Home    LBP Showcase / Reviews / Recommendations    Level Showcase    Cool Levels
#1

Sack, The legendary - Level 4 of 13 *Spotlighted*

Archive: 53 posts


http://fc05.deviantart.net/fs71/f/2010/026/d/c/dcb0ddb99b7ecf36a5b14ef4b64197af.jpg

Sack, The legendary: Level 4 of 13Luos_Desruc

*Spotlighted*
Wow.. My 3th spotlighted level in less than 3 weeks..
Thanks so much!

"Mangrove Mountain"
Level 4 of 13 of "Sack, The legendary" series.
A storybased adventure that brings Sack to a world where sackpeople have not been seen for thousands of years.
One player experience.

Sack, the legendary - level 4 of 13 - Trailer: http://www.youtube.com/watch?v=nhL0mSWnyrw

Story:
With some help from the resqued Skyriders Sack was able to get to the Mangrove Mountains.. still not knowing why he is on Ignoria and what his goal is..
Sack will meet amber again and will also meet one of Ambers long time friends.
Its Jack Sackapillar who will take Sack up to the Mangrove Mountains.
Aided by the Caterpillars roaming these mountains filled with Tree's and caves and even some creatures Sack should fear...
This might also be Sack's first encounter with one of the biggest Morbids of them all..

Images:
http://fc04.deviantart.net/fs71/f/2010/029/a/d/ad1ace53c3ba5a6851044a09eda8a693.jpg


Difficulty: Just above average
Average playtime: 15 - 20 minutes.
Average "cutscene/talking time: 5 minutes

Sack, The legendary: Level 1 of 13 (https://lbpcentral.lbp-hub.com/index.php?t=t=19564)
Sack, The legendary: Level 2 of 13 (https://lbpcentral.lbp-hub.com/index.php?t=t=19921)
Sack, the legendary: Level 3 of 13 (https://lbpcentral.lbp-hub.com/index.php?t=20502-Sack-The-legendary-Level-3-of-13-*spotlighted*)
Trailer for Sack, the legendary levels 1,2 and 3: http://www.youtube.com/watch?v=ZYx4TugKQQ4

For the whole project,
check out: "Project Legendary" (https://lbpcentral.lbp-hub.com/index.php?t=t=19616)

I would like to thank TheAdipose for his input and help,
As he helped me to create the "Fat" Sackapillar room-logics and idea he (and me) thought of.
I would like to thank TheGide who helped me with the 3d glitch I needed at the end of the level.
Also thanks to everyone who helped me to test the level (theGide/theAdipose/Newb/Frederique etc)

Enjoy!
Any comments, reviews and head-up's for problems in-game are appreciated!
I would also like to know what you people think of the conversations in-game.


Extra's
My biggest level so far, though the biggest part can only be seen for a minute.
My coolest "Sack, The legendary" cutscene(s) so far.
My best lighting so far.
Rollercoaster sackapillars.
Nice platforming.
Visually my best work yet.
Very cool ending cut-scene with one of the biggest and evilest of Morbids.
Various secrets.
Good and fun placement of score-bubbles.
Lots of Prize-bubbles.
Cut-scene skipper (but who would want to skip a roller-coaster ride )
Every object you will see in the level is original and self created (besides a few squares for logic (you wont see these) and a few circles for grabbing/hanging)

Please note:
This level is TWO PLAYERS MAX,
If you want to use more players I cannot guarantee that the Jack Sackapillar cut-scene will work unless a max. of two players get onto Jack Sackapillar and the other one/two players "commit suicide"
Also the final Sackapillar might get stuck when four players grab it at its weakest momentum.

Fixes:
* Moved "Fat butt comment" so player doesnt have to walk all the way up to the tree.
* Made the orange Sackapillar much much easier to grab.
* Made fire at final cutscene not kill you when waiting for cutscene to end.
* Made butterfly explain you how to get on the green Sackapillar.
2010-01-29 16:45:00

Author:
Luos_83
Posts: 2136


Wow, You are on absolute fire man. 2 spotlights just last week and now this. I'll check it out.2010-01-29 19:05:00

Author:
KQuinn94Z
Posts: 1758


HOLY... SH** That looks amazing! I have to play this ASAP! I gotta feeling that this level series is gonna end up on my hearted page...2010-01-30 01:57:00

Author:
grayspence
Posts: 1990


Thanks to TheAdipose I got a trailer for Sack, The legendary level 4.

I also uploaded a huge poster with various images of the level.
2010-01-30 02:47:00

Author:
Luos_83
Posts: 2136


Luos, this is definitely your best work yet. I still remember first time you showed me this level and it impressed the pants off me, figuratively speaking.

The design of the level is absolutely brilliant. It's an enchanting experience, the way you've created a secluded atmosphere with appropriate mood lighting. The pathing has a very organic feel and is fun to navigate.

The caterpillar rollercoaster sequence is my favorite part. Not only is it fun and entertaining to watch, but its seamlessly integrated into the level. It doesn't feel like a gimmick. It was also a great way to present your level title.

I really like the design of the morbids, but whatever I could say about them is insignificant the moment you cross the bridge and are assaulted by the giant morbid. This is my other favorite part. I'm so glad our foray with 3D foreground worked here. It looks fantastic.

Not much criticism I could offer - we've already gone over some of the gameplay fine tuning in cocreate. The rather lengthy dialogue in this level is bound to put some people off, but this is your style and you seem quite happy not to sell short your artistic vision to the highest bidder. I respect that.

This is a fantastic piece of work, and finally I can add it to my hearted levels list.
2010-01-30 03:02:00

Author:
Thegide
Posts: 1465


looks impressive i'll play 4 sure, u should also try my newest level. keep up the hard work bc i know just how hard it can be!2010-01-30 03:08:00

Author:
Unknown User


wow gide,
thank you for the kind review-ish comment, I really appreciate it.

@ Cloud, Sure I am willing to try your level, but if this is f4f I would appreciate it if you write down a nice review when my level is released this sunday, I will repay the favour!
2010-01-30 03:12:00

Author:
Luos_83
Posts: 2136


sure thing, im on right now if you care to get on we could check out your previous work 2gether and it would be easier for me to find your level sunday if ive played your levels before. im a bit of a creator myself. my psn is jbpuffinstuff . if not you got yourself a deal anyways.2010-01-30 03:24:00

Author:
Unknown User


Sorry that I missed that,
Im off to bed for now, but I am sure to invite you tomorrow!
2010-01-30 04:16:00

Author:
Luos_83
Posts: 2136


awesome trailer!
Wow @ the end. The boss + Kasabian song = need to play this now.
2010-01-30 05:27:00

Author:
RangerZero
Posts: 3901


This week end I'm gonna dive into your series, I promise.2010-01-30 08:32:00

Author:
OmegaSlayer
Posts: 5112


Yes at last its been released sorry i couldnt get on to beta test for you. Anyway i was lucky enough to get to see this level before it was released and it looks amazing the amount of logic in it is unbeleivable well done luos i can't wait to play this.2010-01-30 08:38:00

Author:
lbpholic
Posts: 1304


Just watched the trailer... it looks fantastic! The roller coasters look very cool and of course the visuals are fantastic. Oh yeah and the boss.... wow. Well Im back home next weekend so i'll be sure to play it then!

I'll upload my comments on the level then.

Oh yeah and I've just started planning a level in the 'Ideas and Projects' section, would be cool if u could take a look!
2010-01-30 11:00:00

Author:
ladylyn1
Posts: 836


Will this level end up in the cool pages before I even release it lol.

Thans zero, omega, holic and lyn
I will check out your project lyn, I allready read halfway trough it last night!
2010-01-30 13:41:00

Author:
Luos_83
Posts: 2136


Couldn't find the level, and i looked on your profile D: Looks amazing though2010-01-30 17:24:00

Author:
Unknown User


LOL!
Waiting for it, I've beaten the other 2 as promised
2010-01-31 15:13:00

Author:
OmegaSlayer
Posts: 5112


played the first 4 levels yesterday and I really wanted to find something in each of them to crit about...but I couldn't, the levels were just absolutely gorgeous, seriously I would say you and kiminski should go work for Media Molecule because you put their official levels to shame with the breathtaking beauty of them.

Actually I do have one crit. Your levels look that nice that I died a few times due to admiring the scenery instead of looking where I was going
2010-01-31 15:47:00

Author:
cthulhu82
Posts: 211


Sorry for releasing it while its been on my moon finished for 1.5 weeks,
but I really wanted to make a poster and banner for it, that took some time.
Also Adi had no time to make the trailer any sooner, so I waited patiently.

Level 5 idea's are 50% done

thanks cthul for the kind comment,
I wouldnt mind working for MM as I am a no lifer
2010-01-31 16:35:00

Author:
Luos_83
Posts: 2136


Your levels still locked/unpiblished. Is it going to be released soon?2010-01-31 20:37:00

Author:
Unknown User


sorry for the long wait guys!

I am happy to tell you that "Sack, The legendary" Part 4 of 13 is now published!
enjoy your play!
2010-01-31 21:32:00

Author:
Luos_83
Posts: 2136


Well, now I'm not in the mood to play it, OK? 2010-01-31 21:48:00

Author:
OmegaSlayer
Posts: 5112


Very good level once again there buddy.
You improved with visuals and I don't see the pentagonal pencil in your shapes anymore! You also improved with stickers and deco, it's really beautiful.

Pros:

-The huge ennemi (sorry I never remember names) taking the bridge in his hands = wow.
-Well done, you have some nice visuals in there.
-Was good to see the ant again and your characters are interesting (as always).
-Good use of lighting tool and lighting in general, continue your good work.
-You also improved in "layerism" (new word, free to use! lol)

Cons:

-That bubble about the tutorial was on the cheap plug side. I would have said that in the level description or something. Or maybe at the leaderboard. It was a bit distracting.
-That sacktapillar going in round, it's pretty fast and made it tricky to actually use it for launching ourselves on the right. I would make the platform we are supposed to land one a bit longer towards the caterpillar. Also, I wouldn't make the top round there because when you propel yourself with the caterpillar, you embrace a curve on the top and can be projected into the gaz.

Good in overall. I've been absorbed from beginning to end. Actually, when it was finished I was like "ohh, already done?". I didn't find that much secrets either. Maybe I was bad, maybe there was a bit less secrets than before or maybe its just me being crazy. Anyhow, I'll be looking for the next one

:star::star::star::star: .5
(gave 5 in-game + "beautiful")
2010-01-31 22:07:00

Author:
RangerZero
Posts: 3901


Just played amazing level. Your cave scenery has gotten way better lol. No bad thing at all. Great job2010-01-31 22:11:00

Author:
Unknown User


I changed the scenery around the orange sackapiller so it can more easily be grabbed,
Also let the small butterfly near green Sackapillar explain that you dont have to jump but just let yourself drop to get it.
also tweaked some other stuff.
*looks at the gide* (yea.. he came with some additional suggestions for tweaks)


(By Ranger -That bubble about the tutorial was on the cheap plug side. I would have said that in the level description or something. Or maybe at the leaderboard. It was a bit distracting.
Note taken, will be changed!


-That sacktapillar going in round, it's pretty fast and made it tricky to actually use it for launching ourselves on the right. I would make the platform we are supposed to land one a bit longer towards the caterpillar. Also, I wouldn't make the top round there because when you propel yourself with the caterpillar, you embrace a curve on the top and can be projected into the gaz.


When you are standing underneath the rotating caterpillar, a tab of the grab is enough to get up there.
Will make the branch a little longer!


I didn't find that much secrets either. Maybe I was bad, maybe there was a bit less secrets than before or maybe its just me being crazy. Anyhow, I'll be looking for the next one
There are four secret area's, the hardest one to find is the funniest.

youll "rotflmao" when you find it. (at least I do )
what else can I do to please you?
Thanks for the really fast and kind post!


by paddy:

Just played amazing level. Your cave scenery has gotten way better lol. No bad thing at all. Great job
Thank you so much!
2010-01-31 22:51:00

Author:
Luos_83
Posts: 2136


what else can I do to please you?


lol
The "story so far" bubble, where is it?
2010-01-31 23:13:00

Author:
RangerZero
Posts: 3901


thermo didnt allow it.
Really!



(btw.. Kinda scary that the level made the cool pages on lbpc. within an hour after release...)
2010-01-31 23:20:00

Author:
Luos_83
Posts: 2136


Wow!

This is your best work!

The layout, lighting, story, and characters all once again top notch!
I loved the Big baddie at the end grabbing the bridge...very nice looking!
The flow of the level was very organic and felt natural. The story cntinues to evolve. (which I love!)
This is just so solid...the intro (as always) was very nice.

I cant wait for the next part

5 stars and a complex tag and hearted...oh and I hearted you as a creater already!
2010-02-01 01:23:00

Author:
AJnKnox
Posts: 518


thanks knox!
Ill add you on psn sometime soon, that is, if you are not yet bored of playing your own levels!

on a sidenote:
I made the branch Zero mentioned a lot longer,
it should be easier to get up on the branch now
2010-02-01 02:17:00

Author:
Luos_83
Posts: 2136


luos, when killing the enemy on the bridge, I managed to run over to the other side, this shouldn't be allowed, should it? 2010-02-01 13:52:00

Author:
Fredrik94
Posts: 342


Nope,
But if you would read the conversation, you cannot get up to the bridge's end.
Ive done all I can to prevent it, and an invissi wall might totally suck.
Ill give it a shot.
2010-02-01 14:52:00

Author:
Luos_83
Posts: 2136


As I said I played all your levels, and I really liked all of them.
You've improved a lot with level design, visual and contraptions in a very strict time.
The first is a 4 stars, while the other 3 are 5 stars.

Now, onto the nitpicking...I don't like story levels, but yours is quite enjoyable, so I don't understand the reason to block sacks with invisible stuff, even more because player can chose to avoid or not cutscenes.
This is my only complaint.
2010-02-01 16:29:00

Author:
OmegaSlayer
Posts: 5112


I only block sacks when its really important they do not continue walking trough a cut-scene set-up location as there are often things just out of view to make the cutscene look better.
the moment the cutscene is over, these objects will be gone.

I did give an option to skip the longest cutscene, variating from 2 minutes all way up to 5.
all other cutscenes are less than a minute and therefore less annoying for some.

another reason for blocking stuff off, it because there are always players that will b0rk up the whole cutscene if you allow them to.
2010-02-01 18:13:00

Author:
Luos_83
Posts: 2136


another reason for blocking stuff off, it because there are always players that will b0rk up the whole cutscene if you allow them to.
this, I'm angry since you didn't allow me
2010-02-01 18:55:00

Author:
OmegaSlayer
Posts: 5112


Sorry I played this a few days ago and meant to post before now! I really love your latest level. It’s my favourite of the series so far.

The visuals are great. I think your forests and caves are some of the best out there! Lovely lighting as well – nice gleams of light slanting down.

Really fun and varied gameplay too. I especially like your characters (I’m really fond of the morbids, btw – very cute badies you’ve got there, lol!) and the rides were both great fun. I found one secret area but will have to look harder to get the others.

Your series works on all sorts of levels, gameplay, visuals, story, humour and above all the levels are simply fun to play!
2010-02-04 21:51:00

Author:
shropshirelass
Posts: 1455


another kind comment, thats two in a day (and I am spotlighted.. so.. my day cant get any better)
I am glad that you enjoyed this level.

the week is over.. and atm got around 3400 plays, and all other sack levels have gone up around 500 plays as well.
For me.. its a big success.. but it also means I have to work even harder on the next 9 levels.
I will continue to improve my visuals, gameplay, story and themes.. that I can promise!

thank you all for playing my level.
It makes me smile
2010-02-07 23:14:00

Author:
Luos_83
Posts: 2136


I finally got a chance to play this the other way.... wow! I'm really digging this series. You've got a real knack for the gameplay elements. I especially thought that ride around on the "roller coaster creature" was brilliant. Congrats on the spotlight - nice work!2010-02-08 00:22:00

Author:
CCubbage
Posts: 4430


Thanks Ccubbage

As for the f4f thingies people asked.. sorry but I have not given me the time to do that,
Ive written it all down but.. I am on a creation-streak.
I promise I will attent to all of them!
2010-02-09 21:24:00

Author:
Luos_83
Posts: 2136


I'm really liking this series and each level gets better and better! If only the whole LittleBigPlanet community new about this brilliant series...2010-02-10 06:01:00

Author:
Arctos13
Posts: 258


Really enjoyed this level. Coasters were fun. Had a lot of great game elements, as already mentioned.2010-02-10 14:06:00

Author:
DrunkenFist_Lee
Posts: 172


thanks Lee!

*hug*
2010-02-15 16:03:00

Author:
Luos_83
Posts: 2136


So how is progress on part 5 going?2010-03-13 05:45:00

Author:
Arctos13
Posts: 258


Slowely..

My brother is hogging the ps3 for Yakuza 3, Final Fantasy 13 and in a week or so "God of War 3"
Also.. I kinda went overboard with speech and visuals..
so I might have to devide level 5 up into two levels (5-1 and 5-2)
5-1 being mostly cut-scene/talking with some gameplay and 5-2 being mostly gameplay with one or two cutscenes.

I spend about 2 days on all the cutscenes and trying to time mouth after mouth..
its been a pain but worth it.
This is also the first level I have spend so much time on.. (by myself) and even though everything in the level is experimental,
I want to make sure any decent player can play it, and never gets stuck.

So.. yea.. busy busy.

@ 9minute31sec of this tutorial: http://www.youtube.com/watch?v=WlKLPl2qyZc
You can see the cave I am working on for sack 5-1.
2010-03-16 20:08:00

Author:
Luos_83
Posts: 2136


Thanks for the tutorial! That cave looks brilliant with the lighting and 3D. Each level in the series seems to be better than the last.2010-03-17 06:41:00

Author:
Arctos13
Posts: 258


Thats my goal..
One problem though..
I might not be able to easily top level 5...
2010-03-21 21:40:00

Author:
Luos_83
Posts: 2136


Eh, that's alright, so long as the rest continue with at least equal quality to levels 4 and 5.2010-03-22 06:37:00

Author:
Arctos13
Posts: 258


Level 5 part 1 is done, level 5 part 2 is still in progress.
The boss is looking better than ever though
2010-03-25 12:39:00

Author:
Luos_83
Posts: 2136


Is it published?2010-03-27 10:11:00

Author:
Arctos13
Posts: 258


No,
Might be in about a week, at least.. I think thats the amouth of time I need to work on part 2.
Problem is, It got the 160 hour bug, pistons, motorbolts and wobblebolts not working anymore (when set to 0.1)
Comph told me it would be wise to copy the whole level, but that didnt work..
wel it worked but the boss just doesnt work anymore.

So I have been cheating...
I created a piston set to 0.1 in a new level, also create a 0.2 one,
added a speechswitch to it and halved its speed.
its not totally 0.1 but as you visually dont notice most problems are solved.
the boss is still a bit dorkey, but i think i can fix that.
2010-03-29 12:52:00

Author:
Luos_83
Posts: 2136


That's a shame, is the 160hr bug actually to do with the amount of time or is it actually the thermo being high?2010-04-01 06:56:00

Author:
Arctos13
Posts: 258


its a time based thingy,
I got it all fixed now.. I think the level might be on about 250 hours now lol.
All three levels are one, all I need are the trailers.
2010-04-01 15:04:00

Author:
Luos_83
Posts: 2136


Played this level the other week - simply amazing, amazing stuff. Loved the amazing detail (I said amazing already - oh well) - the gameplay and puzzles were fantastic - but really, the scenery takes the cake here.

The only thing I would criticize is that you are given an option to skip the intro - but the button is dropped off so that you have to backtrack to activate it. Minor nitpick.

Loved this level - and can't say enough good things about it.

:star::star::star::star::star:

Can someone explain the 160 hour glitch? My last level glitch completely - it over heated, I rewound it but it was too late - was never the same after that. Things that worked in create mode wouldn't work in play mode. I was incredibly bummed out.
2010-04-28 01:55:00

Author:
CYMBOL
Posts: 1230


Thanks Cymbol, I acrually putthe switch rather far away so if you are playing with non-reading people, they dont jump on the button before the brainy one can tell them that this skips something,
But as you can tell in sack 5, im getting better in implementing the cutsceneskipper into the story.
2010-04-28 12:21:00

Author:
Luos_83
Posts: 2136


Thanks Cymbol, I acrually putthe switch rather far away so if you are playing with non-reading people, they dont jump on the button before the brainy one can tell them that this skips something,
But as you can tell in sack 5, im getting better in implementing the cutsceneskipper into the story.

I see - yeah, I get that. I watched the cutscene anyway, since it was my first time through.
2010-04-28 17:02:00

Author:
CYMBOL
Posts: 1230


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.