Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
Making bozzes?
Archive: 14 posts
I'm about making a level, and it's halfway done. All I need now is just a bozz fight in the end. My problem is, that I'm not really experienced with making bozzes. Can anybody give me some advise. I really need it. (by the way, I'm making a dragon level, and I think I will make a dragon as bozz) | 2010-02-07 10:02:00 Author: ghik16 Posts: 311 |
I only know how to make bosses. Shouldn't be to easy, but it shouldn't be too hard either. Challenging is what it should be. Some moving parts will make anything look better. | 2010-02-07 11:04:00 Author: Syroc Posts: 3193 |
Should I just try to bolt things together and try to make them moving? | 2010-02-07 12:18:00 Author: ghik16 Posts: 311 |
No... Don't just do that start off with say a turret then improve from there, (boss, is spelt with S) | 2010-02-07 12:27:00 Author: Kern Posts: 5078 |
Okay thanks. I wasn't sure whether it was spelled with Z or S, but I can see I chose wrong. | 2010-02-07 13:22:00 Author: ghik16 Posts: 311 |
Start by figuring out the basics: -How do you kill the boss -How does the boss kill you (attacks ) These are really what are going to drive your fight, as the player focuses on staying alive and dealing damage. Make sure that the fight has some challenge to it, especially if the boss is killed via a paintinator (as 90% of bosses are lol). Adding some sort of movement, or reactions to the boss make it feel more realistic. If you want to get fancy, think about how you want an AI system to work (with player trackers, etc etc). | 2010-02-08 01:11:00 Author: Burnvictim42 Posts: 3322 |
For some boss logic check out SLS10's Boss AI level. Try a simple boss first, then gradually make it more epic. | 2010-02-08 21:23:00 Author: Jedi_1993 Posts: 1518 |
Yes. I just need some basic tricks on bosses. I will try the level you linked to. | 2010-02-08 21:59:00 Author: ghik16 Posts: 311 |
Well when making a boss, try to make it very hard and intellgent looking, go for small details. | 2010-02-09 02:54:00 Author: Emogotsaone Posts: 1030 |
Get the gameplay down before you detail it. | 2010-02-09 07:58:00 Author: Kern Posts: 5078 |
And make sure it is not too easy, then that ruins the point of having a boss. | 2010-02-09 13:35:00 Author: Emogotsaone Posts: 1030 |
Not really, A boss doesn't have to be uber difficult | 2010-02-09 15:35:00 Author: Kern Posts: 5078 |
For some boss logic check out SLS10's Boss AI level. Try a simple boss first, then gradually make it more epic.I can't find it when I search on it. Is it called Boss Al Level, or SLS10's Boss Al Level? to the others: I hate when bosses are too hard. They aren't fun if you can't defeat them without dying several times. I like the more simpler bosses, who still is difficult, but not to difficult. | 2010-02-09 17:21:00 Author: ghik16 Posts: 311 |
I can't find it when I search on it. Is it called Boss Al Level, or SLS10's Boss Al Level? to the others: I hate when bosses are too hard. They aren't fun if you can't defeat them without dying several times. I like the more simpler bosses, who still is difficult, but not to difficult. SLS10's Boss Al Level | 2010-02-09 23:17:00 Author: Emogotsaone Posts: 1030 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.