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Metroid: Sackboy and Samus

Archive: 18 posts


Hey, I'm Spark151.
I Created Metroid: Sackboy and Samus
I republished the level.
I didn't like the fact it was copyable.
So I fixed that up.

My level consist of 5 bosses (Kraid, Ridley, Sheegoth, Crocomire, and Phantoon)
It contains backtracking and some minor mistakes
Other than that, REALLY GREAT LEVEL


and thx for the hearts :]
2010-01-19 06:13:00

Author:
Spark151
Posts: 801


Really great level, I was actually surprised at how well it captured the Metroid theme (especially with the way Samus and the bosses looked)

One thing I would have liked though is if you focused on only a couple of boss battles instead of throwing them all in there one after the other (basically space them out and save the other bosses for possible future levels).

But overall fantastic visuals, great atmosphere, and a cool level overall that really holds up well as a Metroid tribute level.
2010-01-19 06:17:00

Author:
SirPaper
Posts: 150


Yeah, I'll make sure part 2 is good

I need thoughts on what bosses I should put though.

Ridley is back, and maybe Motherbrain...
2010-01-19 06:23:00

Author:
Spark151
Posts: 801


Some space pirates would be good. And maybe some standard enemies like Geemers and Warwasps (or whatever they were called. XD). For actual bosses, Dark Samus could work, or you could just try making up some of your own bosses (organic or mechanical or something else entirely). And Motherbrain could actual make a pretty great LBP battle. 2010-01-19 06:29:00

Author:
SirPaper
Posts: 150


Hey, Spark. I played your Level yesterday, and i was really surprised. You obviously put a lot of work in this.
Especially the characterdesign was outstanding and really close to the original games.
I thought most of the bosses were way too simple, though. So you could easily beat Ridley by just walking straight under him, for example.
Nonetheless, i gave this a heart and im really looking forward to your next Level

My Boss suggestions would be: Dark Samus, Rundas, Ghor or Gandria. There are plenty to choose from in the series ^^
2010-01-19 11:44:00

Author:
Barzano
Posts: 22


Thx

I'm not sure if I should add Dark Samus... cuz it wouldn't make sense if samus never got the Phazon suit in the storyline, Imade, and still never met Metroid Prime....
Maybe part 3? or part 2

idk....

im not official with the level
2010-01-19 21:50:00

Author:
Spark151
Posts: 801


Well you already know that I like this level, but I'll go into a little more detail for you.

First of all, your corner editing work is fantastic. You clearly spent a long time getting all the shapes of the objects just right, and it really makes the level feel polished and professional. Your sticker work is also exceptionally good but in a more subtle way. I like your use of accents, curves, and other complimentary tones to make everything just look like it's supposed to be that way. When I play this level, I see terrain and creatures, not corner edited shapes that look like terrain and creatures. Your use of different music zones throughout the level is very good as well, and it helps to let the player remember what area they are in and/or where to go next. Speaking of that, I absolutely love the backtracking in this level. If done wrong it can be very tedious indeed, but you did a nice job with the series of switch-and-door type objectives you put together. It's very entertaining and makes your level seem bigger than it actually is.

I don't have too many gripes, but there are a few. Although your use of sounds throughout the level is very good, there are a few spots I would have liked some audio feedback. There are a couple buttons here and there that don't really seem to do anything, even though you know they must have a purpose. You narrated well with speech bubbles (e.g., "you hear a door open to the west"), but some sounds to go along with the narration would be a plus. Keep in mind that I'm being really picky here! You have sounds everywhere but a couple of choice spots, and overall I think you did a really awesome job with the audio. Another gripe I have is that your floors are often grabbable. I know that you selected the materials you used for look and ambience, and for that they work very well indeed. However, trying to drag grabbable things across grabbable floors can be annoying, so do what you can to avoid that. You can still use the same materials, just make the floor you walk on out of something else. Then you can cover the front of the floor material with a thin layer of your preferred (grabbable) material, and nobody will be the wiser. It's an extra step but worth it.

Lastly, I'd like to address your bosses. There have been some other replies in this thread that suggest harder boss fights, but I disagree completely. Part of the charm of your level is being able to roam around freely and "oh a boss!", then have a mini little fight and move on with the exploration. I strongly feel that the bosses are supporting the exploration nature of the level you set up, not the other way around. A boss fight is an easy thing to get wrong, and having just one fight be a little harder than it should be will frustrate even the most seasoned gamer. Bosses are extremely easy to get wrong, so be extra careful. If you have a slight feeling that a boss might be a teeny bit too difficult, then I promise you it will annoy most people that play your level. This is all just my opinion, so take it at face value and make your own decisions. With that said, I strongly recommend keeping your levels simple and light, and people will enjoy your work that much more.

Great level here with fabulous visuals, really fun gameplay, and very few flaws. Easily 5 stars and a heart!
2010-01-20 02:40:00

Author:
Taffey
Posts: 3187


I like your honesty Taffey, thanks

I will look foward into that for the next metroid level
2010-01-20 03:06:00

Author:
Spark151
Posts: 801


Hey Spark151,

I must say that I'm unfamiliar with Metroid--my only experience with Samus was through Super Smash Bros. Brawl, so I guess I don't have much authority when I say how well you crafted your characters compared to their actual counterparts. However, I can compare them to other characters I've seen on the many PSP levels I've played, and I can honestly say that you have some of the most detailed character constructions I've seen. From experience, I know how extremely tedious it is to create the right angles and proportions using the corner editor tool, and you drew those characters as if it were pencil and paper...

Gameplay was innovative as others have mentioned. Like Taffey, I really liked how you used backtracking to create an explorable open-world feel. This is tricky to pull off without an irking sense of repetition, but you did a wonderful job implementing it. In terms of aesthetics, I loved the variety of materials you used to create diverse environments, and I would usually get nothing but a feeling of randomness from this, but for some reason it works in your level. Perhaps the clear focus on the theme tied it all together...

I didn't experience any problems gameplay-wise--everything flowed. The grabbable floor also didn't bother me much. One thing I did notice though was that you can cheat the ending. By simply beating the "gray dragon" (sorry, don't know the name!) you can finish the level without beating the other two at the bottom. I only went back when I remembered the text saying I had to perform three tasks. I could also see the emitters (with the flaming hazards) and the sound object of the boss in the bottom right. I don't know if this was intentional, but it felt awkward seeing them.

Anyways this was a fun level, and those enemies were a delight to look at. Looking forward to more levels from ya!
:star::star::star::star::star:, level and author heart.

Finding Zero-suit Samus,
jeffcu28
2010-01-20 08:03:00

Author:
jeffcu28
Posts: 648


thx

I'm working hard to not cheat the level 0.o

cuz some ppl got past parts that they should't go at yet (ex: destroying heart at beginning of the level)
2010-01-20 22:10:00

Author:
Spark151
Posts: 801


Your work with corner editor and stickers is SPECTACULAR, I haven't played any Metroid, but all characters and monsters were perfectly crafted, they looked extremely professional. It's crazy how much detail you put into everything, like the heart, which you only see for a short second. A visual masterpiece.

However, I think there was too much backtracking, you kept going from east to west and from west to east, again and again... At first, it was ok but the 3rd time got annoying, at least for me. It felt like switches opened the furthest door just for the sake of it. The sense of exploring an open-world was nice, though.

5 stars because of the impressive visuals.
2010-01-20 23:03:00

Author:
Lleonard Pler
Posts: 277


Thanks

Yeah, I got annoyed with my BackTracking
I'll only back track if your staying at the location longer, instead of like 10 secs XD
srry bout that
2010-01-20 23:14:00

Author:
Spark151
Posts: 801


I've edited the first post, reread it now2010-01-21 22:58:00

Author:
Spark151
Posts: 801


Is this for a new level or have you republished your old one? If it's new you should have started a new thread. 2010-01-22 00:24:00

Author:
Taffey
Posts: 3187


This is for my new level
I didnt wanna make a new thread since they're both based on the same thing

I just published the 2nd preview
Now you guys have to wait before I publish the level
2010-01-22 01:05:00

Author:
Spark151
Posts: 801


Hi Spark,
some people take their time before they post their feedback. So i think it would be better to let this be the thread for your first level nad start a new one for the new level.
2010-01-22 12:26:00

Author:
Arrestor
Posts: 363


LOL, I am so confused right now on if I am posting in the right place or not. I'm pretty sure that I am replying about the same level that everyone else has been, but I'm not sure if this thread is now dedicated to a new preview level, or the one you were talking about before. Either way, here's my thoughts on the original level (not the preview):

Let me start off by saying that I am a HUGE Metroid fan. Super Metroid is one of my favorite games of all time, and it actually might be my favorite game. That's not to say that I don't like the other ones though, I have played every single one of them (even the old black and white Metroid 2 on Gameboy), and absolutely love them all.

Anyway, going into this, you needed to impress me, because screwing up Metroid would not make me a happy camper, but you impressed me for the most part. As everyone has stated before, your character models were incredible. I'm a little surprised that you had the player playing as Samus' helper instead of playing as Samus herself. It felt like it already ripped me out of the Metroid feel, but that is completely your call since you made the level, and I will not hold it against you

I really really REALLY wish that people like Taffey, Jeff, and Lleonard had played the old 8 and 16 bit metroids (or even GBA) before playing this level. They praised you without even understand the magic that you pulled off with this. You really captured the essence of Metroid, and it had me smiling just about the whole time. When I exited the ship and headed to the west and went down the moving stone platform and such, it was just PERFECT. I can tell that you must really love Metroid. The doors were presented perfectly, and even the save point was well represented.

The bosses were excellent, but a little easy. I am under the impression that you were more focused on making the bosses look good rather than have awesome mechanics, and they looked awesome. By the time I got to maybe the 3rd boss, I was beginning to desire something a bit more challenging, so maybe in a future level you could focus on making the boss have a bit more to them then just bubbles to pop.

Alrighty, let me get down to business on little problems that I had. First of all, I noticed that down by the save point you can see outside the level. The whole level seems really well built, so I'm not sure why you can see outside the level for that little part. Either way, it really isn't an issue worth republishing for.
One thing I found that took me out of the experience was the infinite bubbles being emitted from the save point. I am not at all a fan of that. I have no problem with point bubbles, and if you had dropped 5 on me for going there that would be fine, but why do the infinite thing? For some reason that just rubbed me the wrong way because it just didn't feel like it belonged in the level.

I think that my one other gripe is that it felt like 90% of the focus of the level was on the bosses, and there wasn't much focus on anything else. Like I said, when I ran to the west at the beginning I got really excited because it was nostalgic, but after running around more with no enemies and rather empty terrain, I became a but disheartened. Sure, Metroid has awesome bosses, but I think that the very best thing about the game is the awesome environment, and I think that with your awesome art talent you could have easily put some thought into how to make the level itself look much better, and maybe even added a few baddies climbing on the platforms or something like that.

Perhaps I have many more ideas for improvement than others simply because I love Metroid so much, and I can see that you are capable of so much I would strongly advise you to focus much less on creating a level filled with bosses, and rather have a fleshed out level with good platforming, an awesome environment, and maybe just 1 or 2 bosses. I personally loved the backtracking, but I think that better environments would make it much more tolerable for people who don't like backtracking (you should have backtracking either way, because backtracking is a staple of the Metroid series).

Maybe I am just crazy, but I'm sure that this would give a much deeper Metroid experience, and with your talent, I think that you could seriously create one of the best levels on PSP.

Awesome Job!
2010-01-22 12:57:00

Author:
amazingflyingpoo
Posts: 1515


Thanks, and you're right
I kind of have a bad habit of wanting to finish the level right away once it's near the end of making
but I really should take the time on working more on the terrain and bosses

Sorry bout that
I will work better on part 2 WAY better
The new level is already interesting
2010-01-22 22:14:00

Author:
Spark151
Posts: 801


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