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Sackboy and the Forgotten Factory

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Sackboy and the Forgotten FactoryAzirphaeli
Sackboy is exploring a dark cave when he stumbles across what looks like sack-made structures. Pressing forward he finds a complex abandoned, only it's automated security remains in tact.
all
My first level, but alot of time went into the atmosphere and design. I would like feedback on what works, what doesn't.
2010-01-02 22:00:00

Author:
Unknown User


The visuals are okay, but... the enemies are rather simple looking and it doesn't exactly feel fair getting killed by them.
The biggest problem is the ball one that emits small things on fire. I lost about five lives in a row due to one of those ending up right below my door. The shots travel almost too fast too, but that might just be me being bad at dodging.

Sure it's beatable but it feels more like luck than anything else.

Anyway, pretty good visuals save for enemies.
2010-01-02 23:11:00

Author:
ll_ye
Posts: 236


Thanks for the info. I published a new version with some fixes to the boss fight and some other fixes noted by others:

-> Using logic, the elevator can be moved up and down, and a return switch is added to the ground at the bottom.
-> Added a new gun which appears on the long bridge after you first acquire the paint gun in the locked room
*-> Moved the boss spawn point, no more lame deaths.
-> Added a collapse in the cave as you exit. The collapsed tunnel (2 in the elevator shaft) is forshadowing of this.
*-> Blocked the path to the right after the scoreboard (do'h).
-> Added text here and there.

Improved version is published.
2010-01-03 06:03:00

Author:
Unknown User


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