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Acid Rain 2

Archive: 4 posts


Acid Rain 2Fumo161
Huge improvements over Acid Rain 1. New addicting gameplay and an item that helps with survival when the difficulty increases for replayability. Try beating my highscore, if you can nub.
all
2010-01-02 06:40:00

Author:
Fumo161
Posts: 210


It was pretty simple and addictive like a challenge level should be. I noticed that sometimes the balls would hit me or the floor, but not do any damage. I also managed to get 3000 points just by standing in the corner. You might want to consider making the drops fall in all three layers so the player has to concentrate on dodging and moving between blocks. Also, make the help a little more interactive where the can move it to try and block.
Good challenge level. I couldn't beat you, but I am in second for the moment.
2010-01-02 15:52:00

Author:
waffledogRTK
Posts: 22


It was pretty simple and addictive like a challenge level should be. I noticed that sometimes the balls would hit me or the floor, but not do any damage. I also managed to get 3000 points just by standing in the corner. You might want to consider making the drops fall in all three layers so the player has to concentrate on dodging and moving between blocks. Also, make the help a little more interactive where the can move it to try and block.
Good challenge level. I couldn't beat you, but I am in second for the moment.

Thanks for the review.
Currently the level is best only for one or two players. The track mechanic is tricked when there are more than four sack people playing so it's somthing I need to fix. The paint is lethal because there's a tiny charred paint inside the big paint, so somtimes the big paint will hit you but not the charred paint. I was considering to make it so the drone shoots the other layers with paint, but that would mean more blocks would be destroyed and thus a more difficult challenge. The blocks take up all three layers. With the intereactive help there's not much I think I can do,suggestions are welcome. I could try making a platform on the top so it can block shots. But keep in mind that with these types of levels you HAVE to die. So if I add a platform it's going to have a paintinator switch. I make remove blocks at the side so nobody can "cheat".
And congratulations on second. I'm very satisfied to know that atleast you tried.

I worked hard on this survival challenge. It's different. It's not another bomb survival level you know? I really want to expand on it. However I have yet to make a full fledged level and it's my current project.

I continue to improve and I play LBP every day. Heart me if you can, and expect improvements each day as well as better and better submissions. I'll be noticed one day and you can be the witness.
2010-01-04 17:23:00

Author:
Fumo161
Posts: 210


Hey man! I played this level the other day as you requested. I have to say first though; I typically do not like survival challenges. Maybe because I'm no good at them, lol.
However. As survival challenges go, I liked this one. The aesthetics are good! I am relieved it was not another bomb challenge. I like when the thing drops down that you can grab. I will agree that if you stand in one place you can go far without anything bad happening. I don't know how you fix that, but eventually you have to move so it might not be a big problem!
I think, as you say above, that you are improving! Keep it up and you'll be cranking out new, even more outstanding levels in no time!!
2010-01-05 22:34:00

Author:
Aselrahc
Posts: 185


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