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#1

Increased System Freezing / Crashing etc.

Archive: 24 posts


Thought I'd post this up to see if anyone is experiencing the same thing. It my be linked to online play, a particular level, importing levels from the beta or ... gulp ... my system.

While working on our Cap'n Sackbeard's Booty level, we have been finding that we are regularly getting system freezes / crashes (on host's system only I think), players getting booted, getting kicked back to the pod and a whole variety of nastiness going on. It's very regular - to the point that creating is a real chore.

Almost all of the times it has happened has been during rewinds - at the point with the VHS graphics. Occasionally it has just crapped out when just creating normally.

Initially we thought this was some issue of OC, but it was happening to me last night when I was on my own (though I was signed in to PSN)

Is anyone experiencing anything like this, whether in general or on a particular level? Also to the other guys in the group, do you experience this when I'm not there?
2010-01-15 10:55:00

Author:
rtm223
Posts: 6497


This is most probably the stability of the online create mode and not your system that is at fault. You would crash alot and anywhere really.2010-01-15 12:52:00

Author:
RangerZero
Posts: 3901


As I suggested playfully, I think it's just due to the level of awesome of our level.

But seriously, we had maxed out just about every thermo, and I don't have a hard time believing that our level was taxing the system about as much as a level can. Yes, I know Setbacks was maxed out in 3 areas, but I feel like every single one of our thermos (except maybe connectors) was within a notch of overheating. I know that I started getting problems with freezing (or even worse, random exiting to my XMB with absolutely no warning) when I was on the last leg of All Mine!, while fighting the thermo.

Also, it could be completely unrelated, but we used a plethora of various glitches in the level, which could cause to instability. You know as well as I do that things that are seemingly unrelated can conflict when we are doing something the game doesn't expect.
2010-01-15 12:59:00

Author:
comphermc
Posts: 5338


Also, it could be completely unrelated, but we used a plethora of various glitches in the level, which could cause to instability..

A-Ha! I knew it. Just say no to glitches kids. It's not cool, hip or happening


Could well be the case though, it's kinda why I don't tend to use any of them. The patched ones especially - seeing as they are unsupported, untested features of the engine we don't know what they might do. There's enough instability in the game as it is, without adding more in!
2010-01-15 13:09:00

Author:
rtm223
Posts: 6497


But they look so cool! 2010-01-15 13:13:00

Author:
comphermc
Posts: 5338


Can't say that I've had any problems rtm, sorry. The only times I've had system hangs in LBP were during play mode iirc. It would make sense what comphermc suggested about patched glitch exploits possibly causing problems though. Perhaps in the process of patching bugs, holes were left in the code pertaining to the glitched objects in question...

It's always possible that it's system-related too. It's not like the PS3 OS reports memory errors or core dumps with a blue screen. I think the Sony equivalent is probably just a system hang.
2010-01-15 13:25:00

Author:
Thegide
Posts: 1465


And what's important anyways is that I don't crash when I play your stuff guys. lol2010-01-15 14:00:00

Author:
RangerZero
Posts: 3901


Ive been experiencing freezing during rewinds a lot as well as random ps3 resets. Yesterday I lost all my profile data when rewinding resulting in having to use the save data from the save data utility location rather than game data utility. This means that I lost all my saved data since the update.2010-01-15 15:42:00

Author:
SteveBigGuns
Posts: 423


But seriously, we had maxed out just about every thermo, and I don't have a hard time believing that our level was taxing the system about as much as a level can. Yes, I know Setbacks was maxed out in 3 areas, but I feel like every single one of our thermos (except maybe connectors) was within a notch of overheating. I know that I started getting problems with freezing (or even worse, random exiting to my XMB with absolutely no warning) when I was on the last leg of All Mine!, while fighting the thermo.

Also, it could be completely unrelated, but we used a plethora of various glitches in the level, which could cause to instability. You know as well as I do that things that are seemingly unrelated can conflict when we are doing something the game doesn't expect.

That reminds me, I rarely have this type of problem (on the PS3 at least), but I did once while messing around with the lava material. That kinda supports your glitch theory, but I think the thermo theory is equally credible.
2010-01-15 16:15:00

Author:
Rogar
Posts: 2284


Perhaps in the process of patching bugs, holes were left in the code pertaining to the glitched objects in question...

Actually, I'd have thought it would be something to do with how the glitched objects are stored. The extra layers glitched objects must have some data that is out of range. However it was produced originally, someone managed to bypass the validation (which is the code that would have been fixed to patch it - hence why existing objects still work), and we don't know what other pieces of code are manipulating that data, what the format of the data is in or what calculations are carried out on it.

But it could be anything.

Maybe it is my system - it is 2 weeks out of warranty now, so dying on me is fair game I suppose! Good thing I bought a 5 year store warranty eh?
2010-01-15 16:40:00

Author:
rtm223
Posts: 6497


What sucks is that its hard to tell. Online create, glitches, and possibly your system. Or maybe all in one?

*plays Jaws theme*
2010-01-15 19:13:00

Author:
Testudini
Posts: 3262


I'm having some of the same issues rtm223. I think it's from the OC update. My system at least once a week goes back to the XMB for no good reason (either alone or hosting) and the lockups and dropped players is even more frequent. I have noticed when rewinding in create mode if I go three steps back in a row it's a guaranteed lockup on my system. I've also experienced the glitch where you rewind and it won't rewind. People joining me in my pod seem to hang up a lot more than they used to as well, three and four attempts to get in are a normality and drop offs when loading a level are also common.

So no, I don't think it's your system - blame the OC.
2010-01-15 19:22:00

Author:
Morgana25
Posts: 5983


I say blame Morgana. The problems all seem to originate with her...

2010-01-15 19:29:00

Author:
comphermc
Posts: 5338


This happens ALOT to me and Konnik. Whats worse is that when it crashes things you do in the level are not saved.2010-01-15 19:29:00

Author:
FlipMeister
Posts: 631


Hey now - just because I say sorry a million times when playing doesn't mean EVERYTHING is my fault

I meant to add as well, that the level I was working on when most of the abnormal behavior started contained no glitched stuff except for the 3d/bakscratch material.
2010-01-15 19:34:00

Author:
Morgana25
Posts: 5983


My PS3 crashed recently but that was probably because i was copying loads and loads of really small but extremley complicated shapes! 2010-01-16 00:44:00

Author:
Doopz
Posts: 5592


I've experienced this since leerdamer but only on levels that have invisible material (except DM). Specifically three levels that never had a problem until I added the thin material.

EDIT: Both times it happened I had hit rewind while the invisible pieces were "dynamic" (falling or spinning). The first time was with several thin pieces of peach floaty glued to a cardboard wing. The second was very thin dissolve that I had dropped, and the last was with a smeared shape. The first time was definitely the wing. It happened every time I tried to undo while that wing was moving.
2010-01-16 01:49:00

Author:
IStwisted
Posts: 428


I'm having some of the same issues rtm223. I think it's from the OC update. My system at least once a week goes back to the XMB for no good reason (either alone or hosting) and the lockups and dropped players is even more frequent. I have noticed when rewinding in create mode if I go three steps back in a row it's a guaranteed lockup on my system.

This sounds very much the same. I had such a nightmare updating the kraken boss to fall apart in stages. Between this and a couple of other new (to me at least) glitches I had to work around it took a few hours for something that should have been doable in 20 minutes!


This happens ALOT to me and Konnik. Whats worse is that when it crashes things you do in the level are not saved.

Use the save level function regularly. Since the OC update you don't need to come out of the level for the save to take effect so it's a lot more robust.
2010-01-16 15:26:00

Author:
rtm223
Posts: 6497


Well, I've obviously had the same problem, being in create with you. Its very frustrating, especially when you haven't saved.

I've had the black screen and straight to XMB a few times now, but only when in online create. Another weird one I've been experiencing, I can't corner edit existing shapes without the thermo leaping 3 bars, new shapes are fine, just ones I've already placed, its very frustrating.
2010-01-16 15:39:00

Author:
GruntosUK
Posts: 1754


I had that corner editor thing for a while aaaages ago when making setbacks. I found that I could corner edit in the caves but it would jump massively. Then a few seconds after exiting the popit it would settle back down again, normally.2010-01-16 15:43:00

Author:
rtm223
Posts: 6497


Well my system used to freeze up all the time as of a month or two ago. Although, after the last cheese, LBP hasn't frozen up once on me. It sounds like I'm the only one who has gotten lucky like this, but I don't know. It's really kind of weird also. My system would freeze in any game I played at least twice a week. After the LBP update, no freezing in any of my games.

Unrelated coincidence? I am almost certain it is, but I can't help but wonder.....

Anyway, my PS3 has stopped freezing since the update. It must just be the glitches and thermo taxing your system. Maybe your internet connection cannot handle all the level info streaming between the creators while creating online? That's just a guess, and wouldn't explain any of the other freezes though...
2010-01-16 20:04:00

Author:
piggabling
Posts: 2979


I had that corner editor thing for a while aaaages ago when making setbacks. I found that I could corner edit in the caves but it would jump massively. Then a few seconds after exiting the popit it would settle back down again, normally.

I'll try leaving it then. As soon as it jumps I rewind to lower the thermo. Its been causing me no end of pain, and anger. I was fuming that actually removing vertices cause a three bar jump
2010-01-16 20:24:00

Author:
GruntosUK
Posts: 1754


Definetely YES.

I have a 80% full thermo level, and it is definetely freezing much more since leerdammer, and most of the times while rewinding, suring the rewind animation. I noticed it happens when I have some buddies on create mote, but it does also happen when I'm alone.
So NO, it isn't your system; it is at least both of our systems.

Good thing that as has been mentioned saving is way more quick and comfortable now, which saves me from losing data, since I do test by switching to play mode very usually (thus saving).
2010-01-18 08:34:00

Author:
Keldur
Posts: 628


You know what this sounds like... A lot of un-patched bugs from the beta Mm never patched so they are still in OC. I have gotten every one of these problems but I noticed definitely in my imported beta levels.
The rewind glitch is particularly acting up for me lately and I will not be able to rewind at all until a game restart. They are a pain but I would say it is not your system as all these glitches were ones seen in the beta.
2010-01-18 11:28:00

Author:
tanrockstan34
Posts: 1076


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