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The Pollo Chronicles: The Crazy Pollo

Archive: 13 posts


http://img715.imageshack.us/img715/7766/thepollochroniclestheol.jpg

This is the story of the day that changed the entire Pollo Universe... The day the Crazy Pollo became the Crazy Pollo...
The story is narrated by the Crazy Pollo himself
If you're not familiar with my Crazy pollo series it's about an insane chicken trying to destroy the entire pollo world and you're the only one able to stop him but he's not alone as he gains a couple of partners through the story, all trying to destroy you... I try to make the story as original as clich?-less as possible...

It's obviously a prequel and it's the best in the series so far because i'm trying a different syle and i think it works for me

Anyway i've said enough here are some pics:
http://img715.imageshack.us/img715/9937/unafoto.jpg
http://img7.imageshack.us/img7/4162/unafoto1.jpg
http://img199.imageshack.us/img199/5161/unafoto2.jpg
http://img193.imageshack.us/img193/5237/unafoto3.jpg
http://img193.imageshack.us/img193/6939/unafoto6.jpg
http://img25.imageshack.us/img25/4411/unafoto5.jpg


Thanks alot to joey for helping me on the town! Thanks Joey!!!
2010-01-23 21:35:00

Author:
Racroz
Posts: 406


I'm starting right now.

The first text bubbles are a bit confusing.
The music doesn't fit to well and you should turn it down.
The camera angles are weird.
I died going right off the bridge.
The cinders are a bit to fast but I don't think you can change that.
The change from fire to electric doesn't flow that well.
The lever for the door was a nice touch and so was the path.
It's not that good when you have a bunch of prize bubbles all in a row like that.
Are you supposed to be a king. If so you should say that at the beginning.
What was the arrow pointing down for?
I got what the arrow was for but it was confusing.
The mushrooms were a nice touch and I like the puzzle.
The symbols puzzle was a bit confusing.
Sorry I had to leave.
2010-01-24 20:55:00

Author:
SavageCaptor
Posts: 66


lol weird feedback but thanks
what arrow?
2010-01-24 23:25:00

Author:
Racroz
Posts: 406


Ok,
I really liked the puzzles in this level, they were quite clever and well done.
However, the story made little to no sense to me. Was Pollo the Past Kings (sackboy) alternate personality? Or was he the penguin? And if the past king's son is the prince, then who is the king? That also made no sense.
Also, after the fire bit where the king says "Who did this? I'll get them", the explosives thing wasn't glued down, so I accidentally set one off, and it launched itself sideways and became inaccessible, so that needs to be fixed, as I couldn't complete the level after this.

F4F (https://lbpcentral.lbp-hub.com/index.php?t=21469-The-Metropolitan-Sewage-Works)
2010-01-25 01:26:00

Author:
lbper
Posts: 13


ok i took out the arrow and changed the music a bit, i took out the change between fire and electricity and i took out the bubbles in a row tell me if it is ok savage

and lbper the past king is you but the past king becomes the crazy pollo at the end of the level(maybe finishing it would have made it clearer for you) but still im going to try to make it more simpler and undertandable and i'll glue the explosives thing
anyway thanks and i'll do your F4F soon

EDIT: Ok i fixed the explosive thingy now it will stay in place and i changed "Past King" to "King(You)" and at the beginning it says "what a boring day to be king..." and the crazy pollo says "that was about to change for ME...."(without the caps lol)
2010-01-25 02:19:00

Author:
Racroz
Posts: 406


This is a pretty cool level overall. Concept was cool, level design was really good. You shouldn't have made a puzzle that requires you to grab things on top of a grabbable material though. Also, there were far too many text bubbles that I honestly just didn't care enough. The story got really confusing when it looked like I was playing three different parts at the same time. That puzzle where you moved the lever to move the little purple ball in the box was way cool. Another problem I had though was that puzzles had little to know explanation on what I should be doing.2010-01-26 07:30:00

Author:
gettinmoney662
Posts: 6


Overall I liked this level. I loved the way you told the story. The way you had your future and current selves narrating is very clever. But, it was also a bit confusing. Right before you fight the boss when the king says “it was all a set up” (or something like that) from then on, the dialog totally lost me. Up until then, I was able to follow it. After that, the story really lost me. And then the scene after the explosions where you grab the floor to move forward, all the text appeared and disappeared way too fast in that spot and I could read most of it in time. I think you need to work on that spot a bit.

Other than that, the only spot that held me up has the part where you have to use the bomb emitter in the burnt village. I have no idea what set off the explosives. I think maybe they were on a timer but I don’t really know. They did kill me 2 times and it was very confusing.

So, in short, I think you need to trim some of the dialog at the end and make it more clear who is talking, and maybe fix the bomb part... or maybe it’s just me, I’m not sure. For the F4F see my sig below.
2010-01-26 09:45:00

Author:
pacosanchez88
Posts: 32


1. Nice waterfall effect.
2. The rune puzzles were a bit too easy. I assume there was some kind of pattern to it, but all I did was pull the levers til it made a sound.
3. Interesting storyline.
4. At the point where you have to turn around, you really have no way to know where you're supposed to go.

Pretty interesting level, I may check out your other levels some time.
2010-01-26 23:07:00

Author:
DJLols
Posts: 217


Thanks everyone!
will do return F4F soon, dont worry
2010-01-27 02:22:00

Author:
Racroz
Posts: 406


Heres your feedback amigo!!!

http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_36.jpg
http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_41.jpg
Wow... this pollos are wild! jaja Hey stop fighting!

http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_38.jpg
This section of the picture is barely visible, if you use a camera you can point out the dangers that threaten you down. Otherwise only see the roofs.
http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_37.jpg
No doubt this is a very strange world. And I liked your concept. I loved your waterfall. Very nice!!! Your home has a great design and is good to see you risk own figures show. In terms of atmosphere and audio, maybe you could work in strange sounds, sounds that are commensurate with this unique world. I also found you should adjust your music according to the theme of your level.

And I suggest to explore the different illuminations. Create illuminations that are not necessarily within the framework, but "paint" your forms and figures.

http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_42.jpg
And venture more when creating the spaces where your characters live. Not as negative criticism. It is not my intention. Try to avoid straight lines. and the large squared blocks of material. Use the corners editing tool and practice all your ideas. Maybe work more on some than others. Practice to achieve the figure that in your opinion is the most interesting.

These are just some tips that I offer humbly. My intention is nothing more to give you tips to improve some details that will make your level a better experience for those who visit. I hope you find them useful. Greetings

hasta luego amigo!!!!
2010-01-28 18:21:00

Author:
Duckywolf
Posts: 198


Checked this one out the other night and it's probably my favorite of the series so far. Your skills are getting better

Favorite parts:

+ The story is good. I don't always follow exactly what your getting at in some of the text bubbles but I love the perspective of the narrarator speaking as though it's a flashback and your reliving his memories with him. Also the idea of betrayal and transformation are powerful concepts that you've used well.
+ The fire rolling down the hill is good but it's been done before - the part I like are those fire spheres on the rotating rods. Those are cool.
+ The title sequence is cool.
+ Good platforming in parts. Would like to have seen more of this.

My only suggestions would be to echo some of what ThorDuck has already said. You have a lot of flat straight edged shapes and some places that are less detailed than others and they stand out in contrast to the places you took some more time with. Some camera areas could be fine tuned as well - keep in mind the player needs to see where they are plus where they need to be heading when setting up your cameras.

So yea, not bad at all - keep it up!
2010-01-28 20:51:00

Author:
Morgana25
Posts: 5983


I love chickens so i have to play this level.2010-01-29 01:49:00

Author:
Emogotsaone
Posts: 1030


The Pollo Chronicles: The Crazy Pollo by Racroz/Eprim


Please note that as i have no audio systems for the PS3at present, i will not be providing a review on the sound or music aspect of this level.

Started out, come into an fairly well decorated hall. The story is certainly not for small children, but slightly intriguing. A pretty good starting platforming section, though when entering it i died; maybe it was just me? Opened the gate, i like that you used a custom built switch! Go through the town, nice looking buildings. Only thing i i noticed is that the cardboard packing crates are a little dull; perhaps they could be spruced up a little? Interesting section, not often you see a sewer used as an obstacle. I had a little trouble getting onto the house just before the spout, had something to do with the terrain in that area. Went into the forest (nothing too remarkable about the visuals here, maybe add some decorations), explored the area and pulled down the thing. I didn't see the alcove i was to shove it into, so i was puzzled for a while with it sitting right in front of said alcove. I rather liked the tilt puzzle, those things are fun! Continue on, see it fade to night, Good lighting effects achieved with those LEDs. I noticed the rock was plain in a lot of places, adding some more stickers and stuff would be good. Hop across the platforms and swing across the swingies, then enter the "castle". Well styled here, good visuals (though i might change the electric barriers to fire). I also like the puzzle! Go through, good burnt section, and i like the timed explosives, nice change from regular ones. Fairly unremarkable section, the bandit castle is (as with other sections, needs more decoration!), though i do want to note that i had a lot of trouble operating the story dispenser thing, i'd recommend you do some sort of automatically timed system.

Overall: 3.85 stars
Visuals: 4 stars (could use some work in the places i noted, but a very very good start)
Gameplay: 3.5 stars (one or two interesting things but a lot of "standard" mechanics that didn't really grab me; Experiment with stuff!)
Story: 4 stars (i'm not big on villains especially when i play one, but it sounds like an interesting start)
2010-02-20 07:43:00

Author:
RCIX
Posts: 250


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