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#1

Making bozzes?

Archive: 14 posts


I'm about making a level, and it's halfway done. All I need now is just a bozz fight in the end. My problem is, that I'm not really experienced with making bozzes. Can anybody give me some advise. I really need it.

(by the way, I'm making a dragon level, and I think I will make a dragon as bozz)
2010-02-07 10:02:00

Author:
ghik16
Posts: 311


I only know how to make bosses.

Shouldn't be to easy, but it shouldn't be too hard either. Challenging is what it should be.
Some moving parts will make anything look better.
2010-02-07 11:04:00

Author:
Syroc
Posts: 3193


Should I just try to bolt things together and try to make them moving?2010-02-07 12:18:00

Author:
ghik16
Posts: 311


No... Don't just do that start off with say a turret then improve from there, (boss, is spelt with S)2010-02-07 12:27:00

Author:
Kern
Posts: 5078


Okay thanks. I wasn't sure whether it was spelled with Z or S, but I can see I chose wrong. 2010-02-07 13:22:00

Author:
ghik16
Posts: 311


Start by figuring out the basics:
-How do you kill the boss
-How does the boss kill you (attacks )
These are really what are going to drive your fight, as the player focuses on staying alive and dealing damage. Make sure that the fight has some challenge to it, especially if the boss is killed via a paintinator (as 90% of bosses are lol). Adding some sort of movement, or reactions to the boss make it feel more realistic. If you want to get fancy, think about how you want an AI system to work (with player trackers, etc etc).
2010-02-08 01:11:00

Author:
Burnvictim42
Posts: 3322


For some boss logic check out SLS10's Boss AI level.
Try a simple boss first, then gradually make it more epic.
2010-02-08 21:23:00

Author:
Jedi_1993
Posts: 1518


Yes. I just need some basic tricks on bosses. I will try the level you linked to.2010-02-08 21:59:00

Author:
ghik16
Posts: 311


Well when making a boss, try to make it very hard and intellgent looking, go for small details.2010-02-09 02:54:00

Author:
Emogotsaone
Posts: 1030


Get the gameplay down before you detail it.2010-02-09 07:58:00

Author:
Kern
Posts: 5078


And make sure it is not too easy, then that ruins the point of having a boss.2010-02-09 13:35:00

Author:
Emogotsaone
Posts: 1030


Not really, A boss doesn't have to be uber difficult2010-02-09 15:35:00

Author:
Kern
Posts: 5078


For some boss logic check out SLS10's Boss AI level.
Try a simple boss first, then gradually make it more epic.I can't find it when I search on it. Is it called Boss Al Level, or SLS10's Boss Al Level?

to the others: I hate when bosses are too hard. They aren't fun if you can't defeat them without dying several times. I like the more simpler bosses, who still is difficult, but not to difficult.
2010-02-09 17:21:00

Author:
ghik16
Posts: 311


I can't find it when I search on it. Is it called Boss Al Level, or SLS10's Boss Al Level?

to the others: I hate when bosses are too hard. They aren't fun if you can't defeat them without dying several times. I like the more simpler bosses, who still is difficult, but not to difficult.

SLS10's Boss Al Level
2010-02-09 23:17:00

Author:
Emogotsaone
Posts: 1030


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