, but fun. Nice flipping bridge puzzle. Couldn't work out how to unlock, the locked door to the left of the king/princess, oh, and finished..can that door be opened?

Nice game Fastbro. As Arrestor said, the puzzles are on the simple side, but though I'd prefer them to be harder, most it would seem want a straight forward game rather than something that 'taxes' the brain, so maybe it is a good thing. Nice length, and I had this feeling that I was missing things, now THAT is a good thing, it makes me want to play again to see.

OK, score.

Graphics: 8. Some nice use of stickers, and some neat corner editing in places, varied, yet not too harsh on the eye.
Game play: 8 Fun, nice characters, and use of speech bubbles, varied puzzles. (though a little too easy)
Originality: 7.7 On the whole it wasn't that original, but parts felt very unique: The crocodile, the note man, and I l liked the wishing well.
Length: 8.4 Nice long game.

Thats a total of 8.0 GREAT SCORE!
Well done!
2010-02-17 21:50:00

Author:
Shade_seeker
Posts: 328


Hi Fastbro. I loved you level. It have its own style and it is very cool. You used many interesting ideas - as well. toilet entrance, crocodile and so on. You made cool puzzles, they don't too difficult, level has interesting story and cool humour. I think that this level is almast ideal for easy play and having fun. If players don't want some big puzzles and many obstacles, just cool story and easy platforming gameplay - it is the thing, that they look for. I had much fun while playing it. Thanks! My 5 stars and heart.2010-02-18 11:28:00

Author:
Domik12
Posts: 838


Hi Fastbro.

Blow by blow:

Nice hanging signs, very nice piece of corner editing on the LPB Central. LOL, the king made me chuckle (in a good way of course). The wells nice, good idea, though I can't help but wonder should I have carried on and seen what else was there first? Nice touch on the top of the wire fencing to neaten it all off, nice background too. LOl, yeah crocodiles really cool. Wondering what the button does next to the wall with the lock on it. Waiting for the winch to come back....and waiting....and waiting ....Ah, there it is, guessing the button ativates the winch?. It must get stuck in the toilet somewhere. LOL at the spider. Enjoyed the 'picture' puzzle. 'Need the weight' puzzle, simple, but fun. Nice flipping bridge puzzle. Couldn't work out how to unlock, the locked door to the left of the king/princess, oh, and finished..can that door be opened?

Nice game Fastbro. As Arrestor said, the puzzles are on the simple side, but though I'd prefer them to be harder, most it would seem want a straight forward game rather than something that 'taxes' the brain, so maybe it is a good thing. Nice length, and I had this feeling that I was missing things, now THAT is a good thing, it makes me want to play again to see.

OK, score.

Graphics: 8. Some nice use of stickers, and some neat corner editing in places, varied, yet not too harsh on the eye.
Game play: 8 Fun, nice characters, and use of speech bubbles, varied puzzles. (though a little too easy)
Originality: 7.7 On the whole it wasn't that original, but parts felt very unique: The crocodile, the note man, and I l liked the wishing well.
Length: 8.4 Nice long game.

Thats a total of 8.0 GREAT SCORE!
Well done!

Thanks Shade-seeker I appreciate your feedback and comnets! There are a few secrets in the level that you may not have found aswell... For example have you tried grabbing onto the sun?



Hi Fastbro. I loved you level. It have its own style and it is very cool. You used many interesting ideas - as well. toilet entrance, crocodile and so on. You made cool puzzles, they don't too difficult, level has interesting story and cool humour. I think that this level is almast ideal for easy play and having fun. If players don't want some big puzzles and many obstacles, just cool story and easy platforming gameplay - it is the thing, that they look for. I had much fun while playing it. Thanks! My 5 stars and heart.

Glad you enjoyed it! I tried to keep a balance between Platforming and Puzzles.
2010-02-18 11:44:00

Author:
Fastbro
Posts: 1277


Nice little level you've put together here.

At first I thought it all looked too plain, but it was apparent right away that it was intentional to give it a colorful "comic strip" type of feel - I really liked that aspect of it. The story might be a bit on the simple side, but nobody said you had to write the next Da Vinci Code in order to make a fun LBP level. Besides, I thought the fairy tale straightforwardness of it all was refreshing and made it feel kind of retro-ish. My favorite overall part of your level is the moving signs you put everywhere. They look great, they're informative, and they help tie together the MM-like vibe of everything. Your dialog is clever and funny, and your characters are likeable.

So, problems. I did the exact same thing that Arrestor did and got stuck in the sewers. I'm not sure how you have that winch set up, but it should simply be a grab switch set to directional - I couldn't figure out why it would still be moving upwards after I let go of it. It would still be possible to break the level by getting the winch stuck on top of the toilet (lol - funny bit, the toilets) but you'd have to work at it. I liked your collection of puzzles and cutscenes, but sometimes it took a little wandering around to figure out exactly where to go next - but that's not a bad thing. The bridge flipping puzzle was great, but I got stuck shortly afterwards and never finished the level. I pulled the switch after crossing the flippy bridge and it opened a door, and I got to the inside of the front gate and the guy says it's out of order. And that's it - I never figured out what else to do. I ran around for quite a while and backtracked as far as I could but never found the way out or up or wherever you go. Visually the inside of the castle is a little bland, but it works.

This was a good experience, and hopefully I can get back to it and finish it soon. I gave you 4 stars for this one - nice work!
2010-02-18 17:19:00

Author:
Taffey
Posts: 3187


nobody said you had to write the next Da Vinci Code in order to make a fun LBP level.


Oh dear - is The Da Vinci Code the new benchmark for great storytelling?

Sorry. Totally off topic. I haven't even played this level yet.
2010-02-18 17:22:00

Author:
SalieriAAX
Posts: 421


Nice little level you've put together here.

At first I thought it all looked too plain, but it was apparent right away that it was intentional to give it a colorful "comic strip" type of feel - I really liked that aspect of it. The story might be a bit on the simple side, but nobody said you had to write the next Da Vinci Code in order to make a fun LBP level. Besides, I thought the fairy tale straightforwardness of it all was refreshing and made it feel kind of retro-ish. My favorite overall part of your level is the moving signs you put everywhere. They look great, they're informative, and they help tie together the MM-like vibe of everything. Your dialog is clever and funny, and your characters are likeable.

Thanks, the story was just meant to represent a basic fairy tale of a princess being kidnapped and the brave prince saving her. I added the signs due to the feedback from the ones I put "The Sack-Tastic Adventure"



So, problems. I did the exact same thing that Arrestor did and got stuck in the sewers. I'm not sure how you have that winch set up, but it should simply be a grab switch set to directional - I couldn't figure out why it would still be moving upwards after I let go of it. It would still be possible to break the level by getting the winch stuck on top of the toilet (lol - funny bit, the toilets) but you'd have to work at it.

Yeah, I feel quite stupid for not setting it to directional, I guess it never occured to me.




The bridge flipping puzzle was great, but I got stuck shortly afterwards and never finished the level. I pulled the switch after crossing the flippy bridge and it opened a door, and I got to the inside of the front gate and the guy says it's out of order. And that's it - I never figured out what else to do. I ran around for quite a while and backtracked as far as I could but never found the way out or up or wherever you go.

Well... After you hit the red button at the top of the dungeon, it should open the door to the left of the room. The section with the broken gate is completely optional to visit. I hope you give the level another go and try again to complete it!
2010-02-18 20:06:00

Author:
Fastbro
Posts: 1277


Just finished your level and it was a blast to play. I have to say the use of that fake button was pretty clever. My favorite part was the ending though now that was funny. I gave it :star::star::star::star::star: and a heart.2010-02-19 19:46:00

Author:
tominater12
Posts: 87


Thanks tominater12 your comments and hearts are always appreciated.2010-02-20 09:41:00

Author:
Fastbro
Posts: 1277


Hey Fastbro,

Having played all three of your levels so far, I can honestly say that this is my personal favorite . The cartoony interpretation of the classic "save the princess" story was really fresh, and I really loved the visuals in the sewer section. Having played a lot of "sewer" settings on the PS3 version, those bursts of color from the paint splatters and vibrant green crocodiles (alligators?), not to mention the green sewer water (brilliant!), were a visual treat. I also really liked how it seemed more "action packed" this time around. What I mean is, there wasn't too much running around, except for the beginning, and there were a lot of interactive stuff to do with switches and buttons all around.

I also liked that you played with humor again! After playing Tiki Island, I thought you had given up on giving those cute little details like the diaries in "A Sack-Tastic Adventure," but this time your humor really shined through with the Note Guy (who was full of personality without even having a physical body) and the art gallery scene. You see, actual design isn't everything to make characters likeable, and you managed to make them have so much dimension with just dialogue. Kudos for that!

As for criticisms in gameplay, I'm afraid I won't be able to add any new suggestions as others seemed to have already mentioned them. I too got stuck in the sewer with that winch, and I thought I had to run back. That obviously didn't work because you can't make it up the well again so I returned hoping the grabbable winch would come back down, and it surprisingly did. Directional is definitely the way to go on this one! Other than that, sometimes cutscenes were ill-timed or didn't work for me, and I was unsure what happened after I activated a switch...for instance, in the gallery scene. However, I did manage to figure things out, but I'm unsure whether others will too...

Again, this is my favorite level of yours so far and I give 5:star:s and a heart. You are growing as a creator by strides my friend, and I'm sure one of your levels will make it to the Spotlight in the future. As already stated by others, I didn't find anything particularly innovative in gameplay other than visuals and character interactions, but as more and more quality levels pop up, you really need an extra oomph to stand out. Do you know what I mean? Keep making more levels, will you?

Popping out of a toilet,
jeffcu28
2010-02-21 03:29:00

Author:
jeffcu28
Posts: 648


Thanks for the feedback Jeffcu28


but as more and more quality levels pop up, you really need an extra oomph to stand out. Do you know what I mean? Keep making more levels, will you?

And I'll try to add some extra oomph to my next level.
2010-02-21 10:40:00

Author:
Fastbro
Posts: 1277


Alrighty, I just had a chance to give this a play, so here I am with some feedback

First of all, the level looks really good. At the start it has an awesome Gardens feel to it with the music and all of the bright colors, once you are in the well/sewers it had the appropriate stone and then rusty look, and once you get into the castle it really felt like a castle.

The only thing that I didn't like about the scenery was all of the alligators. There were too many of them in a row in my opinion, plus, they didn't really match the scenery at all. They were super bright and happy looking, and everything else looked grimy. I think they could due with some smudge stickers or something like that, and it would have been nice if there weren't so many in a row, but this is all just a very small gripe. It certainly wasn't much of an issue at all

As for gameplay, the level worked almost perfectly for me. About 2/3 through, you need to grab a block and pull it to the left to get onto a platform to push a button, and then you have to push it back to the right to make it push a button. I was a bit confused by this part, because I figured that since it was a button on the right, I could just stand on it. When I stood on it nothing happened, and I began worrying that the level was broken. Eventually I pushed the block back over and all was well. Obviously, you used an invisible magnetic key to make the block disappear instead of the button, but this is a bit confusing for the player, because since there is a button there, the player assumes it must do something, but it really doesn't, right? (or does it do something). Anyway, I figured that out pretty quickly, I just thought that it could be a little confusing.

The dialog was very good. At the end when the princess talks, I think that there is a word missing (if it isn't there, I know that it happens somewhere), but I'm guessing that it is too late to fix that now. The dialog was funny and fun to read (and you even made a reference to your Tiki Island level, which was fun )

Overall a great level Fastbro! Keep it up
2010-02-24 04:12:00

Author:
amazingflyingpoo
Posts: 1515


I'm sorry for taking so long to review this Fastbro, but here I am!

First off I really liked the visual style of this level, especially the opening scene. It's very clean and simple and cartoony. Loved the part where you go down the well, though I thought initially that I'd found a secret area before it turned out to have actually bee the right route. I also got stuck for a bit at the section where you get out of the sewers, but I figured it out after a minute or so. I agree that grab switch should have been been set to directional (inverted).

I really liked your sticker characters but I think perhaps they could have done with a little more development or explanation - in particular the guy at teh start of the dungeon area - it was a shame there wasn't some kind f info as to who he was. The puzzles were good, I like the graffiti section, and the rotating firey platform. There was a little bit of poisonous gas peeping through the corner of the ground just before the rotating platform that killed me, that could do with being tucked back in so it's not exposed.

The ending was quite funny and I thought generally your story was pretty good. Yes, as everyone else seems to have said it wasn't remarkable, but it was sufficient justification for level, which is all it really needs to be.

Overall I thought this was a rather fun level of decent length and I look forward to seeing what you come up with in the future.
2010-02-27 21:02:00

Author:
SalieriAAX
Posts: 421


Alrighty, replies!



The only thing that I didn't like about the scenery was all of the alligators. There were too many of them in a row in my opinion, plus, they didn't really match the scenery at all. They were super bright and happy looking, and everything else looked grimy. I think they could due with some smudge stickers or something like that, and it would have been nice if there weren't so many in a row, but this is all just a very small gripe. It certainly wasn't much of an issue at all

I tried to keep the amount of alligators (or crocodiles) not to large... I probably would've spread them out more, but I tried to avoid making the sewr to large. Also I was planning to decorate the crocodiles a bit more but I guess I forgot!


As for gameplay, the level worked almost perfectly for me. About 2/3 through, you need to grab a block and pull it to the left to get onto a platform to push a button, and then you have to push it back to the right to make it push a button. I was a bit confused by this part, because I figured that since it was a button on the right, I could just stand on it. When I stood on it nothing happened, and I began worrying that the level was broken. Eventually I pushed the block back over and all was well. Obviously, you used an invisible magnetic key to make the block disappear instead of the button, but this is a bit confusing for the player, because since there is a button there, the player assumes it must do something, but it really doesn't, right? (or does it do something). Anyway, I figured that out pretty quickly, I just thought that it could be a little confusing.

Didn't you get the hint from the note? I also put a weight sticker under the button as well...

Thanks for the feedback poo! Its nice to hear such a great creators opinion!


I really liked your sticker characters but I think perhaps they could have done with a little more development or explanation - in particular the guy at teh start of the dungeon area - it was a shame there wasn't some kind f info as to who he was. The puzzles were good, I like the graffiti section, and the rotating firey platform. There was a little bit of poisonous gas peeping through the corner of the ground just before the rotating platform that killed me, that could do with being tucked back in so it's not exposed.

The dungeon guy was orginally going to have a bit more of a personality. But the game kept censoring it out for some reason? If it interests you though, heres the sort of thing he was meant to say:

"Gah! I can't believe the king downgraded the Dungeon to pay for his new Hot Tub! Hmm... you there! Could you test out the new dungeon for me? If you die a painful death I'll pronounce it a success!"



The ending was quite funny and I thought generally your story was pretty good. Yes, as everyone else seems to have said it wasn't remarkable, but it was sufficient justification for level, which is all it really needs to be.

Overall I thought this was a rather fun level of decent length and I look forward to seeing what you come up with in the future.

Thanks!
2010-02-28 11:17:00

Author:
Fastbro
Posts: 1277


As promised, I shall play and give said feedback.

Okay, beginning is good. Nice LBPCentral logo. Okay, down the well it is. So far I'm loving the sewer look in the secret well entrance. Now I'm jumping the crocs (nice touch by the way). Now I'm out of the sewers and in... a toilet? HA!

So far, not too much trouble. The gameplay is really good, and the characters are simple but great. Okay, passing the graffiti part, now I'm I'm in the block puzzle. Seeems easy- oh dear, not good. I'm constantly placing the block on and off the button, but it seems to have broken. Sigh...

*Restarts level*

Okay, good beginning, LBPCentral, ya da ya da ya da... there, I'm in the block puzzle. Okay it works, good. Now the dungeon guy. Yes, I know, pass the obstacle. Awesome obstacle by the way! So now, I'm at the elevator area, and The Note Guy is fired (ha ha ).

Okay, good ending to your level. Now my pros and cons section.

Pros: Great princess rescue atmosphere. Also the humor is great!
Cons: The block part broke a bit. Also, the alligators were a bit much. Oh, and that door on the left in the high tower, what's that for?

Overall, I gave it :star::star::star::star::star:'s and a ♥. Great job!

Peace
2010-03-01 00:45:00

Author:
CyberSora
Posts: 5551


I love ypur sticker work!
I hadn't realised how good this level was!
Anyways, I Enjoyed the solid play through.

Although, just one thing bugged me.
It was the alligators in the sewer.
It's great you added it, but the alligator was solid green.
That bugged me a bit, it needed some more sticker detail or at least a different material.

Anyways, I gave you 5 stars and I hearted you as a creator.
2010-03-12 22:08:00

Author:
Spark151
Posts: 801


As promised, I shall play and give said feedback.

Okay, beginning is good. Nice LBPCentral logo. Okay, down the well it is. So far I'm loving the sewer look in the secret well entrance. Now I'm jumping the crocs (nice touch by the way). Now I'm out of the sewers and in... a toilet? HA!

So far, not too much trouble. The gameplay is really good, and the characters are simple but great. Okay, passing the graffiti part, now I'm I'm in the block puzzle. Seeems easy- oh dear, not good. I'm constantly placing the block on and off the button, but it seems to have broken. Sigh...

I'm sorry you had that issue CyberSora! By the time I realised what the issue was it was to late for a republish! Just for future reference if you play the level again, DON'T flip the block on its side. Stupidly I only placed a magnetic key on the bottom of the crate.


Also, the alligators were a bit much. Oh, and that door on the left in the high tower, what's that for?

Hmm... what didn't you like about the alligators (crocodiles)? And the door in the high tower hasn't really got a use. It was just to stop the player going left.


I love ypur sticker work!
I hadn't realised how good this level was!
Anyways, I Enjoyed the solid play through.

Although, just one thing bugged me.
It was the alligators in the sewer.
It's great you added it, but the alligator was solid green.
That bugged me a bit, it needed some more sticker detail or at least a different material.

Anyways, I gave you 5 stars and I hearted you as a creator.

The alligator's stickering just slipped my mind... lIf I ever have to republish for any reason, I'll keep it in mind!

Finally, JHKthree has kindly uploaded a video of the level!

A Sack's Tale! (http://www.youtube.com/watch?v=3WUc9tmxVXg)
2010-03-15 18:20:00

Author:
Fastbro
Posts: 1277


looks awesome i promise i'll try it 2010-03-21 07:43:00

Author:
Lilman1101
Posts: 91


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