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#1

How to make any material be like a mirror

Archive: 52 posts


Hello everyone
Im here to show anotehr glitch i discover
I named it 'Mirror Material' or 'Mirror Glitch'

How to make it:

Video:

http://www.youtube.com/watch?v=TY3VUP0eGIE

1 - First, select any material
(recommended any material like Glass, Dark Matter, Taxi Metal or any other with reflections for better results)
(In this case im using Glass)

2 - Place it in a really small size

http://img689.imageshack.us/img689/9233/umafoto26.jpg

3 - Make it BIGEST as possible

http://img704.imageshack.us/img704/5452/umafoto25.jpg

4 - Cut a small part of the huge thing

http://img402.imageshack.us/img402/123/umafoto24.jpg

5 - Delete the huge thing

http://img684.imageshack.us/img684/8189/umafoto21.jpg

6 - Make the small thing HUGE

http://img246.imageshack.us/img246/1764/umafoto23.jpg

7 - Keep repeating step 4, 5 and 6 and presto! There is you clear material

http://img4.imageshack.us/img4/2048/umafoto22.jpg

Notes:
You CAN change the material with the Material Changer tool and you still have a clear material
If you make it with the Tin Foil material you get a mirror!
Dont repeat step 4, 5 and 6 if you already got a clar material, or you will get a Shaking crazy material
2010-02-03 17:49:00

Author:
ViniciusBR11
Posts: 546


Oooooo nifty! Thanks! 2010-02-03 17:51:00

Author:
jwwphotos
Posts: 11383


Cool! this could come in handy!2010-02-03 18:49:00

Author:
Tamland
Posts: 106


Wow, that's cool! Apparently the engine keep upscaling the textures. Thanks for sharing!2010-02-03 19:07:00

Author:
Unknown User


Oh nice 2010-02-03 19:28:00

Author:
Doopz
Posts: 5592


If you change it to Tin Foil it goes really weird O_O2010-02-03 20:10:00

Author:
Pantyer2
Posts: 652


wow nice work again!! you are realy brilliant man.2010-02-03 21:01:00

Author:
Smelling-Cowboy
Posts: 668


Crazy.

I could use this!
2010-02-03 23:24:00

Author:
warlord_evil
Posts: 4193


The 'old glass' from POTC makes a great mirror when used with this glitch.2010-02-04 00:40:00

Author:
Deviantgeek
Posts: 386


haha sweet 2010-02-04 01:11:00

Author:
rseah
Posts: 2701


Cool! i'll have to try it sometime 2010-02-04 04:36:00

Author:
RCIX
Posts: 250


Dont repeat step 4, 5 and 6 if you already got a clar material, or you will get a Shaking crazy material
What happens if you go beyond that?
2010-02-04 04:38:00

Author:
warlord_evil
Posts: 4193


What happens if you go beyond that?
It goes crazy! Texture will slide from material and go crazy. You cannot cut/corner edit/move it rightly.
***WARNING***
This can freeze your console/game!
2010-02-04 06:06:00

Author:
waD_Delma
Posts: 282


It goes crazy! Texture will slide from material and go crazy. You cannot cut/corner edit/move it rightly.
***WARNING***
This can freeze your console/game!

thanks for replying to me xD
2010-02-04 12:23:00

Author:
ViniciusBR11
Posts: 546


I tried this last night and I think the best thing is the different relfections you get, ranging from what looks like windows of buildings, to the ruins of a temple (or something) to icy mountains.2010-02-04 20:42:00

Author:
cthulhu82
Posts: 211


Hey Vinicius, excellent tutorial, congratulations on your discovery! I would like to add something to the tutorial: While testing the reflective materials, I noticed they might start "moving" and (or) shaking after being resized or having their material changed. If they are made of dark matter they always stay still.
Attaching dark matter to the material seems to fix the problem.
2010-02-04 21:12:00

Author:
AlvaroShiokawa
Posts: 126


Aww this is awesome! I've always wanted a mirror in LBP! 2010-02-04 21:16:00

Author:
Leather-Monkey
Posts: 2266


**** you (http://www.lbpcentral.com/forums/../member.php?6295-AlvaroShiokawa)AlvaroShiokawa! that's what i was gonna say

But yeah if you do this too much it will start too shake and it is so awesome!!! Make it sponge, then grab it and it starts flying everywhere all over the level! Also dark matter looks really cool like this
2010-02-04 21:24:00

Author:
Doopz
Posts: 5592


**** you (http://www.lbpcentral.com/forums/../member.php?6295-AlvaroShiokawa)AlvaroShiokawa! that's what i was gonna say
Likewise Doopz479, better luck next time.



But yeah if you do this too much it will start too shake and it is so awesome!!! Make it sponge, then grab it and it starts flying everywhere all over the level! Also dark matter looks really cool like this
Nice of you on finding out about this sponge detail, I will try it later.

Also, did you notice that some reflective materials' surface gets shaky (I said some because I didn't test all materials) when you zoom, even if the object is not moving alone? The effect reminds of the air around a flame, all wavy and shaky.
2010-02-04 22:08:00

Author:
AlvaroShiokawa
Posts: 126


I noticed that the reflection depends on the material - materials from metropolis have windows, the basic glass has the same reflection of the space helmet, etc.2010-02-05 01:10:00

Author:
Shadowheaven
Posts: 378


But yeah if you do this too much it will start too shake and it is so awesome!!! Make it sponge, then grab it and it starts flying everywhere all over the level! Also dark matter looks really cool like this
Does the texture of the object move? Or does the object itself move?
2010-02-05 01:34:00

Author:
warlord_evil
Posts: 4193


I noticed that the reflection depends on the material - materials from metropolis have windows, the basic glass has the same reflection of the space helmet, etc.
Good observation noticing that the glass material and space helmet share the same reflection. And yes the reflections on the materials vary indeed, unfortunately never showing the actual reflection of the backgrounds (Canyons, Wedding, Pirates of Caribbean, etc) or what is built inside our level.


Does the texture of the object move? Or does the object itself move?
The object itself moves to the left or to the right, as if it is sliding on the floor, being pushed or pulled by an invisible force.

What I saw of "moving" textures would be the thing I mentioned above about the "Air closer to a flame" thing, which makes the texture of the object kinda shaky, when we zoom from what I noticed.
2010-02-05 03:06:00

Author:
AlvaroShiokawa
Posts: 126


Woah! Amazing find !

What happens if you put some of the material into the extra layers? :O
2010-02-05 21:50:00

Author:
theamilien
Posts: 485


Woah! Amazing find !

What happens if you put some of the material into the extra layers? :O
Well, we can apply the mirror effect to the layer glitch, and so far I noticed it has the same effects described above (The shaky texture and moving object).

Also, if the 3d layer object is made of dark matter it will remain still. If you attach dark matter to a 3d layer object made of other material it will stay still .
2010-02-05 22:44:00

Author:
AlvaroShiokawa
Posts: 126


I noticed that the reflection depends on the material - materials from metropolis have windows, the basic glass has the same reflection of the space helmet, etc.

yeh i saw that also.
2010-02-05 22:46:00

Author:
Smelling-Cowboy
Posts: 668


When somebody says that a glitch can freeze the game, I have to try it out. Kinda dumb, but funny.

Well, yeah it does, in fact, freeze the game quite predictably lol

Edit: also, if you can manage to distort it enough, I found that eventually the texture will appear completely off of the object, and the (now invisible) object will physically still be there. If you stand on it, your legs will go all goofy and stretched and above your head, even though you are not moving around.
2010-02-09 02:05:00

Author:
Hibbsi
Posts: 203


The old glass material from the POTC pack gives a really cool effect. If you make the floor and all walls from it, you cant see any surfaces.2010-02-14 03:20:00

Author:
Frogmeister
Posts: 236


Wow I'll have to try this. Just one question, what on earth were you doing to figure this out?2010-02-18 06:20:00

Author:
SR20DETDOG
Posts: 2431


Cool ill have to try this O_O it be great for my level im makeing ^^2010-02-24 00:20:00

Author:
Delirium
Posts: 349


I discovered two glitches that branch off of this one. 1: Anything stickered onto mirror material is like stickering blue wood. So now we can basically sticker any material and the stickers will hardly be blurry. 2: I found some weird trick in which I can get the material to move while corner editing in pause mode. The material can move through level bounderies and objects such as scoreboards.2010-02-24 01:51:00

Author:
warlord_evil
Posts: 4193


Even better than blue wood: this stuff isn't beveled IIRC, so as far as I know this is the only way to get clean edges.2010-02-24 11:40:00

Author:
Rogar
Posts: 2284


Really nice guide, didn't know of this trick. Thanks a lot.2010-03-28 10:28:00

Author:
Chamion B
Posts: 124


ZOMG i just found an amazing glitch to go with this! (unless it's been mentioned already) : I turned a piece of glitched, electric dark matter into a circle and saved the object, and then set an emitter to emit it and by accident I found that you can emit several glitched object onto the same spot, making the electricity intensify and get ALOT brighter. lolz so pretty 0_0

EDIT: I don't think I mentioned that you can increase the brightness gradually, creating a portal effect (I am now inspired and making a level around it) NO COPYING!
2010-04-01 15:48:00

Author:
Keanster96
Posts: 1436


ZOMG i just found an amazing glitch to go with this! (unless it's been mentioned already)

I think this is fairly common knowledge. I've certainly seen this before, although I was using dark matter cow-glitched to look like rusty metal.
2010-04-01 16:07:00

Author:
Aya042
Posts: 2870


That's a really cool trick, thanks!

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-04-01 17:33:00

Author:
Blackfalcon
Posts: 409


I think this is fairly common knowledge. I've certainly seen this before, although I was using dark matter cow-glitched to look like rusty metal.

Aww! I'm still gunna make the level tho. You just find everything though - you're like some kind of glitch finding Guru! (I mean that in a good way )
2010-04-02 15:47:00

Author:
Keanster96
Posts: 1436


VIdeo added! 2010-06-15 00:27:00

Author:
ViniciusBR11
Posts: 546


I tried white glass but it didn't seem to work for me.
Perhaps I wasn't going big enough maybe? :/

Does anyone give this away in a level?
Thanks.
2010-08-17 23:27:00

Author:
midnight_heist
Posts: 2513


Cool, I remember this being in a level, a guy called it Z-Matter2010-08-17 23:40:00

Author:
Unknown User


I'm having a ball with the shakey material! I over expanded some dissolve, the chopped it into little peaces, and put seaweed on them! now I have a bunch of squid-critters swimming around. this is crazy!

I'm thinking Faux Random generators!
2010-08-18 05:43:00

Author:
swanbrown
Posts: 898


ViniciusBR11 thanks so much for finding this glitch..

I love what it does to your stickers by making it less fuzzy and by taking away the beveled edge.

very cool find
2010-08-20 07:14:00

Author:
pete007d
Posts: 58


this is coool and its a short tutorial : D tyvm for the info2010-08-21 04:07:00

Author:
Unknown User


One thing I found out is that you cannot smear a mirror. I don't know why.2010-08-21 05:22:00

Author:
Super_Dork_42
Posts: 1874


a couple of things i noticed was that if you try using the corner editing tool the cursor will force itself out of the levels boundaries implying that the shape is ALOT larger than it appears to be but you can still glue and place as you would with any other material

also it works very well with the glitch of putting a sticker on a object and setting fire to it and then passing glass infront of it will reveal the sticker
2010-08-21 11:52:00

Author:
Unknown User


Try putting a big black sticker on a mirror material, it should turn into a perfect mirror, with every single material. (Many materials have just a black reflection, though.) To get credits for me, I must say that I found this 3 months ago, and I've been working on a level based on it for 3 months. I've already found about 11 different materials all with a different reflection, I'm not sure if there are more, 'cause I don't have Valentine's Kit.

Yeah.. So put a black sticker on a glitched ''mirror'' material.
2010-08-21 15:21:00

Author:
Saku401
Posts: 83


Vinicius... thanks you honer sackppl every where with this glitch... ILIKEPIE2010-09-12 05:16:00

Author:
endgame
Posts: 70


Awesome tutorial! I always wondered how you could make a mirror besides using the bottle. Very cool! 2010-09-12 07:07:00

Author:
ShamgarBlade
Posts: 1010


Yes! Finally, Thanks so much!2010-09-12 23:18:00

Author:
Tikodor
Posts: 57


Dang, I though I discovered this the other day. Everybody beats me to it!!!

I did discover a glitch involving this though:
I call it the "Steve" Glitch. (https://lbpcentral.lbp-hub.com/index.php?t=37529-ANIMATED!!!!-WITH-PICTURES-Brand-new-glitch-(i-think!!!)-The-Steve-Glitch&p=650139#post650139) Not sure why.
2010-10-10 20:08:00

Author:
.jamo
Posts: 172


Sweet Vinicius! I made a tutorial on LBP since i couldn't find one on the game itself. I gave you credit and a LBPC a credit and a shout-out as well.2010-12-29 03:53:00

Author:
UberOrbPS
Posts: 290


sweet ill must try this 2010-12-30 23:36:00

Author:
goat9797
Posts: 13


Ok, I've got a tutorial up and running on LBP and it gives you and LBPC Credit! Thanks for finding this glitch!2010-12-31 04:44:00

Author:
UberOrbPS
Posts: 290


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