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Heavy Rain: 4 Day Challenge Available Now, Demo Coming Soon...

Archive: 66 posts


The rain is falling... are you going to get wet?
http://homepages.nyu.edu/~pam387/heavy_rain.png

Hello Gadders! The dramatic movie-like awaited game Heavy Rain will release a demo in the EU PlayStation Store (not available in US)in Febuary 11, 2010. The game however will be available in the US, but 3 days after the release in EU. So with that said, pick up the demo if you can (just create an EU account, simple) when it comes out.


With the PS3's Blu-Ray, you won't be surprised to see movie quality gameplay.
http://talkplaystation.com/wp-content/uploads/2008/08/heavy-rain_07-08-08_01.jpg

Now, the Heavy Rain: 4 Day Challenge is seriously mind boggling. It's an online hunt for the Origami Killer, a murderer with a reputation for leaving origami cranes near his/her victims. The task is simple: find the killer. The hard part: it's not easy, and the answer is one of four suspects. It might be a good idea to sign up now, for the hunt began just recently. So go to the official website at HeavyRainPS3.com (http://heavyrainps3.com/), and sign up now, or just read the plot, view the gallery, check the bios, and maybe even join the forums.

Peace
2010-01-28 00:19:00

Author:
CyberSora
Posts: 5551


Downloading soon!

Hmmm... doesn't work with German account? Trying with UK...

ER... is this even up yet
2010-01-28 00:34:00

Author:
Foofles
Posts: 2278


"Heavy Rain" hits the U.S. on February 23rd and Europe a day later on the 24th, but curious PS3 owners should get a shot at the new experiment in video game storytelling on February 11th. A demo of the new Quantic Dream title was expected, but Sony has now confirmed the date for is PSN arrival.

"Heavy Rain demo should be on the store on the 11th of Feb," the PlayStation Store's Mike Kebby on the Europe's PlayStation Blog. Kebby's reveal came in the discussion thread of a Store update, which also included a "Heavy Rain" theme available there.

The new mystery/suspense title was officially delayed last year to avoid a competitive holiday season, and a though a planned demo was already public knowledge, this is the first official confirmation of a launch date, even if it only applies to Europe. Whether or not February 11th will correspond to the U.S. as well will remain to be seen.

It's not unreasonable to expect a North American premiere around the same time, however, unless something odd and expected goes down.

Would you like to see a "Heavy Rain" demo out in advance of the game's release in the U.S.? What are your thoughts on the project at this point? Sound off in the comment section below.

http://multiplayerblog.mtv.com/2010/01/22/heavy-rain-demo-to-appear-on-february-11th-in-europe/
2010-01-28 09:59:00

Author:
Rabid-Coot
Posts: 6728


With the PS3's Blu-Ray, you won't be surprised to see movie quality gameplay.

What on earth has a data storage device to do with the quality of gameplay? Not to mention that "movie quality gameplay" sounds like an oxymoron.

And as Rabid rightly pointed out the demo isn't available for another two weeks.
2010-01-28 10:02:00

Author:
Syroc
Posts: 3193


Thanks for raising my hopes and smashing them down, all this in 10 seconds. Hats off to you, sir!!

Oh well, the game is almost here. Something to look forward to.
2010-01-28 10:39:00

Author:
Zwollie
Posts: 2173


Thanks for raising my hopes and smashing them down, all this in 10 seconds. Hats off to you, sir!!

Oh well, the game is almost here. Something to look forward to.

I concur, first I was like... ooohh.... then I was like ahhhhh..... then I was like grrrr.......

really looking forward to this game though. I'm just hoping that it doesn't fall short of all the hype that been building around it.
2010-01-28 11:05:00

Author:
wexfordian
Posts: 1904


really looking forward to this game though. I'm just hoping that it doesn't fall short of all the hype that been building around it.

I avoid hype by not reading anything about a game or watch any teeny tiny trailer. Once it comes out I quickly glance over the opinion of people who already bought it and then decide to buy it. The internet populace seriously can kill good games.
2010-01-28 11:27:00

Author:
Syroc
Posts: 3193


First 9 minutes.


http://www.youtube.com/watch?v=ioKSBbnMs0U&feature=player_embedded
2010-01-28 11:48:00

Author:
Rabid-Coot
Posts: 6728


Sorry, I didn't see that. I'll edit it out to stop "crushing" hopes. 2010-01-29 00:48:00

Author:
CyberSora
Posts: 5551


Sorry, I didn't see that. I'll edit it out to stop "crushing" hopes.

Hehe, thanks!!
2010-01-29 09:15:00

Author:
Zwollie
Posts: 2173


I watched the video,it looks awesome! I may pre-order this =D2010-01-29 23:47:00

Author:
AbstractFlesh
Posts: 837


im gonne buy it i think.2010-01-30 00:05:00

Author:
Smelling-Cowboy
Posts: 668


http://www.thesixthaxis.com/2010/02/02/heavy-rains-nude-shower-scene/

Another gameply clip abit NSFW.
2010-02-02 11:24:00

Author:
Rabid-Coot
Posts: 6728


http://kotaku.com/5464839/want-the-heavy-rain-demo-right-now-heres-how

Early demo minimum effort required.
2010-02-05 10:00:00

Author:
Rabid-Coot
Posts: 6728


http://kotaku.com/5464839/want-the-heavy-rain-demo-right-now-heres-how

Early demo minimum effort required.

Nice link I will actually try playing that online game.
2010-02-05 15:14:00

Author:
Foofles
Posts: 2278


took me like 1 minute to get a code...
hehe, downloading now, see if it's actually any good...and if it's safe to play with my little brother watching...
2010-02-05 19:44:00

Author:
oldage
Posts: 2824


i have the demo downloading now...I can't wait!2010-02-05 22:40:00

Author:
Spider-Jew
Posts: 1090


Same aas Jew!2010-02-06 00:33:00

Author:
Nurolight
Posts: 918


http://kotaku.com/5464839/want-the-heavy-rain-demo-right-now-heres-how

Early demo minimum effort required.

I love you so much for this... cheers Coot.
2010-02-06 02:53:00

Author:
Pitcard
Posts: 779


Umm can someone tell me why my code doesn't work? Is this EU?

Hehe nevermind, downloading now. On my EU account.
2010-02-06 07:03:00

Author:
Whalio Cappuccino
Posts: 5250


WOW thankyou so much for the link i didn't want to wait till next week2010-02-06 09:32:00

Author:
robotiod
Posts: 2662


Uhhh.. Anyone else have a constant "1000 minutes remaining" on the download? ... lol I think I screwed up, I forgot I was logged into my US account when I redeemed...2010-02-06 18:13:00

Author:
Foofles
Posts: 2278


uh? I don't have this timer. Anyways, you'll get the demo next PSN update anyways so...2010-02-06 21:37:00

Author:
RangerZero
Posts: 3901


Before I got my hands on the demo, I was cautiously optimistic about Heavy Rain. I loved the idea of a game that was designed like a good movie, with a heavy focus on the story and the atmosphere. After playing the demo, I am extremely excited for the full game. I loved everything about it, from the ability to hear your character's thoughts to the way scenes unfold based on your performance in the quick-time events. Suffice to say, I have it pre-ordered now and I can't wait for it to release.2010-02-06 23:04:00

Author:
ConfusedCartman
Posts: 3729


Yes it's absolutely excellent but I already that since I played the devs first game: Indigo Prophecy. Heavy Rain looks like it's exactly "Indigo at the next level + stuff fixed" and I am extremely excited by the demo. This game was a "day one" for me and you bet it still is now!
God I wish those games would truly influence the "point and click" genre and also bring it back...
2010-02-06 23:25:00

Author:
RangerZero
Posts: 3901


Well that was crap.2010-02-07 00:27:00

Author:
Rabid-Coot
Posts: 6728


Well that was crap.

Haha really? The second part I found pretty boring, but mostly because I saw a video playthrough of that whole level before. And there wasn't any action or much drama.
The first part of the demo however was an absolute thrill. I want to play it through again, just to see the different outcomes of that fight scene.
2010-02-07 00:36:00

Author:
Pitcard
Posts: 779


To some people who are wondering, it does not matter what region you redeem it from.
I used my primary account (Canada) to redeem and it worked.
Took half an hour to download the ~1400MB.
2010-02-07 01:55:00

Author:
guitarplayer16
Posts: 56


Haha really?

Yes really. They come up with an interesting concept for a game then ruin the experiance by implementing a terrible control scheme.
2010-02-07 19:48:00

Author:
Rabid-Coot
Posts: 6728


How is it terrible? I thought the controls are good. You don't like moving with R2 maybe?2010-02-08 01:35:00

Author:
RangerZero
Posts: 3901


Just because you can't run and fight everybody, doesn't mean that it's terrible. It's it's suspense and controls that get you into it. It's like a book in other words, but it's always depending on you, and if you mess up, you have that "I wonder if I did this instead" statements. I know I didn't play the demo, but just looking at the gameplay videos pretty much tells me that that's how it's going to feel like when playing.2010-02-08 03:58:00

Author:
CyberSora
Posts: 5551


Yes really. They come up with an interesting concept for a game then ruin the experiance by implementing a terrible control scheme.
I think it comes down to personal preference. I say that because I found the controls made perfect sense in the contexts they were used in. The whole point of this game is immersion, so they tried to ensure the controls closely mimicked what the character onscreen was doing. At first I thought the "press R2 to move" thing was weird, but after I played the game a bit and got a handle on what the point of it was, it made sense: everything, including walking, is done with purpose. I think they're trying to force the player to consider the consequences of every action, so that you can't accidentally make a decision in any sense before you've given it thought.
2010-02-08 05:09:00

Author:
ConfusedCartman
Posts: 3729


How is it terrible? I thought the controls are good. You don't like moving with R2 maybe?

I feel like it's a step back in control, we've has years of 3d games to establish that push the stick in the direction you want to walk in as a brilliant way of moving a character, the developers decide to use car controls instead and while they are a great way to move cars they are a terrible way of moving a person.


Just because you can't run and fight everybody, doesn't mean that it's terrible. It's it's suspense and controls that get you into it. It's like a book in other words, but it's always depending on you, and if you mess up, you have that "I wonder if I did this instead" statements. I know I didn't play the demo, but just looking at the gameplay videos pretty much tells me that that's how it's going to feel like when playing.

I never said anything about not being able to run and fight people I know it's not that sort of game, I like the idea of the cyoa book as a video game but I loath the controls they decided to implement.


I think it comes down to personal preference. I say that because I found the controls made perfect sense in the contexts they were used in. The whole point of this game is immersion, so they tried to ensure the controls closely mimicked what the character onscreen was doing. At first I thought the "press R2 to move" thing was weird, but after I played the game a bit and got a handle on what the point of it was, it made sense: everything, including walking, is done with purpose. I think they're trying to force the player to consider the consequences of every action, so that you can't accidentally make a decision in any sense before you've given it thought.

I think they've ended up going a little ott with the thinking things through part. Want to squeeze through this gap? You're not going to do it automatically and you're not going to press or hold a single button to do it. You're going to hold down three buttons.

Of course thats nothing compared to the farce that is climbing up the hill.

---
Edit: has anyone had these glitches?

http://www.justin.tv/clip/acda2c80f30f5246 (contains some swearing in the user voice over)


http://www.youtube.com/watch?v=Ryp7TM5q5d8

I got the second one yesterday.
2010-02-08 10:18:00

Author:
Rabid-Coot
Posts: 6728


I loved this demo i can see why people are synical (SPelling) but i absolutely loved it .... Day one for me.2010-02-08 10:49:00

Author:
robotiod
Posts: 2662


So I had a go on the Heavy Rain Demo yesterday. The highlight for me was that terrifying SCREECHING DEMON GLITCH. Poo was coming out. My second favourite moment was letting that FBI guy fall down the hill. I could have pressed L1 and R1 to stop him from slipping, but I felt that he deserved it after it took me at least 15 THOUSAND ATTEMPTS TO CLIMB UP THERE.

Holding R2 to move is weird, and the "Squeezing through gaps" minigame is definitely not needed. I mean, I know that cop is a bit of a fatty, but still... I don't really want to have to press buttons to help him squeeze between a wall and a bin. LOSE SOME WEIGHT, maybe it'll help your asthma, no?
2010-02-08 13:44:00

Author:
Splapp-me-do
Posts: 86


Played the demo today.... the demo was cool but the trailer after was even cooler. Definitely getting this eventually. Also, the girls are hot.

Anyway... impressions? Hmmm Climbing the hill was a little frustrating for me too until I realized that you only have to hold a button if it's actually showing, you never have to hold more than 2 buttons in that section. It does seem a little.... excessive, though. But then again so was indigo prophecy if you ever played that, anyone else remember minigames to make coffee? It seems like they can make a minigame out of everything, it certainly keeps you on your toes anyway. This plays pretty much like indigo prophecy, except in some of the action sequences in Indigo Prophecy you had to use both sticks, not just the right. The formula in general seems about the same.

It could be worse, people... imagine if this was a wii? Oh god, the horrors that would take place mapping every random minigame to the wiimote.
2010-02-08 22:11:00

Author:
Foofles
Posts: 2278


I've had the glitch happen to me, and I had the speakers really loud so it scared the crap out of me.2010-02-09 01:16:00

Author:
guitarplayer16
Posts: 56


Waitwut???? Climbing up a hill? I don't remember any climbing... is there something I missed, cause I remember the second section of the demo being intensely boring.2010-02-09 22:36:00

Author:
Pitcard
Posts: 779


Waitwut???? Climbing up a hill? I don't remember any climbing... is there something I missed, cause I remember the second section of the demo being intensely boring.

Theres a fence roughly opposite where you enter the area, use the scan thing there and it will show a thing on the fence, check the thing on the fence and it will give you the option to press a button to start climbing the hill.
2010-02-09 23:07:00

Author:
Rabid-Coot
Posts: 6728


Waitwut???? Climbing up a hill? I don't remember any climbing...


I remember the second section of the demo being intensely boring.

That's why you don't remember any climbing.
Nobody remembers the boring things in life.
2010-02-10 03:58:00

Author:
guitarplayer16
Posts: 56


I feel like it's a step back in control, we've has years of 3d games to establish that push the stick in the direction you want to walk in as a brilliant way of moving a character, the developers decide to use car controls instead and while they are a great way to move cars they are a terrible way of moving a person.


Yes but since most game use the control style of "move the joystick in the direction you want to go" doesn't mean all games should. Games have different genres and different styles. Tank controls in Resident Evil 4 were totally justified and the game was great. Heavy Rain is NOT an option 3D action game like most of the things you see outside. It's basically a modern point and click with investigation phases. For this type of game (where the ease of movement as mean of envirronement interaction is not much needed) Heavy Rain is the more "free" of the genre and a real good step forward. Remember the investigations in Phoenix Wright, remember how limited you are in a PC point and click. Compare apples with apples.

Also, moving with R2 here is an improvement over Indigo Prophecy. They done it like this because they wanted you to be able to move while properly looking and this even with the second joystick not being free. This is great because you can do interactions with the right joystick, move AND look around. But this isn't even the main reason for this design. The main reason is that it's a game with fixed camera angles and that you can change in real time between a set of cams. If you were controlling the direction with the joystick, it would either you character change directions when the came change or the joystick changes its directions. This is confusing and was happening quite alot in Indigo Prophecy for instance. Now the camera can changes any way they want, I can also swap from different camera angles and this without interfering with the direction I was going. This is actually awesome.

Play the game more, understand its design. Or maybe it's not your type of game either. It was never implied this game was casual either. I think many people will play this with some totally wrong expectations and then they won't "understand" it. They won't get it. Yet this is the more advanced and awesome + well done adventure point-and-click - ish game EVER.
2010-02-10 18:00:00

Author:
RangerZero
Posts: 3901


It's a demo, you try before you buy. In this case I like the concept of the game but not the way it controls. It's really not worth spending the best part of 350 words trying to convince me that I'm wrong.2010-02-10 22:35:00

Author:
Rabid-Coot
Posts: 6728


Simple solution I can think of is if the actual released product let's you modify the controls to your needs, say the movement with R2 is not your thing. Other than that, it's going to take some used to.2010-02-11 01:55:00

Author:
CyberSora
Posts: 5551


I actually like the controls all things considered... I'm just hoping for deeper gameplay. More options for items, wondering how interesting the puzzles are, the detective work, etc... I really hope this wonderful idea doesn't boil down into little more than a glorified stream of QTE minigames. Even though so far all seems well.2010-02-11 02:09:00

Author:
Foofles
Posts: 2278


It's a demo, you try before you buy. In this case I like the concept of the game but not the way it controls. It's really not worth spending the best part of 350 words trying to convince me that I'm wrong.

I'm not here to tell that you're wrong. Its just that sometime a game is quickly judged and seeing other's point of views can change your perception maybe --- for the better or for worse. Sometimes we have gripes against some games but we didn't really think it through. You could be the person who quickly played the demo and dismissed the thing without caring to understand the game's design choices or without getting "how it's supposed to be played so it's fun". This is why I gave you more info on the game and it's design choices. It's not to tell you that you're wrong or anything, it's just discussion and sharing my views more in-depth. At the end of the day I really don't care if it changes something for you or not. You like what you like.
2010-02-11 03:35:00

Author:
RangerZero
Posts: 3901


Here is a review by Torgo from PSnation poodcast

http://www.psnation.org/wp-content/uploads/2010/02/HeavyRain.jpg
Title: Heavy Rain
Release Date: February 23, 2010
Platform: PS3

*NOTE* This review is completely spoiler-free

I’ll be honest, I wasn’t a huge fan of Indigo Prophecy. I thought the idea behind what they were trying to do was impressive, but it was obvious that the technology just wasn’t there yet to fulfill the vision that David Cage and the rest of the team had. Because of that, I was very skeptical of Heavy Rain, as again, the goals and vision seemed quite lofty, and I was curious to see if it could actually live-up to the claims of a fully interactive way to tell a story. Mark and I both got some pretty extensive time with a preview of this game a few weeks ago, which represented probably about 15%-20% of the actual game, and after playing through it 3 times, I couldn’t wait to see what the full game had in-store for us. Not only am I not disappointed, I’m incredibly impressed.

My goal here is to be completely Spoiler-Free, but because of that, this review is going to be quite vague. Heavy Rain relies so heavily on the story elements and the characters involved, that it’s very tough to talk about any of that without spoiling something in the game. I will give you the quick game overview that even people on a “media blackout” would know.
Hit the link to see the full review!

http://www.psnation.org/wp-content/uploads/2010/02/FUGITIVE_01-

The city is living in fear as the “Origami Killer” is still on the loose. The killer kidnaps children in broad daylight, leaving the corpse in an easy to find area a few days later, the only clues being that all of the victims are being drowned, and they are found with an orchid lying on their chest and an Origami figure placed in their hands. The story though, revolves around four main characters, all of whom will be affected by the actions of this serial killer.

Ethan Mars- An Architect with 2 children, a beautiful wife, and a very fancy home (Also, he has the stupidest kids EVER!)
Norman Jayden- An FBI Profiler that has some pretty cool tech to work with, but even with that, has his own demons to deal with
Scott Shelby- A Private Investigator hired by the families of the victims to find the killer
Madison Paige- A woman whose involvement in the story is a mystery (I don’t want to give anything away)

The first “chapter” of the game is actually a tutorial of sorts. You may get a bit bored with what’s going on, but it’s there for a purpose as the contextual control system is definitely something new to most gamers. Power through it and you’ll see the four unique stories begin to unfold in their own ways. The big “draw” of Heavy Rain is the fact that your choices will influence how the story progresses. Their are numerous branches that can be experienced, and some that you may not even come across in your initial play-through. This is definitely the most complex story progression system that I have ever seen, and it amazes me that so much work has been put into this game. I’ve played through a couple of scenes in up to 4 different ways, and to see how different the outcome can be is pretty outstanding. The story and corresponding gameplay are based primarily in emotions, and this is one of the only games that I have ever played which actually pulls it off (well, most of the time.) You will find yourself becoming emotionally involved with the characters and the choices that have to be made. You’ll probably not realize the subtle tools that the designers have used to trigger the response in you that’s being evoked in the game. Things such as a minor thump in the controller to match a quickening heartbeat, or making the text for your choices jump around a bit, making the choice tougher to make because it’s more difficult to read. There were a couple of instances when I simply made a certain choice because the action needed to be done (in my mind at least,) but even then I do believe that MY emotions were the cause of my actions, which in a weird way is probably still in the realm of what the designers desired. Don’t be fooled, this is an interactive movie, but you are the one that determines where the story goes and what will happen to the characters. If Uncharted 2 is a summer blockbuster, then Heavy Rain is a Film Noire murder mystery in the greatest possible sense.

http://www.psnation.org/wp-content/uploads/2010/02/LIZARD-1024x576.jpg

Visuals:
Stunning in every way. The level of detail in the characters is mind blowing, and sometimes just a bit eerie. The lip-syncing is spot-on, and overall the character movement is wonderful. It still sometimes looks a bit awkward when walking, and a couple of the times the interaction between characters didn’t really look right. Also, I caught an occasional texture-load or framerate hitch, but it was extremely rare. Those moments don’t detract from the overall experience though, and honestly if that’s all that I can find wrong with the visuals, it’s a very good thing. The locations are large set pieces instead of going from Point A to Point B. Again, the level of detail from lighting and shadows, to individually numbered lockers, to just the overall intricate textures and lighting truly lifts Heavy Rain to a new plateau of graphics in a game. You’ll see dust particles floating in the bands of sunlight, and an over-saturation of bright light when moving from the dark to a light room. I just can’t explain in words how great this game looks. Even in scenes with huge crowds, gamers are used to seeing animations reused in those kinds of situations, but not in Heavy Rain. Every character is doing something unique, which becomes quite evident when you walk into a night club. It took me a few minutes to notice, but then I made sure to check every character, comparing them to each other to see if anything was being replicated. I was shocked to see that nothing was being reused. The attention to detail is truly incredible, and it’s very noticeable from the opening scene all the way to whichever of the 20 or so endings that you reach.

Then there’s the Rain, which itself is a character in the story. It reacts with objects and people exactly the way it should, and the lightning effect used is very convincing. The Rain also serves as another tool to help evoke an emotional response throughout the story. You almost feel like you’re in the room with the characters, and the effect the rain has on you can be quite similar to how it’s affecting the mood of the characters.

http://www.psnation.org/wp-content/uploads/2010/02/NATHANIEL_05-

Controls:
A big question that a lot of people have had is in regard to the controls. Many have written this game off as simply being a series of quick-time events, which is quite far from the truth. First, there are button-pressing events in the game, mainly during fights or other action-oriented events. But there is so much more to Heavy Rain than the action. You’ll have many instances that are all about making choices in dialog, or even what you’re character is thinking. You’ll have tasks like playing with your kids or searching for evidence. All of this is done in a more traditional sense, but even then, has it’s own unique take on the mechanics.

The action events do rely on button presses and Right Stick movements, but they’re completely contextual. Unlike other games like Heavenly Sword, if you miss an action, you’re not done. The scene continues, but it always seemed to make things just a bit tougher, so the timer on a action will run faster or additional actions will be added, that sort of thing. So, if you’re in a fight and you miss a button press, the fight is now in your opponent’s court. You have to fight harder to make your comeback, essentially as in a real fight. Again, I don’t want to go any farther, because if I do, I’ll be giving some elements away, and the “finding out” is half the fun. I will say this though, I absolutely HATED the events the way they were implemented in Heavenly Sword. Saying that, I had NO problem with the controls in Heavy Rain, except for one thing that doesn’t happen very often. When you’re just walking around, the controls are a bit non-standard. You point to where you want to go using the left stick, but you walk forward with R2. Every now and then, the controlled character really wouldn’t go where I was trying to get him or her to go. Again, it was rare but it did happen.

The other mechanic that is unique is the use of multiple buttons for certain events. So, for an example, climbing up an embankment. You would start with your right hand, in this case R1. Then, while holding R1, you would bring-up your left hand, in this case L1. David Cage has said that in situations that are difficult, they are conveying the difficulty by making the player almost contort their hands in extreme situations, and it makes sense when you are presented with it.

http://www.psnation.org/wp-content/uploads/2010/02/SHRINK-1024x576.jpg

Audio:
Let’s just tackle the most worried-about portion of the audio right off the bat, the voice acting. As many have been talking about, the voice for Ethan Mars seems to be pretty annoying, especially if you’ve watched the video of the gameplay in the mall. Trust me when I say, that’s the worst that Ethan gets. I still consider him kind-of a whiny *****, but the quality of his lines and delivery definitely gets better after that scene. The other one that will jump out at you is FBI Profiler Norman Jayden. Obviously the character is supposed to be from New England, but the actor that plays him forces the accent a bit much. Luckily, it doesn’t happen often, and he really handles intense scenes quite well. Other than that, there’s a bit-part of a motel clerk that is obviously supposed to be “creepy,” but just comes-off as comical. Again, he had very few lines, and actually the laugh was welcome in that situation.

Other than that, the voice acting is superb. There are so many voiced parts in the game, and none of them ever pulled me out of the story. Emotions are conveyed amazingly well, and the variety of the characters truly stood-out to me. Conversations seemed very natural, with inflections between characters done very well. It literally is like you’re watching a movie at some points, even though you’re interacting with what’s going on. On top of all that, the soundtrack enhances the emotions nicely and helps even more to pull the player into the experience.

http://www.psnation.org/wp-content/uploads/2010/02/SHARK_02-1024x576.jpg

Fini:
So, let’s cover a couple of other items. First, bonus features on the disc include a bunch of concept art, and also a Behind the Scenes feature broken into chapters. All are unlocked in-game, and especially the Behind the Scenes stuff is pretty cool to watch. They cover actor auditions, and how they not only captured the actor’s motions, but also their facial expressions while they read all of their lines. Also, it took me about 9 hours to reach the ending that I saw. You will not see everything in the game on a single play-through, as there are branches that veer-away from the storyline that you may be sticking to.

So, that’s a LOT of review for not knowing what I’d say. After reading this a few times, I am confident that I haven’t spoiled anything. I am truly astonished that I enjoyed this game as much as I did, as honestly, my expectations were low. We’ve all heard the proclamations about the truly immersive interactive story, but Heavy Rain is really the first one to actually deliver. This is as well written and executed as any well received Hollywood action/thriller, and it is completely engrossing once you get past the tutorial level (even that part of the game is there for more of a reason than just to get the player used to the controls.) I truly love this game, and honestly I can’t find anything that would detract from the experience. From top-to-bottom Heavy Rain delivers an amazing experience that definitely sets the bar for interactive storytelling.

THe gave the game an A
2010-02-11 14:40:00

Author:
robotiod
Posts: 2662


IGN has their review up, you can check it out here (http://ps3.ign.com/articles/106/1067755p1.html).

I've been looking forward to Heavy Rain for a while now and I finally sat down to play the demo last night. Overall, I really enjoyed it, but I do think the controls are kind of a mess. In my opinion, there is no need to press a button just for walking and like Rabid-Coot, I feel it's an outdated mechanic (thoughts of Resident Evil went through my head as I played). I really believe that the game would be better off using the analog stick to walk and I have no idea why they didn't, since you have to use it to direct the player while holding R2 anyway.

I also didn't care for the press hold a button, continue pressing, and press and hold another button mechanic that is featured during the climb up the hill. I understand that the developers want you to feel like the climb is a struggle and I can appreciate that concept, but in the game, I think it comes across as tedious. Again, I don't understand why this doesn't use a simple analog stick mechanic. Press a little and my character could slowly climb the muddy hillside, but press too hard trying to climb fast and you slide back down. In my opinion this accomplishes the same goal, but with much simpler control.

Now, I really liked everything else. The art design and visuals in the game are top notch! The moment the detective walks into the hotel, my jaw was on the floor! Absolutely stunning! The dialogue was great and I think that the story looks to be very interesting, especially after seeing the trailer at the end of the demo. I'm not a fan of quicktime events at all, but here, they felt different. I appreciate that the action continues...even if you screw it all up. That's really nice and instead of me getting frustrated and having to restart, it makes me want to instantly perform better in the current fight and when you do, it feels like a real back and forth struggle with your opponent.

So, overall, I think a few of the controls are convoluted, but I don't think they will impact my enjoyment of the game much. The package as a whole is outstanding and I can't wait to get my hands on the full game.
2010-02-11 15:17:00

Author:
mrsupercomputer
Posts: 1335


http://www.metacritic.com/games/platforms/ps3/heavyrain There's loads of reviews take your pick.2010-02-11 15:55:00

Author:
Rabid-Coot
Posts: 6728


Thanks Coot for directing me to so many reviews and demo... sorry you didn't enjoy it more yourself.2010-02-11 16:26:00

Author:
Gravel
Posts: 1308


From all the review so far, I say this is the PS3's #1 hit of 2010. 2010-02-12 01:13:00

Author:
CyberSora
Posts: 5551


I played the demo earlier and suprisingly i think this could possibly be one of the best games i've played (although i do say that about every new game i play).
I wasn't optimistic at first, the trailers i'd watched beforehand weren't promising, but you can't really relate until you've actually played it.

The quicktime events don't feel like you'd expect them to, they feel fluid and there's no annoying replayed parts if you miss one. It almost felt like you were taking part, watching out for your enemies next move and choosing the right response.

I found the social challenges really interesting too, and surprisingly difficult. You aren't given time to fully think through decisions sometimes, if you take too long the dialogue progresses and everyone thinks you're a weirdo for being quiet ^^ You just have to act on impulse almost and hopefully you got it right (well i did anyway, but i'm not the most social person around). It seems to me very much how it all works in real life.

I liked the mundane moments too when you're doing things like using an inhaler when your asthma kicks in too, just kind of shows the attention to detail

Ah yeah and i think i know a good reason for the weird walking controls. In a lot of games you can be walking in a straight line and the camera will zoom to another position making the character do an awkward u-turn. Probably for the sake of realism and playability though this game avoids that since you turn kind of like you would on driving games - i actually prefer it since it's not exactly a fast paced game.
2010-02-12 01:35:00

Author:
Dexiro
Posts: 2100


Wow... what a killer demo! Can't wait for the game. And thanks for the review!2010-02-12 02:01:00

Author:
fijski8
Posts: 159


I think you can wait for 2 days.

And yes, it is a killer demo.
2010-02-12 02:33:00

Author:
CyberSora
Posts: 5551


I thought the demo offered some interesting gameplay... I am surprised the control systems has been a discussion point at all. Personally, I never really liked the 'joystick' all that much-- it's felt obsolete to me since intellevision... It controlled pretty easy--even the hill, and I certainly wouldn't have gotten the same experience by simply nudging a stick forward... must admit I even liked stupid things like administering asthma inhaler...however, I got my butt-kicked... and did walk into a few walls. So while I think it probably is a must play if you call yourself a gamer-- I don't think it will be my #1 in 2010.2010-02-12 19:02:00

Author:
Gravel
Posts: 1308


Played the demo this morning and its better than I expected.
But that you need to press R2 if you wanne walk is lame, but I will get use to it I think.
I wanne buy Heavy Rain and Bad Company 2 but i dont have money for both. :'(
2010-02-12 19:29:00

Author:
Smelling-Cowboy
Posts: 668


Well as the release of heavy rain demo is out i thought i'd give it ago

......... 30 Mins Later...........

Asleep..................

Boring this is not what i expected it to be i asked all my friends who have played it wiht me and they all agree the the demo is absolutley "^%"& it is so bad all you do is walk around doing mini stuff such as changing gear in your car and so on, it is also been criticised by a lot fo the reviewing places acording to my dad.

There is no real action in it, Correct me if im wrong but it is broing now i might not have got far enough into the demo but i think its rubbish and totally and utterly dissapointing leading up to its release.

Does anyone here agree wiht me?
2010-02-12 20:50:00

Author:
lbpholic
Posts: 1304


I agree a little. It did nearly put me to sleep. But it's good for people who like solving crimes! (My mother for example (Lol))

If only you could fast walk...
2010-02-12 20:54:00

Author:
Pantyer2
Posts: 652


I definetly agree on the walking faster bit you walk so slowly.2010-02-12 20:58:00

Author:
lbpholic
Posts: 1304


what did you expect? they said they wanted to give the same feeling as fahrenheit. have you played that game? otherwise your comment about the game is kinda biased...but that's probably just me.2010-02-12 21:14:00

Author:
oldage
Posts: 2824


Threads merged. Please keep your impressions of the demo in one thread.

I have yet to play the demo but am really looking forward to it. With each new game released today being tweaked a little to be more like Call Of Duty, it should be a nice change of pace.
2010-02-12 21:19:00

Author:
Killian
Posts: 2575


... it is also been criticised by a lot fo the reviewing places acording to my dad.


I don't know where your dad got that impression. The game has been getting very good reviews. Rabid-Coot posted the link to the scores on metacritic (http://www.metacritic.com/games/platforms/ps3/heavyrain), so take a look for yourself.
2010-02-12 21:25:00

Author:
mrsupercomputer
Posts: 1335


The demo is in the PlayStation Store? Or are you talking about the kotaku.com demo link in whole?2010-02-12 21:28:00

Author:
CyberSora
Posts: 5551


On a side note i just downloaded the heavy rain dynamic theme and its really moody, It could use sound but i'm fine without it. I would say if your planning on getting this game and your not getting the special edition, get it, its sets you in the mindset to play the game so much.2010-02-13 08:48:00

Author:
robotiod
Posts: 2662


I downloaded the demo,it was amazing! Everything from the fighting sequence to the sweet sunglasses was great! It is really realistic.I will be sure to pick this up,when it comes out of course.2010-02-13 11:29:00

Author:
AbstractFlesh
Posts: 837


...This game is not for you- you've already missed the point- and demonstrated it to the forum. Now this is not a slight on you, you are not at fault and more than entitled to your opinion... but isn't that what is so great about demos anyway?

I remember playing the 'Infamous' demo and thinking-- this is pretty cool, but it's just not for me-

Saved myself $60 buckeroos!
2010-02-15 05:26:00

Author:
Gravel
Posts: 1308


Well said gravel, people have to remember that in real life people dont walk fast, in fact i walk the fastest out of most people, (I overtake speed walkers while strolling)

But if you dont like it dont buy it, simply put you are obviously happy with the type of games you play. I am a risk taker when it comes to games so I know that you can love or loathe games that are new and different. If you dont want to play the game your saving yourself some money. in fact I kind of wish i was like you because there is too many games i want, knocking this one off my calender would be great but i cant do that.
2010-02-15 09:09:00

Author:
robotiod
Posts: 2662


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