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Slaedens Saga Pt.1: Audience with The Fairy Queen

Archive: 5 posts


Hello fellow gadders!

My level "Audience with the Fairy Queen" is my first level, and also the first in what will hopefully become a trilogy some day

A quick appetizer:

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Sackboy is visited by a butterfly underling of the Fairy Queen. The butterfly informs him, that the queen is in need of his assistance, and that he must leave his tree house habitat immediately!

Embark on a journey from forest surrounding Sackboys tree house to the Enchanted Woods in which the queen awaits.

During his journey he will meet other curious beings in need of his help.

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This was as mentioned earlier my first level, and being a few months old I have decided to revisit it soon and shine it up, hopefully with some inputs from you guys!
I have already discovered a few things I would like to change. I'm also sure that there are a lot of other tweaks that could be performed to enhance, what I myself consider to be a fairly good first try

Thanks in advance!
2010-01-19 22:20:00

Author:
Slaeden-Bob
Posts: 605


you can really tell that you used this as a learning experience, the level improved as you went along, eventually becoming a solid level. I would suggest making the beginning better.

Try out my Elemental series if you get a chance!
2010-01-19 23:01:00

Author:
shawneboi
Posts: 221


This was great for your first level. I enjoyed it and look forward to future installments in the series. I gave it 4 stars. But there were a few problems that you may want to address/ keep in mind.

My first issue came with the large tree to the left. when I started the level I went to the left and saw the big word bubble that said "big redwood" so I thought to myself, hmm maybe I should go to other way first so I don't miss anything. So I went back past my house and to the right, where the butterfly told me. "This way to the queen" and so I turned back to the big redwood past my house. And then saw some motion sensors that were still visible. I collected the bubbles and then thought to myself "that it? I wondered back and forth for a few points bubbles?" Sooooo, you need to make the motion sensors invisible (as well as the speakers) and possibly get rid of the sign that says "big redwood." The sign is distracting and makes the player question "which way am I supposed to go?" Also, if the motion sensors were invisible, the bubbles would have been a pleasant surprise. As it is, it was just a chore to activate the motion sensors only to find out that all it would give me was bubbles.

My second issue was the gas swinging section. I know you were trying to make it challenging but there is a difference between challenges and frustrations. Every time I would get to a new section, the gas would emit and kill me and then I would learn to avoid that spot. It starts me over, I avoid the spot I just learned but then get killed at the next spot. Start over, avoid the two spots I learned, but now I died on the third spot. Repeat over and over until I have died at every trap because the only way to avoid most of them was if you knew they were going to be there. If the player is going to have to die in order to learn where a trap will be, you need more "rest stops" and checkpoints so the player doesn?t have to dodge the same traps over and over so that they can get past traps that a further down the line.

My last suggestion would be to make the two motors on the queen invisible. They are a bit distracting and it took me a while to figure out why they were there (move the wings) and because of their location, I thought you were trying to "suggest" a feature of the queen at first.

Those were my three big concerns, The Redwood tree, the gas section being a bit frustrating, and the queen?s visible motors. Other than that I enjoyed it and am curious to see any levels you might make in the future. Oh ya and one more thing. The logo for you level is a bit bland. I would take a picture of the queen and make that your level logo. Also, putting your name in the title was a bit odd too. I think "Audience with the Queen" is much more to the point and it avoids the confusion of "what is that word in that title"?

Once again, i like this level and give it 4 stars but those are the areas that need work, but they don't necessarily "break" or ruin your level.

For my F4F check out my level "True Life: Pacifist on Helghan, Ep 1 Part 1. (PROLOGUE)." Just click on My Creations under my name for more info.
2010-01-19 23:40:00

Author:
pacosanchez88
Posts: 32


Appreciated! I think you make some very good points

A less narcissistic name would probably be appropriate. I actually added it a few days ago to have a common part of title between all three parts, but It can do without it, and when the following levels are done, I can just "key" them in the end of this one.

The redwood part, has been a concern of mine ever since the first version. It was actually the first thing I created in the level in order to "seal it off" to the left. There is a hidden collectible inside the tree but its just an point emitter, so its not that exciting... I guess I've been to soft to cut out the very first thing I made, but I do agree that it needs some modifications.
The sign part I never gave a thought, but I can see it being confusing with the dialogue popping up. Its actually not that important, People can tell that the tree is pretty big - I think I'll cut it
For the proxy sensors, I left them visible because I thought they looked a bit like spiders therefore the added insect sound (the "behind" of the spider). Maybe I'll add some dialogue to the spider instead, making it tell the player about its ability to disperse points when discovered.

The gas part have been revised many times trust me. At first it was even harder to cross. I have added the warning from the butterfly stating that they are "timed with regular intervals", and modified the pattern of the bursts to be easier to discern. But all of my friends still have trouble with it, so it has to be changed. Maybe I could add a warning glow (projector beam) to warn the player shortly before it erupts...

When it comes to the queen, the visibility of the bolts are, as you guessed, both for practical and aesthetic purposes. I think I'm gonna keep them visible as they got my friends giggling
And finally using her as the level icon is a very good idea! (Maybe I'll use her crazy facial expression)

Thanks for the constructive inputs. They will be put to good use!

I'm gonna check you your level first chance tomorrow!

Thanks again
2010-01-20 00:27:00

Author:
Slaeden-Bob
Posts: 605


Nice level for a first try man, one thing I noticed is you left some emitters visable and the star ride was UGH lol but overall man nice level 4 stars 2010-01-20 01:15:00

Author:
Unknown User


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