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#1

water levels anoying?

Archive: 9 posts


well dont you think that people made too much water levels that makes the water boring for you?

(srry if this threat is already made)


well for me i is, sometimes boring and fun
2010-01-07 06:38:00

Author:
huntr_Danny2
Posts: 31


Check This Out (https://lbpcentral.lbp-hub.com/index.php?t=t=20600) 2010-01-07 07:33:00

Author:
ApellesJr
Posts: 282


Apelles, I don't think that huntr here is talking about Cool Pages. (Although this could have been discussed in that thread ) He is saying (I think anyway) that because there are so may bad water levels, it's making water boring and not fun for him.

I agree with you on some aspects. Water is being used in levels where there is no need for it, and it feels tacked on.
2010-01-07 08:53:00

Author:
Plasmavore
Posts: 1913


Yes because its basically rushed out spam for the majority of levels, a quick way to get plays, hearts and author hearts. Members here have made some excellent ones imported from the beta, and others will no doubt be working on some.2010-01-07 10:35:00

Author:
GruntosUK
Posts: 1754


Despite all the hype, I still haven't played a single community-created water level. Also, despite spending money on the POTC pack, I still haven't bothered to experiment with the water tools. "Swim frantically to find the next air bubble" gameplay never appealed to me and still doesn't. Aesthetically, I can't see any reason that I would ever flood an entire level to boost it's visual appeal.

So...anyone else here not give a flying fart about water?
2010-01-07 12:57:00

Author:
Ungreth
Posts: 2130


Despite all the hype, I still haven't played a single community-created water level. Also, despite spending money on the POTC pack, I still haven't bothered to experiment with the water tools. "Swim frantically to find the next air bubble" gameplay never appealed to me and still doesn't. Aesthetically, I can't see any reason that I would ever flood an entire level to boost it's visual appeal.

So...anyone else here not give a flying fart about water?
I gotta disagree - water is fantastic, and is a GREAT play mechanic that I think even you will find a good use for. You need to play with the different mechanics to formulate some ideas for its use, however. In Gothic Reverie II, for instance, you could simply put your ship on the water and it would create a more realistic trip across the sea.

I totally agree that the vast number of water levels don't use water in a way that's fun. However, I've also seen the paintinator used for things that aren't fun - it's all about design.

After playing community levels and experimenting, here's some basic impressions I have:

* Swimming through water is slow. So, swimming for a long time from one place to another without inserting good challenges is not fun. So, if you have a big underwater exploration level, try adding some underwater vehicles that can shuttle you from one place to another.

* It's a bit difficult to turn quickly and keep yourself still underwater - so when designing danger underwater allow a bit of room for error - if, for instance, you have electric walls don't put them so close together that the player gets a knot in their stomach trying to get through your obstacle.

I've seen some really exciting uses for water:

Submarine Sabotage - fantastic design and exciting because it "feels" like you're racing against a collapsing vessel. Virtually no boring segments.

Sand Castle - Even though it's technically a water level, the water is not overdone. There is a good mix of platforming that breaks the gameplay up a bit between segments. Also, the underwater challenges are well-designed for water and add to the gameplay.

Space Sack's Adventure - Only uses water where necessary, such as jumping in a pond to collect some point bubbles, or finding a cave entrance under a bridge. So, it sparcely uses water to enhance gameplay in several parts of the level.

So, using water "just" for the sake of using water, and not having an exciting play mechanic won't result in good levels.
2010-01-07 13:43:00

Author:
CCubbage
Posts: 4430


IMO, water is not that great in and of itself. Water is a tool, which gives creators the option to create interesting challenges or scenery using it. Just having water for the sake of having water misses the point. It's the end result that is important, not the tool. That's how I see it anyway.2010-01-07 13:50:00

Author:
Gilgamesh
Posts: 2536


I think pretty much about this topic is already said.

Annoying level of any kind is annoying. Good creators will make good levels regardless what they use or don't use. What's important is that the more option we have, the more wild the imagination will be and the better this game will become.

.
2010-01-07 15:22:00

Author:
RangerZero
Posts: 3901


Keep in mind the majority of the creating community are not serious about creating quality levels. I think there are a lot of creators who expect they can spend 20 minutes slapping some materials together, throw in the latest gimmick (water), and get an easy 20,000 plays. The sad thing is, it works, and so you're seeing a flood of crappy water levels hitting the cool pages.

Good levels take time to make. Simply put, water has not been out long enough for many of us to build good levels around it yet. In the next couple of weeks I expect a number of our talented members will be preparing to launch their water-containing masterpieces, while at the same time, the gimmick will start to die off among the amateur crowd.
2010-01-07 15:31:00

Author:
Thegide
Posts: 1465


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