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Puzzle Rooms Beta

Archive: 6 posts


Puzzle Rooms BetaSneakySteve1983
I've been working on a puzzle level but wanted to get some feedback before deciding whether or not to continue it.
Ever since I bought this game I've played around with teleportation.
Its been made alot easier now that you can activate checkpoints.
I've gone through alot of different ideas of levels that I could make and have always changed my mind and gone on to try something else.
I published a level on my old account called "Dark and Light" that some of you might have played.
If you'd like to play it search for my old PSN: SneakySteve83"
I'm hoping to actually finish a complete level that is worth publishing.

I'm looking for some feedback on this beta level as I'm unsure of how fun people are going to find it.
The Idea is that you are placed into a room and you have to find or get to the exit door to move on to the next room.
There are many different coloured doors that have different properties.
One example of this is a door that is activated by the paintinator.
The door could be out of reach but if you manage to shoot at the coloured block above it then you will instantly be killed and will spawn out of the door.
There will be some other coloured doors and grabable platforms that have diffent outcomes.

At the moment its quite short and the puzzles shouldn't be too hard.
It will be interesting to get your thought on this idea.

Many Thanks
2010-02-15 12:14:00

Author:
SneakySteve1983
Posts: 121


Puzzle ROOMS beta!

Just when I'm about to release the final version of Puzzle World

Just kidding, it looks like a very good level, very different to Puzzle World. I can't wait until it's finished Just remember not to have an aced level prize, all that teleporting means deaths-a-plenty! If you're not using them, I'd also recommend infinate life checkpoints.
2010-02-15 14:09:00

Author:
kirbyman62
Posts: 1893


Thanks for trying it.
I'll keep an eye out for your level.
I've already used infinite checkpoints for all of the teleportation so I'm good there.
I hadn't thought about prizes yet but if I do I'll remember not to have one for acing.
2010-02-15 18:27:00

Author:
SneakySteve1983
Posts: 121


Thanks for trying it.
I'll keep an eye out for your level.
I've already used infinite checkpoints for all of the teleportation so I'm good there.
I hadn't thought about prizes yet but if I do I'll remember not to have one for acing.

I haven't tried it, didn't realise it was unlocked. Sure will though
2010-02-15 21:13:00

Author:
kirbyman62
Posts: 1893


Hiya,
we enjoyed the first couple of rooms, but we got stuck when one of the teleporters failed to move us properly.

Definately worth continuing with it.
2010-02-15 22:16:00

Author:
TheAdipose
Posts: 533


Thanks for trying it.
Can you remember which door it was that wasn't working properley?
I haven't got any PSN friends that play LBP so I haven't tried it with more than one person yet.
I had a feeling that it might not work correctly so I'll have to put a [1P] in the title.
2010-02-16 10:04:00

Author:
SneakySteve1983
Posts: 121


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