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Elemental: Temple of Water *SPOTLIGHTED*

Archive: 22 posts


Elemental: Temple of WaterShawneboi
The second level I've made in this series takes a slower pace than the Fire Temple. More puzzle driven, it requires the use of water to advance from chamber to chamber. I spent a lot of time trying to capture an Atlantis feel for level itself. Thanks
all

Video: (Thanks Grey!)
http://www.youtube.com/watch?v=X6fcq38AGFY
2010-01-12 04:55:00

Author:
shawneboi
Posts: 221


Will checkout your levels soon!2010-01-12 10:01:00

Author:
Catseyez
Posts: 68


It's really hard to give a rate to this level. graphic 4 good, really polished, but not so much inspired. level design 4, I really like the hidden item, gameplay 4, relaxing and fast puzzles.
I don't know how to explain better, it's good but flat.
2010-01-12 12:39:00

Author:
POLLOePILLA
Posts: 47


I really liked it! The decoration and lighting was really good, and the point bubbles were well arranged (kind of a big thing for me). The level did feel a little slow, but maybe that's because puzzle levels aren't really my thing. My one suggestion would be to put lights on the three balls you have to transport across through all the roman style columns, because it took me a while to figure out what to do there.

I didn't heart it because I'm not a huge fan of levels like this, but I gave it 5 stars because I could appreciate how well done it was.
2010-01-17 20:45:00

Author:
thekevinexpress
Posts: 256


I yet have to olay the fire temple, but its been a very massive week for me.
Ill keep it short as I am short of time allready!

First of all, I noticed you made all kinds of zelda levels, I think ive played some in the near past.
This must be good!

The visuals are nice, they have an oldskool zelda/secret of mana feel to them, I like it.
Though, I do suggest you should try more with diagonal shapes just to try them out, though this level does not need it!
The way you used the switches is nice, hiding them behind walls, on the ceiling nice.

Ooh a con.
The second room with the two floating lights,
one of my friends moved it a little (without the raised water) and got stuck by the right one.
after we raised the water he was unstuck.. but if he was 1p.. he could not continue.
to make it worse, when he tried to grab the light.. he kinda forgot what to do with it, and put it back on the exact same place..
The fellah was now stuck again because the light cramped itself in it without any way to move it.
we had to restart the level.

not a problem, I had some time that day.
Visually I am loving it.
The proximities on elevators might need some adjusting.. its kinda lame you have to stand dead centre to make them move.
Also, if you are halfway and one of the players jumps out.. the other one might get stuck.

cool puzzles, the water up and down one kinda remembered me a little about our own magpie puzzle.
Even though.. overall.. the level was fairly easy without to much to think about.

Visually Id give it 5 stars, but I really missed the feel of.. this is a real challenge.
so 4.5 stars (5 in game) tagged it pretty and hearted u and the level.
will play the rest when I got the time!

cheers!
2010-01-18 11:50:00

Author:
Luos_83
Posts: 2136


Thanks for the heads up, already fixed the problem with the light and will create a better lift!2010-01-18 15:21:00

Author:
shawneboi
Posts: 221


Hi Shawneboi,

I tried your level and really loved it. The visuals were great, and I really enjoyed the use of switches and maze like puzzles. I particularly liked the section where you raise and lower the water to move the round key along the maze. I'd like to give more constructive feedback, but honestly, I can't think of anything I would change. It was really just brilliant. I did not find any glitches anywhere either.

Gave it 5 and hearted.

I'd appreciate if you could give some F4F on my level, Curse of the Golden Temple.
2010-01-18 19:42:00

Author:
pennydog
Posts: 74


Writing as i play

Single player:
Open the level and i'm standing in some water. Nothing to the left so i head right -- i might add a little something for those that walk left first

Walked right, hit the switches and the button then... what? Took me a while to see the switches since they blend in so well

I went through and hit both center switches, then dragged the blocks into place. Went up; it took me a minute to figure out how to do this puzzle, though it actually is quite inventive

Went left and flipped the switches to get to the next section. I rather liked the wheel though i might have added a "stone grinding sound" for it turning.
Went up the elevator to the right and found an interesting water puzzle. Went further to the right and up to reach the end.

Over all, another well-themed level with only a couple of small nitpicks. 5 stars + heart and Pretty tag.

Co-op coming soon!
2010-01-20 01:02:00

Author:
RCIX
Posts: 250


Thanks for the update, took some of your suggestions. I moved the switches in the first room so they are more visible. If you go left in the beginning you may notice an opening above, which can reach after flooding the first room...but that's supposed to be a secret!2010-01-20 02:32:00

Author:
shawneboi
Posts: 221


I played this level and was blown away yet another solid level and I had to think in order to get to the end JOB WELL DONE!!!! now if only my levels looked so polished LOL im getting better at it but still not like this..... 5 stars 2010-01-20 02:58:00

Author:
Unknown User


I liked the visuals. Well, it's not really my thing: never been into the whole temple theme, but that's just a matter of taste. The quality of the scenery is exceptional and well deserving of the 5 stars that your level has so far.

As for the puzzles, they just weren't.... puzzling. I mean you just go around flipping switches. Swim around until you find and flip all the switches. If it wasn't for the extremely well done visuals, I would've probably gotten bored and quit (I'm an artist, so I'm all about the visuals). This may just be another matter of personal taste, though: everyone else seemed to enjoy the puzzles, but for me, I want to have to figure something out when I run into a puzzle.

I'm not really into the F4F thing, so don't consider it an obligation, but if you have time, you should check out my new level "Starfighter." (https://lbpcentral.lbp-hub.com/index.php?t=21545-Flying-spaceship-with-near-perfect-control-Starfighter) It's a bit lacking in the visual category, but I think the gameplay is pretty good.
2010-01-20 03:52:00

Author:
Sehven
Posts: 2188


Coop didn't reveal anything new, except we gifured out why players get stuck on pillars sometimes: if they jump for score bubbles, it will send them to the background.2010-01-20 04:00:00

Author:
RCIX
Posts: 250


Hello everyone, and thanks for all of your feedback on this level! I just added a few new areas onto this one, making it a little longer but adding more variety I think. I hope you all enjoy and thanks again!2010-01-21 21:27:00

Author:
shawneboi
Posts: 221


Hi here is my little feedback:
(i cant write so long and detailed, cause im german some words i translated with translator, so idk if theyre right lol)

So lets start:

It has got a good design and good visuals.
Very clean and well made level, but the gameplay is a bit monotonous.
For example at the beginning, the first 3 rooms was just pulling switches and swim to next switch.
No moving things.
No action
But then you made some moving blocks where you have to swim through, that was better but it did not saved the gameplay.

Overall, for the good visuals and sometimes good ideas 4-5 Stars
2010-01-23 10:17:00

Author:
Chicoleunis
Posts: 123


I would again like to thank everyone for their great feedback on my levels! I received a few comments saying that this level in particular was good, but lacked variety. I have recently added more areas to the level throughout, so I hope this will make the level even better than before!2010-01-23 19:28:00

Author:
shawneboi
Posts: 221


the level is fairly solid. I was actually waiting for a level like this to appear. With water out, it seems like an obvious choice.

Gameplay:

you have some well constructed puzzles. Everything is clean and well-operating. However, some rooms are a little more original than others. The room with the three cylinders, and the containers is something I've seen quite a bit of in other levels. I think it could use a little twist to make it more original. In my opinion, the best room is the one with the raise/lower water controls to get the circle through the maze; that, I have never seen before. This was the only puzzle where I had some operational issues. I had noticed the circluar peg getting stuck at some points in this puzzle room. I also noticed at the scoreboard room, that I was capable of activating the scoreboard checkpoint before flipping the swicth to lower the water. Maybe make the block the scoreboard sits upon taller.

Visuals:

The visuals were nice, and the cages, and stone construction well complemented the theme, but I think there could have been some more colous. The blue lighting was nice, but with only the one lighting colour, in my humble opinion, it can get a boring. Maybe add some white lighting, or some light orange? Just some variance.

aside from everything else, I think you nailed the music. It's the exact right track for the level.

overall, a good level.

:star::star::star::star:

with the F4F, if you could grab a buddy (an opponent) and try Happy Buddy Battle Show and leave some feedback

thanks and good work
2010-01-23 20:29:00

Author:
TheLawnStink
Posts: 98


Loved this level. It kind of reminded me of the water temple from Zelda OOT. It had great visuals and some really cool water puzzles as well. My favorite was the one where you had to raise and lower the water to get the ball through the maze. My only suggestion would be to make the end a little more exciting if you've still got room on the thermometer. Maybe you could add a boss of some sort of enormous puzzle. I gave you 5/5 and a heart. Please give me some feedback on my level (https://lbpcentral.lbp-hub.com/index.php?t=21278-Mysterious-Planet-Black-Ore). Thanks.2010-01-24 00:53:00

Author:
Camden1
Posts: 83


Hey...a little bit late, but now I leave my feedback here...

All in all a really good looking, nice Level with solid gameplay and solid visuals...
Really everything fits the water theme perfectly...and that maybe is the only point of critic I can mention...You only use like 2 different materials, 2 or 3 different Decorations...so nearly all the rooms look quite the same. Same thing to the gameplay...nearly every puzzle is about some switches you got to activate to lower or higher the water level or open some gate...

Sure, you wanted this...because you wanted to completly fill the water temple them...but in that, there?s the danger that the leel kind a get?s boring...cause everything in the Level kind of repeats itself...like the look,puzzles, the hazards (you can only die because of drawning or because of that spiked, swimming things)...
Maybe a little bit mor alternation would improve the Level a bit more...

but like i said...really good visuals and all in all a real good Level...

4/5 & hearted...
2010-02-09 20:09:00

Author:
MightyMoeJoe
Posts: 27


I played both of the temples earlier.
I loved them. Both very pretty. I liked the difficulty. They were easy, but not boring. The fire level almost felt too easy, due to lack of enemies, a general challenge, etc.
The water level was my favorite. I liked that puzzle with the moving circle and the two water switches.
That's all I really have to say.
Only really negative thing is the lack of photo-booths.
2010-02-10 02:18:00

Author:
JellyWeasel
Posts: 64


Recently updated Thread to include video shot by GreyMRP...enjoy!2010-03-21 17:27:00

Author:
shawneboi
Posts: 221


Another very fun level. I loved the puzzles so much you did a great job. 5 stars and a heart and now I am onto Fire!!2010-03-23 02:23:00

Author:
Xeno_Destroyer
Posts: 72


I played this a while back, it was great, the water platforming was great, and unlke most water platforming levels, it flowed a lot quicker. The visuals were great, it had a unique look to it, and I love how you put your bubbles in groups of four, and you placed the point bubbles very nicely too. Overall, this was a really cool level, with some fun water platforming. Keep up the great work.

I rated it :star::star::star::star::star:.
2010-05-03 21:22:00

Author:
X-FROGBOY-X
Posts: 1800


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