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"Bosses"
Archive: 14 posts
have any beta people made/come across any "BOSSES" and also if so is there like any settings you can give to your boss like . What's the AI like. . Can you give your boss away as a prize. . Is there any PRE-made bosses. and any more info you may have is welcome and non beta brothers might have some question's also | 2008-09-29 07:07:00 Author: Thee-Flash Posts: 3154 |
- There are no premade bosses in the beta, as there are only the first 3 levels in. - You can give any objects that you make away as prices, so you can also give away a boss. I haven't tried it yet though, but I think you just have to capture it as object with a specific tool and then set it as price. - About the AI: So there are brains, protected and unprotected. If a brain is unprotected the boss/enemy will disappear when you jump on it. Those brains have different settings.. - follow/ignore/flee from sackboy - you can set a radius to set the range in which the enemy will notice sackboy. - you can make the object the brain is attached to jump in different intervals. There are also wheels and legs made specifically for enemys. Now one could think the AI would be limited to that, but a boss or enemy can basically be anything you want. It seems some people are thinking that those are specific "enemy" or "boss" objects that you can make with specific tools, but that is wrong. They are made with the exact same set of tools and don't really differ from other custom made objects. That means you can use switches/sensors and all the machanics to make your AI as you want it to be. One of the main parts of AI in other games is that they sense something and do something else according to what they sensed. And you can basically make it like that too. Hope that helped. I am not sitting next to LBP right now so I might have forgotten something though. | 2008-09-29 12:37:00 Author: Shiwayari Posts: 167 |
- There are no premade bosses in the beta, as there are only the first 3 levels in. - You can give any objects that you make away as prices, so you can also give away a boss. I haven't tried it yet though, but I think you just have to capture it as object with a specific tool and then set it as price. - About the AI: So there are brains, protected and unprotected. If a brain is unprotected the boss/enemy will disappear when you jump on it. Those brains have different settings.. - follow/ignore/flee from sackboy - you can set a radius to set the range in which the enemy will notice sackboy. - you can make the object the brain is attached to jump in different intervals. There are also wheels and legs made specifically for enemys. Now one could think the AI would be limited to that, but a boss or enemy can basically be anything you want. It seems some people are thinking that those are specific "enemy" or "boss" objects that you can make with specific tools, but that is wrong. They are made with the exact same set of tools and don't really differ from other custom made objects. That means you can use switches/sensors and all the machanics to make your AI as you want it to be. One of the main parts of AI in other games is that they sense something and do something else according to what they sensed. And you can basically make it like that too. Hope that helped. I am not sitting next to LBP right now so I might have forgotten something though. Exactly what they said. | 2008-09-29 12:56:00 Author: TheNextHendrix Posts: 33 |
aww mate thanks for that that was legendary i really appreciate | 2008-09-29 13:00:00 Author: Thee-Flash Posts: 3154 |
- There are no premade bosses in the beta, as there are only the first 3 levels in. - You can give any objects that you make away as prices, so you can also give away a boss. I haven't tried it yet though, but I think you just have to capture it as object with a specific tool and then set it as price. - About the AI: So there are brains, protected and unprotected. If a brain is unprotected the boss/enemy will disappear when you jump on it. Those brains have different settings.. - follow/ignore/flee from sackboy - you can set a radius to set the range in which the enemy will notice sackboy. - you can make the object the brain is attached to jump in different intervals. There are also wheels and legs made specifically for enemys. Now one could think the AI would be limited to that, but a boss or enemy can basically be anything you want. It seems some people are thinking that those are specific "enemy" or "boss" objects that you can make with specific tools, but that is wrong. They are made with the exact same set of tools and don't really differ from other custom made objects. That means you can use switches/sensors and all the machanics to make your AI as you want it to be. One of the main parts of AI in other games is that they sense something and do something else according to what they sensed. And you can basically make it like that too. Hope that helped. I am not sitting next to LBP right now so I might have forgotten something though. That's really cool. Thanks for the info. | 2008-09-29 16:03:00 Author: Killian Posts: 2575 |
have any beta people made/come across any "BOSSES" and also if so is there like any settings you can give to your boss like . What's the AI like. . Can you give your boss away as a prize. . Is there any PRE-made bosses. and any more info you may have is welcome and non beta brothers might have some question's also There aren't any pre made bosses in the beta, as there's only 3 levels, which act as tuturials, with ghosts as the only danger, and they aren't even enemies. The AI can do different things, for example ; The AI options are either "Flee, Follow, or Ignore". You can also make the enemy vulnerable to things (The danger tools), so that can kill them instead. You can set jump sequences, by choosing how often they jump, and how high etc. You can also choose their speed. About the prizes ; Anything you make in LBP can be given as a prize (including levels, if you give them a key ) so, yeah, all you have to do is use the "capture item" tool, and it'll appear in your popit, for further use, or sending to a freind, or whatever takes your fancy. | 2008-09-29 16:09:00 Author: DrunkMiffy Posts: 2758 |
thanks for this miffy i understand alot from what you 2 have wrote and thank you so much | 2008-09-29 16:38:00 Author: Thee-Flash Posts: 3154 |
No worries | 2008-09-29 16:39:00 Author: DrunkMiffy Posts: 2758 |
I now understand so much more, I didn't think making a boss would be so easy, they actually made specific tools for boss-making??? Good ol' Media Molecule. | 2008-09-29 16:45:00 Author: mongoose7 Posts: 473 |
One extra thing: I think there is a sensor object which can be placed down to make enemies turn around when they reach it. | 2008-09-30 01:03:00 Author: Capn P Posts: 100 |
Heh, cool enemy AIs are personified through brains! Good ol' MM. | 2008-09-30 01:09:00 Author: RockSauron Posts: 10882 |
Great info which is going to help me much more in my planning! I had barely heard anything of the Brains until now. | 2008-09-30 01:12:00 Author: Unknown User |
have you guys "encounter" any in online? if so were they easy to defeat?? and i know it is different for all -.- | 2008-09-30 01:12:00 Author: Thee-Flash Posts: 3154 |
EDIT: found a YouTube - LittleBigPlanet Boss Battle. In the G4 special (see the Media forum) one of the developers was working on a spider boss. Not sure if that was for the game or just an extra level. Has anyone seen news or videos that the game will have actual boss battles in story mode? To that effect, is there a comprehensive storyline other than the game existing in our dreams? Elton | 2008-10-02 18:15:00 Author: Eptiger Posts: 128 |
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