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#1

Don't Diss the power of THE KEYS

Archive: 29 posts


The Key, a LBP object which connects your level to your other levels, maybe even your friends if you put a key in their level! I used to think the key was some boring old object with no use, but until i've started using, my level plays have gone through the roof! You see, after a player has played your level it takes them back to their pod and on their planet shows all of the levels the keys where connected to, and they will most likely click on your level. So go out their and use the keys!!!!!2010-01-10 15:31:00

Author:
Pantyer2
Posts: 652


I think alot of people do use them, but yes, they are useful. Whenever I play a level and finish it I subconsiously click on the shiney level that I got a key to.2010-01-10 15:43:00

Author:
RottenAvocado
Posts: 319


It definetely give plays to you older levels.

My level "Ultra Beginners and Girlfriends" just crossed the 10k plays last week. Believe it or not but there's at least 5000 plays from keys I gave in my other levels in there.

.
2010-01-10 15:55:00

Author:
RangerZero
Posts: 3901


Yeah, they're are a great idea... unfortunately, keys have stopped working for a lot of players and levels don't unlock...

...and I have to say that one or two keys are fine, but if I start a level and there before me straight away are 15 keys, I'm afraid I stop and exit right there.
2010-01-10 20:23:00

Author:
MrsSpookyBuz
Posts: 1492


unfortunately, keys have stopped working for a lot of players and levels don't unlock..

Yeah they don't work with me.. it's really annoying i can't play loads of levels
2010-01-10 21:22:00

Author:
Doopz
Posts: 5592


Yeah they don't work with me.. it's really annoying i can't play loads of levels

If you make another account on your PS3, you should be okay. That's what I do when a friend sends me a key.

2010-01-10 21:29:00

Author:
MrsSpookyBuz
Posts: 1492


you need to get seen first...
for people to get the keys. but it does work with new levels on page one of the cool pages
2010-01-10 22:33:00

Author:
Unknown User


They didn't worked for me before, but after the PoTC update they now work again. YEEEE!!!2010-01-11 18:40:00

Author:
Flame Dragon
Posts: 312


They didn't worked for me before, but after the PoTC update they now work again. YEEEE!!!

Does this mean the key-glitch is over?

Because if that's true, that moves the "putting unnecessary keys at the end of the level" strategy out of the "very annoying" category - since earlier so many people putting useless keys in is what was glitching many people.
2010-01-11 19:12:00

Author:
Jagrevi
Posts: 1154


Does this mean the key-glitch is over?

Because if that's true, that moves the "putting unnecessary keys at the end of the level" strategy out of the "very annoying" category - since earlier so many people putting useless keys in is what was glitching many people.

Meh... i don't know...
Maybe it's just my luck.
2010-01-11 19:26:00

Author:
Flame Dragon
Posts: 312


Does this mean the key-glitch is over?

Because if that's true, that moves the "putting unnecessary keys at the end of the level" strategy out of the "very annoying" category - since earlier so many people putting useless keys in is what was glitching many people.
No... they're still pretty flaky with me. If I go in and collect many times, it may end up working once... but then when I go back it may be locked again.

It's kind of funny... it seems to not be consistent. With OMG A Robot Revolution training I could play the training, collect the key, and it work work.... once. Next time I had to play through the tutorial all over again.

Other times it doesn't work at all.
2010-01-11 19:43:00

Author:
CCubbage
Posts: 4430


Yeah, they're are a great idea... unfortunately, keys have stopped working for a lot of players and levels don't unlock...

...and I have to say that one or two keys are fine, but if I start a level and there before me straight away are 15 keys, I'm afraid I stop and exit right there.


No... they're still pretty flaky with me. If I go in and collect many times, it may end up working once... but then when I go back it may be locked again.

It's kind of funny... it seems to not be consistent. With OMG A Robot Revolution training I could play the training, collect the key, and it work work.... once. Next time I had to play through the tutorial all over again.

Other times it doesn't work at all.


But where keys shine is for UNLOCKED levels. That's how you see other levels popping in your planet when you finish or exit one. It's like linked levels right there for you. And this work even for broken accounts like yours. It won't do anything bad if you collect them because keys like that don't stay in your popit and they don't cause any problems actually. It's keys sent by mail that created a problem with your accounts.

.
2010-01-11 20:18:00

Author:
RangerZero
Posts: 3901


But where keys shine is for UNLOCKED levels. That's how you see other levels popping in your planet when you finish or exit one. It's like linked levels right there for you.
.

But that's what I mean, Ranger. When I collect a key, I see the level appear, but it is still locked for me.
2010-01-11 21:35:00

Author:
MrsSpookyBuz
Posts: 1492


But that's what I mean, Ranger. When I collect a key, I see the level appear, but it is still locked for me.

no, I mean keys for accessing levels that are NOT locked. Those keys aren't messing with your profile. And putting keys for levels that NOT locked into your other levels will bring you alot of plays.
I know that keys for LOCKED levels don't work for certain people and that the level in question doesn't unlock. But keys giving you access to levels that are not locked are working fine.

.
2010-01-11 23:02:00

Author:
RangerZero
Posts: 3901


I haven't really encounted the level-doesn't-unlock glitch yet... though I just may have not noticed it.

Speaking of annoyingly large piles of Level Keys... I know one player (can't remember PSN, but their most-promoted level is one about slowing and speeding up time) who has a pile of keys in EVERY LEVEL. So if you choose the "Find more by this author" option on one of their levels after playing most of them, you see a huge spiderweb of level-link arrows covering half of Europe and North America. Actually quite amusing, now that I think about it. But still, piles upon piles of keys can be annoying. Not to mention taxing on the Moving Objects thermo...
2010-01-12 04:15:00

Author:
KimuraOkagawa
Posts: 19


Yeah it's annoying when you get 200 keys in a level, because when it happens i just close the level, do you really think people have the patience to play other 200 levels just because you put a key?2010-01-12 10:28:00

Author:
Flame Dragon
Posts: 312


Of course exagerrating with keys isn't cool. Just like exagerrating with anything else really.

.
2010-01-12 12:37:00

Author:
RangerZero
Posts: 3901


So Question:

Do I put the same level key in the level that I want people to play or put the key in the crappy levels so that they play the level I want them to play? I'm confused.
Also when you update a level you get a new key each time, does that mean that you have to go back and change the key that you are giving away in your level so that the person can play the updated version? Is this why the keys create a glitch? because people don't update with the newer keys given after republishing???????
2010-01-13 18:18:00

Author:
XOAcireXO
Posts: 57


So Question:

Do I put the same level key in the level that I want people to play or put the key in the crappy levels so that they play the level I want them to play? I'm confused.
Also when you update a level you get a new key each time, does that mean that you have to go back and change the key that you are giving away in your level so that the person can play the updated version? Is this why the keys create a glitch? because people don't update with the newer keys given after republishing???????


Personally I select like 4-5 of my best levels that I want people to play and I put the keys in all my new levels.

If you always save at the same spot on your moon and republish by overwriting, the key will work. No need to update it.
2010-01-13 20:05:00

Author:
RangerZero
Posts: 3901


ah, I see, that makes sense, sorry for all of the questions, I got super confused after reading this thread... lol2010-01-14 11:03:00

Author:
XOAcireXO
Posts: 57


Personally I select like 4-5 of my best levels that I want people to play and I put the keys in all my new levels.

If you always save at the same spot on your moon and republish by overwriting, the key will work. No need to update it.

Actually, I would consider the 5 or so that you typically place in your level to be a little excessive. It's getting close to the point of seeming like you are just dropping all of your keys in there. Obviously I know you and know you aren't, but if I didn't know you I might assume that that is what you've done and this would put me off TBH. I'm not gonna bother to look through all of the descriptions if I think you are being spammy.

I'd stick to 1 or 2 keys at the end of the level, and work it so that the player might be led around all of your levels if they were to follow the trail of keys. If the level is part of a series, just link to the next in the series (and possibly to the first level in the series at the start, so people coming in midway can be directed to the beginning if they want). Otherwise keep it to a low number. Just my 2 cents on that.
2010-01-14 11:32:00

Author:
rtm223
Posts: 6497


I tend to agree with rtm - I don't mind picking up 1 or 2 keys, especially if they form part of a series. However, if I play a great level by a creator, it's not difficult finding their other levels without having a bunch of keys slushing around in my inventory.2010-01-14 11:35:00

Author:
MrsSpookyBuz
Posts: 1492


I'd stick to 1 or 2 keys at the end of the level, and work it so that the player might be led around all of your levels if they were to follow the trail of keys.

This Thats how keys should be done. I hate it when I'm at the end of a level and I run into a pile of keys. Its almost as bad as being forced to pick up a prize bubble to some rubbish creation.
2010-01-14 13:08:00

Author:
RottenAvocado
Posts: 319


I tend to agree with rtm - I don't mind picking up 1 or 2 keys, especially if they form part of a series. However, if I play a great level by a creator, it's not difficult finding their other levels without having a bunch of keys slushing around in my inventory.

This is true for us here but not for the average LBP player. Since I put some keys in my levels, people are playing my older levels WAY MORE.
People simply aren't clicking into "find more" option. Most people don't even use hearted list because it's not evident they are there.
What Media Molecule should have put as optional and 2-3 menu pages deep is the rating system...

I also wish we could simply check wich of our levels is "linked" to another tks to the level info page and then the game would simply check the info you have there and make the level pop on-screen. No need to use the keys for the purpose of linking anymore.
2010-01-14 15:19:00

Author:
RangerZero
Posts: 3901


Actually, I would consider the 5 or so that you typically place in your level to be a little excessive. It's getting close to the point of seeming like you are just dropping all of your keys in there. Obviously I know you and know you aren't, but if I didn't know you I might assume that that is what you've done and this would put me off TBH. I'm not gonna bother to look through all of the descriptions if I think you are being spammy.

I'd stick to 1 or 2 keys at the end of the level, and work it so that the player might be led around all of your levels if they were to follow the trail of keys. If the level is part of a series, just link to the next in the series (and possibly to the first level in the series at the start, so people coming in midway can be directed to the beginning if they want). Otherwise keep it to a low number. Just my 2 cents on that.

I think one or two keys is a good number and no more. Place your keys recursively throughout your levels so that they are all connected. In other words, your best level contains keys to your 2nd and 3rd best levels, which contain keys to your 4th and 5th best levels, respectively.

It's an easy way to chain all your levels together, and rewards your most devoted followers with easy paths your oldest or least popular stuff, without needless spam.
2010-01-14 15:39:00

Author:
Thegide
Posts: 1465


I think someone here has a demo level, with previews of all his levels. Then you'd need just the one key to that level in all your other levels, and players can pick up the keys of levels they like there.2010-01-14 16:10:00

Author:
Rogar
Posts: 2284


I haven't really encounted the level-doesn't-unlock glitch yet... though I just may have not noticed it.

Speaking of annoyingly large piles of Level Keys... I know one player (can't remember PSN, but their most-promoted level is one about slowing and speeding up time) who has a pile of keys in EVERY LEVEL. So if you choose the "Find more by this author" option on one of their levels after playing most of them, you see a huge spiderweb of level-link arrows covering half of Europe and North America. Actually quite amusing, now that I think about it. But still, piles upon piles of keys can be annoying. Not to mention taxing on the Moving Objects thermo...

thats stunkel the guy who came up with little big breakfeast,dinner,blahblahblah
2010-01-14 17:22:00

Author:
buddy_hamster123
Posts: 376


But when you exit or finish a level, the game pops you the "linked levels". Does it pop the linked levels of your linked levels? I didn't test but I don't think so. Per example, all my levels are linked but in no way they will all pop on the planet when you finish one.2010-01-14 18:09:00

Author:
RangerZero
Posts: 3901


Well, yes, they'd have to enter the linked demo level first.2010-01-15 10:09:00

Author:
Rogar
Posts: 2284


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