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#1

Option to have all checkpoints infinite?

Archive: 4 posts


I love playing LittleBigPlanet levels. I really do. But sometimes I really prefer levels that gives you infinite lives. Some community levels are really, really long, and if they give you finite lives, I wouldn't want to play in fear of losing all and wasting half an hour. LittleBigPlanet PSP at least solved this, with Infinite Checkpoints, encouraged me never to give up, even on the hardest levels.

So how about this: give us the optional ability to play with infinite lives anywhere. Then more people could then at least get to the end of the Story Levels (especially at the Bunker). The finite lives could be toggled back on if the player is feeling hardcore enough.

Obviously, this wouldn't make a difference when Acing levels, even with Infinite lives.
2010-01-02 17:12:00

Author:
Beed28
Posts: 200


It's a good idea but it could however break some levels... For example: someone may have set a level only to work with the amount of lives on the checkpoint, like an emitter could emit somthing everytime you spawn and would be set to (is it 4 lives on a checkpoint?), so if you then turn infinite lives on this would then not emit... and there would be other reasons as well....2010-01-02 17:22:00

Author:
Doopz
Posts: 5592


Good point, actually. But single life levels (where you get one life, notably survival challenges) would not break since the checkpoint is normally relocated to the scoreboard. 2010-01-02 21:22:00

Author:
Beed28
Posts: 200


But...having infinate lives wouldn't be as much of a challange!
If you can't finish a level, tough luck! Either the person should adds more or the player should practise!
2010-01-03 12:45:00

Author:
FuzzballFox
Posts: 217


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