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#1

Make Your Level Smoother

Archive: 8 posts


Make Your Level Run Less Laggy

#1.
Alot of different stickers on one object is not good as this makes it lag realy much "normaly" Using on sticker and sticking it millions times on one objects works fine. It dosent make it lag.

#2.
This is so hard to tell im gonna show a picture but read this first. All objects has an invisible layer outside "Rectangular" or whatever you say so if you make an item laying half to the side its like making a block "Takes as much space on map as a block" to simply show you what i mean i made this picture on paint. you cant see the red layer in game or in create mode but its there. And on little big planet ps3 it dosent realy matter but on your psp system it makes it lag realy bad if you dont. the picture was fast made to show you it. its realy crappy made but i hope you understand it. BoomerET Called it: #2 is typically called a 'Bounding Box'
http://i339.photobucket.com/albums/n456/stormwiger/eee.jpg

#3.
alot of people on theyr level they have emitters and when something is emitted it stays there forever! however you can do is to set the life of the emitted object to less so it dissepers when the sack boy isnt there LESS objects=LESS Lagg. Sorry im norwegian so its hard to spell some words lol

#4.
T3natrix Tips: if you have emitters, moving platforms or even just decorative stuff that moves, attach them to an on/off proximity switch so that they only operate when Sackboy is nearby
Thanks To
Thanks To AceCreator on psp for the Red Line "Bounding Box" thing!
T3natrix & BoomerET & Myself
Please check AceCreator's levels on the psp. He shows the tips in more details and are a veary smart and good creator! cheers!
"AceCreator's Level Helps You With All This"
2010-01-07 16:01:00

Author:
Stormy31
Posts: 14


Hay I have noticed this too, I think it must be something to do with how the physics works.

Also another really useful thing is - if you have emitters, moving platforms or even just decorative stuff that moves, attach them to an on/off proximity switch so that they only operate when Sackboy is nearby
2010-01-07 18:16:00

Author:
T3natrix
Posts: 23


#2 is typically called a 'Bounding Box'

BoomerET
2010-01-07 22:33:00

Author:
BoomerET
Posts: 41


Hay I have noticed this too, I think it must be something to do with how the physics works.

Also another really useful thing is - if you have emitters, moving platforms or even just decorative stuff that moves, attach them to an on/off proximity switch so that they only operate when Sackboy is nearby

Yeah that was one of the things i was gonna add but i forgot it..
2010-01-07 22:34:00

Author:
Stormy31
Posts: 14


This is all very familiar... where'd you get it from? AceCreator's tutorials?2010-01-07 22:44:00

Author:
Rogar
Posts: 2284


This is all very familiar... where'd you get it from? AceCreator's tutorials?

2 Of the stuff i noticed myself but the "Red" line thing i learned from AceCreator. But to those who havent played his lvl on psp its good to know
2010-01-07 23:23:00

Author:
Stormy31
Posts: 14


Ah, yes. Couldn't quite remember what it was. 2010-01-08 10:01:00

Author:
Rogar
Posts: 2284


Interesting tips, thank you2010-01-19 18:00:00

Author:
Tanuki75
Posts: 172


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