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#1

Layer-targeting connectors

Archive: 6 posts


I searched and to my surprise, haven't seen this yet. So this thread is going to start like this...

YOU KNOW WHAT'S REALLY ANNOYING....

... is the auto-snap that happens every time I try to connect a piston (or string, or winch, etc...) to surface in a back layer when there is another nearby surface in the front layer. Worse, even if I can pinpoint the edge at which I want to attach to, foreground layer surfaces that are further away steal the cursor, making it IMPOSSIBLE to connect to the surface that I want. The problem is particularly bad for thin layer objects nearby. They seem to have extra cursor-snapping power even when the offending thin layer edge is far away.

I don't know about the rest of you guys, but I can't stand the look of pistons that start and end in different layers. It looks plain wrong. Moreover, there are functional implications for your machinery when the wrong surface is used as an anchor.

Anyways, I'm sick of pulling my hair out. I wish they would implement layer-select for connector snap using the R1/L1 buttons just in the same way you can directionally glue objects to foreground/background layer objects. This way, if auto-snap targets your connector to the wrong layer, you can override and manually choose a different layer for it to look for an edge to auto-snap to.

Additional benefits could include the ability to place bolts behind objects (i.e. want to connect two background layers that are obscured by foreground layer) by directing the bolt to the appropriate layer.
2010-01-15 17:52:00

Author:
Thegide
Posts: 1465


Solution:

Place the connector on the correct layer elsewhere, then detach it and place it in the desired location. When you place a connector, the the layer that its ends are placed in are permanent. Very useful for this type of stuff.
2010-01-15 18:06:00

Author:
comphermc
Posts: 5338


I hear ya. I find that terribly annoying as well. I've taken to either cutting holes in the foreground layers or extending the back part clear of the front to try and avoid it. Doesn't always help though.

Funny thing is that I too can't stand pistons that jump layers either. They work just fine but visually they just look wrong. lol

EDIT: yea I noticed that too comphermc. Handy trick if you have something else in that layer to force the piston into that layer for.
2010-01-15 18:08:00

Author:
Morgana25
Posts: 5983


Yeah, that's one of the most annoying little things. That and the slooooooooooow corner editor are two of my main bugbears.2010-01-15 18:16:00

Author:
Syroc
Posts: 3193


This has always annoyed me, and I hear you with the pistons etc looking bad.
I can't believe I didn't think to put this in my own suggestion thread.
Great idea.
2010-01-16 00:26:00

Author:
SR20DETDOG
Posts: 2431


True this is a workaround, but it'd think a solution would be relatively easy to implement, no?2010-01-16 01:54:00

Author:
Thegide
Posts: 1465


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