#1
Has the merged materials glich been fixed?
Archive: 22 posts
Hey everyone. So, has the merged materials glitch been fixed? The one where they flicker like Tv static? | 2010-01-10 12:59:00 Author: theamilien ![]() Posts: 485 |
I dont know about creating it but I saw the flickery 'tv screen' thing in a level I played this morning. | 2010-01-10 14:14:00 Author: Matimoo ![]() Posts: 1027 |
If MM did fix it, then that will mean you can not make it anymore. The glitched items that made before the fix will still exist. This is the same with other objects/items made by a glitch, and mm fixed; they still exist but you can't recreate them anymore: I.e. grabbable glass. | 2010-01-10 16:04:00 Author: Dexist ![]() Posts: 570 |
I tried to combine some materials but it didn't work. I haven't tried it in a while so I thought that I might have been doing it wrong. :s | 2010-01-10 16:44:00 Author: theamilien ![]() Posts: 485 |
If MM did fix it, then that will mean you can not make it anymore. The glitched items that made before the fix will still exist. This is the same with other objects/items made by a glitch, and mm fixed; they still exist but you cannot recreate them anymore: I.e. grabbable glass. I fixed it for ya! (The bold is what i changed) ![]() | 2010-01-10 16:53:00 Author: Doopz ![]() Posts: 5592 |
yes the normal way is fixed but there are some ways to still do them :-) | 2010-01-18 22:53:00 Author: Smelling-Cowboy ![]() Posts: 668 |
Stick any object to dark matter, save it, put in in a one shot emmiter, and you can merge them. You can even use different emmiters to merge multiple objects. | 2010-01-18 22:56:00 Author: Incinerator22 ![]() Posts: 3251 |
So this is achieved by aiming the emitters to emit two materials in one location, thus merging them? | 2010-01-18 23:02:00 Author: croissantbuncake ![]() Posts: 572 |
also, but it also can done more easy, by a single object! it are alot of glassy rings in one, then i use it in create mode wich makes a big lagg, but i can place every object in every other object. Then i glue the objects together Then i delete the "glassy rings" and the legg is over. but u have the merged object(s) btw i also made like a score bubble wich has the multiplier of 44x that pretty awsome. anyway see yah ltr i go to sleep. | 2010-01-18 23:02:00 Author: Smelling-Cowboy ![]() Posts: 668 |
also but it also can more easyr by a single object! i are alot of glassy rings in one, then i use it in create mode and then theres a big lagg but i can place every trough eachother but even in play mode you and all object fall trough the ground. glue the objects together and delete the "glassy rings" and its over but u have the merged object. btw i also made like a score bubble wich has the multiplier of 44x that pretty awsome. anyway see yah ltr i go to sleep. Well, that may work, but I don't think it's easier than what incinerator suggested. ![]() | 2010-01-19 13:30:00 Author: comphermc ![]() Posts: 5338 |
no realy i think is more easy, im just not that good in explain ![]() but anyway the object i use for it is so powerfull that it causes: -Big lag (so NEVER use it in online create) -every object/thing u place can be moved in an other one. (hope i explained it good now) -all objects fall trough the floor when the level is un-paused. (also sack-persons) i could send it to you but i got it from a friend and i dont know if he allows me to give it away. (i think there are some levels about it so maybe u can find it there ![]() i have made 8 merged scoreboards with this method. | 2010-01-19 14:55:00 Author: Smelling-Cowboy ![]() Posts: 668 |
I saw a glitched 1 layer grabbable cut out. Did they fix that? | 2010-01-20 01:06:00 Author: Emogotsaone ![]() Posts: 1030 |
So this is achieved by aiming the emitters to emit two materials in one location, thus merging them? You got it ![]() But they have to be attached to dark matter. | 2010-01-20 01:33:00 Author: Incinerator22 ![]() Posts: 3251 |
You got it ![]() But they have to be attached to dark matter. Whats the point of that? | 2010-01-20 13:29:00 Author: Emogotsaone ![]() Posts: 1030 |
weird names for glitches.. 3d glitch while lbp is allready 3d.. and now merged material glitch. Seam leap glitch, quantum glitch (since there are two objects on the same spot, the quantum theory glitch would be funny). or just "Clashing collision glitch" while not a real glitch as its still seen in the latest of games, its just two objects placed at the same place, two polygons overlap eachother at all three points and therefore causing a visual "glitch". nontheless, I accidently created the beforementioned glitch when the corner edit tool all of a sudden dragged a vertex (corner) trough another object. | 2010-01-21 17:19:00 Author: Luos_83 ![]() Posts: 2136 |
I have a compression tool, would that merge the materials? | 2010-01-22 15:39:00 Author: Emogotsaone ![]() Posts: 1030 |
Compression tool? is that that square piece of glass? I saw it once on a level - though I couldn't figure out how to use it :s | 2010-01-22 16:10:00 Author: theamilien ![]() Posts: 485 |
Compression tool? is that that square piece of glass? I saw it once on a level - though I couldn't figure out how to use it :s Yeah its a sqaure piece of glass with a holes in the middle, i got it as a prize. | 2010-01-22 16:41:00 Author: Emogotsaone ![]() Posts: 1030 |
Whats the point of that? Once you have emitted the two things together, you can then delete the dark matter off them, then select them both (or them all, depending on how many things you have combined) by making a box around them with your cursor? If you just select them one by one, they?ll fly apart, and even if they don't it wont allow you to stick them together. Any way, once you?ve deleted the dark matter and selected everything, stick it all to something. Then you can delete that something and you?ll have the things merged and stuck? so you wont need any dark matter to stop them flying apart. | 2010-01-24 03:16:00 Author: oLMCo ![]() Posts: 96 |
I tried making a custom scoreboard screen yesterday (which normally uses the merge materials glitch) and it doesn't work anymore. However, I was succesfully able to make a LBPCentral scoreboard using the "emit 2 objects into the same space" trick, so I can confirm this method definitely works. | 2010-01-24 12:13:00 Author: Ungreth ![]() Posts: 2130 |
I have a compression tool, would that merge the materials? Most likely not, I think that is just for bombs if I am not mistaken. | 2010-01-24 13:04:00 Author: tanrockstan34 ![]() Posts: 1076 |
my compression tool takes advantage of a fail safe media molecule made to stop levels from crashing, hence it will never be taken out. my tool can also merge anything and do alot more things than the other ways. my tutorial explained it but if you want a more thorough explanation, someone wrote an article on LBPC, https://lbpcentral.lbp-hub.com/index.php?t=24434-Merging-Objects-or-Materials-aka-Compression-Tool&highlight=compression+tool | 2010-03-27 05:52:00 Author: TINTED ![]() Posts: 40 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.