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#1

About the layers glitch

Archive: 23 posts


I want to use the layers glitch but I'm worried there might be detrimental effects such as level corruption or even profile, does anyone have any Ideas as to any negative effects?2010-01-26 13:07:00

Author:
Celticdoberman
Posts: 26


No detrimental effects have been reported that I'm aware of, and I'm guessing that since MM still haven't felt inclined to patch it yet, it's not that much of a concern.

Still, you never know. It's possible that any of the recent glitches that people have found could potentially be a side-effect of using the layer glitch, although I'm sure a distinct pattern would have emerged by know if that were the case.
2010-01-26 13:27:00

Author:
Ungreth
Posts: 2130


None that I'm aware of, they are just difficult to work with.

Background layers fight with the back thin layer, so unless everything is tied down with Dark Matter, stuff breaks, snaps, and freaks out when there is overlap.

The foreground layers fight with each other, but not any of the normal layers. The downside is that sackboy hovers in the front layers, so he cannot fly past them. He must instead go around.
2010-01-26 13:29:00

Author:
comphermc
Posts: 5338


Background layers fight with the back thin layer, so unless everything is tied down with Dark Matter, stuff breaks, snaps, and freaks out when there is overlap.

I've always thought that too but I played a level yesterday with a working forklift moving a box around and a tipper truck tipping a load of rocks, both of which were working in the extra layers. I've no idea how it's done. ( I think it's called something like 'city 3D' and is by Simo_Baro )

Although I have to say I personally hate the layer glitch. Not just becuase I can't do it but every level i've played using it has some really weird camera angles. The extra layers for some reason make the camera act really strange and disorientating which makes me feel nauseous.
2010-01-26 13:36:00

Author:
mistervista
Posts: 2210


To add to what Compher said, there is no real downside except your thermo from all the extra stuff you can cram in there.

I don't really like the overdone ones where the landscape plain is just huge block all the way back through the extra plains. They at least vary the landscape, but yikes.. all 100 or 50 layers the same? I don't know of many landscapes that do that! Those seem to be the ones that also do the wacky camera angles. I think if done tastefully it is really handy. My thoughts is that it shouldn't distract from the game play and hopefully the level actually has some sort of game play!
2010-01-26 14:22:00

Author:
jwwphotos
Posts: 11383


There is definately some rules you learn when working with it. For instance, as CompherMC mentioned, if there is a back thin layer being used (the normal back thin layer) and it isn't glued down, and you try to move any glitch background layer behind it - things start to break apart when you unpause. So, if you're planning on having any movement of background/back thin layer you need to use one or the other.

Also, trying to glue things together in the background also can be problematic - or even placing a front layer and trying to glue it to a normal layer. So, play around with it and make sure you understand the rules before using it too much.


Although I have to say I personally hate the layer glitch. Not just becuase I can't do it but every level i've played using it has some really weird camera angles. The extra layers for some reason make the camera act really strange and disorientating which makes me feel nauseous.
This is generally a lack of camera skills on the part of the creator, not necessarily the fault of the glitch. For instance, "Sea Dragon" uses the foreground layers for scenery, however I positioned the material and the cameras so that it doesn't cause this issue.


but yikes.. all 100 or 50 layers the same? I don't know of many landscapes that do that!
I noticed this too - very strange. With Lunar Lander I tried to use different layers for the mountains. Looks a bit more realistic, but could be a major thermo killer doing it in a bigger level. Although... in MrsSpookyBuz's latest Hyper Sphere level I thought having the same material way into the background looked great - although, they weren't mountains....
2010-01-26 14:43:00

Author:
CCubbage
Posts: 4430


The background glitch is simply awesome when used properly (as with everything really). That's all I know.
If that was patch it would remove some large part of my creating fun.
2010-01-26 15:09:00

Author:
RangerZero
Posts: 3901


My own limited experience with the layer glitch suggests that even things tied down/glued have a tendency to asplode when layers are passed behind them in the background. Often, it's the glitched material that goes poof, but not always.

As a general rule, I now do not use thin layer (normal) background anywhere that I plan on using 3D glitch background, since stability is something that does worry me.

What I did to get multiple layers working in the glitch background was assemble my scenery in normal working space, then use the emitter tools to move them into glitch space. This conveniently overrides material collisions between objects in the glitch background. Not to mention, I have yet to be able to glue things together in glitch space. I'm not sure if it can be done, kind of like how I can't seem to select objects in glitch layers when working in "front view" mode.
2010-01-26 17:23:00

Author:
Thegide
Posts: 1465


How do you get a object e.g. the in game Moon into the background? I have seen it done before, also have seen things in peoples levels that could not be constructed in the background, but are in the background!? I really want to know how its done. I have tried asking the creators that do this but I get no replie D: This is driving me crazy.
Cheers
2010-01-26 22:29:00

Author:
clarkdef
Posts: 138


From what I assume, the person made a circle in the background layers, and put on it a picture of the moon.2010-01-26 22:33:00

Author:
Incinerator22
Posts: 3251


Ninjamicwz did a tutorial on emitting things you build into the background - so you can first build them in the foreground.2010-01-26 22:48:00

Author:
CCubbage
Posts: 4430


I had a look at his levels, there is nothing in there about the layer glitch?2010-01-28 05:35:00

Author:
clarkdef
Posts: 138


I just use the normal 3 layers.2010-01-29 01:35:00

Author:
Emogotsaone
Posts: 1030


I've tried using the background, but let me warn you - its a headache. If you try to attach to many rods or pistons, it will just up and break, disappearing into the littlebig planet of littlebig planet. I had to undo a lot of light placement (prolly 10 minutes) to make it not break.

Thankfully, I didn't try to make each layer of the background layers have different scenery...that would have been RIDICULOUS to work with...hahaha
2010-01-29 05:31:00

Author:
Ragfell
Posts: 729


I just find it unbelievable that nobody has ever found a way to reproduce the layer glitch, and it seems that no-one's really been experimenting much either, just accepting the glitch as esoteric knowledge. Also, I can't believe that Bakscratch is still chosing to keep it a secret from the community. It's like Nikolai Tesla saying "look everyone, I've built these cool electromagnetic coils but I'm not gonna tell anyone how to make 'em". I don't know about the rest of you, but I'm not satisfied to simply know that the layer tool exists...I want to know how and why it exists.

Seriously...Bakscratch gonna take this secret to his grave or what?
2010-01-29 11:18:00

Author:
Ungreth
Posts: 2130


Its too hard2010-01-30 02:05:00

Author:
Emogotsaone
Posts: 1030


There is a really cool level on cool pages right now, it uses the layers very well. Forgot the name :/ but if you look for a sickly green farmish level you will find it! in the level if you look close at the start you will notice there is a tractor in the background, now the tractor has a rocket in it, which means he must of used a means of getting it back there. I was messin around with emitters but I could not figure it out.2010-01-30 04:06:00

Author:
clarkdef
Posts: 138


To stick an object into the background, you start with one of bakscratch's layer tools: one that's more than 3 layers thick. How thick it is will determine how far into the background your object goes. You can shorten the layer tools the same way you shorten multi-layer objects: with R2; but you can't re-lengthen them.

Take your object and glue it to that multi-layer tool. Capture it. Stick a block with an emitter in the back layer (the real back layer, not one of the glitched ones) and set it to emit your captured object, set max emitted to one and lifetime to infinite. Now, the important part: with the game still paused (you did have it paused, right?) move that block from the back layer to the middle or front one. Unpause and your object will emit, but the layer tool will stretch from the regular front layer back instead of stretching into the foreground and your pre-made object will be in the background. Unglue and destroy the layer tool and your object will fall (unless it's got dm in it).

A few things to note: all of the background layers count as the back thin layer. Anything that overlaps without being glued will fly apart forcefully. If it's bolted, the bolts and probably the pieces will break. Also, if your object has a lot of pieces, some pieces may pop back into the regular play area when you try to unglue the layer tool. If that happens, then you can use the material changer to turn the layer tool into dissolve and kill it with a switch.
2010-01-30 05:11:00

Author:
Sehven
Posts: 2188


Thanks for the info I will give it a go2010-01-30 05:39:00

Author:
clarkdef
Posts: 138


I tried it and it worked!! I am so happy to know this now. Thankyou very much, you are my hero 2010-01-30 06:15:00

Author:
clarkdef
Posts: 138


Alternate method that doesn't involve gluing...

To move it into the background. Place your object in the normal layers and move it as far back as you can (just put it in the back layer). Then, get a foreground object that is one layer thick. It must be as many layers forward as you would like your object to be backward. For example, let's say I want to put a tractor in the fifth extra layer, I need a block from the front fifth layer.

Place this block next to your object and capture them together. Place an emitter on a piece of material (I use DM so it stays put) in one of the middle layers. Set the lifetime to infinite. Let it emit your objects and then pause.

Move your emitter forward one layer. Let it emit again. Your object will be emitted in the background and the front layer object will be emitted in the normal layers.

The idea here is that you have a glitched layer object which you are trying to push even further into glitched layers. The game doesn't like this, and forces it back into the normal layers. Because your object was captured with it, it gets pushed back as well.

---

To move objects into the foreground, use a background block and move your emitter backward after letting it fire once.
2010-01-30 06:28:00

Author:
comphermc
Posts: 5338


Alternate method that doesn't involve gluing...

To move it into the background. Place your object in the normal layers and move it as far back as you can (just put it in the back layer). Then, get a foreground object that is one layer thick. It must be as many layers forward as you would like your object to be backward. For example, let's say I want to put a tractor in the fifth extra layer, I need a block from the front fifth layer.

Place this block next to your object and capture them together. Place an emitter on a piece of material (I use DM so it stays put) in one of the middle layers. Set the lifetime to infinite. Let it emit your objects and then pause.

Move your emitter forward one layer. Let it emit again. Your object will be emitted in the background and the front layer object will be emitted in the normal layers.


I use this trick


Im very familiar with the 3D layer glitch as some of you might know. I see some levels using the glitch as flat ground all through the same level which is ok but not really realistic.
I tend to use different back layers and shapes to form mountains to be more realistic with the way the level looks.
I have to admit it is tricky using the glitch and can be a pain! The amount of times iv given up trying to make a background, but after a while it just flows. I guess you just have to be patient with it and you will gradually learn to use it easily.
2010-02-04 23:07:00

Author:
Fenderjt
Posts: 1969


Hmmm...I just don't understand why MM reuse to make a proper tool.
This glitch is quite interesting, since it enables a lot o creativity, but I usually hate glitches, the first being materials that look in a way but behave in another, the second the invisible stuff.
2010-02-05 22:31:00

Author:
OmegaSlayer
Posts: 5112


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