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Can proximity sensors be used to trigger magic mouths?
Archive: 6 posts
I've seen peoples levels where they have made short cutscenes where the camera moves around to show different areas to where the sackboy actually is using the Cutscene Camera option on magic mouths (A good example of this is Cosmic Pinball by Maboe84) How do these work, because I want, as a part of my story, for my sackboy to walk past someone, and then as they've gone about 2-3 (scaled) metres away, for the character to call back, but I want to speech bubble to come from the character and not at the point where the sackboy is standing. I tried using a proximity sensor to trigger the magic mouth but to no avial, and I know somehow this must be possible, because, like I said above, I have seen other creators use it. If this doesn't make sense please let me know and I will try and go into further detail. Thanks, Pete1991 | 2010-02-16 00:04:00 Author: Pete1991 Posts: 225 |
I think in order for it to work, you need to make the magic mouth's radius big enough so that Sackboy is still standing in range of it when the switch activates the mouth. I could be wrong though. | 2010-02-16 00:08:00 Author: Gilgamesh Posts: 2536 |
you're not...i've had some exp. in create...i should know! | 2010-02-16 00:13:00 Author: theswweet Posts: 2468 |
Use the sensor switch to activate the magic mouth so once you reach a certain location the magic mouth will be activated hope this helped ! you're not...i've had some exp. in create...i should know! Honestly, I don't know what you just said XD | 2010-02-16 00:23:00 Author: Spark151 Posts: 801 |
Thanks for the help everyone I've got it working now, let this thread die or whatnot =] | 2010-02-16 00:42:00 Author: Pete1991 Posts: 225 |
Burn it!!! | 2010-02-16 02:39:00 Author: theswweet Posts: 2468 |
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