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A Question of Object Scale
Archive: 6 posts
Greetings; I have a couple of questions regarding the scaling / sizing of 'captured' objects, particularly logic circuits and mechanical contraptions / creatures. (1) Is there is thermometer price to be paid for scaling an object either larger or smaller than its original (captured) size? (2) Is there a performance price to be paid for scaling an object either larger or smaller than its original (captured) size? This second question has two practical applications: (2a) Will logic circuits still function correctly even if scaled down to an easier-to-hide size? (2b) Will mechanical contraptions/creatures still function correctly if scaled down to a smaller size, permitting you to initially build them bigger (and easier to configure / manipulate) in the 'workshop' and then miniaturize them for use in your actual level -- recognizing that there is a built-in limit to how small the game will let you shrink something. Many thanks for the answers, Nanluin | 2010-02-09 19:21:00 Author: Nanluin Posts: 98 |
I don't know about the first one... The second one when you shrink logic down unless it is UBA Efficient | 2010-02-09 20:12:00 Author: Kern Posts: 5078 |
Miniaturizing creations is something I inevitably do a lot of because it's just not practical to assemble them to scale.. I would assume that condensing some very large complex things into much smaller things would cause a performance drop, because you are increasing local complexity. Does the thermometer care? I have no idea, but I have yet to notice any difference by shrinking things down. Do they always work correctly? No. Logic is not something I'd shrink. Things like piston min/max lengths and sensor radii are modified during scaling, and I would think this causes frequent problems. This is why most of us simply hide logic off-screen rather than trying to cram it inside our creations. There are many ways that scale can introduce problems to machinery. I have a complex mech that contains a small cube of floaty for weight management; when increased in scale it nearly floats away even though the ratio of materials does not change. Shrinking things like notched wheels down might make them so brittle that they break. Lots of more examples I could think of too... | 2010-02-09 21:04:00 Author: Thegide Posts: 1465 |
Genuinely, changing sizes through emmiters doesn't change anything but the size, unless done two or three times, where things start to break randomly. | 2010-02-09 21:05:00 Author: Incinerator22 Posts: 3251 |
I do not belive theat changing the size of an object will affect thermo | 2010-02-09 23:00:00 Author: Emogotsaone Posts: 1030 |
Thanks for the replies, guys. -- Nanluin | 2010-02-10 16:45:00 Author: Nanluin Posts: 98 |
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