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#1

Getting noticed

Archive: 10 posts


This is the only gripe I could possibly have with this wonderful forum. I posted my most recent level on the showcase section. Then I looked the next day to find 0 comments where every other thread had at least 1 or 2. I appreciate the need to give EVERYONE the chance to show off their creative genius, but I just feel like I never get a chance. Feel free to correct me if I am wrong though.

I was just wondering if there are any tips you people might give to try and get more views onb my levels. Thank you for your time. And sorry to gripe.
2010-02-07 08:06:00

Author:
The Gentleman
Posts: 360


I checked out your level expecting another spam thread but with pictures, text, descriptions, you did a good job. Still, you're relatively inactive and it's not good to just come here periodically to advertise your levels...

You could also make a funny poster or something eye-catching/ original to get peoples' attention. A video would help you get feedback from people who are too busy or unprivelaged to play the level at the time.

If you want plays, there are lots of tricks to get to the cool levels.

-Publish when hundreds of thousand of people are online
-Use the republishing trick to bump your level to page one temporarily
-Publish and republish at the times of day where your desired audiance (age-group) is most active.

There's a good tutorial about the cool levels and another one about getting to them, I'll get you some links in a bit.

Everything About The Cool Pages:
https://lbpcentral.lbp-hub.com/index.php?t=17324-Everything-about-the-Cool-Levels-Pages

How To Get More Plays On Your Levels:
https://lbpcentral.lbp-hub.com/index.php?t=8092-GUIDE-How-to-get-more-plays-on-your-level
2010-02-07 08:22:00

Author:
Incinerator22
Posts: 3251


I posted this on your level thread (free bump) but ill post it here too....



You've got a really good grasp of atmosphere, and you have a HUGE amount of decorations. Your nice use of camera work - especially at the beginning means that you capture the enclosed feeling of the boat really well. The use of varied locations works well, although the water was pretty dark. The 'communicator' device worked nicely and I did feel like I was 'on a mission'. The walking through dark with sound effects at the end was genuinely funny, and the cliffhanger ending sets up part 2 nicely.

A few suggestions...
**It's short. - I know your thermo was probably screaming at you - but careful planning and studying of some of the 'thermo' threads should give you some ideas how to get it down. I think It would have been more satisfying to do this whole mission in one level and then a sequel could be a new mission in another place. It is possible to have a good looking level and still be a lot longer. Check out my magpie level or maybe some of jackofcourses timber levels to see how it can be done.
**It lacks polish. By polish i mean, minor bugs, things that look a little weird, places that are hard to get through, random straight edges in a cave. grammar mistakes, etc etc. TBH I think you have real potential in your level, but I kept noticing little things that made me go 'oh - thats not QUITE right'
Some examples - the diving bell got me trapped under it and then the light went off. My contact in the cave fell over when I shot him down. Random square electric things in a cave which doesnt seem to fit with the decor, etc etc - and none of these things are real problems in themselves, but all together they just mean it lacks polish.

I have a few suggestions for you as a creator--
1. DEFINATELY carry on creating because you're good.
2. Make some friends on here and on PSN. Approach other creators who dont have many levels done yet and play together. They will give you good feedback on your level before your main release.
3. Make all your levels F4F (feedback for feedback) - its next to the 'new topic' button. - then play other F4F levels, leave good feedback and they will a) play your level b) give you feedback on it, which gives you a bumped post and almost certainly more plays.
--tbh if a post ISNT F4F I know a lot of other creators won't even come in it. So that is a MUST. Everytime you release a level, do F4F on 10 other recent ones. --also helps you make friends here too (see point 2!)
4. Get involved in other parts of the forum socially and put links to your levels in your forum sig. DONT go into other parts and say PLAY MY LEVELL!!!111 - but do go socialise and it'll happen naturally.
5. Do minor updates to your level, edit it, and republish it a few times during the first week of release - should help you get a few more plays as well.
6. Learn some more advanced techniques - study the lbpc logic pack - post on those threads any questions. This will make your levels more interesting from a gameplay point of view AND get you noticed in other forums. I noticed a lot of your gameplay was 'put the keyball here' (and theres nothing wrong with that) -but - Studying the logic pack should get you some more advanced ideas to go with that.

On a final note - I popped into your final warhammer level too - I LOVED the warzone - although the polish issues definately still applied - i found moving around difficult - but I thought the atmosphere was great. I would really enjoy playing through a LONGER level like that with puzzles, strong holds to break into, maybe a boss, etc. example - instead of having the player arrive as the charges go off. Make the player run forward to set the charges, then run back to the detonator. --make sure there is plenty of cover and the shots from the bunker have a nice easy patten and you've got another great section on the level.

Hope that EPIC post helps - I might turn this into a mini tutorial at some point.

Adi
2010-02-07 08:57:00

Author:
TheAdipose
Posts: 533


Just want jump in here... TheAdipose is right on! Personally I have been inactive on the site for a while (real life calls) but in the past these issues are handled exactly as he describes. I've made several friends on here and every little bit helps! I'm actually intrigued by his reveiw of you level, I'm gonna go look you up right now!!2010-02-07 19:16:00

Author:
Aselrahc
Posts: 185


As TheAdipose suggests, your best bet for any level you post in the Level Showcase is take advantage of the F4F system (https://lbpcentral.lbp-hub.com/index.php?t=t=7962) (feedback for feedback) and be proactive about it. By that I mean, go out and play other F4F levels and leave great and helpful feedback for them. Then tell them which level you would like feedback on in return. The more you play and comment on, the more feedback and views you are going to get.

Good luck!
2010-02-07 19:57:00

Author:
jwwphotos
Posts: 11383


i sometimes feel unnoticed. i've given up caring but that doesn't mean i don't want to be noticed! i'd love to be! but for now, i'm just creating for the hell of it. if somebody notices my levels or not, my levels will still be there for the community.2010-02-07 22:03:00

Author:
trip090
Posts: 1562


I'm not noticed at all. It kinda sucks but hey! You don't have to be serious all the time.2010-02-09 03:09:00

Author:
Emogotsaone
Posts: 1030


I'm not noticed at all. It kinda sucks but hey! You don't have to be serious all the time.

exactly. just have fun.
2010-02-09 16:33:00

Author:
trip090
Posts: 1562


I know how it feels. I used to be noticed a lot till my ps3 dies and I lost the password to my account -_-.
ummm just stick it out and as the guys above siad is right.
also I know a few people who put adds for other levels in there levels. try getting friends to do this ^^
2010-02-09 22:31:00

Author:
Delirium
Posts: 349


Well, what im trying to get at is that if you ever make one crappy level and your the uber-popular man, you get a toon of crap.2010-02-09 22:55:00

Author:
Emogotsaone
Posts: 1030


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