Home    LBP Showcase / Reviews / Recommendations    Object Showcase
#1

Paintenator type weapons...Now has Photos

Archive: 57 posts


I haven't really seen anybody try to build this, except for incinerator22's giant paint gun/laucher, if you don't know what im talking about i will explain. So far to date, the only mobile paint gun is the paintenator, any other attempts to make a mobile type weapon have seen either to be ridiculously out of proportion, and very bad. so incinerator22 built a gun that fits around you sackboys hips and has a grab to shoot the gun, it goes wherever you do and you can shoot it at will. anyhoo i have build a similar type setup, where 2 sponges are attached to a metal strip at the back a gun template on the front. something like this:

http://farm3.static.flickr.com/2679/4301934331_9587b7df23_o.jpg

The brown is the metal and the gun fits over the whole setup, BTW: the metal is a thin layer as well as the gun template while the grabs are thick.

Here is how it fits on sackboy:

[http://farm5.static.flickr.com/4041/4301934873_bdd7a4d190_o.jpg

Again, the grey squares are grabs, the metal is hidden behind sackboy and the gun again fits over the whole setup.

i will upload some actual photos early this week. So far i have made: AK-47, M16, AUG H-BAR, and Dragnov sniper.

Any suggestions for further guns??

UPDATE: i have pictures of the AK, M16, and the AUG-HBAR. for some reason i couldn't get the dragnov pic up.

http://farm5.static.flickr.com/4010/4305123852_79ce7c535e_o.jpg

http://farm5.static.flickr.com/4011/4304378943_0830ec8bd8_o.jpg

http://farm5.static.flickr.com/4026/4305123774_0a62f60d02_o.jpg

http://farm5.static.flickr.com/4022/4304378857_6567d68239_o.jpg
this is how it fits on your sackboy

http://farm5.static.flickr.com/4042/4305123700_b85b375b23_o.jpg
this i thought was cool, it my favorite costume, a ghillie sack.

i will have the dragnov up soon.
2010-01-25 02:53:00

Author:
horwitzer
Posts: 255


ah nice, i made a really nice paintonator replica that shoots fire paint balls, never thought to trap sackboy in to move around without firing a shot first, should put the gun on a wobble bolt so that when you grab the back piece it flips and shoots backward2010-01-25 03:05:00

Author:
Littlebigdude805
Posts: 1924


Wohoo! I was mentioned! And those pictures are hilarious (In a good way). Yes, I love these little things. They're genius. Also, is there a specific reason there are two grabs and not one?2010-01-25 03:07:00

Author:
Incinerator22
Posts: 3251


I think he attached it directly to sackboy using a wobble bolt... or am I wrong?

Edit: oh, there he is! lol.
2010-01-25 03:11:00

Author:
comphermc
Posts: 5338


@ incinerator22, Because that way it fits on your shoulders, although it doesn't necessarily need to be sponge, but it offers a few advantages: if the gun is rapid fire, then you mush hold the grab to shoot, however to get into the gun, the best way is to grab the back and jump to the right, however you don't want the gun firing during this. so one of the grabs can shoot, and the other just be a grab to help get in and has no other function. also i didn't mention this in the original thread, but you can move around freely and even jump with the gun if your careful.2010-01-25 03:29:00

Author:
horwitzer
Posts: 255


The one you saw had a wobble bolt so I could shoot at you from a jetpack lol...2010-01-25 03:34:00

Author:
Incinerator22
Posts: 3251


The one you saw had a wobble bolt so I could shoot at you from a jetpack lol...

Cool, i think i might add a function (for only the sniper rifles) where to hold the sponge to aim the gun up and down, and tap to shoot. For obvious reasons this would only work on semi auto weapons.
2010-01-25 04:08:00

Author:
horwitzer
Posts: 255


For ease of use you could consider attatching this to a setup like that of jump button's torch.

Looking forward to the final product!
2010-01-25 13:05:00

Author:
croissantbuncake
Posts: 572


If you ever put this in a level I think you should put them in little dissolve setups that could activate when sackboy walks under them, so the gun falls on his shoulders and locks into place. And if you used the rectangular sensor switch zone trick (by making an AND switch triggered by two diagonal magnetic key switches), you could program them to dissapear after falling off. Then you could just go and be set up for a new one from the gun spawning machine. That'd be very cool and low-thermo and convenient I think.2010-01-25 23:05:00

Author:
Incinerator22
Posts: 3251


If you ever put this in a level I think you should put them in little dissolve setups that could activate when sackboy walks under them, so the gun falls on his shoulders and locks into place. And if you used the rectangular sensor switch zone trick (by making an AND switch triggered by two diagonal magnetic key switches), you could program them to dissapear after falling off. Then you could just go and be set up for a new one from the gun spawning machine. That'd be very cool and low-thermo and convenient I think.

On my other profile i had made a similar setup, it spawns one on your shoulders, and if you press the grab to spawn another, it deletes the old one. still it could be improved.
2010-01-25 23:08:00

Author:
horwitzer
Posts: 255


Some suggestions for guns you might like: M60 Maching Gun, AA-12 Automatic Shotgun, Armbrust Grenade Launcher, M61 Vulcan Gatling Gun (Not a handheld weapon but still wicked cool )

(Ps horwitzer, please check your profile page.)
2010-01-25 23:16:00

Author:
Incinerator22
Posts: 3251


Very cool. you should make a level with these also an ACR would be cool...2010-01-25 23:21:00

Author:
applepod124
Posts: 163


thanks for the requests, ill build them soon!!2010-01-25 23:38:00

Author:
horwitzer
Posts: 255


Omg omg omg! A flamethrower!!!!!2010-01-26 06:58:00

Author:
Fredrik94
Posts: 342


you could use an on-release switch to fire the gun allowing 'hold' to aim the gun! maybe double tap could toggle firing left or right...
Using that glitched material that only sackboy can pass through but acts like any normal material to other objects, you could hav a bar attached to the backboard allowing the gun to pivot at the centre point too.

[s]bbbbb[gm]bbbbbb[s]

s=spunge
b=backboard
gm=glitch material
2010-01-26 20:15:00

Author:
R0GUE--Elite
Posts: 118


Sounds good, but does it work outside OC2010-01-26 20:23:00

Author:
Kern
Posts: 5078


you could use an on-release switch to fire the gun allowing 'hold' to aim the gun! maybe double tap could toggle firing left or right...
Using that glitched material that only sackboy can pass through but acts like any normal material to other objects, you could hav a bar attached to the backboard allowing the gun to pivot at the centre point too.

[s]bbbbb[gm]bbbbbb[s]

s=spunge
b=backboard
gm=glitch material

i have considered this, but i don't want the logic to get too hefty. also if you're on a slope, the gun levels the the slope, allowing for aiming up or down.

@kernel: what is oc???
2010-01-26 23:11:00

Author:
horwitzer
Posts: 255


Sounds good, but does it work outside OC

Yes, that's what's so awesome. Sackboy is engineered so that you can fit things like a gun around him with proper tweaking.

PS horwitzer, please check your profile page again, you practically never check it lol. (About the leopard).
2010-01-26 23:14:00

Author:
Incinerator22
Posts: 3251


So could you make a war level were ever you spawn a weapon spawns around you? Neat!2010-01-26 23:32:00

Author:
Kern
Posts: 5078


So could you make a war level were ever you spawn a weapon spawns around you? Neat!

That's not what originally was in mind but that's a brilliant idea XD. Perhaps when you spawn, a weapon emits and shoots at you to go in place on your sackboy.
2010-01-26 23:38:00

Author:
Incinerator22
Posts: 3251


Could you advance this to basic armour? And are your jumps restricted?2010-01-26 23:40:00

Author:
Kern
Posts: 5078


Could you advance this to basic armour? And are your jumps restricted?

jumps aren't limited too much, but you have to be careful or the gun will fall off. and i suppose you could build armor.
2010-01-26 23:45:00

Author:
horwitzer
Posts: 255


@kernel: what is oc???
Online create.

I like this weapon holding concept. This reminds me of what Martut built (https://lbpcentral.lbp-hub.com/index.php?t=16018-Holdable-Items-Weapons).
2010-01-26 23:52:00

Author:
warlord_evil
Posts: 4193


What you should do is make some futuristic weaponry...2010-01-27 00:05:00

Author:
Kern
Posts: 5078


What you should do is make some futuristic weaponry...

That would be cool, i think i will publish a level with the template, that way people can make there own guns. it really not hard.
2010-01-27 00:16:00

Author:
horwitzer
Posts: 255


What's the aiming like? Could it fire anything? What are they like in water?2010-01-27 07:34:00

Author:
Kern
Posts: 5078


they absolutely fire, aiming is generally strait ahead, but on a slope the gun follows the angle of the ground, also there is about 10 degrees of free play up and down.2010-01-27 14:43:00

Author:
horwitzer
Posts: 255


Sackboy sized M16? I never would've thought it possible. That's fricking awesome! Now you need to make the weapons from the movie District 9.2010-01-27 16:57:00

Author:
MegaRock35
Posts: 80


what you should/could do, is a level where you are dropshipped in with futuristic gun, That fires plasma!2010-01-27 17:14:00

Author:
Kern
Posts: 5078


i think im getting ahead of myself. maybe one of you guys could try to build them, its really not hard at all.2010-01-28 02:00:00

Author:
horwitzer
Posts: 255


Omg omg omg! A flamethrower!!!!!

That would be fairly easy
2010-01-28 02:57:00

Author:
Emogotsaone
Posts: 1030


i think im getting ahead of myself. maybe one of you guys could try to build them, its really not hard at all.

I'll try tommarow. How do you get your gun images?
2010-01-28 03:02:00

Author:
Emogotsaone
Posts: 1030


Already done a flamethrower2010-01-28 03:02:00

Author:
mistervista
Posts: 2210


Using that glitched material that only sackboy can pass through but acts like any normal material to other objects

How do you make that material?
2010-02-01 05:51:00

Author:
Sehven
Posts: 2188


I'll try tommarow. How do you get your gun images?

i build a big version of the gun in lbp, take a picture of it then paste that image on a piece of cardboard and cut it out.
2010-02-01 05:55:00

Author:
horwitzer
Posts: 255


How do you make that material?

Put a brain on a block of your chosen material then kill it (by a switch or setting the brain to vunerable and making it touch a hazard). Then pause when the brain has been killed but the object is still visible and capture it. The captured object will inconveniently vanish seconds after you place it so you will have to emit it with an infinate life-span and capture the emitted object. This captured object will not disappear and will also have no collision with sackboy!

If you used a plasma ball to kill the object, changing the material of the object will make it deadly to sackboy.
2010-02-02 13:56:00

Author:
R0GUE--Elite
Posts: 118


could this be implemented in anything else? like a mech or something?2010-02-02 15:27:00

Author:
Kern
Posts: 5078


Wow, these weapons look great! They can stay on the SackBoy? Great idea! I really want to see them in action!2010-02-02 15:41:00

Author:
Dante95
Posts: 504


could this be implemented in anything else? like a mech or something?

I'm sure you could emit weapons onto a mech as powerups or you could give the player a pre-mission setup where they can choose from an assortment of weapons to put on their mech or other vehicle. You'll want to be careful about how the weapon interfaces with the mech because if it's not done right, it'll fall off or break easily.

Also, because keeping a mech balanced can be a major undertaking, you'll want to try to make the weapons as light and balanced as possible.

And rogue elite, thanks for that. That's the method I knew about and I haven't been able to get it to work lately. I'll try again when I get time tonight.
2010-02-02 16:21:00

Author:
Sehven
Posts: 2188


@Sehven: If you're having trouble with that make sure you have a leg on the creature and whichever hazard you're using actually touches the leg. That should work. That's how I made the plasma throughout my PLASMAVILLE level.

By the way the flamethrower I made before my PS3 died is wearable too and you can also jump and fire whilst wearing it if you're careful.
2010-02-02 17:28:00

Author:
mistervista
Posts: 2210


Ahhh! SBG? Whoops its not SBG's invention, its howtzer's (XD) has no idea what he's invented.


You guys have only just scratched the surface!


http://farm5.static.flickr.com/4004/4327303922_92613defac_m.jpg


http://farm5.static.flickr.com/4003/4326570073_6f3c3f8233_m.jpg


http://farm5.static.flickr.com/4024/4327303934_07651da182_m.jpg



Pretty much, flying seats that you are, in essance, strapped into. Surprisingly stable!

This has endless possibilites!
2010-02-03 05:56:00

Author:
Fishrock123
Posts: 1578


What i mean't is, Having a cockpit which has this grabby thing pressed down on you via spring (not stiff) so when you move one way the mech will walk/move that way, if you grab it'll shoot and so on

Fishrock... What do you mean SBG?
2010-02-03 08:24:00

Author:
Kern
Posts: 5078


Whoop's howtzer invented it, not SBG (Stevebigguns)

Xd
2010-02-03 16:27:00

Author:
Fishrock123
Posts: 1578


What i mean't is, Having a cockpit which has this grabby thing pressed down on you via spring (not stiff) so when you move one way the mech will walk/move that way, if you grab it'll shoot and so on

Ah. Hm.... might have to try that. Might be more space efficient than my current solution: running on top of a wheel to control direction and grabbing to shoot.

I still like the idea of modular weapons for a mech, though. Sort of like Armored Core. I might have to try that too, if I ever get a mech with a perfect walk cycle and balance.
2010-02-03 22:08:00

Author:
Sehven
Posts: 2188


This is a really great idea! I couldn't help but make some.

There are some improvements I made to the design horwitzer came up with. I made the part that wraps around the player invisible and made it fit much more snugly so it doesn't wobble around or fall off.

http://i92.photobucket.com/albums/l37/Corporeal/744c7cad.jpg

The spare grab switch is used to emit grenades, here's how it looks in create mode.

http://i92.photobucket.com/albums/l37/Corporeal/73fd9aed.jpg

In play mode.

http://i92.photobucket.com/albums/l37/Corporeal/1c338d5f.jpg

Here's a video if it in action.


http://www.youtube.com/watch?v=bpLAz5zhOC0

How heavy an object can be attached to one of these things? I was thinking about making a rocket launcher or something.
2010-02-03 22:17:00

Author:
Ayneh
Posts: 2454


very cool ayneh, but how did you make it invisible??? also is there a thin back plane, and if not how did you make the grabs still grabbable. (whenever i had very small grabs they HAD to have the metal back piece for them to be grabbable.2010-02-03 23:01:00

Author:
horwitzer
Posts: 255


There's a tutorial link in my signature for invisible material of any shape or size.2010-02-03 23:06:00

Author:
Incinerator22
Posts: 3251


http://i92.photobucket.com/albums/l37/Corporeal/1c338d5f.jpg


Pigtails, flowers, and an AK. Your sackgirl looks like a sesame street character.... with an AK. Cracks me up.
2010-02-03 23:18:00

Author:
Sehven
Posts: 2188


very cool ayneh, but how did you make it invisible??? also is there a thin back plane, and if not how did you make the grabs still grabbable. (whenever i had very small grabs they HAD to have the metal back piece for them to be grabbable.
Like 22 says, check out his tutorial, he's the one who taught me how to do it.

Yes, they're mounted on a thin piece of material. I haven't tried it without that, I just copied what you did lol
2010-02-03 23:21:00

Author:
Ayneh
Posts: 2454


Like 22 says, check out his tutorial, he's the one who taught me how to do it.

Yes, they're mounted on a thin piece of material. I haven't tried it without that, I just copied what you did lol

well yours looks great, im super jealous.... now i have to knock it up a notch....BAM!! (nobody watches futurama?) "insert sad face here".... oh wait!
2010-02-04 04:30:00

Author:
horwitzer
Posts: 255


I'll just make an invisible one for you horwitzer.

(After we finish our leopard )(lol)
2010-02-04 04:36:00

Author:
Incinerator22
Posts: 3251


I'll just make an invisible one for you horwitzer.

(After we finish our leopard )(lol)

cool, i think i will make a tutorial on how to make suspension for a tank and/or other vehicles.
2010-02-04 05:29:00

Author:
horwitzer
Posts: 255


Can you layer shift with it on? is it mutilplayer friendly...2010-02-04 18:28:00

Author:
Kern
Posts: 5078


The AK in the video is SO COOL! I want to make a level with this now...2010-02-04 20:09:00

Author:
RobotCrash
Posts: 121


No more tutorials until the leopard is finished XD!!!2010-02-04 21:08:00

Author:
Incinerator22
Posts: 3251


Can you layer shift with it on? is it mutilplayer friendly...

No layer shifting. It's multiplayer friendly in the sense that you could have multiple people with weapons, but since you can't layer shift, you'd just be shooting eachother in the back. Ideally, you'd put one per layer, or just have one player be heavy machine gunner while the others use paintinators.

Side thought, this would probably work pretty good with jetpacks, too, though you'd have to take it easy on the flying to keep from throwing the gun off your shoulders. I'll also have to give some thought to making a reversible weapon: grab the right switch to aim/shoot right, and the left switch to aim/shoot left.

I tried making one with a snug fit like Ayneh said, but it still fell off pretty easy. I tried hers and it stayed on pretty good, but you could still throw it if you weren't careful: sackboy just kinda' ducks under it when you hit the ground after a full speed running jump.
2010-02-05 00:38:00

Author:
Sehven
Posts: 2188


I made one that somehow (through awesomeness) moves up to your shoulders right when you jump onto the middle of it. It's so cool!

Themed after Ayneh's AK, it has a normal "shoot" button on the right and the left with "throw" gernades, but mine are actual contact explosives made to look like gernades so they aren't on a timer (because I couldn't get mine to work like Ayneh's! )
2010-02-05 18:58:00

Author:
RobotCrash
Posts: 121


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.