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Radiation Hazard
Archive: 14 posts
Just had this idea a moment or two ago - I think it's a good one. The concept here is that you can make objects give off radiation, and if the player comes near the radiation for a set amount of time, they are fried/atomized/something. It sounds easily modifyable (radiation field color and range) and implementable in many scenarios. Whaddya think? | 2010-01-10 22:21:00 Author: SLS10 Posts: 1129 |
Yeah i think it sounds good! so you don't actually have to touch it just be near it and after a certain amount of time poof your dead! | 2010-01-10 22:27:00 Author: Doopz Posts: 5592 |
Thin gas and some simpel logics Neone ?? | 2010-01-10 22:33:00 Author: Unknown User |
See, using gas and logic would be rather hassling and thermo-consuming, what with all of the sensor switches and magnetic keys involved. Not to mention that thin gas doesn't exist. :B | 2010-01-10 22:53:00 Author: SLS10 Posts: 1129 |
and it is invisible. 1. Create thick and thin blocks of material and glue them together. 2. Put brain and leg to thick piece and tweak brain vulnerable. 3. Create block of gas and drop "creature" at it. 4. Quickly pause and thin block seems to disappeared but if you move your cursor over you see the outlines of thin gas. 5. Save thin block as item and emit it infinite lifespan. and voila thin gas is ready. | 2010-01-11 06:01:00 Author: waD_Delma Posts: 282 |
This thread isn't for thin gas (that nobody can see anyways) and a little logic trick. It's to discuss if a radioactive hazard is a good idea or not. So let's keep it that way. :B | 2010-01-11 12:19:00 Author: SLS10 Posts: 1129 |
Just a second! New hazards need to add new gameplay This would be nice if it were a damage-over-time hazard. Like sackboy starts to become irradiated and eventually pops unless he touches normal ground and waits 2-3 seconds for it to wear off. Kind of like the fire blocks on the ps1 game Kula World (Roll Away in US), where you can only roll on them for a few seconds before you overheat and pop | 2010-01-11 15:59:00 Author: Dexiro Posts: 2100 |
Well I can think of a few situations where it could be used... | 2010-01-11 16:09:00 Author: FlipMeister Posts: 631 |
Just a second! New hazards need to add new gameplay This would be nice if it were a damage-over-time hazard. Like sackboy starts to become irradiated and eventually pops unless he touches normal ground and waits 2-3 seconds for it to wear off. Kind of like the fire blocks on the ps1 game Kula World (Roll Away in US), where you can only roll on them for a few seconds before you overheat and pop I like this, but what if the player keeps jumping? This is where the radiation should come in. Maybe as a tweakable feature: radiation area. | 2010-01-11 16:55:00 Author: Jedi_1993 Posts: 1518 |
yea like theres a timer limit 4 how long you can stay near it then ZAAAAP ur dead good 4 races..... | 2010-01-11 18:12:00 Author: buddy_hamster123 Posts: 376 |
Nice idea. Could also be used as smoke... | 2010-01-13 21:24:00 Author: Schwem00 Posts: 255 |
The time element is what I intended - Sackboy would only be able to stand inside the radiation field for a certain amount of time, which can add up as he goes through multiple radiation fields. For example... Let's say that Sack's limit inside radiation is three seconds. He stands inside a radiation field for two seconds before escaping it. Later on in the level, he is within another field for a second, whereupon he dies. Get it? :B | 2010-01-13 23:56:00 Author: SLS10 Posts: 1129 |
Cool idea There could be 'Clensing Pods' or something like that, that once you step in/on it your Radiation Counter goes back to 0. It'd be funny seeing what kind of animation sackboy would do while dying from Radiation. Er, that sounded morbid, didn't it? | 2010-01-14 00:20:00 Author: RottenAvocado Posts: 319 |
I imagine something similar to how he dies from electricity or touching a plasma ball. But, hey, that cleansing pod is a pretty good idea as well. | 2010-01-14 00:33:00 Author: SLS10 Posts: 1129 |
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