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Resurrection of Seiryuu: The Sanctuary by Milotac

Archive: 7 posts


Yeah, I had to delete my level and put it in again because my ratings were tanking and people just stopped coming in even with the republishing method. I guess I can showcase my new level. To be honest, I'm just curious to hear your feedback. My level is just basically there to see if I made any improvement from my last two levels. Basically, the Azure Spear is stolen and it is a key to revive Seiryuu's true form. What was once a sanctuary to the reptiles became a desecrated place. You have to trek to the top of the tree before Seiryuu obtains his true form. My level did focus a lot more on technicality over everything else. So, I'm not surprised if my level looked ugly to some. I just want to see how far I can go with the logic switches. Anyways, I do have a boss battle in the end. To be honest, one of my tagline in my level is frustrating. I don't think my level is hard at all; given that I intentionally left the exploits in for the players to figure it out. Oh yeah, here are some screenshots.2010-01-19 22:57:00

Author:
Strikebomber
Posts: 18


Okay, so I really liked this level. I gave it 5 stars and a heart. There were a few things that held it back though.

Some of the switches were visible throughout the level. Such as the grab switches at the beginning of the level.

The "if you hold on too long it will kill you" swings at the very start of the level were clever, but perhaps they are a little too frustrating since that is the start of the level. I don’t think you want to start off with something that can (and probably will) kill you. I died 4 times on those swings and I probably died 4 times on all the other traps combined (not including bosses). Consider making the swings raise slower, and in the future, let the player warm up to your level before you start getting "surprise" traps on them.

Also, it wasn’t always clear where to go. It’s not a huge complaint but in future levels, if you have arrows to direct people, you might want them to disappear when you don’t need them to go that way anymore.

I think my biggest complaint is that sometime word bubbles disappeared faster then I could read them and there was no way to get them back once they disappeared. This would cause me to be lost or unsure on where to go next and therefore frustrated. On the flip side of things, right after I destroyed the stem and killed whatever produced the fog, the friendly dragon told me something but then it disappeared. Even though I was standing next to him, I couldn’t read the bubble again because every time I would push triangle, the last bubble would pop up instead. (The bubble that says "its weak spot is exposed, but what to do about that fog...") Try to find some way to get rid of the old dialog there once it’s no longer needed so that new dialog takes its place. (Like glue the first mouth to dissolve material and make it disappear once you get rid of the fog producing "heart".

Also, the second boss had no lower body and reminded me of a hand puppet. I’m not sure if it was supposed to have a longer tail but maybe put it inside a big black gas cloud so you can’t see it all or add a longer tail if possible. And many of the plant arms that the player would grab to get up higher were not attached to anything and just floated there. Maybe put a gas cloud there too.

And lastly, the final boss was fun but I wasn’t sure where to shoot him for a long time (in fact I am still not sure, I think it was the top of the head, but I really don’t know) try to make it more noticeable when you get a hit in the right spot.

All in all this was a great level. The visuals were great, the characters and dialog were fun, and the logic (I’m imagining it) was impressive. But there were a few things) like the stuff I listed above that could deter people from playing all the way through.

For the F4F, I think you’re a better level maker than me so I’m curious to see what you think of my "True Life: I’m a Pacifist on Helghan Ep 1 Part 1 (PROLOGUE)" Just click on My Creations under my name, I only have two levels posted. Thanks.
2010-01-20 01:10:00

Author:
pacosanchez88
Posts: 32


So, anyone else?2010-01-21 00:08:00

Author:
Strikebomber
Posts: 18


Good level, i liked it.2010-01-21 00:22:00

Author:
Emogotsaone
Posts: 1030


I'll take a look, probably later or tomorrow.2010-01-21 02:31:00

Author:
RCIX
Posts: 250


HI Strikebomber,

This was a good level. It was fun figuring out how to turn of the gas forcefield to get to the boss, and also enjoyed the multiple places where you could swing a sword at enemies.

I would change a few things:
- There is a tail near the beginning of the level that comes up out of the water. When it is partially submerged you don't see the piston, but when it comes up, you can see the piston and it does not appear to be connected to anything. It would be good to make the tail either longer so you don't see the bottom, or have some scenery in the foreground blocking so you cannot see the that there's nothing connected to the tail.

-DUring the race part there is a plain sponge connected to a piston that takes you up the tree. It would be neat if this was something not so generic - maybe make it a spider or look like a vine or something that fits with the level.

-The boss at the end was a little repetitive, and long. I would make it shorter to defeat him, and more different obstacles besides the plasma balls, adding more progressive difficulty as he is closer to being defeated.

I had fun playing this. I like the environment and story you created, and I didn't experience any bugs with the level at all. Keep up the good work!
2010-01-21 19:42:00

Author:
pennydog
Posts: 74


Cool level! 5 stars and a heart! I did have some probllem with the part just after the poison water, i kept falling down. Can that be ffixed?

I mostly agree with pennydog about the boss; if you didn't have to fight him other time(s) though then i think it would be fine!
2010-01-23 02:45:00

Author:
RCIX
Posts: 250


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