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True Life: I'm a Pacifist on Helghan Ep 1 Part 1 (PROLOGUE)

Archive: 17 posts


The Title of the Level is "True Life: I'm a Pacifist on Helghan Ep 1 Part 1" and i'm the publisher (Pacosanchez88)

So this is technically my second level in the series but it is also the prologue. So this level is much more story driven and in my opinion it is a bit better than my last "True Life" level.

This level is basically a parody of the TV show "True Life" and the "true story" is about a person that lives on Helghan (thats the enemy planet from killzone 2) and that person is also a pacifist. The irony of course is that the people of helghan are very aggressive and are kinda like super soldiers that exist to fight.

Here are some Pics

http://i977.photobucket.com/albums/ae254/martino8806/True%20Life%20Suljeva%20Outskirts/APhoto_1.jpg

http://i977.photobucket.com/albums/ae254/martino8806/True%20Life%20Suljeva%20Outskirts/APhoto.jpg

http://i977.photobucket.com/albums/ae254/martino8806/True%20Life%20Suljeva%20Outskirts/APhoto_2.jpg

http://i977.photobucket.com/albums/ae254/martino8806/True%20Life%20Suljeva%20Outskirts/APhoto_3.jpg

Anywho, any feedback i can get would be great, i put a lot of time into this one and the Thermo is just about to explode so any feedback will probably be used on future levels or to fix bugs in this one. Thanks

Edit: Oh by the way True Life is a series on MTV where they show people with a specific challenge or condition (examples: True Life: Im Deaf, True Life: I Have AIDs, True Life: Im Addicted to Gambleing) and they show what there life is like. My level is a parody. Here is a clip of True Life if your not familiar with it. http://www.youtube.com/watch?v=tKJo-krJJNY
2010-01-18 20:05:00

Author:
pacosanchez88
Posts: 32


HA! Looks awesome! Never heard of the show before though... I will check it out!2010-01-18 22:49:00

Author:
grayspence
Posts: 1990


Hi pachosanchez.

I tried your level yesterday before I went to bed. I must say that I'm very impressed!

I really liked the sulveja part in killzone, as it felt like a nice change of scenery. The way you choose to mimic the dessert lanscape just by using the normal wood is very unique and surprisingly fitting!

Generally the level wal very well done. The artdirection was simply amizing.

The way the level sorta fades to black when it ends is also a brilliant idea! - I got kinda disappointed when I realised that you were forced to break the flow by introducint the scoreboard. I know this is very unconventional, but you might considder just to have it fade entirely to black, and then stating the end of the level and asking the player to return to the pod in a text promt. It would make every point collecting in the level obsolete though... Just a silly thought

Anyway a very well made level! 5 stars and heart!

- Can't wait to play part 2 tonight
2010-01-20 12:07:00

Author:
Slaeden-Bob
Posts: 605


I'll be sure to check it out.2010-01-20 13:32:00

Author:
Emogotsaone
Posts: 1030


That’s a very interesting idea Slaeden-Bob; I never thought to do it that way.

I really had a hard time with the finish. I’m not happy with the end, but I had no choice since that elevator takes up every layer available. So I can’t slide the scoreboard behind it. I also didn’t want the player to walk out of the elevator since my next level starts in that elevator. I think I will keep the scoreboard because there are a lot of hidden bubbles and like you said, those would go to waste. But it is an interesting idea, I’ll keep it in mine for future levels.
2010-01-20 17:52:00

Author:
pacosanchez88
Posts: 32


Thanks for checking out my level. Overall, I thought your level is very well done. The transition of the level flows pretty nicely. Also, you seem to make every use of your materials. I really don't have much complaints on your level. 5 stars and hearted.2010-01-20 19:30:00

Author:
Strikebomber
Posts: 18


It was an okay level, it looked amazing but the gameplay was limited.2010-01-21 00:21:00

Author:
Emogotsaone
Posts: 1030


My returned F4F:

+ Great design
+ Clever mechanics

Sorry I can't give more pluses at this time because I couldn't finish it. I only got as far as the 'contraption' in your last picture.

- After the intro scene I spawned down the side of the bunks and had to pop to get out. Easily fixed by moving the bunks to the wall or the checkpoints right a little.
- Some text omitted. Where it says "I can't enough of this brainwashing room" I think you mean I can't GET enough ?
- I didn't 'get' the TRUE LIFE reference if it was one? Or is it something you made up? Also the helghan one. Is that from a game? Killzone maybe, if so I've never played that so don't know if there is supposed to be some relevance there that I'm missing.
- The bolts are visible on the arms of the lift that collapses
- The 2 conveyor part was annoying for 2 reasons. The first and most important is that the gas is virtually impossible to see. I didn't think I was going to get through that part and only did it by a major slice of luck. I just kept jumping madly from one to the other and hoping I missed the gas because I couldn't see it at all. I was very lucky to get to the top. Also there for a start it's very awkward to get on it without falling down the back layer and into the water. I lost count how many times I did that.
- The part with the grabbable lights is very awkward because of layer changing problems and the light above is positioned badly. It's too low down and I couldn't get up with that. I had to jump up without it. Then annoyingly a lift went down but I was already up top by then and never used it.
- Then immediately came the level breaker. I went past the checkpoint to that 'contraption' and just kept getting stuck in the wheels and having to 'pop' back to the checkpoint. So I decided to go over the top. Nothing seemed to be happening so I went up into the cage and a magic mouth said something about the switch so I pulled it and the door shut and trapped me in there and it wouldn't open again even when I shoved the switch back or 'popped' again. I'm guessing something broke there and something else should have happened so I had to quit.
2010-01-21 16:32:00

Author:
mistervista
Posts: 2210


Thanks for the feedback Mr.V. On the one hand, I’m glad you gave ideas for improvements (instead of 1 sentence feedback) but on the other hand, I didn’t follow a few of your suggestions.

“- After the intro scene I spawned down the side of the bunks and had to pop to get out. Easily fixed by moving the bunks to the wall or the checkpoints right a little.”

I did move the checkpoints now but how could you get stuck? If you stepped forward you can walk in front of all the bunks, if you step backwards you can walk behind them. I tried to get myself stuck here but couldn’t.

“- Some text omitted. Where it says "I can't enough of this brainwashing room" I think you mean I can't GET enough ?”

A genuine slip up on my part, thanks for catching it.

“- I didn't 'get' the TRUE LIFE reference if it was one? Or is it something you made up? Also the helghan one. Is that from a game? Killzone maybe, if so I've never played that so don't know if there is supposed to be some relevance there that I'm missing.”

True Life is a reality series on MTV (see my description at the top of this thread) and Helghan is the planet in Killzone 2 where all the bad guys live. So, to be a Pacifist on Helghan would be like being a Marine or Green Beret that’s a Pacifist.

- The bolts are visible on the arms of the lift that collapses

Tried it both ways, to me it looks silly if they are invisible. Kinda like having the winches invisible on all my elevators

“- The 2 conveyor part was annoying for 2 reasons. The first and most important is that the gas is virtually impossible to see. I didn't think I was going to get through that part and only did it by a major slice of luck…”

I did tweak this part to try to make it more obvious where the gas is. Originally, I was trying to hide the gas behind the stack of 8 LED’s because the poison gas looked silly just sitting there for no reason. I added a word bubble to point out where the danger is and electrified the LEDs to make it even more dangerous looking. If you know the gas is where the LED’s are then this part is very easy and I usually make it up on my first try.

“- The part with the grabbable lights is very awkward because of layer changing problems and the light above is positioned badly…”

The second grab light is there for people who had climbed up the left side of the wall. If you climb up the right side (like you did) then just jump over it because it’s not needed.

“Then annoyingly a lift went down but I was already up top by then and never used it.”

Here was another intentional design choice on my part. I want the lift to come once you reach the top (hence why your character says “Oh great, NOW the elevator comes” the player has the option of dropping down to ride the elevator, or to continue on like you did.

“- Then immediately came the level breaker. I went past the checkpoint to that 'contraption' and just kept getting stuck in the wheels and having to 'pop' back to the checkpoint…”

I also tweaked this part to direct the player where to go. As for the level breaking, I’ve never had this happen and my level is working okay now so I think it was just some bad luck for you or something. Not sure. The elevator is supposed to go once you pull the switch.

Anyway, I really appreciate your advice, I tweaked many of the areas you mentioned but left some areas uncharged because I have tried it both ways or in different configurations.
2010-01-21 20:03:00

Author:
pacosanchez88
Posts: 32


Hey Pancho
Man, sweet level you have here. I played part 1 and 2 back to back and it made for a really enjoyable time. You know how it's a good level? Even if you didn't know it was a spoof of the Killzone franchise, it's still a fun and entertaining level. I, of course, am familiar with the subject and found it all very hilarious. I wasn't aware that part 1 is actually the newer level? If it is, I can tell because it is the stronger of the 2 levels both in flow, direction, and level construction. Your modeling abilities are also superb. I liked all the vehicles and they worked great as set pieces. I didn't have any hangups whats ever. I made it from start to finish without any struggle or malfunctions. I didn't get why you used so much wood as the main material, but it wasn't distracting. I think the sand material from Pirates otc pack would have made a good use somewhere in this level as it is a desert planet is it not? Anyway, I eagerly await part 3 and hope you get more plays because these levels are top notch.
2010-01-22 00:50:00

Author:
kaiju_kid
Posts: 329


Wow, what an amazingly intricate level. It looks very polished and professional. I liked your use of several different materials and decorations throughout the level to create the atmosphere. Also, the work involved in executing the intro, the brainwashing room, and the other contraptions in the level was really impressive. I also liked the hidden areas of bubbles.

I have played this a couple times now. I liked that you added some decorations (cant' remember what you called them) to highlight where the danger spots of red gas were. I still had a really hard time getting past this obstacle until I figured out I could grab on to help get to the top.

The only other place I had a some difficulty was getting to the top of the section where, once you get to the top, the elevator appears. There is a thin layer that looks like I could jump on it, and I kept falling back to the bottom.

So, to conclude, awesome level. Very well done. 5 stars and heart.
2010-01-22 07:14:00

Author:
pennydog
Posts: 74


Harder than i thought, in the begging not much happens and then there all this stuff you have to do.2010-01-22 15:38:00

Author:
Emogotsaone
Posts: 1030


Returned F4F:

I played both parts. Both similar in very many ways so I will just combine my review in just one post. As soon as I entered I was already impressed by the introduction. Very cinematic. Couldn't have done any better. As I played, myself being a gameplay junky, I was a little let down. I mean the art style was simply superb. I only wish I could add that much layer of depth and detail to my own levels. I think the entrance to the brain wash room stood out for me the most. Part 1 seemed uneventful. To me it was simply, go here. Press this trigger and keep going. Part 2 had better gameplay. The candles/furnace area was very cool. But I think the sheer professional quality refinement and detail made up for the gameplay. Ughhh detail like that just makes me jealous. At the end of the day, it's the art style that leaves someone like me impressed and coming back for more. If I should play again, I'll be sure to add more to this post.
2010-01-23 00:23:00

Author:
ZeebaZeebaEata
Posts: 6


My F4F:
Good level... Good mechanics and I found it entertaining to play. I couldn't play the whole thing because I had somewhere to go. I'll try to check out the second one tomorrow.
4 out of 5....Good job
2010-01-24 23:37:00

Author:
Unknown User


Thanks for all the positive feedback from everyone. It's very rewarding to here good things from creators that are better than me. I'm glad everyone enjoyed my levels for the most part. And thanks Kaiju for suggesting the sand as a base material. It wasn?t available when I made the first level (part 2) but I will use it for sure in my new level.

I?m working on level 3 right now and I can tell it's going to be a lot more game play heavy than my previous two. I?m still tweaking my other levels though so any other suggestions are still welcome. More importantly, any ideas that I can incorporate into my new level are also appreciated. This is my last ?Suljeva? level (but not the last Killzone level) so any Suljeva based ideas would be great, especially from people who have played Killzone.
Thanks

On a side note. Great Success! One of the tags for my level is no longer "Frustrating." WOOOOOO! Part 1 is Beautiful, Brilliant, Competitive and Part 2 is Beautiful, Brilliant and Pretty. Not sure how my level is competitive, but hey, I?ll take it.
2010-01-26 08:34:00

Author:
pacosanchez88
Posts: 32


Hey guys, i'm getting close to finishing part 3 so any feedback i can get would be appreciated. I want to know about any improvments i can make before i publish part 3.2010-02-10 22:35:00

Author:
pacosanchez88
Posts: 32


I played your level up long ago and almost a month later I have some time to let a few thoughts in summary say something like: Your level is very good.
http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_90.jpg
is fun, provides a good challenge, you have an interesting concept, and is visually very striking!

http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_92.jpg
This section here is quite entertaining!
I like your use of your machines and your visual complexity. The machinery is very well designed., There are some sections not so "worked" but overall is very enjoyable.

http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_91.jpg
this room really that produces a sense of brainwashing as I had not seen before at any level! Amazing, especially since the description of events is well placed.

http://i267.photobucket.com/albums/ii317/tlalocine/feedback/Unafoto_93.jpg
I love the use of layers when they notice dramatically, perhaps you could use stickers to highlight the layers. as well as you used are gorgeous, but a slight shading or color sometimes unusual ways enhance the creations.
Perfect friend, go ahead with your creations, and thanks for sharing!
2010-02-26 21:33:00

Author:
Duckywolf
Posts: 198


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