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#1

Status of LBP PSP

Archive: 8 posts


Hidy Ho Sackfriends! I have been searching from forum to forum recently, and I've noticed some pretty pessimistic comments about LBP PSP. Obviously, there are plenty of people who are unhappy with Create Mode since it is still rather buggy, but I think that many creators have been able to get by that fact. The type of comments that I am referring to are ones that mention that LBP PSP seems to only have a small dedicated user base, and because of that, it may not have legs to carry it for long.

I am very curious to hear what all of you have to say about this. Every single one of these pessimistic people has been someone who has not even published a level, but they all have the game and gave up on it before they ever even gave Create Mode a decent chance. But I still wouldn't discount what they are saying. The audience is much much smaller than the LBP PS3 community, and due to the lack of an ability to see how many people are online (since levels are downloaded in a much different way), and a lack of a comment section for each level on the PSP, it can be pretty hard to judge how big the community really is.

Another thing that worries me is that we may soon run into an issue with the "Highest Rated" pages. There are some great levels on there now, but it's becoming more and more obvious that it will soon be very hard for people to get levels up those pages, even if the level is excellent, and that seems to be the only real way for a level to pick up a significant amount of plays. So once the top 4 or 5 Highest Rated pages become "impenetrable", will there be another way for the average joe who doesn't use the forums to find your level?

These are just some thoughts. I am actually not all that pessimistic right now, but rather curious. I believe that as long as Cambridge keeps updating the game and making fixes, then things should work smoothly for a good while.

If you have any thoughts on the future of LBP PSP, or that whole tidbit about the Highest Rated pages, please chime in, because I would love to hear
2010-02-07 17:21:00

Author:
amazingflyingpoo
Posts: 1515


It does worry me (and now that MNR PSP has been announced it seems way superior than LBP PSP).

Well there's nothing to really do about Highest Rated and Most Hearted, its the same as the PS3, its almost impenetrable. Just like how the cool pages were in the early days.

I think either Featured Creators/Levels needs to be updated much more often either that or (I can't believe I am saying this) we need a cool pages for the PSP
And cross our fingers that they continue to fix things with patches. Other reasons why I think its having problems is (besides the fact average joes only get like a small amount of time with Newest levels) is your stats reset with a republish

I think my PSP level recordings are slightly helping to improve LBP PSP, cause those are my most watched videos (not to mention I now have 3 videos featured on the PS Blog, all from LBP PSP. But even I'm having trouble finding good levels (though I need to start searching in more places such as LBW or LBL)

Another reason I can think of is because of CFW and hacking and pirating (though thats my paranoia acting up again)
2010-02-07 18:41:00

Author:
JKthree
Posts: 1125


Obviously, there are plenty of people who are unhappy with Create Mode since it is still rather buggy, but I think that many creators have been able to get by that fact. The type of comments that I am referring to are ones that mention that LBP PSP seems to only have a small dedicated user base, and because of that, it may not have legs to carry it for long.

I believe people should give the create mode more of a chance. I've yet to have the pleasure of trying the Ps3 version of the game, but I find it hard to believe it doesn't have an issue or two? Something strange I've noticed about the create mode is it seems to glitch all the time when I'm working on one level, but when I start on a new one I face no problems at all? I really wish our iser base was larger as well. All I can hope is that when some more bugs are fixed, people will give it another chance. Anyway, some of the creators we already have are amazing! (Taffey, Lleonard and Jeffcu28 to name a few.)


Another thing that worries me is that we may soon run into an issue with the "Highest Rated" pages. There are some great levels on there now, but it's becoming more and more obvious that it will soon be very hard for people to get levels up those pages, even if the level is excellent, and that seems to be the only real way for a level to pick up a significant amount of plays.

I feel quite strongly about this. I'ves seen some amazing levels out there that have hardly any plays. This may also discourage creators due to not being able to get any attention to their levels. I spent a couple of weeks on one of my levels. (Tiki Island) Its now been out for 2 weeks and has only reached 42 plays. Unless someone randomly types in the name or scrolls all the way back to page 102 of highest rated, theres no way its going to get anymore plays. Which is quite frustrating as a creator.

Well I hope I've given you an insight in my opinion,

Fastbro
2010-02-07 18:45:00

Author:
Fastbro
Posts: 1277


I think the impression that the LBP PSP community is small is caused by the lack of interaction with the community in-game.

The real problem for me is that there's no way to promote your levels in-game, even moreso than on the PS3 version. Because republishing zeroes your hearted and play count, it doesn't really get you more exposure on the search pages. Also because of the way the levels are downloaded and then played later, people are much less likely to visit an author's hearted page unless they went online with that specific purpose in mind.

These issues drastically cut down the number of players your level is exposed to, as well as cutting down the number of quality levels each player is exposed to. The end result is that once your level falls off of the search pages it's very unlikely that you'll get any more plays unless you promote your level outside of the game (which can only expose your level to a smaller subset of the LBP community at large).

Unfortunately I don't know what can be done other than to try to promote online communities within popular levels in order to bring a larger subset of the LBP community online, where levels can be promoted properly and get proper feedback.
2010-02-07 21:17:00

Author:
Gilgamesh
Posts: 2536


I'm not sure how the PS3 version works, but it is quite sad that I have to go looking on forums to find a level worth playing. And if it happens that can't access a computer I usually have to look at levels will a description and punctuation, which isn't really how it should be.

Why isn't there anyway to comment on a level? Why do you have to lose all your plays/hearts when re uploading? Why is the 'featured' levels section hardly ever updated?

They seem to be the main problems IMO, commenting on a level would help levels get higher/lower depending on what it deserves, re uploading is a must with all the creator issues and problems that others run into (ie. sticker switches) and the featured level section needs to be updated, since the 'highest rated' and 'most hearted' section rarely ever moves, a case of the rich get richer.

It just seems like people give create mode a go, get overcome by all the bugs, and then publish their level anyway, which is why we have such an influx of bad levels. Sadly, this causes the good levels to get lost within all the bad ones. How can the good levels get noticed? I think that the only way is to include a detailed description, correct punctuation and a suited sticker.

This might only be me, and I could be incorrect in every way possible, but the reason I think a level like Now & Then struggled at the start is because of the sticker. Even though it was suitable to the level, I thought it was going to be a silly little level because all you see when browsing levels is the sticker, so I gave it a chance and hovered over it, read the description, thought it looked great, dl'ed, and now it's my favourite LBP PSP level.

That's my 2 cents anyway.
2010-02-08 02:35:00

Author:
MattAstr
Posts: 99


Hey poo! I'm glad you started a thread about this... It's a very valid discussion point.


Hidy Ho Sackfriends! I have been searching from forum to forum recently, and I've noticed some pretty pessimistic comments about LBP PSP. Obviously, there are plenty of people who are unhappy with Create Mode since it is still rather buggy, but I think that many creators have been able to get by that fact. The type of comments that I am referring to are ones that mention that LBP PSP seems to only have a small dedicated user base, and because of that, it may not have legs to carry it for long.The Play/Create/Share genre of games, as it is now called, is a proven formula. The announcement of MNR PSP reinforces that, as does the addition of a level editor and publishing system to the upcoming Gravity Crash PSP. Also, LBP PSP is still listed in the top 10 downloaded games on the PlayStation Store, so I'd say it's still going quite strong and is only getting better with time, just like big brother PS3 LBP.




I am very curious to hear what all of you have to say about this. Every single one of these pessimistic people has been someone who has not even published a level, but they all have the game and gave up on it before they ever even gave Create Mode a decent chance. But I still wouldn't discount what they are saying. The audience is much much smaller than the LBP PS3 community, and due to the lack of an ability to see how many people are online (since levels are downloaded in a much different way), and a lack of a comment section for each level on the PSP, it can be pretty hard to judge how big the community really is.Yes, i think it can be difficult to nail down exactly how big the community really is. Only Cambridge/Mm knows for sure, but here's a little "gorilla math" that can shed some light on things. The top played levels are all roughly around the 20k play mark. I'll assume 1 play per person, which is not exactly right but close enough - the actual average is maybe 1.1 plays or something like that. That means 20k people have gone online, played that certain level, and gone online again. For sure, this is not 100% of the community, and I would argue that it's possibly as little as 25%. With a rough figure of 40-80 thousand players worldwide then, I'd say the LBP PSP community is at least moderately sized.




Another thing that worries me is that we may soon run into an issue with the "Highest Rated" pages. There are some great levels on there now, but it's becoming more and more obvious that it will soon be very hard for people to get levels up those pages, even if the level is excellent, and that seems to be the only real way for a level to pick up a significant amount of plays. So once the top 4 or 5 Highest Rated pages become "impenetrable", will there be another way for the average joe who doesn't use the forums to find your level?As others have said, this is the same problem LBP PS3 has always had. Mm has made strides towards fixing this, but I'm sure most people would agree it's still far from perfect. The thing is, there probably isn't one single perfect solution, and for me the answer has always been websites such as LBPC. Forums and games go together like [insert favorite combination of foods here], and LBP PSP is certainly no different.




These are just some thoughts. I am actually not all that pessimistic right now, but rather curious. I believe that as long as Cambridge keeps updating the game and making fixes, then things should work smoothly for a good while.Agreed! I would also add that each of us here has a responsibility of sorts to keep the community going. Playing levels, providing feedback, gabbing about nonsense... It all contributes to everyone's overall enjoyment of the game and thus the game's success.
2010-02-08 06:19:00

Author:
Taffey
Posts: 3187


There's lots of things to comment on and I don't really have time right now so I'll put a bit of info forward about not being able to comment levels and come back and post properly another time!

The comments is something I highly recommended to Cambridge during the beta testing when they asked me to report back to them. (I wasn't allowed on the beta forums because I wasn't really 'in the beta' as such!).

I had an email with the full reason why but I can't find it Anyway, I'll give you the idea of what it said:

I tried putting across how important the comments section is and that people shouldn't have to rely on forums in order to get feedback. The response what pretty much that right from the early days of the game the comments section was something that just wasn't possible. It works totally different than the ps3 version and in order for them to be able to do it, each comment would have to be put up manually and individually as it isn't automated like the ps3 version (there was a bit of technical stuff in this part that I didn't really understand then, so the chances of me repeating it here and getting it right are zero! )

So yeah, unfortunately a comments page isn't something that looks likely.
2010-02-09 00:23:00

Author:
jackofcourse
Posts: 1494


Well I guess what we could use instead is be able to send private messages like on the PS3 version (It should be seperate from the PS3 messages to save time/money/memory), course that would require a firmware update and a huge project to sony, could this be possible?2010-02-09 04:21:00

Author:
JKthree
Posts: 1125


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