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#1

A project to choose...

Archive: 75 posts


I have 3 different level projects in my mind, but i can choose only 1 (for the moment...), or i will spend to much time.
So, i want a suggestion about which project i have to choose, i'll explain the three project:
-Pirate Level: A pirate level, using many of the new materials, stickers form PotC pack. It will probably be a series, and i'm going to use some water puzzles i made during the beta, and use some water vehicles... A pirate level based on water!

-Journey trough the 7 Natural Wonders: Sackboy wins a special prize: a journey in the 7 natural wonders of the world, exploring them and finding every time some problems to solve. There will be Gran Canyon, Everest, Boreal Lights, Coral Beef...
The only problem is thinking about a good gameplay to use in every place...
Anyway this will be a 3 levels series, i'll divide them or it will be impossible for the thermo...

-Sherlock Holmes Style Level: A level in the Lonodn of the XVIII Century, a mix of Sherlock Holmes and Professor Layton, there is a case to resolve, solving some puzzles, quizzes, and finding clues, then in the end you have to solve that case! in that level i'm going to use many interesting puzzles, some enemies, and the evil one, that wants to destroy everything...blablabla...

So, what do you suggest? Which project shall i produce?
Thanks for the suggestions!
2010-01-12 19:08:00

Author:
Dante95
Posts: 504


7 wonders, but with a foody' twist The Coral beef, and stuff!2010-01-12 19:16:00

Author:
Kern
Posts: 5078


If I were you I wouldn't do the pirate level. There are a lot of similar levels around at the moment and you would have to work extra hard to make yours stand out.

Personally I like the sound of the Sherlock Holmes level. That could be really cool if done right and I love the idea of solving puzzles and finding clues to solve a case. A foggy Victorian London would be nice to see too...I'm getting excited already lol!
2010-01-12 19:31:00

Author:
shropshirelass
Posts: 1455


EDIT: Nm, I think Natural Wonders might be better than Sherlock Holmes come to think of it ...2010-01-12 19:50:00

Author:
Jagrevi
Posts: 1154


Yeah, i thought about the lot of pirate levels around, so maybe it's not a good idea to make it now... Anyway i have to choose between Sherlock Holmes and 7 Wonders...
The main problem for the 7 wonders is that it's hard to involve a good gameplay in: some examples could be:
-Underwater zone for Coral Beef
-Some platforms for the Everest
-Canyons style for Gran Canyon
-North Pole style for Boreal lights
...
I thought to make a part in Rio de Janeiro, with the giant Christ...
I'll be happy to find someone to create with too, if any good creator wants to help me, i'll be happy

And please, after voting, post the reason of your post, so you'll give me a better suggestion!
2010-01-12 20:37:00

Author:
Dante95
Posts: 504


I personally like the idea of a detective level.

Could it be possible to have multiple endings. i.e. everyone has a motive but the murderer is chosen by a randomiser, and that person's clues are revealed after each puzzle.

This would mean that you couldn't rush through the level because you know who did it.

(note: it doesnt have to be a murder, obviously)
2010-01-12 21:09:00

Author:
Jedi_1993
Posts: 1518


Well, I'm up for helping. Just ask.

Its a hard pick twixt sherlock and 7 wonders. the lights, assuming you could get them, would be downright fantastic. the hard part is nailing them just right.
2010-01-12 21:30:00

Author:
Ragfell
Posts: 729


All kinds of help will be accepted Anyway, after i'm going to post some concept arts of both levels, so you ca make a better idea about them. 2010-01-13 12:51:00

Author:
Dante95
Posts: 504


why did you name it the coral beef?2010-01-13 20:09:00

Author:
Kern
Posts: 5078


Ehy you're right i wrote beef XD No obliviously i mean the coral reef...
Anyway here's some concept art for the Sherlock Holmes level, with the 2 main characters, i have to choose a name for them, and a little black cat that will help them.
http://localhostr.com/files/c3b432/10.jpg
http://localhostr.com/files/cf2423/06.jpg
http://localhostr.com/files/b3670d/07.jpg
2010-01-13 21:30:00

Author:
Dante95
Posts: 504


with the 2 main characters, i have to choose a name for them, and a little black cat that will help them.

Some names ...

Professor Wiggins
Dandy Dan
Chief Inspector Milktoast
Ruffles Magillacutty
Archibald P. Sacksworth
Montgomery Q.
Doc Hartnell
Oliver Troughton
Lil' Timmy Troughton
Lil' Davey Davison

EDIT: Also, you can always combine this idea with the Natural Wonders idea to make sure the level stands out from other Holmes' style levels. So it could be in the format of ...


"Professor Wiggins and the Coral Beef":
Professor Wiggins Investigates Why All The Hamburgers Are Disappearing from the area around the Coral Reef.


"Professor Wiggins and the Aurora Borealis":
People are vanishing everytime the Aurora Borealis appears, and it's up to Professor Wiggins, and his loyal sidekicks, to find out why.

or, moving away from Natural Wonders to your Rio idea ...


"Professor Wiggins in: The Castillo in Rio":
A Mysterious Castle has appeared next to the big christ statue in Rio, and the local citizenry call upon Professor Wiggins to crack the case!

... and of course his name doesn't have to be Professor Wiggins, but this kind of flavor I think would certainly amuse and entertain a great deal of people.
2010-01-14 00:21:00

Author:
Jagrevi
Posts: 1154


Ahah, thank you very much: some cool names, and the mix idea is really funny XD
Anyway 'i'm thinking that the SH idea is better, i'm having many innovative ideas for a investigation level...
2010-01-14 13:29:00

Author:
Dante95
Posts: 504


Perhaps your levels will redeem Sherlock from his abysmal fate in the theaters currently.... nice concept sketches!2010-01-14 16:13:00

Author:
Thegide
Posts: 1465


That film wasn't bad, i liked it, but i talk as someone that never read a Doyle's book...
Thanks for the comment about the concepts, i'm making other drawings of the ambientation and of the characters... I think that it's better to make that level in a village near London, but in the same style.
2010-01-14 17:12:00

Author:
Dante95
Posts: 504


It was a great movie for the uninitiated.

I'm one of them.

But yes...SH would be a great level...I have no idea how you would go on about that, but it would be interesting. If it's in black and white, you have his memories triggered in sepia (brownish-red) to get the flash back feeling.
2010-01-14 23:24:00

Author:
Ragfell
Posts: 729


I'm thinking on a good story, where is indispensable to look for clues, think about them, and find a solution for that case. Then, i think i'm going to use some puzzles is Professor Layton style: some villagers ask you for help, and if you can resolve their puzzles, you'll receive other clues.2010-01-15 14:43:00

Author:
Dante95
Posts: 504


can i help im a great designer just add me

MCREDFOX

im new btw
2010-01-15 22:07:00

Author:
McRedFox
Posts: 56


Can you show me something you made? Maybe you can help me with some character or some puzzle
Here are other 2 concepts:
http://localhostr.com/files/425fdd/44.jpg
http://localhostr.com/files/99691e/45.jpg
2010-01-16 12:09:00

Author:
Dante95
Posts: 504


Yeah i will show you

Ill give you a friendinvite

That concept are great btw
;D
2010-01-16 16:41:00

Author:
McRedFox
Posts: 56


Ive maded something look at ya messages on your ps3

Its just the begin

Hope you like it
Its btw a picture...
2010-01-16 20:36:00

Author:
McRedFox
Posts: 56


Sorry but i can't be on the PS3 today, maybe i can acces this evening. If you're interested, you can help me to project some puzzle, characters or visuals.
I think i chosen the project: i prefer to make the Sherlock Holmes level! Maybe it's better to change the title of the thread or make another thread... How to stop the poll?
2010-01-17 14:02:00

Author:
Dante95
Posts: 504


i back Jagrevis idea, Mixture *bangs fists on table*2010-01-17 14:03:00

Author:
Kern
Posts: 5078


It's a good idea, but i'm loving the XVIII century style! I want to make a "serious" level, where investigation and logic is really important, mixing them will make a funny but light level... Well, if i'll have time i'll make the 7 Wonders project when i end this one.
Want to give me an help in this level?
2010-01-17 14:20:00

Author:
Dante95
Posts: 504


can't still controller banned2010-01-17 14:22:00

Author:
Kern
Posts: 5078


I think i'll spend 3-4 weeks to make this, do you think you'll be "sbanned"? XD2010-01-17 14:39:00

Author:
Dante95
Posts: 504


with the 2 main characters, i have to choose a name for them, and a little black cat that will help them.


Robert Downey Jr.

I prefer the seven wonders idea more because it seems more fun....imo
2010-01-17 14:39:00

Author:
Mod5.0
Posts: 1576


I know it will probably be more fun, but IMHO i think that the ideas i have for the SH level are innovative, the 7 Wonders level will be another platform - gameplay thing, i want to try to make something new! Then probably i'll make the 7 Wonders level...2010-01-17 14:52:00

Author:
Dante95
Posts: 504


What sort of puzzles are you thinking.2010-01-17 16:19:00

Author:
McRedFox
Posts: 56


I was thinking about a Professor Layton's style: there are 2 ways to find clues: search on the crime scene, and ask to the villagers. The villagers will give you clues if you can solve their "clues", solving a code, make some machines work, reach some unarrivable zones... I need some help to make them various and ingenious 2010-01-17 16:29:00

Author:
Dante95
Posts: 504


Ok i will think about it

If you come tommorow online i will show you what i maded
2010-01-17 21:21:00

Author:
McRedFox
Posts: 56


I'm playing Professor Layton and the Curious Village, there are some cool puzzles that i can use or change a little to make them fit on my level. Today i'll play to LBP and i'll check out your messages 2010-01-18 16:03:00

Author:
Dante95
Posts: 504


pandoras box is better 2010-01-18 16:33:00

Author:
Kern
Posts: 5078


Dont' worry, i'm going to play it soon! I love this logic puzzles, so i'm finishing Curious Village, and then i'll play Pandora's Box!
I'm thinkin about how to make someone of these puzzles in LBP
2010-01-18 17:55:00

Author:
Dante95
Posts: 504


Well, you don't necessarily wanna rip them over to LBP...because people will easily know how to solve them...2010-01-18 18:32:00

Author:
Ragfell
Posts: 729


This is the reason because i need to make them fit good on LBP, changing them in its style. But there are some really cool puzzles that i think i'll use same as the original, to be honest there is only one that i really enjoyed!
A suggestion: better change the title of the thread and update the OP or make another thread?
2010-01-18 18:37:00

Author:
Dante95
Posts: 504


Ohh i ve updated my city lane i will send a new messege2010-01-18 23:17:00

Author:
McRedFox
Posts: 56


I looked at your previous city lane, and i think it's good! With some adjustments, you can surely help me in this level Try to use less thermo possible, maybe using stickers and decorations 2010-01-19 18:51:00

Author:
Dante95
Posts: 504


LOVING this idea! Im not sure i can contribute, because i i have the contest level to finish, and maybe some other projects to consider working on, but i can give some ideas for some puzzles before i make the decsision:

LEts say, that this is the murder idea, there is a short sequence slowly following the mysterious man who has just fled when he saw you. You notice that he dropped some papers and a small suitcase. The player grabs the suitcase to initiate problem solving. There will be a killing/teleporting method to get the player to the puzzle field and back, where they will use a magnifying glass to find clues within the documents in the breif case. (such as finger prints, or some blueprints connecting each part of the case). Everytime the player catches a glimpse of the shadowy figure, he quickly dashes offscreen/somewhere where the player can not acsess, and each time he does this, he drops one of his many suitcases, this would do the same thing as previously stated before, (searching for clues/maps and such) Once you have collected all of the breif cases from the man (or any that some villagers may happen to find, you catch the thief! Whaddaya say?
2010-01-19 21:39:00

Author:
grayspence
Posts: 1990


But it wasnt just the begin i have a better version now.
I can't show you because my internet is ****ed up.
2010-01-19 21:46:00

Author:
McRedFox
Posts: 56


Mmm, not bad the idea of grayspence, i'll think about how to make it works. Then, for McRedFox: the style of your city lane was very similar to what i was think of, just i think that if we made all the buildings as them, the thermo will blow up soon!2010-01-19 21:52:00

Author:
Dante95
Posts: 504


Mmm, not bad the idea of grayspence, i'll think about how to make it works. Then, for McRedFox: the style of your city lane was very similar to what i was think of, just i think that if we made all the buildings as them, the thermo will blow up soon!

More thermo friendly - go to front view (if you want) and take a picture of the buildings. Place it onto a blank material (e.g. basic wood) and corner edit until you are happy. This should cut down on thermo if you really need it.
2010-01-19 22:18:00

Author:
Jedi_1993
Posts: 1518


No the termo was on 5 procent or less

Ill will show if the internet works
2010-01-19 22:37:00

Author:
McRedFox
Posts: 56


@Jedi: Well, i think that the effect will be to rough. I didn't say that i don't want to use thermo, simply i want to use it in a smart way. I think i'll make a "frontal" lane of building, and then with a tiny layer, or with the 3d layer glitch, a back layer of undetailed buildings, maybe only silhouettes.
@RedFox: Ok, but think that i need to make many buildings, so i'll try to make it more thermo friendly, like i said using some stickers, so i'll save on the corner thermo.
2010-01-19 22:55:00

Author:
Dante95
Posts: 504


@Jedi: Well, i think that the effect will be to rough. I didn't say that i don't want to use thermo, simply i want to use it in a smart way. I think i'll make a "frontal" lane of building, and then with a tiny layer, or with the 3d layer glitch, a back layer of undetailed buildings, maybe only silhouettes.
@RedFox: Ok, but think that i need to make many buildings, so i'll try to make it more thermo friendly, like i said using some stickers, so i'll save on the corner thermo.
2010-01-19 22:56:00

Author:
Dante95
Posts: 504


UPDATE: Okay, i will help, but i may need to leave every once in ahwile as we need to finish our contest level. I have some scetches of some buildings, i will coulor them and show em to you if you here... If my scanner works properly XP I have a keyboard. (this is only if you need/want my help)

I added a bus station and a walk behind the buildings into my drawing, i might do inside the buildings if you need them. We could continue this in PM if you need to...
2010-01-20 02:10:00

Author:
grayspence
Posts: 1990


Grayspence i add you ok?2010-01-20 12:41:00

Author:
McRedFox
Posts: 56


K send one, idk if my friends list is full, i will maske deletions, just tell me.2010-01-20 13:24:00

Author:
grayspence
Posts: 1990


Sent PM to grayspence! Add me as a friend if you want, but it's better if you send me yur sketches via Internet, on the PS3 is a bit difficult to see XD2010-01-20 16:36:00

Author:
Dante95
Posts: 504


Ok i will use a usb stick to plug pictures in this forum..2010-01-20 18:34:00

Author:
McRedFox
Posts: 56


Don't worry, if you can't post them on thread use the PS3 2010-01-20 20:16:00

Author:
Dante95
Posts: 504


I have an idea for a Bus station section, i will go into detail when we get online.2010-01-20 21:01:00

Author:
grayspence
Posts: 1990


ok nice, i was today making a lvl too

for my own. but i will finish it if we have maded this lvl
2010-01-20 21:59:00

Author:
McRedFox
Posts: 56


Can't go online anymore tonight I don't think, I will pm both of you the bust station idea, I hope everyone is as psyched as I am about this project XD2010-01-20 22:59:00

Author:
grayspence
Posts: 1990


Again, would you like my help?2010-01-21 03:07:00

Author:
Ragfell
Posts: 729


Sure, if you want to help you're welcome! Add me to the PSN, then i'll show you some other sketches What can you do better in Create? Visuals, logic, NPC...?
And, if you can, ry to think some puzzles to use in LBP, some not to long, try to think like Professor Layton games
2010-01-21 16:14:00

Author:
Dante95
Posts: 504


I can puzzles, visuels.
what the hell is NPC

Visuels are my best
2010-01-21 20:55:00

Author:
McRedFox
Posts: 56


NPC = Non Player Character
e.g. The King from the story.
2010-01-21 22:31:00

Author:
Jedi_1993
Posts: 1518


Right, Non Playing Characters They'll be very important in this level, because, talking to them or solving their puzzles, you'll receive many clues. Then, the most important NPCs are very important for the story, and in the end of the level you have to say who is the, based on the clues you found and thinking about them. It's won't be easy, and i want to make detailed crime scenes: you'll be able, touching objects, to find clues or to examine the object, and then, observing them all, you'll be able to solve that crime. Every time the Killer hits, you'll be able to find new clues, details, and infos, but you won't be able to find the real Killer before solving all the crimes. And i projected two of them, making them ingenious, not easy and detailed. Founding clues in the crime scene and from people won't be easy, but when you'll finally find a solution, you'll be very satisfied.2010-01-22 13:43:00

Author:
Dante95
Posts: 504


Wow, this sounds epic! It'll be nice to have an intelligent level that requires skill and observation. I like deep levels rather than the mass of bomb survival challenges and whatnot. Color me excited!
BTW: You're a great artist.
2010-01-22 16:32:00

Author:
MegaRock35
Posts: 80


Thank you very much, i want to create a level different from all the others, a real investigation level. Glad you liked the concept arts, soon i'll post others 2010-01-22 23:19:00

Author:
Dante95
Posts: 504


Am i too a great artist Mega rock LOL2010-01-22 23:55:00

Author:
McRedFox
Posts: 56


Okay, we need to get together and start (if you guys havent already) ill add both of you since i havent gotten a request from either of you.2010-01-23 18:36:00

Author:
grayspence
Posts: 1990


Ive tried to add you but your friendlist is full -_-2010-01-23 19:33:00

Author:
McRedFox
Posts: 56


Ok gray, the only problem is that this will be a complex level, so we need first to make a good project for everything, we can't just do random create. I've already done some ambients, a crime scene and some NPCs, i need to make an overall project of the village. I like McRedFox's style, if you have some ideas or sketches send them to me 2010-01-23 22:24:00

Author:
Dante95
Posts: 504


Alright, ill make some room and add the two of you. I have to see red's style! Very interesting.2010-01-23 23:37:00

Author:
grayspence
Posts: 1990


Yes, he has a good style for this level, the only thing is that we have to use more stickers than corners, or the thermo will blow up. I made a presentation with KeyNote on my Mac, i'll share the file with you: it contains sketches, pictures from Prof. Layton and Sherlock Holmes last film, and some puzzles. Looking at the poll, people prefers the 7 Wonders, but i won't change my mind, i'll make this level Oh, i chosen the names for the detective and his right arm: Edward and Leon. But i need the surnames XD Suggestions?2010-01-24 14:59:00

Author:
Dante95
Posts: 504


Sorry my internet was off, now it works again..
@ grayspence and dante.

Thx that you like my style
2010-01-25 16:56:00

Author:
McRedFox
Posts: 56


So, until now, the team for this project is: McRedFox, grayspence and Ragfell. If other people wants to join, there are some free places. Anyway, i'll open a new thread or make a social group about this project. Some infos: probably the name of the main character will be Edward Stone, but i'm open to suggestions. He receives a call about a mysterious thing happened in a village: a man killed... by a phantom!? More infos soon.
The style of the visuals will be like Prof. Layton and London in XVIII Century. A real investigation level, where you must find clues, think about them and resolve the case. With Edward, there is his helper, still without a name, and their black cate, that will help them finding clues unfindable to a human (or a SackBoy )
The villagers will help you, if you can solve their puzzles: logic, lateral think, intuition will help you through this level.
Probably the name will be: Edward Stone and the Mysterious Case of the Phantom's Curse.
2010-01-25 22:04:00

Author:
Dante95
Posts: 504


Edward Andrews, Blackfield, Dresden (a la dresden files), Marshall, Rogers...

stone rolls off the tongue better...this is true.
2010-01-25 23:04:00

Author:
Ragfell
Posts: 729


Don't you think the title is too long.

maybe just Edward stone, and as button a loop
2010-01-26 13:07:00

Author:
McRedFox
Posts: 56


The storyline is great2010-01-26 13:07:00

Author:
McRedFox
Posts: 56


I think Edward Stone and the Mysterious Curse is good!2010-01-26 17:47:00

Author:
Kern
Posts: 5078


yeah thats cool2010-01-26 20:46:00

Author:
McRedFox
Posts: 56


Opened the official thread, post there to have more infos, this thread can be closed.2010-01-26 21:24:00

Author:
Dante95
Posts: 504


OK i see..2010-01-27 14:53:00

Author:
McRedFox
Posts: 56


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