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#1

The Hearts, Stars and Plays Experiment

Archive: 40 posts


We all know the types of levels that make it on to the Cool Pages. We've heard the saying "3 stars is the new 5 stars!" Well, even though we all know how true that statement can be, a friend of mine and I decided to put it to the test yesterday. So the very first thing we decided to do, the most important part of the whole experiment, was to order pizza! Then we got to work. After an hour we had our level complete and published. The goal was to make this level resemble those we saw on the Cool Pages, and to see how many plays/hearts the level would get within a couple days.

We started with a very basic monster truck, and used some crazy materials and stickers for decoration. We slapped a two-way switch on it and wired it up to a big rocket (of course!). We then made the track. The intention was to make it as bad as we could possibly make it, yet still somewhat playable. We added a back ground with some random stickers. Added some lights, and pointless objects. Then put in the score bubbles and score board (with an explosive ending) and wah-la! We had made ourselves a really good representation of a typical truck race that you'd see on the Cool Pages.

We called it "Monster Trunk .. (something) .. v2.2" - yes, I forgot to write the title down and I can't remember what that third word was! We purposely made the title, level description, and text in the level to have spelling errors, etc. We even said that it's 4-player friendly, although we only tested it with 2 players (it probably works with 4..maybe??).

So why go through all this trouble you ask? Well to be honest, it wasn't much trouble at all, and it was a blast making it. Here are the results so far:

2 Hours after Publishing:
- 60 Plays
- 2 Hearts
- 3 Stars

13 Hours after Publishing:
- 127 Plays
- 4 Hearts
- 3 Stars
- 46 Completes
- 5 People still playing after I signed off
- Tagged: Beautiful, Good, Vehicles
- 1 comment which said: "I loved this lvl, please heart me as a creator!"

I also gained 2 creator hearts, but it's impossible to tell whether or not they were due to this level or Celestia, as Celestia went up a few plays.

So granted it isn't 5 Stars, but I'll be honest, it really shouldn't be more than a 1 Star (2 might be pushing it). The "Beautiful" tag was hilarious, but the most humorous tag was when someone said "Secrets" - There are no secrets!! lol I'm astonished that 3 people (4 including myself) have hearted it. In 13 hours, it has about 30% of the total plays that my level Celestia has in over a month (Celestia has 424 plays). Oh and by the way, Monster Trunk whatever made it to Cool Page #1 this morning .. it then continued to hover around pages 1 - 3. I believe this is a direct result of our consistent republishing (which is what you'd expect from what we know about the republishing trick). It should be noted that during my consistent republishing this morning (for about 45 minutes), the level gained 61 plays, and averaged about 6 people playing it at a time.

My conclusions so far is that judging from these statistics, Monster Trunk whatever, which took us 1 hour to create, must be every bit as good as Celestia: An Age Abandoned, which took me 5 months to create lol (obviously that's a ridiculous assessment) Although I cannot prove this (maybe there are statistics online somewhere?), but I'm starting to believe that the LBP gaming crowd has a higher percentage of younger players (children to early teens) than older players - more so than I thought.

I'll keep my eye on this level for the next couple of days, and then I'll close it down. It's just a simple experiment for our own amusement, and I don't want to be known for a level that started out as a joke Also, because this is just an experiment, I'm not putting it in the level showcase thread.

If you'd like to check out the stats, search "Powershifter" and look around the Japan area for this level. For now I'm asking that you do not play it (unless you're into those kinds of levels!) so we don't throw off the results of the experiment. I might give the ok to play it in a couple days after I'm satisfied with the results. There are no pics, but I didn't feel the need to post any as I'm sure all of you can imagine what it looks like lol If you want pics, let me know and I'll try to post them sometime soon.

I'll update the results every so often - the next update will probably be around 4:30pm EST.

Disclaimer: This level was not meant to offend anyone, especially children. As stated above, it's simply an experiment and will be deleted within the week.
2010-02-16 16:33:00

Author:
Powershifter
Posts: 668


Haha. Well, while funny, I'm not sure this is entirely a good idea. It shows people that you can get your level on the front of Cool Pages with minimal effort spent spamming.

Very sad indeed. These results, however, don't shock me.
2010-02-16 16:44:00

Author:
comphermc
Posts: 5338


Young kids like things with wheels,rockets and explosions. They don't like puzzles. Who knew??! ; )2010-02-16 16:57:00

Author:
julesyjules
Posts: 1156


Haha. Well, while funny, I'm not sure this is entirely a good idea. It shows people that you can get your level on the front of Cool Pages with minimal effort spent spamming.

Very sad indeed. These results, however, don't shock me.

lol yeah - I would hope this doesn't encourage people to make these types of levels. In fact, it's meant to discourage it! But I see it can be taken either way. I still think it'll be an interesting experiment, and when it's over in a few days I'll ask you to lock this thread so it gets buried. But in the mean time, I didn't want anyone to think that my PSN account was hijacked

I'm not shocked by the results either. In fact, I'm betting that it gets over 500 plays and maybe 4 stars before I call it quits.


Young kids like things with wheels,rockets and explosions. They don't like puzzles. Who knew??!

LOL

One interesting thing that came out of this project is that it actually was fun to create something with no point. I'm so used to making 'serious' levels that I forgot how fun it was to slap a huge rocket on the back of a vehicle lol Maybe I'll try to create a descent working level for kids one of these days.
2010-02-16 16:59:00

Author:
Powershifter
Posts: 668


Haha wat a great idea... its quite sad tho.

Ive done similar things in the past, Space Monkey Survival and Bounce (once id created the super-anti grav platforms) only took 1 hour to make... they were, along with many other short levels iv made, just something to do when i got bored of making proper levels. I found it quite funny that they became so popular... but thats cos they're just very short and easy to play, so they get plays over and over and over. If id properly known about the republishing trick back then, im scared to think how many people i could have got playing them!
2010-02-16 17:03:00

Author:
ladylyn1
Posts: 836


Come now, you should add it to the level showcase! I'm sure it's a definite spotlight contender!2010-02-16 17:04:00

Author:
Kendan
Posts: 56


While I don't exactly like playing such levels, I think there is something to be found the following quote...




So why go through all this trouble you ask? Well to be honest, it wasn't much trouble at all, and it was a blast making it.

If even you, as a more experienced creator, found making such levels an enjoyable and fun activity then imagine what the kiddies will feel like when they are building something straight from their imagination and it can even have a rocket on it!

While it doesn't really sit well with people like us who want to play awesome levels and want them to get the recognition they deserve. As long as the kiddies are having fun and enjoying the experience then it all sits well with me, after all, they paid just as much for the game as I did. If that's how they get their fun then good on them!

It's just a shame it has to encroach on our enjoyment.
2010-02-16 17:13:00

Author:
jackofcourse
Posts: 1494


If even you, as a more experienced creator, found making such levels an enjoyable and fun activity then imagine what the kiddies will feel like when they are building something straight from their imagination and it can even have a rocket on it!

While it doesn't really sit well with people like us who want to play awesome levels and want them to get the recognition they deserve. As long as the kiddies are having fun and enjoying the experience then it all sits well with me, after all, they paid just as much for the game as I did. If that's how they get their fun then good on them!

Agreed. Too often we complain about the types of levels that make it to the cool pages, but like you said, some kids are getting enjoyment out of the experience. And really, isn't that what video games are all about? The enjoyment we get out of the experience.

However, I do believe other factors are involved in the cool pages being over run with survival and rocket levels. It's not only kids having fun - at least one aspect has to do with the fact that it's very difficult to get all the LBP trophies without creating levels like this. But anyway, it's just something that we've accepted, and I think a lot of us (I'm sure you'd agree!) on LBPC really only care about what we think about our levels. I'm fine with my levels being less than 5 stars because I know a lot of people here on LBPC have enjoyed them, and that's good enough for me.
2010-02-16 17:32:00

Author:
Powershifter
Posts: 668


It's just a shame it has to encroach on our enjoyment.

And we only have ourselves to blame for that.

This isn't exactly news, however. I think we all know that effort translates poorly into ratings. Kids make up the majority of the LBP populace and could care less that your fancy scenery took you 100 hours to make. They don't care that your story is worthy of a pulitzer, and probably even hate that your puzzle required an electrical engineering degree to design.

Kids want good simple fun, and that translates into low difficulty, zero thinking, and a bit of wackiness in the form of rockets strapped to strange things.

If you're wondering why your masterpiece level isn't getting 5-stars and a bajillion hearts, you probably didn't meet the above criteria in some form. Checking your completion rate is often a good indicator too...
2010-02-16 17:33:00

Author:
Thegide
Posts: 1465


And we only have ourselves to blame for that.

This isn't exactly news, however. I think we all know that effort translates poorly into ratings. Kids make up the majority of the LBP populace and could care less that your fancy scenery took you 100 hours to make. They don't care that your story is worthy of a pulitzer, and probably even hate that your puzzle required an electrical engineering degree to design.

Kids want good simple fun, and that translates into low difficulty, zero thinking, and a bit of wackiness in the form of rockets strapped to strange things.

If you're wondering why your masterpiece level isn't getting 5-stars and a bajillion hearts, you probably didn't meet the above criteria in some form. Checking your completion rate is often a good indicator too...


That would be my Masterpiece level.
2010-02-16 17:45:00

Author:
ladylyn1
Posts: 836


If you're wondering why your masterpiece level isn't getting 5-stars and a bajillion hearts, you probably didn't meet the above criteria in some form. Checking your completion rate is often a good indicator too...

Yeah - definitely nothing new learned through this level - but I thought it would be fun and interesting to actually track it for a few days and see the results. To my knowledge, no one has publicized an experiment like this (and please correct me if I'm wrong). Also, I took the above statement to be directed towards everyone reading the thread and not just me - because as I've said, the goal of this level is to see what happens. I thought that needed clarification


That would be my Masterpiece level.

LOL!!!!
2010-02-16 17:46:00

Author:
Powershifter
Posts: 668


I made a level named ''The community fails'' it got like 10 hearts and a 5 star rating in a day. All that was in the level was a circle with lights emitting paintballs and a rocket cheetah in water. I deleted the level of course.2010-02-16 17:52:00

Author:
Fredrik94
Posts: 342


This isn't new information.... it doesn't even surprise me, as I've seen my son (who is almost 8) publish levels and get 4 star ratings and some hearts. I've felt for a long time that the vast majority of the LBP-playing public are kids... especially earlier in the day, or on weekends.

And I think this is good - as JackOfCourse mentioned, kids need to have fun with it.

The bigger issue is something myself and RangerZero have been mentioning for a long time (there's even a post I made about it over a year ago): There is no way to target your audience in LittleBigPlanet. So, if you design a masterpiece that contains real gameplay and great puzzles, it gets slammed. If MediaMolecule wants teens, adults, and any other older gamers to be interested for a longer period of time, they need to add the ability to target audiences through genre and difficulty. A way to personalize the cool levels system... this would allow everyone to be happy - adults AND kids.

And lets face it, the kids may be controlling much of the plays and ratings, but they are NOT the ones buying the DLC.
2010-02-16 18:08:00

Author:
CCubbage
Posts: 4430


*UPDATE*

After 21 Hours
- 3 Stars
- 5 Hearts
- 172 Plays
- 59 Completions
- Tags: Beautiful, Fast, Vehicles
- Comment: "Test before publishing." lol - I had to laugh at that It's actually a great response for this type of level.

After writing down the stats, I republished twice and was right back on Cool Page #1.
2010-02-16 22:15:00

Author:
Powershifter
Posts: 668


MONSTAR TRUNK!!!! yeah GOTTA ADD THE V. 2.0!!!! Hahaha I'm not surprised by this at all, but for some reason I want to play it just to see how it compares to other levels on the cool pages so please don't take it of for a week or two. I was thinking about making a level with all community and mm made object on a template to see how the general lbp community would think of that lol!2010-02-17 00:48:00

Author:
FocusRSdude
Posts: 145


While I don't exactly like playing such levels, I think there is something to be found the following quote...



If even you, as a more experienced creator, found making such levels an enjoyable and fun activity then imagine what the kiddies will feel like when they are building something straight from their imagination and it can even have a rocket on it!

While it doesn't really sit well with people like us who want to play awesome levels and want them to get the recognition they deserve. As long as the kiddies are having fun and enjoying the experience then it all sits well with me, after all, they paid just as much for the game as I did. If that's how they get their fun then good on them!

It's just a shame it has to encroach on our enjoyment.


Heh, i wonder if there's a forum out there where there's a community of 8 year olds complaining that there's a bunch of stupid adults on LBP that go round en masse giving levels one star just because all they want are boring rubbish puzzles.

"Keep off the Cools dude, those idiots will rate your awesome new bomb level 1 star & 'Rubbish!!!"

"Its ok, I've locked it maaan, its safe"'
2010-02-17 01:36:00

Author:
julesyjules
Posts: 1156


Heh, i wonder if there's a forum out there where there's a community of 8 year olds complaining that there's a bunch of stupid adults on LBP that go round en masse giving levels one star just because all they want are boring rubbish puzzles.

"Keep off the Cools dude, those idiots will rate your awesome new bomb level 1 star & 'Rubbish!!!"

"Its ok, I've locked it maaan, its safe"'

LOL!!! Nice one..

Makes me want genre abilities sooooo much more.
2010-02-17 01:54:00

Author:
jwwphotos
Posts: 11383


Heh, i wonder if there's a forum out there where there's a community of 8 year olds complaining that there's a bunch of stupid adults on LBP that go round en masse giving levels one star just because all they want are boring rubbish puzzles.

"Keep off the Cools dude, those idiots will rate your awesome new bomb level 1 star & 'Rubbish!!!"

"Its ok, I've locked it maaan, its safe"'

Oh so you have visited LittleBigWorkshop forums then
2010-02-17 13:00:00

Author:
Coxy224
Posts: 2645


Heh, i wonder if there's a forum out there where there's a community of 8 year olds complaining that there's a bunch of stupid adults on LBP that go round en masse giving levels one star just because all they want are boring rubbish puzzles.

"Keep off the Cools dude, those idiots will rate your awesome new bomb level 1 star & 'Rubbish!!!"

"Its ok, I've locked it maaan, its safe"'


Oh so you have visited LittleBigWorkshop forums then

LOL!

*UPDATE*

After 1.5 Days
- 6 Hearts
- 250 Plays
- 3 Stars
- 85 Completes
- 3 People currently playing it as I type
- Comment: "AWESOME SAUCE!"

This morning I republished like crazy. Possibly 30 times or so for about 30 - 40 minutes (Sorry AgentBanana!!!). I'm going to spend another 10 minutes republishing and call it quits. I'll check the stats again around 4:00pm EST.

EDIT - let me just say how much I dislike republishing for no reason. I've always republished because of various updates.. but never republished simply to get more plays. And yet, if you want a lot of people to play your level (whether they rate it good or not) then it seems this is the only way to do it, unless you're extremely lucky
2010-02-17 13:49:00

Author:
Powershifter
Posts: 668


Wow. Gotta chime in on this one.

First of all, does anyone know when the queue will be added?

Anyway, on to the follow-up rant. Whether we like it or not, republishing is the only REAL way of targeting any significant audience. I joined LBPC, in part, because I had learned the repub trick, and didn't want it to drive my plays.

But if you're not "bumping" your levels in-game, you're trying to "bump" level threads here. I was lucky enough to get a Creator Spotlight here - I consider that a great honor, as this is ultimately my target audience. But even here, you gotta put the time in. About half of my thread traffic was, "who the eff is this guy?" That translated into, at very unscientific count, 100 curiosity/"famous" plays, across seven levels.

I generally play spotlight levels and levels marked F4F when I'm active here. Most of my levels threads - and I actively tried to respond to everyone's commentary - disappear in 48 hours.

Please, please don't take this as a plea for you guys to play my levels. All I'm saying is, repub is the only way. Targeting your REAL audience is largely an accident that happens while you're targeting everyone else. Admittedly, though, this has slowed my LBP work way down. Our audience is out there, but it's difficult to reach. And there's no point to hurrying to finish a bunch of levels when I'm only gonna have time to spam one level at a time.
2010-02-17 14:18:00

Author:
coyote_blue
Posts: 422


"So the very first thing we decided to do, the most important part of the whole experiment, was to order pizza!"

YAY!
2010-02-17 14:23:00

Author:
KQuinn94Z
Posts: 1758


LOL!
EDIT - let me just say how much I dislike republishing for no reason. I've always republished because of various updates.. but never republished simply to get more plays. And yet, if you want a lot of people to play your level (whether they rate it good or not) then it seems this is the only way to do it, unless you're extremely lucky
Same here and completely agree with that assessment.

I started to publish my levels without advertising now to see how it affects plays, hearts and rating. Not surprisingly I get hardly any plays (40 after almost a month, 5 in the first week), but on the up side it's my only 5 star level without being much better than any other of my newer levels.
2010-02-17 14:24:00

Author:
Syroc
Posts: 3193


Interestingly enough, it's getting much more difficult to get plays - maybe because less people are online? not sure. However, that said, I think I'm done with my experiment. It currently has 257 plays ... which is unbelievable considering I only published it a day and a half ago. It's still at 3 stars, which again, this is barely a 2 star level imo!

Conclusion: If you are desperate for plays, then you almost have to republish like mad. It also goes to show that it took minimal effort to make Cool Page #1, as Comphermc already pointed out. I for one will not be spamming any future levels because it's just.. well.. boring! And the audience I target isn't exactly the younger crowd, so I'm completely content with even a couple hundred plays - as long as most of you here at LBPC enjoyed it

I think many of you have made valid points:


If even you, as a more experienced creator, found making such levels an enjoyable and fun activity then imagine what the kiddies will feel like when they are building something straight from their imagination and it can even have a rocket on it!

While it doesn't really sit well with people like us who want to play awesome levels and want them to get the recognition they deserve. As long as the kiddies are having fun and enjoying the experience then it all sits well with me, after all, they paid just as much for the game as I did. If that's how they get their fun then good on them!

It's just a shame it has to encroach on our enjoyment.


And we only have ourselves to blame for that.

This isn't exactly news, however. I think we all know that effort translates poorly into ratings. Kids make up the majority of the LBP populace and could care less that your fancy scenery took you 100 hours to make. They don't care that your story is worthy of a pulitzer, and probably even hate that your puzzle required an electrical engineering degree to design.

Kids want good simple fun, and that translates into low difficulty, zero thinking, and a bit of wackiness in the form of rockets strapped to strange things.

If you're wondering why your masterpiece level isn't getting 5-stars and a bajillion hearts, you probably didn't meet the above criteria in some form. Checking your completion rate is often a good indicator too...


This isn't new information.... it doesn't even surprise me, as I've seen my son (who is almost 8) publish levels and get 4 star ratings and some hearts. I've felt for a long time that the vast majority of the LBP-playing public are kids... especially earlier in the day, or on weekends.

And I think this is good - as JackOfCourse mentioned, kids need to have fun with it.

The bigger issue is something myself and RangerZero have been mentioning for a long time (there's even a post I made about it over a year ago): There is no way to target your audience in LittleBigPlanet. So, if you design a masterpiece that contains real gameplay and great puzzles, it gets slammed. If MediaMolecule wants teens, adults, and any other older gamers to be interested for a longer period of time, they need to add the ability to target audiences through genre and difficulty. A way to personalize the cool levels system... this would allow everyone to be happy - adults AND kids.

And lets face it, the kids may be controlling much of the plays and ratings, but they are NOT the ones buying the DLC.


Anyway, on to the follow-up rant. Whether we like it or not, republishing is the only REAL way of targeting any significant audience. I joined LBPC, in part, because I had learned the repub trick, and didn't want it to drive my plays.

All I'm saying is, repub is the only way. Targeting your REAL audience is largely an accident that happens while you're targeting everyone else. Our audience is out there, but it's difficult to reach. And there's no point to hurrying to finish a bunch of levels when I'm only gonna have time to spam one level at a time.

I hope you enjoyed this little experiment. Feel free to check out the level - I'll keep it up for the rest of the week but then it's gotta go! For reasons I'm sure you'll understand! If you play it, check out the little details - for example, the bolt that isn't exactly centered on the front wheel lol all of the dumb stuff was deliberately made that way. Oh and "YIP HOY!!" was something I once saw on a ketchup bottle lol
2010-02-17 15:05:00

Author:
Powershifter
Posts: 668


Lol! This reminded me of my 'LittleBigFlight Simulator' level which I made in about 3 hours. It was my second level and I always saw something wrong with it so I went back to publish it. I didn't know that it actually got it on the 'Cool Levels' and before long it ended up on page 1 with 40,000 plays. And I can never get the same amount of fame with my newer levels even if I try to get it up on there!

One other thing is that I hate the comments that I got. One comment i got from someone was 'hardly a flight simultor if it lasts 10 seconds.' Now, I was fourteen when I made that + really suprised it got on the cool levels. And people come up and just go 'it's c**p'. Even though I don't like all the bomb survivals and those type of levels it gives you no right to critisize it because it was probably made by a child. And that sometimes shows how selfish people can be by being jealous and basically saying 'my levels are so much better than yours, they deserve to be in your place'.

Sorry 'bout the rant.
2010-02-17 15:47:00

Author:
AgentBanana
Posts: 511


One other thing is that I hate the comments that I got. One comment i got from someone was 'hardly a flight simulator if it lasts 6 seconds.'

Some people are just ignorant.. which is why Mm gave us a 'delete' button
2010-02-17 16:07:00

Author:
Powershifter
Posts: 668


Thanks! Sorry I don't know why I went off into a debate about it lol.2010-02-17 16:18:00

Author:
AgentBanana
Posts: 511


Thanks Killzonequinn07, Keldur and FocusRSdude for the awesome comments on this level! They were HILARIOUS 2010-02-17 21:19:00

Author:
Powershifter
Posts: 668


OMG! I gotta play this it sounds great! And to think i was exited about LBPC The Game!!

EDIT: Stupid PS3 is being stupid and won't connect to the internet
2010-02-17 21:32:00

Author:
Doopz
Posts: 5592


I was the one who commented AWESOME SAUCE........ it was a joke fyi2010-02-18 01:50:00

Author:
FocusRSdude
Posts: 145


Nice experiment.

I have always wanted to see:

An orginal platformer (with decent gameplay)
VS
The same level with a well known IP attached (ex. crash bandicoot/uncharted/etc)

Just to see how much better the IP version does.
2010-02-18 23:31:00

Author:
midnight_heist
Posts: 2513


Nice experiment.

I have always wanted to see:

An orginal platformer (with decent gameplay)
VS
The same level with a well known IP attached (ex. crash bandicoot/uncharted/etc)

Just to see how much better the IP version does.

Go for it! that would be interesting

Also, a side note: I just have to say again, thanks to those of you who are leaving comments on the level... if you haven't seen them, check them out even if you don't play the level - it's really that funny
2010-02-19 14:27:00

Author:
Powershifter
Posts: 668


Any chance of updating the stats? Id love to see how this is doing!2010-02-19 15:26:00

Author:
ladylyn1
Posts: 836


Sure! I stopped republishing it, but here are the stats:

Stars: 3
Hearts: 6
Plays: 288
Completes: 98
Tags: Beautiful, Funky, Vehicles

If I had all the time in the world and I actually enjoyed republishing, I think the plays would be well above 500 by now.
2010-02-19 15:38:00

Author:
Powershifter
Posts: 668


Sure! I stopped republishing it, but here are the stats:

Stars: 3
Hearts: 6
Plays: 288
Completes: 98
Tags: Beautiful, Funky, Vehicles




Its a shame that its ur highest played level, i hope u got a few extra plays on ur others too!
2010-02-20 11:25:00

Author:
ladylyn1
Posts: 836


that's depressing. a level that has had an hours work on it is more played than a level that has had months of blood, sweat and tears poured into it (not literally. that would be gross).

try another experiment. make a really good level worth :star::star::star::star::star: and rename it with that Monster Truck whatever title. see if it gets loads of plays.
2010-02-20 12:04:00

Author:
trip090
Posts: 1562


Its a shame that its ur highest played level, i hope u got a few extra plays on ur others too!

Actually, Celestia is my highest played level .. somewhere around 435 plays. But again, that's been out for over a month now! lol
2010-02-20 15:31:00

Author:
Powershifter
Posts: 668


I wonder how making a moderation experiment would be. Profile one makes a disturbing level and other lbpc members pitch in to see how many good griefs it takes to remove it.2010-02-21 04:02:00

Author:
Incinerator22
Posts: 3251


It's a possibility...but i'm sad i won't be able to play it...i can't get to my ps3 for a month...2010-02-21 05:06:00

Author:
Ragfell
Posts: 729


It's a possibility...but i'm sad i won't be able to play it...i can't get to my ps3 for a month...

After I delete it, I'll keep it on my moon for anyone else who didn't get a chance to see it .. like yourself and ladylyn1. Just send me a PM or a PSN message.
2010-02-21 12:57:00

Author:
Powershifter
Posts: 668


Lol, I was planning something similar to this. Here's an idea, add water to it and add to the title, (WITH REAL WATER!!!!!!1!1!!!) You'll probably get tons more plays2010-02-21 15:25:00

Author:
Plasmavore
Posts: 1913


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