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Sack, the Legendary thread header
Archive: 4 posts
things used: Pc, Photoshop, 24 Layers, 5 filters, 2 textures self made with self shot photo's, 1 texture self made, used (baught) texture from "Total textures.com" 8 hours, Wacom Board, Canon 350d Digital Camera, LBP. (the game/editor). 42" HD tv. I wanted to create a thread-header for my "Sack, The legendary" levels since the 4th is allready done but has yet to be published. My main goal was to use the main characters to make an appealing Thread-header. I made the creatures in LittleBigPlanet, Shot it with my SLR Camera with very light-sensitive objective. Edited the photo's in photoshop, added some detail, some textures etc. this is the result: What do you guys think: http://fc05.deviantart.net/fs71/f/2010/026/d/c/dcb0ddb99b7ecf36a5b14ef4b64197af.jpg | 2010-01-26 17:57:00 Author: Luos_83 Posts: 2136 |
Wow that is pretty awesome. Did you render each animal individually? | 2010-01-26 18:39:00 Author: Mod5.0 Posts: 1576 |
yup, I just used a blanc background and zoomed in untill the create was filling up the 42" screen. come to think of it, might be cool to make a high poly version of them, My first 3d object was a spider, so ending with one would be awesome. talking about my first spider render: (Made in Jan. 2003) http://fc03.deviantart.net/images/i/2003/3/e/1/Learnin_3dmax_Cs_insects_v2.jpg | 2010-01-26 19:19:00 Author: Luos_83 Posts: 2136 |
Woah thats really cool, I wish I could do what you do. | 2010-01-26 19:26:00 Author: Mod5.0 Posts: 1576 |
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