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#1
The Best Power-Up Ever: A Handle...
Archive: 11 posts
Its basicaly an empty handle that the sackboy wears on one of his hands It would be this handle that the sackboy can move around just like he moves his arms and it could be customisable like you go into a "Tool creating sort of deal" and you build things around the handle like an electrified rectangle so you could use it as a weapon, maybe you paste a light onto it and turn it into a flash light, maybe you put a fireball emitter at the end of it at you connect the handle to the emitter so it actives whenever you press R1, etc ,etc... The tool creating would be just like normal creating, with the glue, the shapes, the materials, the hazards and the switches With this you could create keys, weapons, flashlights, maybe baseball bats, guns and a million different things Now just tell me isnt this the greatest idea ever? apparently coyote blue already said this... great! let him come here and discuss (our?) idea lol | 2010-01-17 06:26:00 Author: Racroz Posts: 406 |
That's a great idea you got there, Racroz. I was also thinking of something like that. And maybe you could then put it as clothes in a prize bubble in your level, with, for example, a magnetic key switch, so you can get past some doors or so... I think Mm should make that. XD | 2010-01-17 09:26:00 Author: Unknown User |
yea but i think you should have to pick it up like the gun and you can edit it like that because if you create your own you can put anything on it (keys) that will mess up logic and gameplay | 2010-01-17 11:45:00 Author: buddy_hamster123 Posts: 376 |
you mean exactly like Coyote Blue suggested? | 2010-01-17 16:59:00 Author: Kern Posts: 5078 |
yea but i think you should have to pick it up like the gun and you can edit it like that because if you create your own you can put anything on it (keys) that will mess up logic and gameplay yeah its a power up like the paintinator you mean exactly like Coyote Blue suggested? he did? mmm i guess great minds think alike | 2010-01-17 17:07:00 Author: Racroz Posts: 406 |
- Handle Powerup. On selecting an empty crater, you would choose "new level" or "new handle powerup". "New Powerup" would give you a much smaller, more restrictive create mode, and a handle. The handle would have only one tweak setting: "Swing" or "Trigger", which would change Sackboy's R1 animation between "slap" and "paintinate". The handle would also have a switch wire, obviously, but it could only wire to emitters, winches, or pistons on the handle object. - You mount anything that fits in thermo to the handle, and save. The object can then appear in levels as a powerup. For physics purposes, the object would be the same as a paintinator, mostly not there. It's the best way I can think of to put swords and stuff into LBP - which trust me, thousands of players are already doing - without Mm having to specifically add melee weapons, and therefore sanction any kind of "serious violence". And hey, if you wanted to make a Sheep Launcher, or a Magic Wand that produces rocket cheetahs, you could do that too. Stupid 10 characters | 2010-01-17 17:18:00 Author: Kern Posts: 5078 |
Mmm i guess thats even more reason for MM to make it! and seriously i hadnt seen that, i checked the whole "power-up compilations" and there was nothing so i decided to just make a thread wasnt trying to copy or anything, anyway as i said me and coyote blue must have a lot of imagination and common necesities | 2010-01-17 17:42:00 Author: Racroz Posts: 406 |
i didnt mean to seem like i was accusing you it was just coincidence... sorry :eek: *runs away* | 2010-01-17 17:42:00 Author: Kern Posts: 5078 |
No worries we're all friends | 2010-01-17 17:47:00 Author: Racroz Posts: 406 |
Wow, this sounds like a good idea, but it also sounds reeeaaally thermo heavy. Oh well, MM could probably do it. | 2010-01-17 20:07:00 Author: MegaRock35 Posts: 80 |
The Handle would take up as little or as much thermo as you want it to think of it as a Editor inside the Editor! | 2010-01-18 15:45:00 Author: Kern Posts: 5078 |
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