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The' levels you wish you'd made' thread

Archive: 25 posts


Title says it all!

Levels that you really thought: '**** why didn't I think of that' or ones that you just love the style of and have always wanted to make a level like that. So don't just be picking what you think is the best level ever because you wish it was yours

I'm sure people will have some good examples and good reasons why, so let's hear them!
2010-02-11 01:29:00

Author:
jackofcourse
Posts: 1494


The "LBPC: The Game" series.

Enough said.
2010-02-11 02:06:00

Author:
Outlaw-Jack
Posts: 5757


The "LBPC: The Game" series.

Enough said.

Seconded!

... /runs

Pretty much any level that is of any actual quality... I honestly suck at creating, no matter how hard I try... I'm a story guy, a writer, I can't create anything in this.

... which makes it completely insane that I somehow became head of the biggest LBP project O_o

Eh, whatever: My answer is any level that is actually decent XD
2010-02-11 02:16:00

Author:
RockSauron
Posts: 10882


I know there were a few along the line, though I can't think back to what they were at the moment...

I'll definitely claim a PART of one level - and that's the intro to X-Nobody-X's GOTY edition level. It starts in an anonymous, tiny apartment up in a massive skyscraper in the middle of a large city. You go to bed and fall into a fantastical dream world.

I loved that - particularly the anonymous apartment element, that obscure tiny yellow window amongst a hundred others. That feels very true to life (I lived in a human filing cabinet in the city for YEARS), and it was definitely one of those "wish I had done that" moments.
2010-02-11 02:29:00

Author:
Teebonesy
Posts: 1937


Fear and the Phantom Town.
So many stuff in that level. Incredible background and some really good "scenes". I wish I would have been some of the first creators to make "scenes" and "cut-scenes". But at the same time I never took to the time to work on a more cinematic style of concept or story driven levels. Always been busy with other ideas I was priorising.
2010-02-11 03:21:00

Author:
RangerZero
Posts: 3901


Fear and the Phantom Town.
So many stuff in that level. Incredible background and some really good "scenes". I wish I would have been some of the first creators to make "scenes" and "cut-scenes". But at the same time I never took to the time to work on a more cinematic style of concept or story driven levels. Always been busy with other ideas I was priorising.

Wow, thanks! I showed a friend that level recently (a non-LBP gamer), and I felt like I was showing my grandmother-in-law or something. When the cutscenes happened he was just confused and didn't understand what he was looking at. He had no idea what was going on. I wondered if that was true of most players the first time they play it, or perhaps we LBP-players have learned the "language of LBP" enough to follow the style of cutscenes that are possible. Maybe this game does have its own language that we've only gradually become fluent in. but it was very interesting to me, that a guy younger than myself reacted like I might expect an 80-year-old woman to react. Confused, bewildered. For a second I half expected to see him holding the controller upside down.

But you raise a good point that I'm going to steal from you - cut-scenes. With johnee's amazing trailer and Wex's first-person sequence in his good, bad trilogy, as well as amazing cutscenes in the demo that jagrevi released, I was feeling blown away, and especially with the first-person sequences, wished that I had come up with such a treasure of an idea myself.
2010-02-11 07:03:00

Author:
Teebonesy
Posts: 1937


I can't remember who made it but it's called something along the lines of "Wrecking Ball Survival"
It's not the best made game, nor the most interesting but it's just simple fun as well as having good replay value.
2010-02-11 08:04:00

Author:
SR20DETDOG
Posts: 2431


All the level ideas in my head that turn out not even half as good as imagined. 2010-02-11 08:07:00

Author:
Syroc
Posts: 3193


The first ever: h4h, bomb survival or mono-cycle race 2010-02-11 08:49:00

Author:
ladylyn1
Posts: 836


Sackhouette levels they are one of the best looking levels out there, and nothing like them back then.2010-02-11 10:33:00

Author:
jump_button
Posts: 1014


Pretty much any jump_button level
Especially the lack and White Planet levels - they just rock!
2010-02-11 19:50:00

Author:
Coxy224
Posts: 2645


I actually had an idea for a balloon level (Up and Away in Sky Town esque) but never made it, so that I guess 2010-02-11 19:53:00

Author:
Plasmavore
Posts: 1913


Sackhouette levels they are one of the best looking levels out there, and nothing like them back then.

Man I really should talk Luckett into finishing Sackhouette 3 or let some members of the community finish it.
2010-02-11 20:05:00

Author:
RangerZero
Posts: 3901


Can i say that i wish i made LittleBigPlanet itself?2010-02-11 20:53:00

Author:
Doopz
Posts: 5592


In retrospect, I'm sad I backed out of my involvement with LBPC: The game back when it was still in its infancy, but this coincided with my big break from LBP altogether. I would have loved to have made an appearance with the rest of my family here, and now I'm a bit disappointed that I'm not part of something that represents the core of the LBPC crew.

But, are there really any levels I wish I'd created? Truthfully, no. Levels are something that belong to the artist that created them. It's very personal. Only my levels reflect my artistic vision and style, and I can't really "want" something that is not really me. I even find the idea kind of disrespectful in a way, because it's a glorification of identity theft.

Pretty much any really great level that has my jaw on the floor I'm just happy to have found and played. If I can learn new things from it, even better, because then I can apply new ideas to my own artistic creations and make something that's truly mine.
2010-02-11 21:07:00

Author:
Thegide
Posts: 1465


argh makes me so angry and jealous wen i play these levels haha:

SHADOW OF THE LLAMA
THE ARTISTS WORLD
COLOUR YOUR DREAMS

completely original and inspiring levels x
2010-02-11 21:09:00

Author:
Bombw87
Posts: 126


I'm going to say it, 'ramp'. I mean if I had known that all it would take to become popular/infamous worldwide was to make a ramp with a skateboard that has a rocket that's not glued down, I would have made that in a matter of minutes instead of working for weeks on my complex (at the time) Beta level that barely anyone even played.

Then I could have been the one receiving hundreds of hate-mail daily and thousands of hearts!

Then I could have amazed thousands of people by releasing proper levels that would have gotten an unprecedented level of exposure and infamy thanks to 'ramp' being cemented on the Cool Pages forever. And then all of my levels would have been moderated because of serial-griefers and I would have given up on the game out of spite.

And that would have been my epic.
2010-02-11 21:23:00

Author:
Gilgamesh
Posts: 2536


I've always wanted to make a level revolving on a mine cart ride, I've made many attempts but always ended up deleting them. They seem to be simple to make but I just find it hard to translate this concept into a full fun level. Maybe one day.2010-02-12 03:33:00

Author:
TheFirstAvenger
Posts: 787


I wish I'd made Swinging Silhouette which is in my opinion best looking level and I have played it 101 times or Subterranean Setbacks to only see all logics in there.2010-02-12 05:19:00

Author:
waD_Delma
Posts: 282


The levels I was most like "this is what I would do, if I had only thought of it" -

Very early on, it was "Azure Palace"... I was like "wow, I wish I'd made this" 'cause I'd gotten the hang of lighting and cool fantasy stuff, but not like this yet.

nattura's "Lost Tomb of Anubis"... it was just like, exactly my style, and I was envious, and wished it was mine.

...and more recently, after seeing videos, Teebonsey's City by the Sea is like it was ripped out of dreams I'd have.
That level with the following ghosts and the crazy reflect effect by eustoma... definitely. The perfection of the follow mechanic that centurion and guneye came up with after that was super slick.

Swinging Silhouette's is another vid that made me go "gah, I wish it was me being that awesome right now" - what I liked most was not just the effects and use of sillhouette and 3D, but the simple, asymmetrical designs with odd shaped and obtuse columns everywhere, and the columns that slowly grind down when you hang and swing from them. Little ideas here and there are mostly what I'd wish to have made - Jaeyden and Ccub's jump pads, the flipper pads in (god what was the name of that level, the awesome fantasy one's that are like ICO and Prince of Persia... there was 2 of them, and the sequel had the rotating pads that would flip you up and onto the top, and the launching grappling hooks), deoberdave's music follower (and music)

Digitized Reality and Subterranean Setbacks are some other vids I've seen that knocked my socks off.

Almost any of the great, super polished levels I love, like H.A.T.E., The Tribe, Industrial Assistance/Construction Calamity, clarkdef's God of War levels, sackboy's inferno series, most of mrsupercomputer, jump_button and geosautus' levels etc and Desert Survival.

I also, secretly, wish I had made Ramp @ Gil
2010-02-12 17:58:00

Author:
Unknown User


Jaeyden and Ccub's jump pads
To be fair... I could say the same thing. I ** WISH ** the jump pads had been my idea. I was helping Jaeyden playtest a level (which has never been released) and we stepped on a pad and jumped... and, whooosh! I was like O.o WOW, that is one of the coolest platforming ideas I've ever seen! It was the most fun little contraption I'd seen - you jump and it throws you way up! Sooo much cleaner than the grab contraptions or an elevator. I started building one myself, figuring his level would be out before Starship Troopers - but his level was never released! I ended up also using it in Destiny!

So, yup - I WISH I had thought of that!
2010-02-12 19:42:00

Author:
CCubbage
Posts: 4430


I've been pondering about this. There are so many levels I admire for a lot of reasons. And there are so many different PARTS of levels that I like, too. Hmm...

The more I think though, overall, I've got to reiterate what I said some months ago: if I had the ingenuity of eustoma, the story-telling of a-tziluth, the seamlessness of Jaeyden, the panache of wexfordian, the design and dedication of Takelow, the ingenuity and risk-taking of CuzFeeshe, the downright humour of Tanuki75, and the overall flair of werehare, I honestly think I'd be bloody awesome.

Unfortunately, I don't possess those things, so I'm lucky in that I can always look forward to whatever these and other fabulous creators have in store for me.

2010-02-12 22:13:00

Author:
MrsSpookyBuz
Posts: 1492


... the flipper pads in (god what was the name of that level, the awesome fantasy one's that are like ICO and Prince of Persia... there was 2 of them, and the sequel had the rotating pads that would flip you up and onto the top, and the launching grappling hooks)

o_O

This sounds like you might be describing Lost Ages?
There are 2 of them and the 2nd on has flippy platforms that land you on top.
If so, then, much thanks.

I get this feeling myself all too often.
Specifically when comphermc invites me over to check out his projects. I always feel so lazy when i see other peoples attention for detail, the intricacy of their mechanics, and well everything else that people put in their levels.
I have another friend, Nitewalker, who once sent me a message telling me that he had created a level inspired by my Lost Ages levels. When he gave me the sneak peek, i had to quietly grumble to myself that he was making me look bad by comparison :blush:
2010-02-12 22:21:00

Author:
Deftmute
Posts: 730


Yes, it was you, I'm sorry I couldn't remember your name or the names of the levels, I was in a hurry and didn't have time to search. Usually I'm good with remembering, but those are a couple levels I really loved. The in-and-out hidden maze kind of design is something I admire too.2010-02-13 21:43:00

Author:
Unknown User


The Scary Factory Overlooking the Small Village by Geosautus.

It just has everything.. It's the first level that actually made me go 'wow' and without this level I don't think I would have started creating. Funny thing that I probs wouldn't be here if it weren't for that. Unless someone goes back in time and stops me playing it lol.
2010-02-13 21:55:00

Author:
AgentBanana
Posts: 511


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