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#1

The Aqueduct *Spotlighted!*

Archive: 29 posts


The Aqueduct
PSN Duffluc

Sackboy has been discarded to what seems to be the most dangerous sewage processing plant on the planet! Help him find his way out and find a new master to care for him!

http://i32.photobucket.com/albums/d43/duffluc/APhoto-1.jpg

You start your journey off in the confines of a garbage truck. A great start to a great journey, I say!

http://i32.photobucket.com/albums/d43/duffluc/APhoto_1-1.jpg

The water boils! Steer clear unless you want to be real dead.

http://i32.photobucket.com/albums/d43/duffluc/APhoto_3-1.jpg

...Just what type of sewage plant is this, anyways?

http://i32.photobucket.com/albums/d43/duffluc/APhoto_4-1.jpg

Those look dangerous...

http://i32.photobucket.com/albums/d43/duffluc/APhoto_5-1.jpg

I think you guys will find the level's climax quite something.


________________________________________________

This is my take on a water level. I tried to strike a balance between water and traditional platforming, as I've found that many levels focus on water and water alone. I think you guys are going to like this one, even after testing it a trillion times I still find it a fun level to play

I'm willing to do as many f4f's as i receive on this level, so f4f away! I will take all your advice to heart and will do my best to make this level as great as i am able to!

Thanks!
2010-01-26 17:10:00

Author:
Duffluc
Posts: 402


I feel completely out of my league on this forum. haha. You guys always seem to find a perfect balance of levels that are fun to play as well as Gorgeous decoration and the perfect balance between tasks that are too hard or too easy. How do you do it? I love the level! it fits every criteria i just mentioned... there are a couple of bugs though... the first part where there are all these rubber tires rolling under you... i jumped onto them to get to the other side... i'm not sure if there was something that was supposed to carry me across or not but that was my first intinction... so i jumped onto it... and right under the first fiery... crusher... thing... the rubber wheels were spaced too far apart... and i got stuck between them... and after i tried to get out for a while i fell down into the water... where i'm pretty sure i was not supposed to be so i just drowned myself to get back to the top where i carefully made my way across to get to the next area. But other then that i cant think of anything negative to day... I love the concept... i love the feel... the use of the gas water... and the use of the fifty layer glitch at the end. Also the rising water at the end was awesome! How do you get a checkpoint to activate when another one sinks under the water? Just awesome!

I would love your opinion on my level. Its my first published level... the the second one i'm working on is already shaping up to be much better... But its called "Ancient Aztec Adventure." For some reason i think it may be a little difficult for the casual player... and i would love to get your ideas on maybe making it a little more accessible or more interesting. Also my rocket sequence has a (kind of rare) tendency to go horribly wrong. So i would also like maybe some ideas on how to get it to reset in case it does... I also am afraid the player may lose their sense of direction in certain points in my level... but i'm not sure exactly how to guide them without obvious arrows and speech bubbles... haha.

I can tell your a very experienced creator so any ideas on any of that would be just awesome.
2010-01-26 18:05:00

Author:
Sceptique
Posts: 21


WHAT THE ******?

I've gotta admit, you've got balls plagiarizing major elements of my level and then doing F4F on it.


As your F4F could you try out my sewer level I just finished, called the Aqueduct? It's not really anything like yours, but I thought it was funny that another sewer level came out days before i published mine
I don't find it funny at all. I publish a level, and then 10 days later someone makes a level containing more polished versions of several elements of a level that I spent ages coming up with. Then, instead of admitting influence and giving credit where credit is due, they pretend that its "not really anything like" it. I fail to see any humour at all in this.

First alarm bells were the timed swimming sections which were the biggest element of my level and the main idea behind making it, and though the spikes were swapped for poison gas, I started to get a little bit suspicious here, but still thought it could just be coincidence.

Until I got to the spinning wheel maze...


The maze in the water is made of glass and very hard to se, maybe turn it into a different color or material.
I see that you took the liberty of doing that, so that I didn't have to. Thank you. When I saw this spinning underwater maze that was almost identical to mine, that's when I stopped believing that the similarities were just down to coincidence.

Finally at the end, I found a longer version of the rising water platforming section, with the poison gas pistons that I had wanted to implement, but couldn't get the timing right.

So, with these three things that were a major part of my level stolen, you can imagine that I would be pretty ****** off. I spent a long time coming up with these things, so I didn't want to spend extra time on looks of the level as it already took over 30 hours. Then I see this level which uses all the same elements, and only a couple of original elements alongside it, only it has already got the gameplay elements free, and thus has spent the time on aesthetics.

Even if these similarities were merely coincidental, (which I doubt, because the water maze was virtually identical), just think about how this looks:

1. You spend ages working on a sewer level
2. 10 days later another sewer level with several gameplay similarities but better visuals appears
3. Person claims that the levels aren't anything alike, when even if they weren't plagiarized, they should have realized the similarities upon playing it.
2010-01-27 00:00:00

Author:
lbper
Posts: 13


Calm down lbper! Obviously, there are many elements similar between your levels (though i confess i haven't played either), but that's no reason to blow your stack!2010-01-27 00:05:00

Author:
RCIX
Posts: 250


Calm down lbper! Obviously, there are many elements similar between your levels (though i confess i haven't played either), but that's no reason to blow your stack!

Surely, you've never had the same happen to you.

I'll check out both of these levels first thing thursday afternoon. Then I'll give my two cents.
2010-01-27 00:08:00

Author:
iGotFancyPants
Posts: 1355


Surely, you've never had the same happen to you.

I'll check out both of these levels first thing thursday afternoon. Then I'll give my two cents.

Admittedly no, and i'm sure i'd be angry, but that's no reason to swear up a storm!
2010-01-27 00:15:00

Author:
RCIX
Posts: 250


Hey Duffluc,

Thanks for your F4F for Fireball Island. I played The Aqueduct. Here are my thoughts.

Overall:

The gameplay is superb. Your platforming elements are innovative and I had a lot of fun with them. I thought the level's best segments were the trash dump in the beginning, the rotating path area shortly thereafter, and the trash compactor bit was fantastic. The race was pretty good, though ever so slightly tricky. It's not too hard, but I did die several times.

Here is my hopefully constructive criticism:

The backstory is a bit strange, but I rolled with it. The very first speech bubble is censored and shows up as ********, but the idea I get is that somehow your mom throws you away in the trash.

The boiling water sequence was good, but thought that the timing in the second half (where you lower the platforms) was too quick. As soon as it was safe, I jumped down, hit the switch and had only one chance to jump out of the water onto the platform. If you missed that one attempt, you got boiled, and that was hitting the switch as quickly as possible. I think you need to give people another two seconds before the gas comes back on. Following this area, the switch operated elevator can be jumped out of. Yes, I can forcibly respawn myself since you included a checkpoint, but I think perhaps you should consider using a prox or searchlight switch so that the elevator comes back down if sack falls out. The paired two-way switches at the "do not switch off" sign is a bit finicky. I kept plane shifting and grabbing the wrong switch or I would accidentally knock a switch back into the wrong position. Your stairwells were beautifully designed, however maybe remove the background handrails for each stair set? They seem to impede plane shifting when changing stairs. Lastly, I felt the camera angle during the race sequence could use tweaking. It's too low, and there's nothing going on below the water level, so why not let the player see more of the upper area where he is going?

Visually, some sequences were great (i.e. compactor area) while others were a bit lackluster. I recall swimming through one hallway that was completely bare except for some lights. It looks like you put a lot of effort into some areas, but not others. I felt some areas needed more variety in texture diversity. Overall, the visuals don't impact the experience, but I think with a bit more polish they could definitely add to it.

Anyways, almost all minor issues. The level was great. I gave it 5 stars, though I think there is still a bit of room for improvement. Keep up the good work!
2010-01-27 00:18:00

Author:
Thegide
Posts: 1465


Lbper. I don't appreciate your blatant profanity and accusations on my level, especially with absolutely nothing to go on. Our levels were VERY different. Mine consists of a sewer which uses very different elements from yours. Yours is an open world choose your own adventure that looks, plays, and feels nothing like mine. Now I want you to get a couple of things straight.

#1: If you're going to accuse someone of plagiarism, get your facts right. I started working on this level over 5 weeks ago, shortly after i published my last level, Mechanica- district 15. You think I built that in a week? Use some common sense.

#2: I only played your level for the first time today. I posted a review on your level because after i made this thread, I went to play some f4f's to find peoples opinions. I f4fed your level because I thought it was interesting that we had a similar theme, not because i was "pretending that its "not really anything like" it." I thought that you would be interested in seeing my level, since we came up with similar settings.

#3: you claim you tried to make a raising water section, that you DID NOT make because you could not get the timing correct. You are claiming that i plagiarized something that you didn't even build! How could I have possibly known what you were thinking of building? There was ONE similarity that I spotted between our levels, and that was the maze. and if you must know, I was inspired to build that because of the final segment to the developer level, "the bunker".

And finally, there's 1.8 million levels on lbp. expect similarities. You have alot of gall coming onto my thread and saying I copied you, and to be honest, I don't appreciate it.

I spent a hell of a long time building this level, and the only thing I want for it is to be enjoyed. I also gave you a level headed and helpful review of your level, which I thought would be appreciated. You've turned this thread in to something it shouldn't be.
2010-01-27 00:35:00

Author:
Duffluc
Posts: 402


Wow this was one of the best levels I’ve played in a while. I was very impressed at all the detail on everything. The water based platforming and puzzles were all very good. I think my favorite thing about your level was that everything was explained. You didn’t just have a random thing happen without explaining it in some way. Whether it was the elevator that didn’t function, the boiling water, the radioactive waste, the steam and the pressure tanks, everything was there for a reason and all the hazards had an explanation. Since that is something I am trying to strive for in my levels, I can appreciate all the planning and hard work that goes into that.

My only suggestion would be to tweak the rising water section at the end. At the beginning I was keeping up and couldn’t see because the camera was too low, but towards the end I felt like the water went up quicker than I could possibly jump up the platforms.

BTW, I have played LBPers level too and while there are some similar ideas, it is pretty apparent to me that you didn’t copy his ideas. Some of it was just a coincidence and other things are just common game play concepts (like a rotating maze). What next? Every time someone has a swinging ball section, I can claim they copied me? Pfft.

Anyway, excellent work. 5 stars and a heart. I’m going to go play some more of your levels when I get the chance. For the F4F, try one of the levels in my Sig below.

EDIT: one more thing, i think the very first line of dialog is censored.
2010-01-27 01:07:00

Author:
pacosanchez88
Posts: 32


Ok so Wow... I just tried your level.... very nice.

I loved almost all of the elements... One thing I would recommend is maybe have the camera zoom a lil so the player knows about the underwater switches in the Gas/boiling water area (I was confused at first and thought I was just supposed to make it ....yeah even with the tips on how to avoid... the tip to avoid the water made me look at the wall above and i knew i couldnt reach so i got confused until i accidentally saw the switch.

The other part that I think needs work is also one of the coolest areas ive seen... the coal (or poo) crushers... but man that is sooooo HARD!

It needs to be slowed down..or less poo? its really hard to get through. and seems random more than timable due to the fact not all of the poo (or coal) gets crushed... It looks amazing though!

All in all I loved it!
2010-01-27 01:27:00

Author:
Unknown User


#3: you claim you tried to make a raising water section, that you DID NOT make because you could not get the timing correct. You are claiming that i plagiarized something that you didn't even build! How could I have possibly known what you were thinking of building?
.

Hi Duffluc,
I did have a raising water section, and it is present in my level. However, the poison wasn't synced with the water, so I removed the piston on the poison gas. There is still a rising water section that is quite similar to yours.

If you did not copy any of the elements from my level, I am sorry for the accusations. Even with the possibility of plagiarism, I still rated your level 5 stars, so there is no negative repercussions of this.

I still assert that while the profanity was not warranted, I had every right to express my belief that there was copying, and would appreciate it if you could look at this from my perspective:

I spent ages on this level, busted my *** coming up with a huge range of different and unique gameplay elements, which I consider to be my own.

A sewer level pops up about ten days afterwards, with three major similarities.

The maker of the level DENIES these similarities outright.

Firstly, you have only still acknowledged the similarity between the wheel, but the spikes and boiling water obstacles are very similar.

I have not seen a gameplay element like my water spikes in any other level, and I've played a lot. In my F4F thread, others have commented on the uniqueness of this element, and therefore pacosanchez's analogy of the swinging ball is rather misinformed and irrelevant. Both the water spikes and the boiling water areas involve waiting for the water to be safe, and then quickly swimming across it, and we both have the single instance of it, and then a longer stretch with a point of safety in between. My level and your level are the only levels out of the huge number of LBP levels I have played to include this gameplay element, and so I hope you can understand my concerns about this.

Secondly, the wheel was almost identical. I believe you when you say you got it from the bunker, but in my F4F thread, you posted a potential change to the wheel in my level, and from my view, it appeared that you had implemented this change in your own level. While pacosanchez says spinning wheels are common, underwater ones are not really so much, plus the spinning wheel as a maze is rather less common also, most are simply like the bunker in that they are single route only.

Thirdly, I don't know if you went on the path with the rising water in my level, but this was quite similar, in quite a few ways, to your rising water section also.

Your level is very good (I rated 5 stars despite my belief at the time that it had copied elements from my level), and of course I do not think that it could be built in a week. However, I do think that in 10 days it would be definitely possible to incorporate those elements.

Your last statement should help you understand my concerns, as I spent a hell of a long time building my level also, and the only thing I want for is for it to be enjoyed, but in the form that it was created, and not as a reproduction (I am not saying The Aqueduct is now, but you can understand the concern, I hope)

So, with all of these apparent coincidences here, I hope you can understand that it was not at all unreasonable for me to jump to the conclusion that I did, and I am sorry if you felt offended by the accusation.
2010-01-27 01:54:00

Author:
lbper
Posts: 13


Hey lbper

I understand what you were saying, and i accept your apology. I know that its only because of how long levels take to make and how much care goes in to the that tensions can get so high. I know i would be angry if someone ripped off my level, but you must understand that I did no such thing. I honestly don't see similarities between your use of waves and spikes and my use of a level plane of water and gas, besides the fact that they are both obstacles that must be crossed quickly. If you recall, in the developer levels of the pirates pack, there was a section where the waves of the water carried spiked boxes up and down. My point is, these are just common elements of a game where the whole idea is to present commonplace obstacles in different styles. I honestly cant think of a single section of any level that has absolutely no similarities to something else I've played. Inspiration has to be drawn from somewhere.

What offended me was not just the accusation, but the way in which it was worded and how you presented yourself, on my forum especially. In the future a pm will probably do just fine. Anyhow lets put it behind us because this isn't what the forums are for. Thanks for the high rating, i will have to replay your level to go a different route, as I think i probably missed alot of content. It seems that there's alot more to it than the small portion i played.

Also, if you ever DO create a rising water segment using gas, The trick is to make the gas float using cloth, not use a piston I also tried a piston first around, but quickly found out that the rate of rising water is not constant, and thus had to make the gas float. I was actually thinking of turning this concept into a survival challenge before I put it in my level. If you want to use that idea, go on right ahead. The more levels the better, i say.

Sorry to everyone else for... you know.
2010-01-27 02:12:00

Author:
Duffluc
Posts: 402


I'll be sure to try it!2010-01-27 02:15:00

Author:
Emogotsaone
Posts: 1030


Duffluc,
Yeah a PM probably would have been a better idea.
But as RCIX so eloquently put it, I "blew my stack" at the conclusion that I jumped to
Also, it probably didn't help my ability to perceive the nature of level similarities that the last 70% of my quick play levels have been Bomb/Shark Survivals.
Sorry for clogging up the thread with accusations. If you want I can delete the previous posts.
2010-01-27 02:41:00

Author:
lbper
Posts: 13


Sorry for clogging up the thread with accusations. If you want I can delete the previous posts.

It's up to you Lbper, I think that an important issue was raised here, and I'm just happy we were able to sort it out.
2010-01-27 02:43:00

Author:
Duffluc
Posts: 402


WHAT THE ******?

I've gotta admit, you've got balls plagiarizing major elements of my level and then doing F4F on it.


I don't find it funny at all. I publish a level, and then 10 days later someone makes a level containing more polished versions of several elements of a level that I spent ages coming up with. Then, instead of admitting influence and giving credit where credit is due, they pretend that its "not really anything like" it. I fail to see any humour at all in this.

First alarm bells were the timed swimming sections which were the biggest element of my level and the main idea behind making it, and though the spikes were swapped for poison gas, I started to get a little bit suspicious here, but still thought it could just be coincidence.

Until I got to the spinning wheel maze...


I see that you took the liberty of doing that, so that I didn't have to. Thank you. When I saw this spinning underwater maze that was almost identical to mine, that's when I stopped believing that the similarities were just down to coincidence.

Finally at the end, I found a longer version of the rising water platforming section, with the poison gas pistons that I had wanted to implement, but couldn't get the timing right.

So, with these three things that were a major part of my level stolen, you can imagine that I would be pretty ****** off. I spent a long time coming up with these things, so I didn't want to spend extra time on looks of the level as it already took over 30 hours. Then I see this level which uses all the same elements, and only a couple of original elements alongside it, only it has already got the gameplay elements free, and thus has spent the time on aesthetics.

Even if these similarities were merely coincidental, (which I doubt, because the water maze was virtually identical), just think about how this looks:

1. You spend ages working on a sewer level
2. 10 days later another sewer level with several gameplay similarities but better visuals appears
3. Person claims that the levels aren't anything alike, when even if they weren't plagiarized, they should have realized the similarities upon playing it.

I don't usually get involved personally in things like this, but it seemed like a good time to make a point. First, let me preface this with the fact that I did play both levels, so I'm speaking with first-hand knowledge.

Just because you notice similarities between your level and his does not mean he stole the ideas from you. Not to be rude, but most of the concepts utilized in both levels were fairly commonplace - I've seen them in many water-based levels. Not to say they're bad ideas - they were executed well - but they aren't exactly original enough to warrant crying plagiarism. How can you say for sure he stole your ideas? Especially considering, if he did plagiarize your ideas, he did so in ten days time. This level looks to be at least a two-to-three-week level, if not more.

Anyway, it seems you guys have made your dues, so what I've just said is moot, but let me leave you with this: if you're going to throw out wild accusations just because someone's level is too similar to yours, you're going to make enemies very quickly around here. People don't like it when their creative work is attacked with accusations as serious as plagiarism, so next time, make absolutely sure you're correct before crying out things like that. A friendly PM to the level author would have sufficed, and would likely have saved both sides a headache in the process.
2010-01-27 02:46:00

Author:
ConfusedCartman
Posts: 3729


After reading lbper's original post, I went ahead and played his sewer level. Glad to see you were able to smooth things over. To be honest, I have a hard time seeing much in terms of similarities between these two levels, other than the sewer theme and the rotating maze, both of which I've seen countless times. I don't see how Duffluc could have put this together in 10 days, like CC said.

Both levels are unique enough that I'd be hard pressed to find anyone in the community who would mistake them for one another. LBP is a big world, there's room for everyone. Cheers!
2010-01-27 03:42:00

Author:
Thegide
Posts: 1465


Great level, good scenery and a great simple storyline.2010-01-28 01:46:00

Author:
Emogotsaone
Posts: 1030


Thanks for the feedback all, it's incredibly helpful. I've updated my level with numerous minor tweaks, that should add to the experience.

- Fixed issues with certain cameras, so that the player can better see where he / she is going and has a better idea of where to go next
- slowed down the "poo crushers" a tad. I think they give ample time to get through now, but not so much time that they aren't any longer a challenging obstacle.
- Updated the visuals in certain areas with what was left of the thermo. I've got very little room left but I think that the added small details will be welcome. You don't notice them when they're there, but boy do you ever notice them when they're not.

Please keep the feedback coming! I will continue to polish this level, using your suggestions as my template. Thanks again!
2010-01-28 03:05:00

Author:
Duffluc
Posts: 402


Here?s your feedback

http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_22.jpg
This is a great start. Eeeuuuuuu!! Being among these wastes, feels almost real jajaja. The way you start this level, plunges you into the adventure. Figuratively and textual.

http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_23.jpg
http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_32.jpg
I liked the design of the pipes. When the little details are so beautiful and visible, truly defining the level as good or bad. And here we can see that you have achieved some interesting details.

http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_24.jpg
http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_26.jpg
It is good risk to offer a visual texture with light and density. This part is one of my favorites. Great achievement on your part. Keep it up. And always experiment with light.

http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_31.jpg
It's always nice to see stickers created by the author. They add a unique touch to the level. Although I would have liked to see more in this sense, this is quite striking.

http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_25.jpg
http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_29.jpg
http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_34.jpg
In terms of gameplay, sections are well defined, and the most representative are the final ascent, the boiling water, and large crushers. These three sections for my taste are the most fun, most challenging and are the first that come to mind when thinking about your level. Although I would have liked you to take further the concept of boiling water. Since it is quite interesting and ends soon. When you finish the final climb and see the greyish sky, I can not help thinking that we spent the entire night in the pipes. I almost feel that my eyes are dazzled again see daylight jaja

Finally just a few recommendations. :blush:
http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_30.jpg
Take a little more risk with your lines. Use a little more the corner editing tool. Since they are still very visible square sections. Environment lends itself to the level, but should not necessarily be so. Remember, this game lends itself to create exotic worlds. Try unusual shapes.
http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_35.jpg
And do not forget the little details. Here you can get over this emptiness with a camera. Making an interesting background or continuing over the material to fill the space.

I hope I gave you useful feedback and above all, having explained the right words. Hasta luego amigo!!
2010-01-28 17:37:00

Author:
Duckywolf
Posts: 198


Wow thorduck, Thanks for the amazing review. I really appreciate the time you spent taking those pics, uploading them and going over each one. When I play test my level, I find I'm often rushing through it to test something new that Ive built, and as a result often don't notice places that are lacking in detail. Your use of pics to point out where my level is lacking has really drawn my attention to those areas, and I'll be sure to take your suggestions to heart. thanks again!2010-01-28 20:03:00

Author:
Duffluc
Posts: 402


Oh, what a great level, I liked it alot ! It was really original, and the mecanisms were really clever, the puzzles were smart too.
I found it really...um, realistic Yeah...I think it is, the machines and some other stuff.

Great use of water and 3D glitch (not too overdone) :hero:
2010-02-02 17:18:00

Author:
Oddmania
Posts: 1305


OK - First of all... my apologies for the delay in getting this F4F back to you.

This level is outstanding! So often in this game we see levels that concede gameplay for visuals, or vice versa. You have made a level here that is at once both beautiful and creepy, yet also very fun and frantic. Excellent gameplay with standard platforming elements (all quite well implemented) and some puzzling, but also an excellent use of water. This is how water should be used in LBP: as just another tool, another element. So much have we seen water levels since POTC was released, and I mean that in a not-so-good way, because they are just that WATER levels - nothing else. This is not a water level; it merely has water in it. Thank you for that.

- I did find the area with the rotating tube sections a bit confusing. I got through it, but I don't feel like I really know how I did it (and I died a few times getting there). Not sure if some more camera work could help here to see what is being turned each time, or if I was just being obtuse.
- Also, the final race to the top... now normally I'm not the quickest thumbed boy in LBP, but I was feeling pretty good about how well I did most of the way up this - seeing the intended path and making the right jumps. But when I got to the last two portions, I couldn't figure what to do. I had to die before I realized that I probably just needed to ride the floating crates up.
- And, in the very first portion, where you have to stand on the button to get lifted up, the camera angle is very tough here. I died making that first jump because I really couldn't see the angle properly. Once the water/gas rose a bit, then that jump gets easier. Just sayin'
- Finally, the finish is beautiful, and as ThorDuck said, coming out into the light felt simply cathartic. But I really didn't get the little girl on the bench. Didn't make sense or fit into.... Nevermind, lol... as I was typing this it hit me... sackboy was thrown away by his mom (his little girl) at the start. Speaking of obtuse!
So yeah, umm... bloody brilliant!

Other than those small bits, this level is near perfect! What a great ride!

:star::star::star::star::star:, hearted and tagged Beautiful (which seems ironic, consider the sheer quantity of poo you surround us with )
2010-02-07 16:58:00

Author:
v0rtex
Posts: 1878


Thanks, Vortex! Honestly I wasn't expecting a F4F for your level but I really appreciate the feedback all the same! Absolutely no reason to apologize!

I'm glad that you enjoyed the level. I can see what you mean about the maze at the start of the level. I may, instead of having a camera for each rotating circle, change it so that you can see the entire maze at once. I was only skeptical about doing that because it didn't look very good when I zoomed all the way out, but maybe it's a better idea than confusing the player.

Anyhow I'll see if i can't tweak those cameras and the couple of sections you're referring to. I'll have to figure out how to cue the player to wait for the water to lift up the boxes in a way that's not too obvious. Thanks for the feedback!
2010-02-08 00:16:00

Author:
Duffluc
Posts: 402


Wow I think this is a great level. I played it today and just came across it on here. I'm glad to say (while looking at the other comments) that I aced the last section, but back to reviewing it was awesome. Near- enough all the way through the scenery was well desigened and energetic- but I agree with several others that the things such as your floors were just a bit plane and square- however for a sewer I guess your not going to have the Mona Lisa there so.... realistic???? great level2010-02-09 22:18:00

Author:
bs58qw
Posts: 59


i played this copple of days ago, great level you got.
i personally didnt like every visual choise you made
but the gameplay was excelent, espesially halfway into the level.
i liked the rising water part, and the boiling water i havent seen done befour.
lots of origonallity
2010-02-10 15:59:00

Author:
ptwob
Posts: 99


Hey, Duffluc, thanks for the review of my CyberFox level. Just played your level and it's very good, must have taken you ages. So - here's my feedback

+ The gameplay was superb - it had just the right level of difficulty.
+ The use of water is good as well, particularly in the partially submerged maze. That was a puzzle in itself. It's good that you haven't used water too much in this level, as can happen in some.
+ You included a story. Something that many creators (including myself) can overlook. The story was as original as the gameplay.

To improve, you just need to tweak in a few places. Firstly, in the wheel room, maybe you could use a camera to zoom out and show the player which door is opening. It felt to me like I got through it by accident.

Also, despite the little decorative details you put here and there, some places look a bit bare and boxy. Try using a variety of materials, particularly differing from foreground to background to add definition - if you need to keep the thermo down, you could use something like the rust sticker which really helps to break up open expanses of repeating textures. A nice thing I like to do is use a bomb on a non-explodable material and then make the explosion sticker left behind larger, and stick it to something else. It's not pure black so it doesn't look artificial, and it as good as adds another material to your level without expense of thermo.

All in all, very nice level. Great gameplay and nice story. Particularly like the atmosphere and the use of water. 5 stars!

PS: If you like, have a go at my sewer level - it's not posted on LBPC yet but I'm thinking of posting it up soon.
2010-02-11 19:46:00

Author:
Holguin86
Posts: 875


Hmm... Never thought of using bombs as decorations, I'll have to try that out. Glad you liked the level! I'll take a look at your sewer level later. If it's anything like the others that you've posted I'm sure I'll enjoy it thanks!2010-02-11 22:49:00

Author:
Duffluc
Posts: 402


Okay, i'm sorry it took so long to get this done, but here it is... i'll be typing this up as i play.

I like the intro, the truck entrance is always a dynamic choice, and it gives time to introduce the characters, good choice there. (btw, a little type... you typed it "sinks" in here, instead of stinks)

I like the toy story idea... it's kinda cool.

I like the swer, but i think you could grime it up a bit. theres not stickers to dirty it up so it feels pretty clean. The water filtration was a cool idea too.

Very cool with the whole pipe puzzle situation.. it reminds me of an old game called pipe dream for the NES.

This section is kinda cool, but i don't understand how there is fire... under... water.. Maybe place a hollow glass piece or something there to show that the flames arent undewater, but are just heting it up?

haha! i like the dookie smasher... the background here looks phenomenal. great job!

Whoa... i thought i broke the level there... the part where you jam the crusher, i thought it was just going to stop the crusher so i could run through... lol that scared me there. cool effect.


i like those ominous looking machines you've got there near the steam vent...

the camera angle on the water rising part makes it really difficult to aim sackboy, or see what is going on... maybe a sackboy tracker with a camera would be better here... i was tempted to just give up and let myself keep dying until it was over.

I like the very green girl... (is she radioactive now?) and the recycling, and everything. the green and blue and colors stood out a lot at the end there. very nicely done.

all in all, a fantastic level with only a few minor niggles throughout. but you've earned 5 stars and a heart from me!
2010-02-28 10:26:00

Author:
TJapan
Posts: 225


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