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Myst: Masterpiece Edition

Archive: 22 posts


Myst: Masterpiece EditionLadyLyn1
Myst returns! And this time its more beautiful and in-depth than ever. Based on the award winning PC game created in 1993 the later Masterpiece Edition was a further improvement on the original classic- which was the best selling PC game of all time before Sims.
Begin your journey as the role of the Stranger who must help free Atrus from the age of D'ni. Journey through Myst and the four remaining ages, completing the puzzles and collecting the missing pages of the red and blue books. Listen to the sons of Atrus and deduce who to trust and who betrayed their father.

Myst is an epic puzzler with approximately 1 hours worth of game play. It is also the only level on Little Big Planet with a save feature. The Masterpiece Edition improves on the original and so the journey only becomes more involving and intriguing.

It is important to watch the introduction first:

https://lbpcentral.lbp-hub.com/index.php?t=14912-Myst-Introduction-Atrus-Needs-You!&highlight=myst+introduction


Also here is a link to the original Myst:

https://lbpcentral.lbp-hub.com/index.php?t=14917-Myst&highlight=Myst


And of course when you complete the journey you must discover the truth:

https://lbpcentral.lbp-hub.com/index.php?t=16735-MYST-Finale&highlight=myst


Pictures:

12632

12633

12634

12635

12636

Have fun and good luck!



WARNING SPOILER ALERT!

Getting Started:
Welcome to MYST. Firstly read all the information given by the numbered fabrics. Go up the stairs and take a left. Go up some more stairs and enter the library. The library is the most important room in MYST, you will notice a red and a blue book either side of a wall with sticker switches on. Grab the red book and read... now collect (grab) the red page to its left and reread the book. You added a page to the red book and consequently the son trapped inside becomes a little clearer! Do the same with the blue book... Now go a little further right you will come across the Tower Rotation Diagram, hold the lever on the floor and the arrow will move, but notice that none of the pictures light up when the arrow passes them... Ok, go right again and pull the lever, this opens the passage to the lift. Go up the lift and have a look about- nothing up here... Back down and close the lift up, grab and read the information given by the green fabric either side of the Tower Rotation Diagram- looks like we need to turn some Marker Switches ON before the Tower is going to help us. Go out of the library and lets start working these puzzles out!

The Stoneship Age:
Go back down the stairs to the right of the library entrance. Carry walking right until you see a sunken ship. There is a lever to its left, grab the green fabric and read... Its the Marcker Switch for the Sunken Ship! Turn it on and return to the Tower Rotation Diagram in the library. Now grab the fabric until the arrow is pointing at the logo of the ship. It lights up Green! Now, up the lift and lets have a look. To the right shows us which puzzle we are looking at, but the left shows us a clue for the puzzle. Good, lets write down (or take a picture!) of that combination, it will be useful. Now, back to the library entrance. Just left of the library entrance are 6 pillars... Hm, dont 3 of those little pictures look familiar. (Combination is: Spider, Flame, Leaf- turn to the on position). Now the small ship in the central container rises... Hm, how about the bigger ship? Go back to the big ship and jump inside, grab and hold the right page of the book and link to the Stoneship age.
The pump to the right is worth investigating, stand on it and different lights flash up. Hm, turn the far right light on... Walk left and you will notice the broken end of a ship and an entrance down, do not take this entrance for it is full of water and you will die, carry on left and you will see a blue and red room below. There is no water in them and so you can go down... Both rooms are quite empty, the red one contains a large picture on the wall whereas the right one has a strange floating object. Both however, contain pages... Collect the red page and then the blue one. You will also notice a white page on the top shelf of the blue room- read this, it looks like the end of an important note (so important infact you will need to write it down)! Back up the stairs and take a left out of the room, you will come across a tower with a flooded basement. Hm, how to get the water out of here? Oh yeah, the pump! Go back to the pump and set it to the left light. Go left and enter the ship's entrance... It gets dark real quick down here and there's also a large black door blocking the path, I think we need a key... Back to the pump and set the central light on. Go left to the tower thats now drained of water and down to the basement, pull the lever and go back up the stairs, grab the fabric that is now there and go up to the higher level. Oh look the key! Grab the key and go back to the pump... Set the left light on and go back down into the ship, the lights are now on and that door has gone... Collect the Stoneship's Island Sticker and return to MYST.
You will return to MYST outside of the ship. Take a left and go back up to the library. Read the red and the blue books... The sons have enough pages to speak clearly now! Place that island sticker on the wall between the books.
Ok, thats the first of four islands complete!

Channelwood Age:
Take a left out of the library entrance and keep walking until you find a very tall tree and a hut. Go round the back of the hut (right of the tree) and below the sticker switch is some green fabric, read it... Ok, but to get the clue we need to turn on the Tree's Marker Switch (thats just right of the hut). When its on, return to the library and use the Tower Rotation Diagram to locate the tree, when the green light is on next to the Tree go up the lift and claim your clue. This time it comes in the form of a sticker switch! Ok, back to the Tree and use the sticker, the hut is now open... Turn the round lever and the tree will begin to move, have the lever about half way because we dont want the tree moving too fast! Now enter the tree and come out in the underground passage. Grab the book to the Channelwood age.
In the Channelwood age you need to get water flowing to several things to get them to work. First you must go up the stairs and behind the windmill you will find a lever, turn this on and you will hear the water start to flow... Now get those pipes in line! This will send the water to the box and open up the controls to the bridge. Pull the lever inside and the bridge will extend, however the pipes at the centre of the bridge turn and disconect thus stopping water flowing to the lift far left over the bridge! You must go back to the controls flick the lever to the left and make a quick jump across the openning bridge! Then on the otherside there is water still flowing to the lift and you can now enter the lift! Up the lift you will find the sons' old rooms, investigate and collect their pages. You will also have to break the door to the next lift in the red room. Finally, you will find another white page under the bed in the red room. Perhaps this is the first half of the letter we found in the Stoneship age! Write it down its very important! Up the second lift you will find the Channelwood island sticker and the linking book back to MYST.
Back in Myst make your way back to the library, read the red and the blue book and place your Channelwood island sticker on the wall between them... Half way there!

The Selenitic Age:
Out of the library entrance, go right passed the ship... Far right you will come to a spaceship that is closed. Turn the Marker Switch ON and return to the library... Use the Tower Rotation Diagram to locate the spaceship and go up the lift to recieve a clue. Ok, this time it might be handy to write down the order of the numbers... Go back out the library entrance and carry on left, just passed the pillars you will find an entrance leading down to a basement. Go down and there you will find the button needed to open the spaceship! Back to the spaceship and read the green fabric! Pull the lever to the left and wait... listen to the tune. ok now apply the order correctly (Combination: 4,1,5,2,3) If you make a mistake you must reset the order by pulling the lever. However you can only do this once all lights are out. When the order has been applied correctly the box will rise and reveal the linking book to the Selenitic Age!
In this age the most important thing is sound... Walk right passed a clock and collect the red page next to it, also pull the red lever down while you're there. Ok, go right some more and you will notice a door with a cog combination to the right. Continue passed it as you still dont know the combination. Up some steps you will find and closed box, grab the green fabric and read... hm, lets continue to the right and search some more. Next you will come across a waterfall, grab the blue page next to it and pull the blue lever down. Continue right and you will find an odd area with strange shapes and an eerie wind, pull the purple lever down here. Perhaps with all the levers down, the box will now open? When inside the box, read the green fabric and then pull the lever down, stand and listen to the order of sounds given (water, wind, clock)... Remember each sound has a certain colour: (water = blue, clock = red and wind = purple)... Now that you have the order in colours you can put it into the sequence next to the door... Note the colours needed must be facing up! (Combination- blue, purple, red) The door will open and go down the stairs inside keep running right... When your vision returns you will see a ship to the left. Read the green fabric. Jump inside the ship. Hold left and the ship will move left, you will come up to a yellow station and a 'ding' can be heard on arrival. At the station you can move up or down or continue left. Up and down lead only to dead ends and so you must continue left. Consequently from this information we can deduce that 'ding' must mean that we have to be on the 2nd floor to complete the maze. Further left you will come up to another station, a 'doooow' noise can be heard- this is different to 'ding' so we know this station must not be on the 2nd floor. However we also know this station must no be on the 1st floor either, so it must be on the 3rd floor! Pull the down fabric until you get to the 3rd floor. When you are there, go left until you reach another station. On this station an 'awooga' noise can be heard this obviously isn't the same as 'ding' or 'doooow' and so this station shouldn't be on the 3rd or 2nd floor. Hm, how about the 1st floor? At the top of the 1st floor go left and the next station you meet will give you the same 'awooga' noise. We know this noise means we need to be on the 1st floor so, up you go... At the 1st floor, go left and you will find the exit. Collect the island sticker and take the book back to MYST.
Back at MYST, read the red and the blue books (this time they give longer speeches that are more important). Note the green book that they refer to! Put the island sticker on the wall between these books. One more to go!

The Mechanical Age:
Ok, go down to the cog, between the Sunken Ship and the Spaceship and turn the Marker Switch ON. Back to the library and get the clue up the lift (remember to highlight the cog on the Tower Rotation Diagram). Go to the far left of MYST isalnd and you will find two wheels turn the brown square on the left wheel and the black square on the right wheel down. The stepping stones will then rise and let you across to the clock tower. Pull the left and the middle switch on... now the cog is open. Go and link to the Mechanical Age.
Hm, looks like you need to reorder those coloured cylinders but obviously you dont know the order yet! Go left over the bridge and enter the central block. Grab the blue and the red pages tucked away round the back! Then grab the fabric in the centre. Down in the underground area you must turn the cogs for long enough to here both mechanisms engage, the lift to the top of the tower is now open! Go up the lift and read the green fabric at the top. Hm, grab the brown fabric once opposite and watch what happens. The controls to the bridge are obtained when the lift drops down! Grab the fabric again and then when the lift drops grab the right fabric visible- the green light will then move over to the right side. Back down the lift and go over the bridge that is now on the right. Take a picture of the combination and pull the lever. Back to the centre and back up the lift. Now move the bridge back across to the left using the same process but pulling the left fabric this time. Note, the green light shows you which side the bridge is... Down the lift and now go back down to the underground area. The sons' bedrooms are now visible! Take a good look. Back up to sea level and left across the bridge, put in the code. (Combination: (from left to right) white, green, blue, black, red) The door will open and you can obtain the sticker switch! Back to MYST.

Last But Not Least:
Ok, into the library. Read the books and place the sticker on the wall. The door will open but HOLD UP!!!!!!!!!!!!!!!!! Dont go down just yet! Remember the reason we are on MYST? To get Atrus' missing page! Remember those white pages. You wrote down what they said, right? (If not together they said- MYST Switch Marker Vault Access: All markers must be set to the on position except... the Ship's Marker Switch which must be off. The vault will then open.) Excellent so all we have to do to open the vault is turn OFF the Marker Switch next to the Sunken Ship! Ok, once you have done that go left and back down into the underground area where you spawned in this game. Far right you will find the vault open and the page collectible. Now back to the library...

The Finale:
Down the lift you will find the last blue and red pages as well as the green book the boys spoke of, who do you trust? What will you choose? I'm afraid that is up to you! Thanks for playing and I hope you enjoyed it!
2010-02-09 16:58:00

Author:
ladylyn1
Posts: 836


You've always got great levels, I'll try it out next time I'm playing.2010-02-09 17:56:00

Author:
ApeCheese
Posts: 369


This looks awesome, I've played Myst before and the screenshots you've put in look to do it justice. This looks really good - will play it tonight possibly.2010-02-09 18:48:00

Author:
Holguin86
Posts: 875


This looks awesome, I've played Myst before and the screenshots you've put in look to do it justice. This looks really good - will play it tonight possibly.

Thanks! Yeah a good couple of months went into making it. Its very true to the game so you shouldn't have too much trouble going through it!
2010-02-09 19:40:00

Author:
ladylyn1
Posts: 836


I've never played MYST before but this level makes me want to play it. I've done the ship and the tree so far. So my understanding is I can just continue where I left off by keeping those stickers. Great Idea on a longish level. There have been moments so far where I've thought 'I can't do this bit' and then I solve the problem. Thats just part and parcel of these type of levels. I love these type of games in general so I've gotta say this is one of the best levels I've played on LBP.2010-02-09 19:53:00

Author:
shindol
Posts: 78


I've never played MYST before but this level makes me want to play it. I've done the ship and the tree so far. So my understanding is I can just continue where I left off by keeping those stickers. Great Idea on a longish level. There have been moments so far where I've thought 'I can't do this bit' and then I solve the problem. Thats just part and parcel of these type of levels. I love these type of games in general so I've gotta say this is one of the best levels I've played on LBP.

1) Yep thats exactly right! As long as you remember to put them on the fire-place door in the library when returning to the level in the future.

2) Yeah thats exactly how i wanted it to be for the player... not too easy but not too hard. Although I must say that you've done the two easiest ages so far!

3) Wow glad you like the level! It was did take a very long time to make so I appreciate all comments.

Thanks!
2010-02-09 20:26:00

Author:
ladylyn1
Posts: 836


So I've done the two easiest. I look forward to the challenge.2010-02-09 21:00:00

Author:
shindol
Posts: 78


its good though not my thing. I some how got stuck behind the floor but it only happen once.
hey you mind trying my giga cannon level? I posted it o here too. I'd like to know what you think.
2010-02-09 21:59:00

Author:
Delirium
Posts: 349


its good though not my thing. I some how got stuck behind the floor but it only happen once.
hey you mind trying my giga cannon level? I posted it o here too. I'd like to know what you think.

Ah ok, well i realise its not everyone's cup o' tea! Also any idea on where the floor was that you got stuck behind?
2010-02-09 22:57:00

Author:
ladylyn1
Posts: 836


I can't remeber. I think it was the desert part.2010-02-09 23:22:00

Author:
Delirium
Posts: 349


I can't remeber. I think it was the desert part.

Hm ok, that was one of the sections thats changed drastically so there might be some type of problem... shame i won't be able to change it for a while.
2010-02-10 08:23:00

Author:
ladylyn1
Posts: 836


I really like the effort you put in, this is very true to the game. And the green tip sponges really help to move things along. Some parts of the level look a tad bare but most areas look pretty much like the game. The stickers are a great idea to allow people to come back and complete a little bit more of the level - it's the first time I've ever seen stuff like that implememted properly.

Could you take a look at any one of my levels? I haven't been on for a while and they've sort of dried up because I haven't been doing any F4Fs. Thanks!
2010-02-10 17:04:00

Author:
Holguin86
Posts: 875


I really like the effort you put in, this is very true to the game. And the green tip sponges really help to move things along. Some parts of the level look a tad bare but most areas look pretty much like the game. The stickers are a great idea to allow people to come back and complete a little bit more of the level - it's the first time I've ever seen stuff like that implememted properly.

Could you take a look at any one of my levels? I haven't been on for a while and they've sort of dried up because I haven't been doing any F4Fs. Thanks!


Thanks for the feedback! The level is very big... potentially one of the biggest... and so a small sacrifice of detail in some areas had to be made (although the Masterpiece Edition is much more detailed than the Original level). But yeah it is pretty true to the game so Im quite pleased on how it came out.

Yeah I do believe its the only level with a save style feature so thats quite unique too...

I'm currently at university, but when i pop home.. ill make sure to check out a couple of ur levels!

Thanks!
2010-02-10 21:59:00

Author:
ladylyn1
Posts: 836


Hey! So as you probably already knew, I've played this level more than several times, and I've played your original version about as many times as I'd play one of my own levels. So that said, I'm quite familiar with your Myst levels lol Also, I might be a bit biased with my review simply because I'm a really big Myst fan. Let's start with what I thought overall and we'll go from there:

Overall - Easily 5 :star:'s and a heart

I understand that this is more of a revamped level rather than an full remake, but I still think it holds up to what I believe makes a 5 :star: level, and here's why:

- It's amazing to me that you fit about 95% of the original game into one level. There are literally 5 different islands (Ages) to visit, and you were able to incorporate all of them (actually, FYI, there are 6 Ages - "Rime" was a new addition to the "Real Myst" PC game).

- The sticker/save system was genius, and from what I could tell was an original idea for its time - although I think Burnvictim42 has a level with a similar sticker save system (it came out well after your original Myst level). But yeah, I love how you can complete an age or two, and always have the option of coming back to the level and not having to redo everything.

- Another innovative idea that made your Myst level "LBP friendly" was the hint system. I like how they point you in the right direction, rather than telling the player exactly what to do.

- The visuals, for a level of this size, are really well done. The trees on Myst Island look great and have an artistic feel. I also like the vine stickers you used on buildings. Again, everything has a simplistic feel, but it's clearly due to the size of the level and the fact that the thermometer is busting out the seems.

- The puzzles are really well done. Not too hard, not too easy. Some are not exactly like the PC game, but definitely have a Myst feel and are interesting for LBP (first Channelwood puzzle for example).

- The sounds .. from the page flip sound when you grab a blue or red page, to the deep magic blast sound when you link to different ages .. all are really well done and wisely chosen.

- I also appreciate how you kept everything as true to the original PC game as you could. For example, when the player links back to Myst after being in a different age, they always end up at the library. This was probably one update that most people won't notice, but it's great because it makes sense with the PC game. The tower of rotation .. I can't say much about this without revealing secrets, but let's just say that the way you implemented it was genius.. and it even made me think that you probably created this level with a Myst strategy guide in hand - I'm very familiar with the PC version, and even my memory isn't that good (you know what I mean).

I can't give a review without pointing out the small nit picks that I noticed. Let me say this again, everything I noticed was almost not worth mentioning, but I figured I'd give you a little something to do when you get back from school lol I'm also sorry that I didn't notice these few items before you left for uni.

- Top of the tower of rotation in the elevator, look to the left and you'll see a piece of visible dark matter
- when leaving the Stoneship age everything starts to go dark as normal, but it never gets completely dark. It gets to a red glow, so the player can see the dark gas that pops the player to the next checkpoint.
- Channelwood age - at the beginning you have bubble (or water) sounds along the walk way. Because you didn't wire them up to anything, it's awkward to hear the player trigger them when they go back and forth. I would either take them out, or make them seem randomized with some logic. Actually, maybe you didn't intend the bubble sound? Maybe it was supposed to be the *water sound because I didn't hear any water.. either way, you should look into it.
- There are little squares here and there all throughout the level, and I'm assuming they are there due to some really small dark matter. I think you could go around and get rid of most of them because as you know, one small piece of dark matter will hold up the whole island.
- The elevator in the Mechanical Age .. when the player activates the gears down below the sound for the elevator turns on and stays on. You may have intended this, but I thought I'd mention this just in case you wanted the sound to only activate when the elevator goes up and down. Also, I've still yet to read that last speech bubble because I always go down the stairs too quickly, and I'd imagine that most other players do the same thing. Maybe activate the speech bubble when the player solves the puzzle that opens the door?

All things considered, this is an amazing level and should not be "myst" by any puzzle level fan (whether you're familiar with Myst or not). Great work Ladylyn1 - this will surely go down as one of my favorite levels in LBP. Could this be your last Myst level? Perhaps the ending has not yet been written

EDIT: I thought it might be worth mentioning that you made me consider changing the name of the writer of Celestia from "an old friend of Atrus" (or Bob lol) to "Stranger". But then I realized that Bob is a stranger to Atrus because they first met in this game, but by the time the Stranger wrote his own Age (Celestia), he and Atrus had become 'old friends.' Just a little something for you to chew on
2010-02-11 00:44:00

Author:
Powershifter
Posts: 668


Ohhh man... Myst is one of my favorite games! It's such a classic! Albeit a bit difficult, but so rewarding to play!

anyhow, onto your level lol. I never played your original level so this was all new to me. I thought you really did Myst game justice. This level was practically a remake, puzzle for puzzle. An amazing feat, considering the depth the first game had. I caught a serious case of deja vu while playing through this lol, and I remembered every single set piece that you included form the original game. Yet it's been so long that it took a while to remember / figure out how to go about rach of the puzzles. I think i spent a good hour in this level, and i'm not done yet lol. Let me add I didn't make use of your guide, I'd have to hit myself if i did

I thought the visuals were lacking in certain areas, like the library for example, but this level isn't rally about visuals at all. it's about paying homage to one of the greatest puzzler's of all time! But if you have any thermo left you could make the level shine by adding some detail to certain spots.

Anyhow I'm only done 2 of the 4 islands and I'm planning on returning for the rest. Can't wait to see the rest of the level! good job!
2010-02-11 03:11:00

Author:
Duffluc
Posts: 402


Hey, I finally got a chance to play your Myst level & god help me, I didn't stop until I explored every corner & solved every puzzle! Great stuff! It had everything I love, puzzle-solving & a good story. It was huge & felt like a game unto itself, almost as if it had nothing to do with LBP.
Keep it up, hope to play your next level soon.
2010-02-11 07:35:00

Author:
ApeCheese
Posts: 369


Hey, I finally got a chance to play your Myst level & god help me, I didn't stop until I explored every corner & solved every puzzle! Great stuff! It had everything I love, puzzle-solving & a good story. It was huge & felt like a game unto itself, almost as if it had nothing to do with LBP.
Keep it up, hope to play your next level soon.

Ah cool! Glad you liked it. Yeah it's a very big level, which is why it is a little bare in places. Well done for completing it... but did you get the correct ending in the finale?
2010-02-11 22:12:00

Author:
ladylyn1
Posts: 836


Ah cool! Glad you liked it. Yeah it's a very big level, which is why it is a little bare in places. Well done for completing it... but did you get the correct ending in the finale?

Of course! What do you take me for? But I checked out all the other endings too just to see what they were like.
2010-02-12 02:49:00

Author:
ApeCheese
Posts: 369


It's a shame you can't make any updates while away at school. I found another thing, which must have been completely accidental lol You have a random sticker (black square fade) to the right of the mechanical age linking book on Myst island. It's on the floor! 2010-02-14 14:13:00

Author:
Powershifter
Posts: 668


Hey! So as you probably already knew, I've played this level more than several times, and I've played your original version about as many times as I'd play one of my own levels. So that said, I'm quite familiar with your Myst levels lol Also, I might be a bit biased with my review simply because I'm a really big Myst fan. Let's start with what I thought overall and we'll go from there:

Overall - Easily 5 :star:'s and a heart


I understand that this is more of a revamped level rather than an full remake, but I still think it holds up to what I believe makes a 5 :star: level, and here's why:

- It's amazing to me that you fit about 95% of the original game into one level. There are literally 5 different islands (Ages) to visit, and you were able to incorporate all of them (actually, FYI, there are 6 Ages - "Rime" was a new addition to the "Real Myst" PC game).

- The sticker/save system was genius, and from what I could tell was an original idea for its time - although I think Burnvictim42 has a level with a similar sticker save system (it came out well after your original Myst level). But yeah, I love how you can complete an age or two, and always have the option of coming back to the level and not having to redo everything.

- Another innovative idea that made your Myst level "LBP friendly" was the hint system. I like how they point you in the right direction, rather than telling the player exactly what to do.

- The visuals, for a level of this size, are really well done. The trees on Myst Island look great and have an artistic feel. I also like the vine stickers you used on buildings. Again, everything has a simplistic feel, but it's clearly due to the size of the level and the fact that the thermometer is busting out the seems.

- The puzzles are really well done. Not too hard, not too easy. Some are not exactly like the PC game, but definitely have a Myst feel and are interesting for LBP (first Channelwood puzzle for example).

- The sounds .. from the page flip sound when you grab a blue or red page, to the deep magic blast sound when you link to different ages .. all are really well done and wisely chosen.

- I also appreciate how you kept everything as true to the original PC game as you could. For example, when the player links back to Myst after being in a different age, they always end up at the library. This was probably one update that most people won't notice, but it's great because it makes sense with the PC game. The tower of rotation .. I can't say much about this without revealing secrets, but let's just say that the way you implemented it was genius.. and it even made me think that you probably created this level with a Myst strategy guide in hand - I'm very familiar with the PC version, and even my memory isn't that good (you know what I mean).

I can't give a review without pointing out the small nit picks that I noticed. Let me say this again, everything I noticed was almost not worth mentioning, but I figured I'd give you a little something to do when you get back from school lol I'm also sorry that I didn't notice these few items before you left for uni.

- Top of the tower of rotation in the elevator, look to the left and you'll see a piece of visible dark matter
- when leaving the Stoneship age everything starts to go dark as normal, but it never gets completely dark. It gets to a red glow, so the player can see the dark gas that pops the player to the next checkpoint.
- Channelwood age - at the beginning you have bubble (or water) sounds along the walk way. Because you didn't wire them up to anything, it's awkward to hear the player trigger them when they go back and forth. I would either take them out, or make them seem randomized with some logic. Actually, maybe you didn't intend the bubble sound? Maybe it was supposed to be the *water sound because I didn't hear any water.. either way, you should look into it.
- There are little squares here and there all throughout the level, and I'm assuming they are there due to some really small dark matter. I think you could go around and get rid of most of them because as you know, one small piece of dark matter will hold up the whole island.
- The elevator in the Mechanical Age .. when the player activates the gears down below the sound for the elevator turns on and stays on. You may have intended this, but I thought I'd mention this just in case you wanted the sound to only activate when the elevator goes up and down. Also, I've still yet to read that last speech bubble because I always go down the stairs too quickly, and I'd imagine that most other players do the same thing. Maybe activate the speech bubble when the player solves the puzzle that opens the door?

All things considered, this is an amazing level and should not be "myst" by any puzzle level fan (whether you're familiar with Myst or not). Great work Ladylyn1 - this will surely go down as one of my favorite levels in LBP. Could this be your last Myst level? Perhaps the ending has not yet been written

EDIT: I thought it might be worth mentioning that you made me consider changing the name of the writer of Celestia from "an old friend of Atrus" (or Bob lol) to "Stranger". But then I realized that Bob is a stranger to Atrus because they first met in this game, but by the time the Stranger wrote his own Age (Celestia), he and Atrus had become 'old friends.' Just a little something for you to chew on


Aw wow thanks for the incredibly detailed post. As you know I'm back at university now so I won't be able to change anything for a good 3-4 weeks. Still i'll make sure to edit these points when i return!

As for using a strategy guide... i didn't actually! I had replayed Myst the previous summer (which was about my 3rd play through) so I was pretty familiar with the game. Working out the logic to make all the puzzles work (time before the logic packs) was much harder than making the ages themselves.

When I made this Masterpiece version I had such a short amount of time that checking for mistakes and such wasn't really done... But all the points above need to be addressed: Stoneship age- i'll get those lights to go out completely, Channelwood- bubble sounds were intentional but i suppose a randomize version would be nicer, Mech Age- elevator sound was meant to turn off at the bottom, that is slightly annoying.

As for all the dark matter squares... thats gonna be a hard one to change: I found that large pieces of material became unstable when only one tiny piece of dark matter was used to hold it all up... so ive got two small chunks in every piece.

Once again thanks for such an awesome review, my time on here is pretty limited but its great to read such an in-depth review of the level.

Cheers.
2010-02-14 23:09:00

Author:
ladylyn1
Posts: 836


Hey Ladylyn1,

I loved Myst but wasn't very good at it. This looks great I will have a play tonight and leave feedback asap!

(I thought a little bump to Cool levels was in order for your good comments



2010-02-15 15:11:00

Author:
AJnKnox
Posts: 518


Hey Ladylyn1,

I loved Myst but wasn't very good at it. This looks great I will have a play tonight and leave feedback asap!

(I thought a little bump to Cool levels was in order for your good comments






Woo! Thanks for the bump to the coolies! Have a good time playing, it'll be great to hear what u think.
2010-02-15 16:58:00

Author:
ladylyn1
Posts: 836


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