Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
A multi Key question
Archive: 3 posts
Ok im making a stage that involes me wanting the object that will emit to not appear untill all other(3) ingrediants have been all put in same spot together resulting in the emited item. Example- You are building a car, you need to put the engine, wheels, and steering wheel all in the same box and after all 3 are put in there, a car emites on a platform after. It isn't going to be a car but you get the picture. After the "car" has emitted thou I would like the "puzzle" to be repeated over and over as much as wanted. Is this possible or can it only be a "1" shot type thing using the piston disolve matierial 3 switch system? Thanks for any help | 2010-01-17 22:29:00 Author: Unknown User |
just make a 3way and, or 3 2way and switches. just put a dif. color key on each and when (like in your car eg.) the engine has a green key, the wheels have a... blue key and the steering wheel has a... (lets just say) a purple key. the 3-way and is just 3 blocks attached to each other and the wall. when all 3 are extended a key is in the switches range it emits a car sorry, if you need anything expland anymore just ask | 2010-01-17 22:47:00 Author: Unknown User |
What he said^. Plus i would just put dissolve infront of your emitter so it won't emit. | 2010-01-18 00:58:00 Author: Emogotsaone Posts: 1030 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.