Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Everything Else LittleBigPlanet 1 [Archive]
#1

Man, I really don't understand this at all

Archive: 18 posts


To be honest, I don't know why I'm still making levels at this point when I know that I'm not going to get exposure at all. I don't understand my audience at all. Do people only like what they see in cool levels or the busiest page? Do bomb levels or those vehicle levels with water appeal that much? I kind of feel that I should make my levels to cater the lowest common denominator to even get a chance to be noticed. I just feel discouraged right now. What really got me today is that my friend and I both published our new levels roughly at the same time. At the end of our first day, he managed to get a spot on the cool levels and his play count already exceeded 500 plays while I only got 180 plays and people stopped coming in. How do you guys cope with this? No matter where I promote my level, some people will only see what's in front of them.2010-01-19 07:37:00

Author:
Strikebomber
Posts: 18


The game is really bad at promoting your stuff. Well, it's downright horrible actually. Your best chances to get noticed is to actually "work" it out to your advantage and of course making great levels.
You don't have to do all of this but here's some general tips:

-Have a F4F thread and participate in F4F here. Put screenshots and describe your level and intentions more than 3 lines.
-Have a video of the level. Put it on Youtube, link it here in your F4F thread
-Go make threads in other forums too.
-Republish.

As for the Cool Level Pages, I've made a FAQ thread explaining everything there is to no about them. Here's a shortcut for your convenience.
https://lbpcentral.lbp-hub.com/index.php?t=17324-Everything-about-the-Cool-Levels-Pages

And a little last tip for you: Have fun CREATING. Express yourself, try to surpass your previous creations. Be pro-active in the community. This will bring you infinitely more rewards than plays and hearts. Create because it's fun and not to become the highest rated or the level with the most plays. Fact is that many of the greatest levels you can play aren't even 4 stars rated and many great levels don't even have 500 plays.
2010-01-19 07:45:00

Author:
RangerZero
Posts: 3901


RangerZero pretty much said it all. However, this doesn't keep me from splurting more information!

There are two main approaches when building a level: building it in order to please the vast audience -which happens to be kids who are just looking for FUN in it's easiest form, like bomb survivals- or building it in order to please yourself. I assume that you are going for the 2nd one.

If that is the case, don't expect your level to be rated 5 stars, or to be liked by the main public, or to recieve helpful comments in the comments section. However, if you still want those plays, consequently recieving all those secondary effects, you can try republishing. By doing so, chances are that you'll get your level on 1-3 cool page, so you'll get many more tan 180. Maybe it will be played by the wrong audience, but it will be played. And among that "wrong audience" there will be some players (LBPC profile of player) who will hand out correct ratings, leave a helpful comment and maybe come over LBPC and post it in the reccomendations sections, if you are lucky/made an outstanding level.

You can also advertise it trough fansites, like this one. When I released my first (and still only!) level, I had been brwosing LBPC in order to met people, start making use of the F4F system -even before I published the level- and convince some people to playtest it. Besides, I also made what I beleive it is the biggest promotional poster in LBPC, so people wouldn't forget the level's name after entering the showcase thread. Basically, you can translate all that into one word: effort.

This site allows you to trough effort, get huge chunks of plays -which also translates in feedback, the useful one!- and even without that much effort, it also delivers the possibility to have your level played by the majority of LBPC's population. How? Trough the spotlights.
If you post your level in the showcase, you'll get at the very least one play, from the spotlight team. Those guys provide a "service" that assure you that if your level is fun, good looking or outsanding in any way, it will have a place in the community spotlights, which means plays and feedback.

Keep in mind that you can also make use of LBPC while republishing, those two different tactics don't exclude each other! In fact, many members do so
Oh, and as rangerzero said, don't pay that much attention to plays or hearts; the important thing is to have fun. But I'm sure you already knew that!

PS: How is your new level called?
2010-01-19 14:53:00

Author:
Keldur
Posts: 628


The game is really bad at promoting your stuff. Well, it's downright horrible actually. Your best chances to get noticed is to actually "work" it out to your advantage and of course making great levels.
You don't have to do all of this but here's some general tips:

-Have a F4F thread and participate in F4F here. Put screenshots and describe your level and intentions more than 3 lines.
-Have a video of the level. Put it on Youtube, link it here in your F4F thread
-Go make threads in other forums too.
-Republish.

As for the Cool Level Pages, I've made a FAQ thread explaining everything there is to no about them. Here's a shortcut for your convenience.
https://lbpcentral.lbp-hub.com/index.php?t=17324-Everything-about-the-Cool-Levels-Pages

And a little last tip for you: Have fun CREATING. Express yourself, try to surpass your previous creations. Be pro-active in the community. This will bring you infinitely more rewards than plays and hearts. Create because it's fun and not to become the highest rated or the level with the most plays. Fact is that many of the greatest levels you can play aren't even 4 stars rated and many great levels don't even have 500 plays.
i totally agree with him.

our levels arent going to get good rep by just saying, just dont go "omg i like your level, but mines better!" (has happened to me. )

bomb survivals are fun when you have at least 2 or three friends on... and i dont like vehicle levels at all. the funnest bomb survival has to be a train bomb survival.
2010-01-19 19:37:00

Author:
vergildmcking
Posts: 190


Have you been using the republishing trick? I didn't know of it for a long time, so my levels would probably get 180 plays max.2010-01-19 22:30:00

Author:
warlord_evil
Posts: 4193


hey, im poorjack. I know exactly what you are talking about. I know LBP is just a stupid game, and it shouldnt have suchan impact, but when i realized that my levels arent as loved by others as i love them, i got really depressed... really depressed. but i realized, that it doesnt matter. nobody will ever understand your inner workings as much as yourself. so i just started thinking... what do i love? what do i want to play? and i started to make levels strictly for myself. It turns out the ones i made for ME only are the ones that are well loved. Human beings have that ability to tell when something is loved, and cherished by its creator, and they can gain a respect that in no other way makes them see your side of things. By creating for you, you can effectively lose the audience that hates your levels, and you can grow a cult following of players that turn out to be good people, and eventually close friends when you meet them over PSN.
im just rambling, but my advice would be to make a level that YOU would love,m and forget about the silly things. Plays, hearts, and stars are nothing. the are just silly numbers to appease the masses. forget numbers. love your level, and love YOUR audience.
2010-01-20 00:42:00

Author:
poorjack
Posts: 1806


I agree with you Poorjack. I always thought that true artists were the one creating for themselves. Not only it make sense but that's who the world evolve. The greatest game designers like Miyamoto worl like that. They don't go "what do people would like to play in my next videogame" but more like "what do I want to bring to videogames with my next work".2010-01-20 01:15:00

Author:
RangerZero
Posts: 3901


yes. Miyamoto was very passionate about his characters too. Donkey Kong Country, one of the most successfull nintendo titles of all time, is one of Miyamotos most hated games because he believes thatRare took HIS character, and HIS orld and made it too "pretty" just to appeae the masses. I agree. Fun, though DKC is, Rareware shouldnt have reshaped his brainchild like that.2010-01-20 01:25:00

Author:
poorjack
Posts: 1806


Well, this is an agreement with Nintendo. They gave Rare the duty of doing the Donkey Kong Country. And it seems they did well since DKC2 is in my top 5 best platformers of all time really.
You know what's the real shame? Miyamoto letting Anomura putting his paw WAY TOO MUCH on Zelda. It's also a shame he isn't making a new StarFox. Lastest installments were relegated to third parties and the obvious happened: it was crap.
2010-01-20 01:50:00

Author:
RangerZero
Posts: 3901


i think we all agree though, that SONIC THE HEDGEHOG... sorry for getting away from nintendo... is the worst example of someone tampering too much. i would never let that happen to my lbp levels. they are all to close to my heart. even though Mythicos IV is being handled by Team Mythic, i am team coordinator/creative director/lead builder so i will have controll over MY series.2010-01-20 01:54:00

Author:
poorjack
Posts: 1806


hey, im bumping this thread because this subject touches very close to home for me, and i think weve all felt depressed once or twice over this experience we call Little Big Planet. its more than just a game.2010-01-26 05:45:00

Author:
poorjack
Posts: 1806


yea none of my levels have exceeded 100 plays and earlier they hadn't even broken 50 but the key is to just get better, become more in touch with the community and learn good promoting skills, plays arent everything though, my halloween level has less than 100 plays and im still proud because the people who did give it a chance loved it. So just be patient and take pride in your work 2010-01-26 07:14:00

Author:
Littlebigdude805
Posts: 1924


thats good advice. be patient. my levels got over 3000 plays now, but thats after my little big depression and renewal. maybe you just need a renewal?2010-01-26 22:57:00

Author:
poorjack
Posts: 1806


You know I published two beta levels and since I was on vacation I couldn't publish them repeatedly to get them moved up on cool pages like I normally do. It makes all the difference if your looking for bigger plays. both of them have a few hundred plays but that's all. So if your goal is maximizing plays - look up the how to republish threads that are around here and follow them closely. I'd echo poorjack & Ranger's comments though - make what you want and design what you'd play - otherwise why bother to create?2010-01-26 23:02:00

Author:
Morgana25
Posts: 5983


I think the best part about making a good level is you playing it yourself. It makes you feel proud of your work without all those hearts and plays.2010-01-26 23:10:00

Author:
FreeFlyzz
Posts: 265


i think its also good to have fun creating. find a subject you WANT to build. something interesting. even if the gameplay isnt there, it all goes back to doing what you are passionate about. create a level that will satisfy you in all aspects, from ceating, to playing.2010-01-27 00:20:00

Author:
poorjack
Posts: 1806


Your Lucky. My best is 18 plays and 5 Heats, 4 stars. Most 4 star levels are good and get papular, but ever republish seems to only bring 0-3 plays for me.2010-01-28 23:08:00

Author:
Schwem00
Posts: 255


show off ur creations here, and get your friends to play your levels early. they will prolly give good ratings and boost ur plays2010-01-29 05:06:00

Author:
poorjack
Posts: 1806


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.