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Little Big Fantasy (Re-creating)

Archive: 10 posts


I'm pulling my entire Little Big Fantasy series together from scratch, and need opinions on it. I'll do my best to give feedback on levels for anyone who gives me feedback. I need to know what can be improved, what's good, what's bad, etc. So anyways, here goes.

Your first day on the job as the Guardian of the Wind Crystal. Sounds easy. I mean, you're on a sky island that nobody knows about, protecting what the rest of the world probably believes to be a rumor. You'd think so. But as soon as you arrive, wouldn't it be your luck, the Wind Crystal is stolen.

Travel through mountains, meet new friends, sail the high seas, even ride a skyrail with cheesy elevator music in this complete re-imagining of Little Big Fantasy, one of my first LBP projects.

Currently only two levels long, each level requiring a key from the previous level to play. There will be multiple paths to take as far as level selection (After you obtain your airship you can choose between two areas to go to, both of which need to be cleared through their paths to continue), 2-4x challenges, and hopefully a lot more improvement on my level design and a lot less ELEVATOR MUSIC!

Creator: DJLols
Level: Little Big Fantasy (Prologue) - Little Big Fantasy: The Water Crystal

I'd appreciate feedback on both levels. The prologue still seems amateur compared to Water Crystal, so I could use as much feedback as possible on that to show me what to change. Thank you! I'll try and include some pictures later for your viewing pleasure.
2010-01-23 21:48:00

Author:
DJLols
Posts: 217


I'll be happy to help. May you please provide me with feedback on my level Mad Dash once I'm done.

Prologue:

I love how the sky rail stops when you jump but it's a bit to long.
The dad was poorly cut.
The series of speech bubbles at the end closed out.
At the top of the stairs there's an odd camera angle that makes it hard to go farther.
You can't even see the fourth warrior.

The water crystal:

The captain of the ship isn't glued down.
The random water droplets get annoying when you're on the ship.
The boat trip is to long.
The steps on the boat weren't glued together.
The step on the ship going down when you dock was a nice effect.
The second person on the island was poorly stickered
The broken bridge part was confusing.
You should at least put a bubble machine in the shark.
You need to glue the people down.
Try to hide the mouth on the water crystal.
It was hard to see where you were swimming when you were under the pillar. It was so hard that I gave up.
2010-01-23 21:54:00

Author:
SavageCaptor
Posts: 66


The inside of the shark is very possible without air, I've tested it many times over, and with other people as well, just need to go straight for what you need. Might take a try or two, but once you know where everything is it's rather easy.
As for the pillar, I'll make that area into glass so it's a bit easier.
I can't do anything about the water droplets, that's how the water physics work.
Water Crystal's mouth will be fixed momentarily, thank you. Didn't notice it.
The bridge part does have an NPC that says the shark lives under the dock...

All of the NPCs in the prologue need to be re-done, this was one of my first levels and I'm currently working on completely re-making the NPCs.
I'll speed up the skyrail.
The stairs need to be completely redone.

Thanks, I'll go work on those fixes.
2010-01-23 22:26:00

Author:
DJLols
Posts: 217


Your welcome now may you please give me feedback on my level mad dash?2010-01-23 22:44:00

Author:
SavageCaptor
Posts: 66


Sure, I'll get on that shortly, me and a couple of friends are fixing those bugs, then we'll go try it. 2010-01-23 23:32:00

Author:
DJLols
Posts: 217


Thank you!!2010-01-23 23:46:00

Author:
SavageCaptor
Posts: 66


ok i played both and i agree with savagecaptor

Prologue
the rail is too long but i see you're already fixing that
on the cave the stairs are too small
i was able to pass the plasma balls
you can see the emitters of the plasma balls
at the end the dad has a tiny sticker on a large body and i only managed to read the 1st speech bubble because the rest disappeared

Water cristal
i moved the steps of the boat which looked cool
you can see a magnetic key on the dock, try to make them invisible
i threw the guy into the sea but the shark never came out so i just keept swimming to the right until i got to the other side thinking i missed something
in the underwater temple some things are badly cut, try using the grids on create mode
and thats it overall its cool there are just some minor bugs

F4F: The Crazy Pollo Chronicles on my sig please
2010-01-24 17:56:00

Author:
Racroz
Posts: 406


Updated the levels with fixes.2010-01-26 05:36:00

Author:
DJLols
Posts: 217


Few more fixes have been put up and published as of last night, check it out. 2010-01-27 18:57:00

Author:
DJLols
Posts: 217


Prologue:

You're right about it not living up to the water crystal. Design-wise, there is very little use of different layers and the level is bare of decorations or score bubbles. In short, there's not much to do or see, other than read the story. The skyrail seems long and boring because there's not so much as a hint of scenery during its entire duration. Pretty much its watch an empty screen for 30 seconds. Generally, if you're not going to give players an action to do, then you need to keep them entertained some other way (visuals). Another prime example here were the green hills near the end - they need SOME sort of decoration. I wasn't happy to see holes in your background. Using the grid and corner edit tools are very useful here.

On the plus side, a lot of this you seem to have figured out on your own in the Water Crystal. I think what Prologue needs most is a coat of paint, so if you put another week's worth of work into it you could improve on it a lot. For a first level, it's not bad.

Mechanically, I found some problems. First, the stairwells are far too tight and awkward to navigate. I wasn't sure what to do at the crystal thief... suicide is usually the last thing players expect to have to do in a level. If at all possible, I always try to avoid making death mandatory in any level. After you wake up and walk outside, I had some problems with speech bubbles. The man who says a lot - I read the first bubble too slowly and the other 7 disappeared on me before I could get to them. I'd suggest poking around the site here and seeing how people deal with this (hint: manually control mouth activation or watch your cutscene angles).

I know this is a lot of criticism, but I feel there is a lot of room for improvement. The best part of this level is bar none the pirate ship at the end. This was very well done!

Water crystal:

Much better visual design. Nice to see you decorated this level a bit. I thought this was a huge step up from prologue and looks far more professional. Good work! Now that you've nailed that part of level design, let's talk about the actual gameplay.

Before I start, note I was unable to finish the level. Simply put, it's too hard. Your underwater areas do not contain enough air vents... I felt like I was doomed to drown every time I spawned. Players need time to think and even make navigation mistakes, and they need to know they can count on an air vent nearby. My rule is every 10 seconds there should be a vent - people who don't know the level will probably take 20 seconds to complete that, and if they make a mistake, they still have 10 seconds to recover.

The flow of the gameplay was also a bit awkward. I really enjoyed the level up until I was eaten by the yellow shark. It was very disorienting to be insta-killed by it, only to respawn inside of it with *no air vent* and a puzzle that takes longer than 30 seconds to complete. Because I was playing two player, my partner was able to hit the final grab switch before we both drowned. Then suddenly im up in the sky in an explosion..... it didn't make a lot of sense.

Anyways, I felt prologue deserved two stars, and I gave water crystal three stars. Both need some work I think, but you're definitely on the right track. Try to put yourself in a stranger's shoes when you're playing your own level. If something is "the right difficulty" for you, it's probably still too hard for everyone else. Don't be afraid to use double life or infinite checkpoints, and provide lots of visual and speech clues to direct the player. The key here is cohesion.

Good luck! Hope this helps you!

I'm taking F4F for my level Fireball Island (https://lbpcentral.lbp-hub.com/index.php?t=21844-F4F-Fireball-Island)
2010-01-27 19:49:00

Author:
Thegide
Posts: 1465


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