Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet PSP    [PSP] Level and Object Showcase [Archive]
#1

LORD OF THE WINGS by Shade-seeker RE_PUBLISHED 17th Feb 2010

Archive: 33 posts


(EDIT: I have re-published, and apart from the trigger range on Fwodo the dodo, all, and many many more issues have been fixed,including lots more hints with speech and stickers so most criticisms bellow are not applicable)
LORD OF THE WINGS by Shade_seeker My third, and most ambitious level.
PSN: Shade_seeker LEVEL: Lord of the wings

Follow Fwodo the Dodo (or rather LEAD him) on your quest to rid the world of the evil eye 20-20. He has created a wing of gold that rules all wings, and prevents all living things from flying ( due to an unfortunate head on collision with an apple while on holiday)
Meet friends like Lego-less, the builder of colored blocks, Ganit Dalf the great magician, and also enemies like the wing wraiths on your journey as you carry the gold wing to the volcano to destroy it and liberate the 'grounded' animals.

http://i385.photobucket.com/albums/oo300/simonsnr/Lord%20of%20the%20wings/DSCF0684.jpg
(I have only posted TWO pics of the real pretty stuff, as these two, (below and above) are the starting scenes. The rest of the pics are of parts that dont give away the game (or characters) so they are a little boring, sorry. http://i385.photobucket.com/albums/oo300/simonsnr/Lord%20of%20the%20wings/DSCF0685.jpg

http://i385.photobucket.com/albums/oo300/simonsnr/Lord%20of%20the%20wings/DSCF0686.jpg

http://i385.photobucket.com/albums/oo300/simonsnr/Lord%20of%20the%20wings/DSCF0687.jpg

http://i385.photobucket.com/albums/oo300/simonsnr/Lord%20of%20the%20wings/DSCF0690.jpg

http://i385.photobucket.com/albums/oo300/simonsnr/Lord%20of%20the%20wings/DSCF0692.jpg

http://i385.photobucket.com/albums/oo300/simonsnr/Lord%20of%20the%20wings/DSCF0693.jpg
http://i385.photobucket.com/albums/oo300/simonsnr/Lord%20of%20the%20wings/DSCF0688.jpg

(Please note, that i have found NO bugs, but there are VERY slight issues with Fwodo getting in the way at times)

I've left this bit till last as allot of people just want to see the stuff about the game. I just joined the forum, after a referral from theamazingflyingpoo, seems like a great active forum, and I look forward to posting on here.

This game is my third game I've published since I got the game at Christmas, and its kinda taken over my life! Spag N Heti was my first, which was a long process of trial and error as I worked through, and on many occasions, worked 'around' the bugs that I am now so familiar with. The game has many flaws that I couldn't change as I ran out of thermo. The story line is complete, and though some of the mechanics don't flow quite right, (Namely parts being too hard at the beginning, and some puzzles are a little obscure), there are still large sections of this game I'm really proud of.

The second game I published was 'Toad in the hole'. A short game, with little story, but I feel, a few fun puzzles. (Is this post sounding conceited)

The first two were just learning curves that were very steep in places, and **** right frustrating at times, where as Lord of the wings was a joy to write and create. As the tittle suggests, it's based on lord of the rings, with LOTS of text telling the story and giving clues. I had very little issues making it, with NO bugs worth mentioning. The main character (other than sack boy) spends allot of time following you around, and with magnetic keys on him (Fwodo) you need him along to make certain things work. This creates a few issues of him getting in your way, and after many play throughs, he can get stuck to scenery, but he's grabbable, so if that happens, it's easy to get him out of it. The game is a LONG game, proably half hour atleast (hard to judge because I know what to do) but the wife with very little LBP experience did it in about 40 mins.

I hope you enjoy it!
2010-02-07 00:30:00

Author:
Shade_seeker
Posts: 328


dang!...i will try this out!2010-02-07 00:52:00

Author:
theswweet
Posts: 2468


tried,failed

pros-
nice decorating
detailed characters
good spoof
nice idea

cons-
bad gameplay
bad response from fwodo


overall 2* because it needs work on that stuff!(i couldn't finish because of fwodo!)
2010-02-07 01:09:00

Author:
theswweet
Posts: 2468


tried,failed



cons-
bad gameplay
bad response from fwodo


overall 2* because it needs work on that stuff!(i couldn't finish because of fwodo!)

Hi thesweet

Can you give me some pointers please? I have no idea what you mean by 'bad gameplay', I DO get the point about Fwodo, but 'I' didn't think it was a problem. I still have thermo, so could change stuff if I knew what people were having issues with. Why couldn't you finish? Was it too hard? Did Fwodo get stuck in that dip (intentional) or did you just get bored?

All feed back is good feed back in my opinion, as long as its constructive
2010-02-07 01:45:00

Author:
Shade_seeker
Posts: 328


bad gmaeplay is basiclly that you should have tested more.2010-02-07 01:47:00

Author:
theswweet
Posts: 2468


K. I look forward to hearing what others have to say.2010-02-07 01:50:00

Author:
Shade_seeker
Posts: 328


This looks great - I'm downloading it now. I'll post my feedback shortly.

Oh, and on a side note... Small world! I nearly started work on a Lord of the Rings parody last month. I had some good initial ideas but my mental well ran dry shortly afterwards. In any case, your screenshots look incredible so I'm looking forward to checking this one out.
2010-02-07 02:02:00

Author:
Taffey
Posts: 3187


Lol, its MY PRECIOUS IDEA , MINE ALL MINE FNAR FNAR FNAR!!!!!! How weird, glad I got there first!

I hope you can shed some light onto the 'game play issues' Taffey, enjoy!
2010-02-07 02:16:00

Author:
Shade_seeker
Posts: 328


I downloaded and played all of your stuff. You are probably the most underrated creator on LBP PSP right now - your work is absolutely amazing! I won't get into the details of your other levels here.... So on with the review of Lord of the Wings.

First of all, love the title. There is something about your sense of humor that really strikes a nerve with me, perhaps because it's so similar to my own. You seem to think all the same things are funny that I do, like wacky names, fully played-out puns, and elaborate and pointless dialog. It's all just hands-down hilarious. You're really, really funny and I love that! Things like Lego, the brick-building elf complete with brick-retrieval puzzle and hideous multi-colored brick house. LOL It's all just a total riot and your level cracked me up from start to finish. Your writing is excellent as well, and it's well worth the effort to pay attention to every bit of dialog in order to not miss any details. You also do a good job using speech bubbles to help point the player where they need to go and/or what they need to do next. The actual tasks at hand are a different story, but more on that later.

As fabulous as your humor is, it's really the visuals that steal the show. This level is a real feast for the eyes, and your sticker work is incredible. Everything actually looks like it's supposed to look, from flying birds to Hobbit holes (or would that be Dodo holes?) to especially Gollum. 100% amazing and really enjoyable to just sit and look at. I can't really talk about your visuals without mentioning your corner editing work as well. Your overall attention to detail is top-notch and deserves to be on the front page. Except...

You have gameplay issues, plain and simple. It's hard to put a finger on really, because all the essentials are there. You have clever puzzles, fairly clear objectives, and usually plenty of clues, but many parts of this level are very much broken from a standpoint of actually being able to play it. You used a lot of invisible dissolve material around the level to keep the player from progressing, but it is more annoying than anything. You just kind of bounce around off of unseen barriers and try to figure out why they're there. In approximate order of playing through the level... Getting into the Dodo hole and falling down into the caves isn't too bad but is a little wonky and slightly unclear. Getting the trophy off of the shelf and into the luggage is somewhat awkward but doable, provided Fwodo stays out of your way. The platforming back and forth over the top of the gate is good, but pressing the button under the bed is very annoying. If it's supposed to squish you, then you can't read the speech bubble that pops up because you die too quickly. If you're not supposed to get squished, then you need to fix that. Clever mechanics yes, but clumsy in practice. I'm not sure what to say about the magic stairs... I couldn't figure out how to get rid of them and somewhere between the multiple deaths by squishing and the intentional suicides they were gone. The lift to take Fwodo and his luggage upstairs works well enough, but using it to get back and forth to the Dodo hole is very difficult. Speaking of that, you need at least one more checkpoint in that general area.

Moving on... I wasn't sure what to do with the whole wing and bridge puzzle. I got completely stuck but eventually managed to get past the bridge by cheating. I simply bounced off of the fire in the back layer and landed on the far side. The Lego and wraith puzzle is fantastic and well implemented all around, so I don't have any complaints there at all. Platforming around the tree was a little tricky because it's hard to see where you're going to land, but everything there worked great. The last and final challenge where you need to get the wing up the mountain, however, is almost completely impossible. To begin with, Fwodo managed to make it down the hill and made my life a living hell because he just wouldn't get out of my way. I would make it partway up the mountain with the wing, get killed, and watch in despair as the wing came tumbling aaaaallllllll the way back down to the bottom. So heartbreaking. The mountain is just too steep, the wraiths move too fast, and there's not enough space beneath them. Compounding the problems further is the fact that the floor is grabbable, making quick decisions with the wing an impossibility. After 20 minutes of trying (no, really - an actual 20 minutes on that section alone) I finally got the wing up to the very top! Then a speech bubble popped up and I died because I was under a wraith when it happened. Yep, there comes the wing rolling down the hill again. *heavy sigh* I worked at it for another 5 mins or so but just couldn't bring myself to repeat my earlier success, so I never finished the level.

Ok, I know my feedback here is quite long but I wanted to try and be as detailed as possible with the areas that need improvement. From a more general standpoint, I'd say make your challenges just one step simpler. They're well thought-out but there tends to be one additional element to each of them that makes them extra tricky. Also, make them larger. Everything is well-proportioned but seems cramped once you add Sackboy to the mix. My last general suggestion would be to assume your players are total idiots. It's easy to get lost in the details when you spend so much time creating something and it seems easy to you, so make it really really really easy. Design challenges so that a small child of 6 with jam on the controls and shampoo in one eye could conquer them with ease.

Well anyway, I totally love this level but had to knock it down a star because of the many broken mechanics throughout. Regrettably, most people will probably never finish this level and will rate you poorly as a result. I still gave you 4 stars, a heart, and a creator heart for this (slightly flawed) masterpiece. I'm genuinely excited to see a creator of your caliber show up in our little community here, and I'm looking forward to more stuff from you.
2010-02-07 04:57:00

Author:
Taffey
Posts: 3187


Oh Taffey i see you had a hard time with this one.
I didnt
If you read the different textboxes carefully you will know, that you can kill the ghosts at the mountain with the burning q-tip. After that its pretty easy to get the wing into the fire. I didnt get squished under the bed cause i grabbed it again after activating the button switch. But i agree with you when it comes to invisible walls. It s not the best way to keep the player away from certain areas.

Besides that i think this level looks great and has an amazing length. The Gameplay sure is tricky at times but doable in my opinion. But i also think that many players wont know where to go or get stuck from time to time. So the level may not get the plays and attention it deserves.
I gave it 5 stars and a heart. The Story, humor, look and idea is just great!
2010-02-07 14:15:00

Author:
Arrestor
Posts: 363


Thanks so much for your very extensive review and kind words Taffey, and you too Arrestor, I can't tell you how much what you both said meant to me!

I have now addressed ALL the issues that were mentioned, and many more. I'll list some of what I changed because of your pointers Taffey: Added a save point next to the second lift button, and moved that button to make it easier to use. Added about four new speech bubbles, including hints about what to do with the qtip (glad you got that bit arrestor) and about the invisible blocks. Made two invisible blocks VISIBLE, changed the bed so it doesn't squash you. Made it so Fwodo cant follow you to the base of the volcano where golem is. Moved several sensors, and added a few extra lines in certain existing speech's. I think it should be allot easier and more obvious now, so I'd love for you to re-play it Taffey so as you can see the ending

Thank you once again, I feel I should touch further on all the kind things that were said, but I have to go out very soon. All that needs to be said really, is I am very grateful for the advice and compliments, and it has made all the time and effort seem very worth while, and very rewarding.

Beaming smile.

Simon
2010-02-07 15:24:00

Author:
Shade_seeker
Posts: 328


Hey, tried this yesterday and i must say i love it.

Probably the most unusual Level i have ever played on Lbp psp.
First of all, your work with the corner edit tool is amazing. The Gollum like creature looks absolutely fantastic.

Some of those puzzles are really unusual. I must admit, i didnt get the q-tip puzzle. So i got this wing up there without it (after probably a 100 tries ^^) and then realized what i was supposed to do. Yeah, im stupid

What i loved was the idea of having a companion following me around (Fwodo). But i think the range, where he reacts to you could have been higher. Sometimes it was a bit annoying waiting for him to follow up.

Other than it i think it needs some polish here and there. For example the bed section. i wouldnt let it go down again, im obviously not the only one who got crushed there.
And im not a fan of invisible Walls either. They sometimes block your path where there should be nothing to block you, wich is quite annoying.

But i really dont want you to implement more simple mechanics overall. Its quite refreshing to see something a bit more complex in this game
The main problem is, i see a lot of people give you low ratings because of the difficulty, wich is a shame.

Overall, the Level is flawed here and there, but the voice in my head tells me i HAVE to give it 5 Stars and a heart.


Edit: Oh and congratulations for making such a lenghty level without slowdowns. Definitly an improvement over your last one here!

Edit 2: ****, seems i was a bit late here I will try your new version asap!
2010-02-07 15:27:00

Author:
Barzano
Posts: 22


Hi Bazano, thanks for your post.

As you noticed, i've changed alot of the issues, (i'm hoping ALL), so if you fancy re-playing the new version and letting me know, that would be great.

Thanks for your compliments, it's nice to know my attention to detail doesn't go unnoticed.

You mentioned Fwodos range....Its set like that so as you can leave him behind with a couple of jumps, any more and you cant get rid of him. Yeah it is a little annoying, but it works i think.

Thanks again!
2010-02-07 18:32:00

Author:
Shade_seeker
Posts: 328


Hey, cool you reworked your Level so fast.
The Q-Tip section is very obvious now, so noone should have any problems there. And the bed section is way better. no crushing anymore ^^

I gave you five stars and a heart before and ill do it again.
i hope it gets a higher overall rating this time.

Edit: did i mention, i like how the music is used here? That was what i missed in your previous Levels. Keep up the good work, im looking forward to more of your creations
2010-02-07 19:52:00

Author:
Barzano
Posts: 22


Lol, its MY PRECIOUS IDEA , MINE ALL MINE FNAR FNAR FNAR!!!!!! How weird, glad I got there first!Oops, forgot to comment on this. So my idea was "Lord of the Frings", with the fring being a mythical combination of French fry and onion ring that has the power to rule over all snack foods. Along the way you'd meet up with Hamdalf (a wise cured meat of unknown age), Eggolas, and Gumli. It's at that point my ideas ran out, but it was a good start. I like your "Lord of the Wings" idea much better because of the way you can work Dodos into the mix (that have trouble flying - genius!) as a substitute for "Bilbo" and/or "Frodo". Great concept.




If you read the different textboxes carefully you will know, that you can kill the ghosts at the mountain with the burning q-tip.Ah. Well yes, I did miss that part. Burning Q-tip - rofl! There were several speech bubbles I missed because of sudden deaths and/or mechanical oddities, and that was probably one of them.




I have now addressed ALL the issues that were mentioned, and many more. I'll list some of what I changed because of your pointers Taffey: Added a save point next to the second lift button, and moved that button to make it easier to use. Added about four new speech bubbles, including hints about what to do with the qtip (glad you got that bit arrestor) and about the invisible blocks. Made two invisible blocks VISIBLE, changed the bed so it doesn't squash you. Made it so Fwodo cant follow you to the base of the volcano where golem is. Moved several sensors, and added a few extra lines in certain existing speech's. I think it should be allot easier and more obvious now, so I'd love for you to re-play it Taffey so as you can see the ending Nice - thanks for fixing all that stuff! That's quite a laundry list. The revision process is really what it's all about, and the fact that you're willing to make such extensive changes really says something about you as a creator. That alone gets you 5 stars when I play this again... which will be very soon indeed!




Thank you once again, I feel I should touch further on all the kind things that were said, but I have to go out very soon. All that needs to be said really, is I am very grateful for the advice and compliments, and it has made all the time and effort seem very worth while, and very rewarding.You are most welcome - thanks for creating such an esoteric and hilarious experience. One of the things that I like about your levels is that you seem to have a lot of fun during the creation process, which is what it's really all about in the first place.
2010-02-07 19:52:00

Author:
Taffey
Posts: 3187


Sounds like a great level! Will check out later!2010-02-07 19:55:00

Author:
Fastbro
Posts: 1277


Hey, cool you reworked your Level so fast.
The Q-Tip section is very obvious now, so noone should have any problems there. And the bed section is way better. no crushing anymore ^^

I gave you five stars and a heart before and ill do it again.
i hope it gets a higher overall rating this time.

Edit: did i mention, i like how the music is used here? That was what i missed in your previous Levels. Keep up the good work, im looking forward to more of your creations

Thanks for replaying it Barzano, I hope you are right about the higher ratings this time, some people seem to be very harsh with their use of stars. So, no other crytisisms? I don't really want to stop adding to it, I still have a small amount of thermo left, the only thing that stops me is that you loose all the ratings when you re-publish, that seems such a daft idea to me. As for the music, yeah that was always an afterthought in the other games, maxed out on the thermo to early on, didn't have this problem with lord of the wings, as i worked out that if you dont copy and paste, you have loads more thermo to play with, made a MASSIVE difference!


Oops, forgot to comment on this. So my idea was "Lord of the Frings", with the fring being a mythical combination of French fry and onion ring that has the power to rule over all snack foods. Along the way you'd meet up with Hamdalf (a wise cured meat of unknown age), Eggolas, and Gumli. It's at that point my ideas ran out, but it was a good start. I like your "Lord of the Wings" idea much better because of the way you can work Dodos into the mix (that have trouble flying - genius!) as a substitute for "Bilbo" and/or "Frodo". Great concept.



Ah. Well yes, I did miss that part. Burning Q-tip - rofl! There were several speech bubbles I missed because of sudden deaths and/or mechanical oddities, and that was probably one of them.



Nice - thanks for fixing all that stuff! That's quite a laundry list. The revision process is really what it's all about, and the fact that you're willing to make such extensive changes really says something about you as a creator. That alone gets you 5 stars when I play this again... which will be very soon indeed!



You are most welcome - thanks for creating such an esoteric and hilarious experience. One of the things that I like about your levels is that you seem to have a lot of fun during the creation process, which is what it's really all about in the first place.

Lol, your idea sounds funny Taffey, 'hamdalf' and 'eggoless' is hilarious!!
As for having fun with this level, boy did I enjoy it. I haven't had a great deal of work since christmas, and no money, so its been great staying in and playing on the psp, though i think I have screwed my eyes up in the process!!

Thanks once again both of you.
2010-02-07 20:45:00

Author:
Shade_seeker
Posts: 328


Just played your level again and it is MUCH better. It's hard to tell if I just know the puzzles better now, but I think everything flows more smoothly throughout.

Now, if you decide you are going to republish again, I do have some things that could be fixed. I don't think any of these things alone are worth a republish, or even all together for that matter. I'd hate to see you lose ratings, hearts, and plays yet again, so only do this stuff if you were already planning other changes.

Anyway, getting back to the Dodo house to get the gold wing is still a bit tricky. I'm not sure if there's another way to do it, but I jumped onto Fwodo's head and up onto the hillside to get back to the house. It was pretty awkward getting Fwodo where he needs to be to do this, but it worked. A small platform in the back layer would help getting up onto the hill. If you're supposed to go another way (or even if I did it right) I'd suggest an arrow sticker in the area to guide the player in the correct direction. As for Fwodo himself, as others have suggested it might be better if he had a larger trigger radius but it's not a critical thing. The Q-tip thing was clear-er, but still not totally clear. Everyone else seemed to figure it out though so I bet this is just me being dense. One speech bubble says "there's no way I will get up that hill", but that's where you need to go... so it's a little confusing. I knew to go there because it's the only place I hadn't been yet, but I'm sure some people (like me) may still not get what to do.

But anyway... Yay I saw the ending! Very funny and well-done. LOVE this level. 5 stars, and a re-heart!
2010-02-07 21:38:00

Author:
Taffey
Posts: 3187


Just played your level again and it is MUCH better. It's hard to tell if I just know the puzzles better now, but I think everything flows more smoothly throughout.

Now, if you decide you are going to republish again, I do have some things that could be fixed. I don't think any of these things alone are worth a republish, or even all together for that matter. I'd hate to see you lose ratings, hearts, and plays yet again, so only do this stuff if you were already planning other changes.

Anyway, getting back to the Dodo house to get the gold wing is still a bit tricky. I'm not sure if there's another way to do it, but I jumped onto Fwodo's head and up onto the hillside to get back to the house. It was pretty awkward getting Fwodo where he needs to be to do this, but it worked. A small platform in the back layer would help getting up onto the hill. If you're supposed to go another way (or even if I did it right) I'd suggest an arrow sticker in the area to guide the player in the correct direction. As for Fwodo himself, as others have suggested it might be better if he had a larger trigger radius but it's not a critical thing. The Q-tip thing was clear-er, but still not totally clear. Everyone else seemed to figure it out though so I bet this is just me being dense. One speech bubble says "there's no way I will get up that hill", but that's where you need to go... so it's a little confusing. I knew to go there because it's the only place I hadn't been yet, but I'm sure some people (like me) may still not get what to do.

But anyway... Yay I saw the ending! Very funny and well-done. LOVE this level. 5 stars, and a re-heart!

Lol, that made me laugh, why didn't you try grabbing hold of Gannit Dalf?, That was the way I designed it, but Fwodo was the 'get out clause' if people didnt think of it...should have made it clearer, but didnt want to give clues for EVERYTHING, but point noted. As for Fwodos radius, tried it larger, and it made it impossible to get awayfrom him, it just bugged the hell out of me following me about and getting in the way, though thinking about it, that was in the early stages of the game, and maybe now it wouldnt be such a problem with all the level changes...i'll try it and see, but as you mentioned, i'm reluctant to loose my ratings. Thanks for the 5 stars!

I have to now point out that I have only just found out that YOU are THE tsr13, man I LOVED your games, I have to say Apollo 135 is my most favourite game that i've played on the PSP. I remember thinking that it was SO good, that it must have been designed by one of the gang from Cambridge, but thinking back, it was WAY beyond their standard, your compliments and help mean even more to me now! (bows)

You in the process of making another? (HOPES)
2010-02-07 22:57:00

Author:
Shade_seeker
Posts: 328


Lol, that made me laugh, why didn't you try grabbing hold of Gannit Dalf?Oh. OH! See, it was me just being dense then. I guess I didn't think to grab Gannit because he would take me somewhere else.... Well heck, color me "duh".




but didnt want to give clues for EVERYTHING, but point noted.I totally agree, and in that regard you are spot-on with that section. Over-clueifiying (hm, did I make a new verb?) is definitely not the way to go.




As for Fwodos radius, tried it larger, and it made it impossible to get awayfrom him, it just bugged the hell out of me following me about and getting in the way, though thinking about it, that was in the early stages of the game, and maybe now it wouldnt be such a problem with all the level changes...i'll try it and see, but as you mentioned, i'm reluctant to loose my ratings. Thanks for the 5 stars!No, I can see how a more persistent Fwodo could be annoying. If you've tried it once already and tweaked it how it seems best, then I say don't change a thing.




I have to now point out that I have only just found out that YOU are THE tsr13, man I LOVED your games, I have to say Apollo 135 is my most favourite game that i've played on the PSP. I remember thinking that it was SO good, that it must have been designed by one of the gang from Cambridge, but thinking back, it was WAY beyond their standard, your compliments and help mean even more to me now! (bows)Well, now I'm just embarrassed..... but yes, that's me. :blush: Really, I'm just a guy who likes LBP and has fun goofing around in create mode. Thanks for your kind words, and I'm glad you enjoyed playing my levels! Hearing that really made my day.




You in the process of making another? (HOPES)As a matter of fact, I am. I may even manage to publish it this week, but we'll see how much spit, polish, and fiddling it takes before I'm ready to push it out of the nest. It is not another Space Corps level, but I have high hopes that people will like it.
2010-02-08 05:49:00

Author:
Taffey
Posts: 3187


I enjoyed this level a lot. But it did get frustrating at times. (I also jumped on Fwodos head too) I think with a few tweaks, already mentioned by others... You can make this level a little bit more enjoyable. I'll also add that the humour was great in this level!:star::star::star::star: (Almost 5!)

Ps. I can't wait to see your new level Taffey!
2010-02-08 08:38:00

Author:
Fastbro
Posts: 1277


Well, I finally got a chance to check this level out, so it's time to give some feedback.

As you know, I have played both of your previous levels (and I think that I have given in depth feedback on them). I can say without a doubt that this level is a HUGE step forward for you. I cannot believe what an improvement there is between this level and your last two. Both the scenery and level design are leaps and bounds better, so mega-kudos to you for that! You keep this up and you are going to be unstoppable

I did run into a lot of problems with the level though. Just like on your previous level, I always feel like you think I know what your thinking as you build the level, but I really don't. The issue is that a lot of the time, the puzzles do not feel intuitive at all. For instance, at the part where Lego was blocking my way, he said I needed to bring something for it. It seemed that I must need to bring him something, and then he would get out of my way. I would have NEVER guessed that I needed to get past him and get his block from the other side of him. If you could add that into his dialog, that would help a lot in that part.

The other area I had a bit of an issue with was when I was climbing around in that tree. It would be great if you could have turned the camera so I could see the areas where I could jump through the tree, or give some indication that I can jump through the tree, because it took me a while to figure that out as well.

Overall though, the level is really good, and, like I said, you are improving a LOT in just about every area of level creation.

Keep up the awesome work!
2010-02-08 10:51:00

Author:
amazingflyingpoo
Posts: 1515


Hi, Shade_seeker. We already meet at another forum
I check your new level just now. WOW! You again did great job with good story and fantastic work with corner tool and stickers. Great. As already mentioned some puzzles are unintuitive and player must spend some time to solve it and find right way. But story line, characters and environment done in very high level. I loved it. I already saw your style and you have great talent to do very beautiful picture with many very detailed objects. You humour also very good. I spend only 20 minutes for finish level (maybe because you did many fixes after discussions on this forum). All done very well. Maybe only few notes with explanations during level will do it more perfect. Right now it can be completed only by experience platform and LBP players, IMO. Anyway - thanks for this level and my 5 :star: for it and heart.

By the way - I could not finish your previous levels with right way - see my comments on another forum.
2010-02-08 14:25:00

Author:
Domik12
Posts: 838


Just like on your previous level, I always feel like you think I know what your thinking as you build the level, but I really don't.That is the perfect description for this level. The puzzles are fine once you get into the right mindset, but initially they are somewhat baffling.2010-02-08 16:47:00

Author:
Taffey
Posts: 3187


I didn't understand what I had to do with the luggage. And the bedroom door was closed. After 15 minutes wandering around that small area, I had to quit the level.

From what I've seen so far, I can say that your level had impressive aesthetics, and a promising story.
2010-02-10 22:29:00

Author:
Lleonard Pler
Posts: 277


Lleonard Pler, this level has English logic and humour. It good. but it takes time to understand it. I passed previous levels by Shade_seeker and get some part of his logic. So I spend only 5 minutes in hole, it has some mixed up switches and some hints will be good for players, but with help of hit-and-miss fashion I did it and went out. Believe me - level deserves your attention. There are a lot of very good done things. Good luck!

P.S. And by the way, Lleonard Pler, did you pass Eclipse puzzle on my Treasure Hunter level?
2010-02-11 08:54:00

Author:
Domik12
Posts: 838


Ok, let me start by apologizing for taking a week to reply to all your posts. Been busy making another game (Pirates of the carob bean) and have felt very guilty in not doing this sooner, but I'm such a slow typer that I find myself putting it off.




Well, now I'm just embarrassed..... but yes, that's me. :blush: Really, I'm just a guy who likes LBP and has fun goofing around in create mode. Thanks for your kind words, and I'm glad you enjoyed playing my levels! Hearing that really made my day.



As a matter of fact, I am. I may even manage to publish it this week, but we'll see how much spit, polish, and fiddling it takes before I'm ready to push it out of the nest. It is not another Space Corps level, but I have high hopes that people will like it.

Mean't what I said mate, and BOY was I excited to see that you have posted your new game!!!!!!!!!!! Oh and get this, I was going to do a starwars game as my next, but went for the pirate idea instead, how weird is that!!! (trying not to rush this post as I want to play your game)



I enjoyed this level a lot. But it did get frustrating at times. (I also jumped on Fwodos head too) I think with a few tweaks, already mentioned by others... You can make this level a little bit more enjoyable. I'll also add that the humour was great in this level!:star::star::star::star: (Almost 5!)
Thanks for the four stars Fastbro, and your comments. It's a learning curve making these games, and from all your comments, ive learnt alot ( I HOPE) I ran out of thermo on Lord of the wings, and found myself just wanting to start a new one, probably the wrong attitude to have, but I so love creating. ( I wonder if they'll 'UP' the size of memmory for create mode?)


Well, I finally got a chance to check this level out, so it's time to give some feedback.

As you know, I have played both of your previous levels (and I think that I have given in depth feedback on them). I can say without a doubt that this level is a HUGE step forward for you. I cannot believe what an improvement there is between this level and your last two. Both the scenery and level design are leaps and bounds better, so mega-kudos to you for that! You keep this up and you are going to be unstoppable

I did run into a lot of problems with the level though. Just like on your previous level, I always feel like you think I know what your thinking as you build the level, but I really don't. The issue is that a lot of the time, the puzzles do not feel intuitive at all. For instance, at the part where Lego was blocking my way, he said I needed to bring something for it. It seemed that I must need to bring him something, and then he would get out of my way. I would have NEVER guessed that I needed to get past him and get his block from the other side of him. If you could add that into his dialog, that would help a lot in that part.

The other area I had a bit of an issue with was when I was climbing around in that tree. It would be great if you could have turned the camera so I could see the areas where I could jump through the tree, or give some indication that I can jump through the tree, because it took me a while to figure that out as well.

Overall though, the level is really good, and, like I said, you are improving a LOT in just about every area of level creation.

Keep up the awesome work!

Wow, thanks Poo, I really appreciate what you said there, means alot to me. All the issues that have been mentioned about this game AND my other two can be boiled down to this: I get an idea, make it, and then work out how to incorperate it into the game. It creates all sorts of problems, and looking back I realise how lazy I was in trying to see the game from 'an outsiders point of view. The issues were like 'they'll figure it out' rather than making things obvious. I have this thing about not wanting to make a game too easy, yet I know how frustrated Ive got with playing others games that have been hard. Unless I'm doing a review I just giv eup. I'm hoping my new game is different form this. (can I also mention, though very late, that I wish I could take back my review score of your last game lost at sea. I was SO harsh with my review. I've replayed it since and so should edit my post, I have the deepest respect for that game, and still would love to see it in edit mode) ( Not as s licking, just speaking my mind)


Hi, Shade_seeker. We already meet at another forum
I check your new level just now. WOW! You again did great job with good story and fantastic work with corner tool and stickers. Great. As already mentioned some puzzles are unintuitive and player must spend some time to solve it and find right way. But story line, characters and environment done in very high level. I loved it. I already saw your style and you have great talent to do very beautiful picture with many very detailed objects. You humour also very good. I spend only 20 minutes for finish level (maybe because you did many fixes after discussions on this forum). All done very well. Maybe only few notes with explanations during level will do it more perfect. Right now it can be completed only by experience platform and LBP players, IMO. Anyway - thanks for this level and my 5 :star: for it and heart.

By the way - I could not finish your previous levels with right way - see my comments on another forum.

Hi again Domik, and thanks for your kind words and review. Glad you enjoyed it, and yes you are so right that the game was too hard, hence its only got three stars and 36 plays. (This post is just FULL of appologies, should I opplogise for my oppologies??) ( I WILL replay your game and send you my ideas for re-wording the english, will add you as a friend so I can send it privately)


That is the perfect description for this level. The puzzles are fine once you get into the right mindset, but initially they are somewhat baffling.

Mindset: Have a smoke first lol)


I didn't understand what I had to do with the luggage. And the bedroom door was closed. After 15 minutes wandering around that small area, I had to quit the level.

From what I've seen so far, I can say that your level had impressive aesthetics, and a promising story.

Sorry you had to quit the game Lleonard, have you tried again since?


Lleonard Pler, this level has English logic and humour. It good. but it takes time to understand it. I passed previous levels by Shade_seeker and get some part of his logic. So I spend only 5 minutes in hole, it has some mixed up switches and some hints will be good for players, but with help of hit-and-miss fashion I did it and went out. Believe me - level deserves your attention. There are a lot of very good done things. Good luck!

P.S. And by the way, Lleonard Pler, did you pass Eclipse puzzle on my Treasure Hunter level?

Thanks for 'sticking up' for Lord of the wings Domik, I appreciate the sentiment. Looks like Lleonard gives up a little too easy, but hey, i've done it on a few games too.
2010-02-14 23:43:00

Author:
Shade_seeker
Posts: 328


Hi all.

Coli found of for me that the new update mucked up a large portion of my game making it impossible to finish due to piston problems. So I went into edit mode, and was pleasantly surprised to find suddenly I had a FIFTH of thermo to play with!!!! So, as far as i know I have fixed EVERY issue that people had problems with. Stickers, arrows, more Speech bubbles with clues, added speech to some existing speech, tweaked a few things. All in all, I 'hope' it plays far better now, and is far easier to work out what to do. If any of you could re-play it and let me know what you think of the changes I'd appreciate it.

Ta very muchly
2010-02-17 21:09:00

Author:
Shade_seeker
Posts: 328


I go to play update, but on first version in fwodo house puzzle there was a invisible wall blocking me from luggage and after I finally got the luggage and tried to get fwodo on lift, he walked into an indent on the floor(he was stuck under the lift) and couldn't get out.is it fix?2010-02-18 22:55:00

Author:
Unknown User


So I just finished playing this and I have to say it was a hassle to play. You had a great design and a great story but what killed it for me was the gameplay. Almost every single puzzle was glitched in some way or activated when it was not suppose too. That flying bird took off without me and I had to use the wing to jump over the lava behind the bridge I died I believe 5 times . Then the bird actually got flipped over but I found some way to drag him. After that was the stupid lava part that object you had to use to defeat those shadow ghosts actually got stuck under the moving platform and I died another 5 times. Finally the wing for the life of we would not register in the lava pit until 5 minutes later. Overall it was a great idea and your level looked nice but it had way to many glitches and gameplay woes. I gave it :star::star::star:.2010-02-19 01:32:00

Author:
tominater12
Posts: 87


I go to play update, but on first version in fwodo house puzzle there was a invisible wall blocking me from luggage and after I finally got the luggage and tried to get fwodo on lift, he walked into an indent on the floor(he was stuck under the lift) and couldn't get out.is it fix?

Hi Paddy again, Yeah, I think that bits fixed.


So I just finished playing this and I have to say it was a hassle to play. You had a great design and a great story but what killed it for me was the gameplay. Almost every single puzzle was glitched in some way or activated when it was not suppose too. That flying bird took off without me and I had to use the wing to jump over the lava behind the bridge I died I believe 5 times . Then the bird actually got flipped over but I found some way to drag him. After that was the stupid lava part that object you had to use to defeat those shadow ghosts actually got stuck under the moving platform and I died another 5 times. Finally the wing for the life of we would not register in the lava pit until 5 minutes later. Overall it was a great idea and your level looked nice but it had way to many glitches and gameplay woes. I gave it :star::star::star:.

MMMmmm, cheers tominater, I'll check it out, sounds like it's developed some new bugs. As for the QTIP puzzle, I made doubly sure if you dropped it in the lava you could pull it back out again by (obviously) grabbing the non fire end...maybe that has changed due to a glitch? As for the wings in the larva, there is a small area for the wings dissolving/the baddie (20 20) Dieing, because I had to make sure the wings/baddie didn't disappear BEFORE the wings were put in the larva. I kinda figured if the wings were dropped ON the moving lava platform then people would either play around about with it, or in the majority of cases, they would PUSH the wings in the larva, because it is so much easier than puling the wings up the hill thus the wings landing in the right part.( MY fault for trying to guess what people would do rather than trying to think of all the possibilities.)

Thanks for your comments, and sorry you had trouble with it!
2010-02-19 17:01:00

Author:
Shade_seeker
Posts: 328


Finally - I've got around to leaving some feedback for this.

To agree with everybody else: visually, this level is a spectacular artistic achievement. There is just so much detail and I can tell a lot of work and thought had gone in to the environments - particularly the lava flow on the mountain behind the elf. Now, I'm not as miserable as this may make me sound but generally as much as I may enjoy humour in LBP levels, it doesn't really make me laugh, but I actually did guffaw at a couple of points in this. Conjunctivitis - brilliant! I take it a q-tip is the same thing as a cotton bud?

As for gameplay - the mechanics and puzzles were really ingenious. The aforementioned q-tip especially. Personally, I'm not a big fan of invisible barriers, and Fwodo's house was a bit frustrating, but I can appreciate that what you were doing was rather complicated and they were probably necessary. Overall, then, a really superb level. I'm never very good at reviewing levels, so I don't know what else to say. 5*s, hearted, good job.
2010-02-20 10:24:00

Author:
SalieriAAX
Posts: 421


Hmm. Somehow I forgot to post additional feedback after playing the latest version of this level. They say memory is the first thing to go when you get older, and I can't remember what the second thing was.

Well there's nothing groundbreaking that I'll be able to tell you other than your changes have very much improved the gameplay of this level. I think all of your changes had the appropriate desired effects (e.g., arrows for guidance, etc.) and everything just seems to flow better. The level still has its built-in quirks, and while it's not quite as intuitive as Pirates I do think this is just more playable overall.

I also want to thank you (again?) for going to all the trouble to rework and republish this. That's a big deal, and we all very much appreciate the effort. I love it when an awesome level becomes awesomer.
2010-02-24 18:30:00

Author:
Taffey
Posts: 3187


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.