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Creator Spotlight 7 - mrsupercomputer

Archive: 64 posts


http://www.lbpcentral.com/forums/images/creator_spotlight.png

mrsupercomputer
The Magician
Interview conducted by MrsSpookyBuz (http://www.lbpcentral.com/forums/member.php?u=3896)

Initiating boot-up sequence... Scanning data... Great designs - found! Fabulous gameplay - found! Thrilling levels - found! Searching database... Questions formulated! Answers deconstructed from binary source into English... Silicon coating vapourised... Prepare yourselves, mere mortals, mrsupercomputer is in the building! Read on...


--------------------------



http://www.lbpcentral.com/forums/images/creator_spotlight/mrsupercomputer/mulberrywoods.jpg
If you go down to the woods today, you'll meet some scary lumberjacks!


The Low-Down

What video games did you enjoy playing before LBP was released?
I play a little bit of everything, but right before LBP was released I was spending a lot of time with Halo 3, Skate, Mass Effect, Bioshock, Rainbow Six Vegas, The Orange Box, Braid, and N+. Occasionally, I'd pull out my old Gamecube for some Super Smash Bros. action as well.

What was the first full level you ever built? And what was it like?
The first complete level that I built was Mulberry Woods. After scrapping a rather lackluster zombie apocalypse level, I decided to spend some time making random objects in create mode. One of those objects was a bull dozer, which I found much to wimpy, so I modified it into the deadly saw dozer! I loved it so much that I decided to build an entire level around it and that's how Mulberry Woods was born. In my opinion, it hasn't aged that well, but it still holds a special place in my heart and I'd love to do a "remastered" version someday.

What levels have you published to date?
Mulberry Woods
Basilisk Bog
Zephyr Valley
Manufactured Madness

Which of these is your own favourite? And why?
While I really love them all, I'd have to pick Zephyr Valley as my personally favorite. I was really happy with how it all came together and I absolutely love the characters and world I created.

Are there any other creators who inspire you?
Oh, definitely! There are way too many to list, but I'll highlight two guys that I rarely see mentioned, Keldur and Javi Haguse. They both have just a small number of published levels, but I've found myself amazed at the talent that's on display in them. The mechanics and visuals in Keldur's level, Lafarge's Request, are insanely good and the atmosphere in Javi's Descent series is some of the best I've seen in any level. It's exciting to see them and so many other creators continually raising the bar, I just hope I can keep up!

What?s the worst thing that?s happened while creating?
It has to be the "fail to load" error that appeared when I published Zephyr Valley. The error didn't prevent people from playing completely (players could usually load it on the second attempt), but it was extremely frustrating. In fact, it was so frustrating that I spent the next day frantically copying the level, piece by piece, to a new space on my moon. And then, after I spent all of that time rebuilding it, I discovered that the error was simply caused by a corrupted prize I was giving away at the scoreboard.

What?s your pet hate in LBP?
The limited profile space. I currently have four full levels on my moon and I am constantly prompted with the "Your profile cannot be saved because it is too large..." message. Because of this, I've had to removed a lot of prototype objects and even some half finished levels from my moon. In the last Mm podcast, I believe they said they would be increasing it in the future so that's good news. I just hope it comes sooner rather than later.
PLEASE NOTE: This interview was conducted before the updated profile space on LBP!

If you worked for Media Molecule, what tool/object/material would you have liked to see developed?
I'd love to have the ability to turn material invisible or inactive, so that I can edit objects or switches located in the background without having to move the objects in the foreground. It'd also be great to keep them invisible outside of create mode as well, so that creators could make use of invisible material without having it become a major hassle to move and manipulate. I know some people dislike invisible barriers, but when used correctly, they can be very helpful.


http://www.lbpcentral.com/forums/images/creator_spotlight/mrsupercomputer/zephyrvalley.jpg
The legendary "Zephyr Valley". Play it now! If you've already played it, play it again!

Digging Deeper

Your creations are a fabulous mix of technical know-how and design flair. How do you get the balance right?
Well, I don't have a specific process that I go through when creating a level, but ever since Mulberry Woods, I've tried to plan both my visuals and mechanics of my level on paper before hopping in to create mode. Of course, some ideas don't translate well from paper to in game, so I also spend a lot of time developing small, "bite-sized", versions of my levels where I can tweak visuals and test my gameplay ideas. This allows me to explore the versatility of a theme or idea before I invest a lot of time into a full level. I believe it's this little bit of extra planning that helps me achieve the right balance of visuals and gameplay.

Zephyr Valley is in my Top 50 favourite levels - did the level work out as you intended or was it planned differently?
I'd say that about 95% of the level turned out exactly how I envisioned. There were a few areas where I had planned different platforming elements (specifically more timed platforms), but I just couldn't get them right, so they got cut. One area that was completely unplanned was the race through the stormy clouds at the very end. Because it wasn't planned out beforehand, it feels a little tacked on. It turned out okay, but I wish I could have executed it better.

You managed to make 'gritty', 'moody' and 'industrial' genuine words to describe LBP levels. Is this an accurate observation?
I suppose it is, especially when thinking about levels like Manufacture Madness and Basilisk Bog. I'm certainly not the first (or best) person to make gritty and moody environments, but when I do, I try my very best to pull the players into that setting.

Without exception, your levels are great fun to play. What do you personally find fun in other creators' levels?
Thanks, I'm really glad you had fun with them! Personally, I have the most fun with levels that keep the player on the go. Well designed jumps and a nice progression in difficulty is essential. And while I enjoy puzzles, I like for them to be relatively quick to solve, so that I can get back to running, jumping, and swinging through the rest of the level!

You're the 'two-word-snappy-title' king! Is this a conscious thing, or does the title come to you right at the end of the creation process?
I don't know about about being the king, but I'm certainly glad people liked the titles. I'm extremely picky when it comes to the names and in most cases, I don't come up with them until the very end. Sometimes, it would drive me crazy trying to think of a title, because I would have the level ready to release, but no name to go along with it! Thankfully, I have a wonderful wife who listens to her husband go on and on about the video games he loves and she was very helpful in selecting the names of my levels. Hmm, now that I think about, maybe she just helped so that I'd finally shut up about it!

And finally, if there was an actual super computer building a level, what would the level be like?
01001001011101000010000001110111011011110111010101 10110001100100001000000110010101101110011100110110 11000110000101110110011001010010000001110101011100 110010000001100001011011000110110000100001


--------------------



http://www.lbpcentral.com/forums/images/creator_spotlight/mrsupercomputer/manmadness.jpg
The 'gritty' introduction to "Manufactured Madness"

Our Conclusions

Playing mrsupercomputer's levels again was like a guilty pleasure - much like saving your favourite chocolates or bottle of wine for a special occasion. I'm not convinced that 'levels' is the correct description for them. mrsupercomputer builds WORLDS, and these worlds are inhabited by fantastical creatures or amazing machines and contraptions. These worlds invite you in and absorb your attention, and it's only when you've reached the scoreboard will you feel like a complete amateur creator! These worlds are fabulous to play, and are among the true pinnacle of LBP Community Levels. Impressed? Oh, you WILL be!
2010-01-02 02:03:00

Author:
ConfusedCartman
Posts: 3729


A truly great creator to make a wonderful start to the 2010 Creator Spotlights. Thank you for posting, CC.

Apart from his superb creations, mrsupercomputer is one of the most kind, gentile and most modest person you could ever wish for to interview. As we sometimes say in the UK, he's a 'bloody nice bloke'. Modern translation - he's cool!

A wonderful creator who very much deserves this. Well done, B!

2010-01-02 02:12:00

Author:
MrsSpookyBuz
Posts: 1492


Great Interview! and the first in 2010 (YEAH!).

I gotta play Mrsupercomputer's level's as soon Im home!


/Alec
2010-01-02 02:16:00

Author:
Alec
Posts: 3871


Yay great interview! I really enjoyed all the levels you've made!2010-01-02 02:34:00

Author:
Kern
Posts: 5078


Very good! Such a modest creator!

Congrats Mr.SC
2010-01-02 02:38:00

Author:
piggabling
Posts: 2979


You will probably go down as one of the best creators for Little Big Planet.2010-01-02 02:43:00

Author:
Snowspot
Posts: 265


Thanks for yet another excellent creator spotlight! I haven't played any of mrsupercomputer's levels but I will now.. so good advertising, MrsSpookyBuz!
Cheers, and congratulations to both of you
2010-01-02 02:45:00

Author:
BabyDoll1970
Posts: 1567


Mrsupercomputer's levels are indeed fantastic. Combination of awesome visuals and addictive game play are second to none. When I play them, I'm torn between playing for fun or playing to study them.2010-01-02 03:00:00

Author:
thanatos989
Posts: 248


lol. It would enslave us all, eh?

01101101011100100111001101110101011100000110010101 11001001100011011011110110110101110000011101010111 01000110010101110010001000000110100101110011001000 00011000010111011101100101011100110110111101101101 01100101001000010010000001000001011011100110010000 10000001001101011100100111001100101110010100110111 00000110111101101111011010110111100101000010011101 01011110100010110000100000011001110111001001100101 01100001011101000010000001101001011011100111010001 10010101110010011101100110100101100101011101110010 00000110111101101110011000110110010100100000011000 01011001110110000101101001011011100010000000111010 001010010010000000101110
2010-01-02 03:55:00

Author:
Incinerator22
Posts: 3251


Excellent interview of an incredible creator! Thanks both MrsSpookyBuz & mrsupercomputer!2010-01-02 03:55:00

Author:
Morgana25
Posts: 5983


I gotta agree with you... that javi haguse is something else! lmao
Dude, thanks for the compliments! I'm truly honored!
mrSC's is one of my favorite creators and has changed the way I build and see LBP.
He truly has that Midas touch and I'm honored to play and build with him!
..keep an eye out! I can tell you that he'll be raising the bar once more pretty soon!
Congrats!
2010-01-02 03:56:00

Author:
javi haguse
Posts: 744


I loved mrsupercomputer's Basilik Bog. Tis one of my favorites from WAY back. Congrats to mrsupercomputer for the spotlight and thanks again to MrsSpookyBuz for another great interview. 2010-01-02 03:59:00

Author:
Kendan
Posts: 56


All hail the best creator in LBP...besides Splapp-me-do. I reccomend Splapperz for the next creator spotlight. Tree Fortress 1 and 2 were the best two levels of the year.

Zephyr Valley's enemies were incredible. The environment also felt very Prince of Persia-y to me for some reason.

Oh, and Manufactured Madness is so G.
2010-01-02 04:02:00

Author:
qrtda235566
Posts: 3664


Another great interview! I've kinda been hoping mrsupercomputer would be the next Creator spotlighted, after playing Basilisk Bog for the first time he became one of my favorite creators, even after all these months that level still remains in my Top 5, I know his next level will be Zephyr Valley 2 but I still have my hopes that he will one day create Basilisk Bog 2. 2010-01-02 04:13:00

Author:
TheFirstAvenger
Posts: 787


I gotta agree with you... that javi haguse is something else! lmao

Really? I'd have to disagree. His levels are bland, and very short of effects. lol. Just kidding.

MrSuperComputer, very nice move of shedding light on these two underrated but phenomenal creators.
2010-01-02 04:14:00

Author:
Incinerator22
Posts: 3251


Thanks for the kind words everyone and thanks for the great interview MrsSpookyBuz, it was fun!


..keep an eye out! I can tell you that he'll be raising the bar once more pretty soon!

Hmm, I don't know about that. Best not to hype anything up too much... the pressure will kill me!


The environment also felt very Prince of Persia-y to me for some reason.

Well, the newest game was my inspiration so I bet that's why!


I know his next level will be Zephyr Valley 2 but I still have my hopes that he will one day create Basilisk Bog 2.

Water would work well with a Basilisk Bog sequel me thinks...
2010-01-02 04:16:00

Author:
mrsupercomputer
Posts: 1335


Water would work well with a Basilisk Bog sequel me thinks...

So is that a confirmation???
2010-01-02 05:02:00

Author:
TheFirstAvenger
Posts: 787


It would enslave us all?
Well good job peeps on the spotlight!
..again...
2010-01-02 06:01:00

Author:
chezhead
Posts: 1063


Hmm, I don't know about that. Best not to hype anything up too much... the pressure will kill me!


lol. u know I said that on purpose... that will add up to all that pressure u made up for the past couple of months
2010-01-02 06:25:00

Author:
javi haguse
Posts: 744


I remember when I first saw Mulberry Woods on the level showcase, seemed like last week, look at you now =&apos. Mrsupercomputer's levels never failed to impress and deserves every bit of admiration that he receives.

Oh and so that you supercomputers can understand:
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2010-01-02 06:46:00

Author:
Littlebigdude805
Posts: 1924


Yeah! One of my first favorite creators! (and one of the best of course...)
Congratulations for this great interview!
2010-01-02 07:28:00

Author:
dajdaj03
Posts: 1486


one of the best in fact I voted for his level for level of the year2010-01-02 07:31:00

Author:
jump_button
Posts: 1014


01001001 00100000 01110010 01100101 01101101 01100101 01101101 01100010 01100101 01110010 00100000 01110111 01101000 01100101 01101110 00100000 01001001 00100000 01100110 01101001 01110010 01110011 01110100 00100000 01110011 01100001 01110111 00100000 01001101 01110101 01101100 01100010 01100101 01110010 01110010 01111001 00100000 01010111 01101111 01101111 01100100 01110011 00100000 01101111 01101110 00100000 01110100 01101000 01100101 00100000 01101100 01100101 01110110 01100101 01101100 00100000 01110011 01101000 01101111 01110111 01100011 01100001 01110011 01100101 00101100 00100000 01110011 01100101 01100101 01101101 01100101 01100100 00100000 01101100 01101001 01101011 01100101 00100000 01101100 01100001 01110011 01110100 00100000 01110111 01100101 01100101 01101011 00101100 00100000 01101100 01101111 01101111 01101011 00100000 01100001 01110100 00100000 01111001 01101111 01110101 00100000 01101110 01101111 01110111 00100000 00111101 00100111 00101001 00101110 00100000 01001101 01110010 01110011 01110101 01110000 01100101 01110010 01100011 01101111 01101101 01110000 01110101 01110100 01100101 01110010 00100111 01110011 00100000 01101100 01100101 01110110 01100101 01101100 01110011 00100000 01101110 01100101 01110110 01100101 01110010 00100000 01100110 01100001 01101001 01101100 01100101 01100100 00100000 01110100 01101111 00100000 01101001 01101101 01110000 01110010 01100101 01110011 01110011 00100000 01100001 01101110 01100100 00100000 01100100 01100101 01110011 01100101 01110010 01110110 01100101 01110011 00100000 01100101 01110110 01100101 01110010 01111001 00100000 01100010 01101001 01110100 00100000 01101111 01100110 00100000 01100001 01100100 01101101 01101001 01110010 01100001 01110100 01101001 01101111 01101110 00100000 01110100 01101000 01100001 01110100 00100000 01101000 01100101 00100000 01110010 01100101 01100011 01100101 01101001 01110110 01100101 01110011 00101110 00100000

this is quite poetic in a way, great spotlight mrs SB and hope you bring us more levels soon MRSC they are brilliant.
2010-01-02 09:26:00

Author:
robotiod
Posts: 2662


I definetely saw that coming, him bein spotlighted.

I mean, the clues were clear enough to me: amazing aesthetics, nice paced levels, revolutionary elements in every level, dinamic gameplay (I do specially love this), detail filled gameplay and two worded titles. Yup, that's a pro.

Besides, I love how in his levels we always end up kind of doing the same: rescuing; be it forests, swamp people, skyish towns or robots.
Makes you feel like a little hero!

PS: And thanks for the mention! However, I wish this interview had been done after you played part two, so your comment in there could have made my ego grow even larger!
2010-01-02 11:12:00

Author:
Keldur
Posts: 628


I definetely saw that coming, him bein spotlighted.

I mean, the clues were clear enough to me: amazing aesthetics, nice paced levels, revolutionary elements in every level, dinamic gameplay (I do specially love this), detail filled gameplay and two worded titles. Yup, that's a pro.

Besides, I love how in his levels we always end up kind of doing the same: rescuing; be it forests, swamp people, skyish towns or robots.
Makes you feel like a little hero!

PS: And thanks for the mention! However, I wish this interview had been done after you played part two, so your comment in there could have made my ego grow even larger!

THERE'S A PART 2?! Nice. Anyway well done Mrsuppercompurter, amazing levels. Loved all of them. Love the graphic too, I hope I'm that Goud one day
2010-01-02 12:28:00

Author:
Unknown User


The following message has been converted from binary to hexidecimal for simplified reading:

47 72 65 61 74 20 43 72 65 61 74 6F 72

You're definately in my top 10 creators, man! (I won't mention which one because it will lessen the impact if I say it to another creator in the future).

Not too many creators have the sense of visuals, gameplay, atmosphere, and story - you're one of those few people who can pull it ALL together consistently.

Definately deserving of a creator spotlight!
2010-01-02 12:44:00

Author:
CCubbage
Posts: 4430


Amazing interview MrsSpookyBuz! All hail King Mrsupercomputer!2010-01-02 12:45:00

Author:
AbstractFlesh
Posts: 837


Another great interview, and with my favourite creator no less. Fantastic stuff.2010-01-02 13:52:00

Author:
Matt 82
Posts: 1096


Grats to mrsupercomputer on the spotlight. Zephyr Valley and Manufactured Madness both rocked my face. I'm still puzzling out the logic that must be behind the jetpack boss.

All in all, I think he shows a great balance between flashy additives and good-old-fashioned. Grats again.
2010-01-02 14:25:00

Author:
coyote_blue
Posts: 422


Mrsuper! your levels are some of my favorites! Congratulations on the spotlight!!2010-01-02 14:49:00

Author:
Aselrahc
Posts: 185


01000001011011100010000001100101011110000110001101 10010101101100011011000110010101101110011101000010 00000110001101110010011001010110000101110100011011 11011100100010110000100000011100110111010101110010 01100101011011000111100100100000011011110110111001 10010100100000011011110110011000100000011101000110 10000110010100100000011000100110010101110011011101 00001011100010000000111010001010010010000001011001 01100101011100000010110000100000010110100110010101 11000001101000011110010111001000100000011101100110 00010110110001101100011001010111100100100000011010 01011100110010000001100100011001010110011001101001 01101110011010010111010001101001011101100110010101 10110001111001001000000110111101101110011001010010 00000110111101100110001000000111010001101000011001 01001000000110011101110010011001010110000101110100 01100101011100110111010000100000011011000110010101 11011001100101011011000111001100100000010010010010 01110111011001100101001000000111001101100101011001 01011011100010111000100000010000010110111001100100 00100000011110010110010101110011001011100010000001 00001101101111011011100110011101110010011000010111 01000111001100100001000011010000101000001101000010 10010000010110110001110011011011110010110000100000 01110111011010000110010101101110001000000111001101 10111101101101011001010110111101101110011001010010 00000111001001100101011100000111001100100000011011 01011001010010000001101000011001010111001001100101 00101110001011100010111000100000010010010010011101 10110001101100001000000110100001100001011101100110 01010010000000110001001100000011000000110000001000 00011100100110010101110000001011100010000001011001 011000010111100100100001

http://www.roubaixinteractive.com/PlayGround/Binary_Conversion/Binary_To_Text.asp
2010-01-02 14:53:00

Author:
RockSauron
Posts: 10882


Ah I see what your saying there rock but what do you mean "his levels are ugly?" 2010-01-02 15:29:00

Author:
Kern
Posts: 5078


Great interview, and the person interviewed is one of my favourites too!

All these 1010101100010101's, do you press 1 and 0 random, or is there something behind the numbers?
2010-01-02 16:41:00

Author:
moonwire
Posts: 1627


Great interview, and the person interviewed is one of my favourites too!

All these 1010101100010101's, do you press 1 and 0 random, or is there something behind the numbers?

Try quoting the post
2010-01-02 16:43:00

Author:
RockSauron
Posts: 10882


I play a little bit of everything, but right before LBP was released I was spending a lot of time with Halo 3, Skate, Mass Effect, Bioshock, Rainbow Six Vegas, The Orange Box, Braid, and N+. Occasionally, I'd pull out my old Gamecube for some Super Smash Bros. action as well.

Exactly what I do.
I have a friend that whenever she comes over, we almost ALWAYS play SSBM together.
Never grows old.
2010-01-02 17:05:00

Author:
chezhead
Posts: 1063


Great interview and interviewing Its really interesting and helpful to read about other creators2010-01-02 18:03:00

Author:
Kn0cked-0ut
Posts: 562


Hehe played the levels long ago! Wonderful creator and very inspiring work 2010-01-02 19:04:00

Author:
Flare Skull
Posts: 216


01000001011011100010000001100101011110000110001101 10010101101100011011000110010101101110011101000010 00000110001101110010011001010110000101110100011011 11011100100010110000100000011100110111010101110010 01100101011011000111100100100000011011110110111001 10010100100000011011110110011000100000011101000110 10000110010100100000011000100110010101110011011101 00001011100010000000111010001010010010000001011001 01100101011100000010110000100000010110100110010101 11000001101000011110010111001000100000011101100110 00010110110001101100011001010111100100100000011010 01011100110010000001100100011001010110011001101001 01101110011010010111010001101001011101100110010101 10110001111001001000000110111101101110011001010010 00000110111101100110001000000111010001101000011001 01001000000110011101110010011001010110000101110100 01100101011100110111010000100000011011000110010101 11011001100101011011000111001100100000010010010010 01110111011001100101001000000111001101100101011001 01011011100010111000100000010000010110111001100100 00100000011110010110010101110011001011100010000001 00001101101111011011100110011101110010011000010111 01000111001100100001000011010000101000001101000010 10010000010110110001110011011011110010110000100000 01110111011010000110010101101110001000000111001101 10111101101101011001010110111101101110011001010010 00000111001001100101011100000111001100100000011011 01011001010010000001101000011001010111001001100101 00101110001011100010111000100000010010010010011101 10110001101100001000000110100001100001011101100110 01010010000000110001001100000011000000110000001000 00011100100110010101110000001011100010000001011001 011000010111100100100001

I still can't figure it out...
2010-01-02 19:13:00

Author:
moonwire
Posts: 1627


Who cares about numbers? I care about the spotlighted creator. Congrats for the feature, mrsupercomputer. We hope to accurately replicate your awesome.2010-01-03 00:58:00

Author:
SLS10
Posts: 1129


Who cares about numbers? I care about the spotlighted creator. Congrats for the feature, mrsupercomputer. We hope to accurately replicate your awesome.

01001110011011110111011100101100001000000110111001 10111101110111001011000010000001010011010011000101 00110011000100110000001011100010000001001101011000 01011011100111100100100000011100000110010101101111 01110000011011000110010100100000011000110110000101 11001001100101001000000110000101100010011011110111 01010111010000100000011011100111010101101101011000 10011001010111001001110011001011100010000001010111 01101000011110010010110000100000011101110110100101 11010001101000011011110111010101110100001000000110 11100111010101101101011000100110010101110010011100 11001011000010000001110111011001010010000001100011 01101111011101010110110001100100011011100010011101 11010000100000011001010111011001100101011011100010 00000110110101100001011010110110010100100000010011 00010000100101000000100000011101110110100001100001 01110100001000000110100101110100001000000110100101 11001100100000011101000110111101100100011000010111 10010010000100100000010011100110111101110010001000 00011000110110111101110101011011000110010000100000 01110111011001010010000001101101011000010110101101 10010100100000011000010111001001100011011010000110 10010111010001100101011000110111010001110101011100 10011001010010110000100000011011010110010101100011 01101000011000010110111001101001011000110111001100 10111000101110001011100010000001010111011010000111 10010010110000100000011010010110011000100000011010 01011101000010000001110111011000010111001101101110 00100111011101000010000001100110011011110111001000 10000001101110011101010110110101100010011001010111 00100111001100101100001000000111011101100101001000 00011101110110111101110101011011000110010000100000 01101100011010010111011001100101001000000110100101 10111000100000011000110110000101110110011001010111 00110010110000100000011011010110000101101001001000 00011001000110010101100001011100100010000001100010 01101111011010010010000100001101000010100000110100 00101001000001011011100110010000100000011100000110 00010111001001100100011011110110111000100000011011 01011001010010000001100110011011110111001000100000 01110111011100100110100101110100011010010110111001 10011100100000011010010110111000100000011000010010 00000110110001100001011011100110011101110101011000 01011001110110010100100000011011110111010101110010 00100000011001000110010101100001011100100010000001 10110101110010011100110111010101110000011001010111 00100110110101101111011001000110010101110010011000 01011101000110111101110010001000000110001101100001 01101110001000000111010101101110011001000110010101 11001001110011011101000110000101101110011001000010 11010010000001001001001001110110110100100000011100 11011101010111001001100101001000000111100101101111 01110101001000000111010101101110011001000110010101 11001001110011011101000110000101101110011001000010 00000100100100100000011010100111010101110011011101 00001000000111011101100001011011100111010000100000 01101000011010010110110100100000011101000110111100 10000001101011011011100110111101110111001011100010 00000011101001000100000011010000101000001101000010 10010001100110100101110100011101000110100101101110 01100111001000000111010001101000011000010111010000 10000001100001001000000110001101101111011011010111 00000111010101110100011001010111001000100000011000 11011100100110010101100001011101000110010101110011 00100000011100110111010101100011011010000010000001 10001001100101011000010111010101110100011010010110 01100111010101101100001000000110110001100101011101 10011001010110110001110011001011100010111000101110 00100000010101110110000101101001011101000010111000 10111000101110001000000110001101101111011011010111 00000111010101110100011001010111001000101110001011 10001011100010000001110100011010000110100101101110 01101011011010010110111001100111001011100010111000 10111000100000011000110111001001100101011000010111 01000110100101110110011010010111010001111001001011 10001011100010111000001101000010100000110100001010 01001111011010000010000001101101011110010010111000 10111000101110001000000101001101001011010110010100 11100100010101010100001000010010000001010010010101 01010011100010000100100000010010100101010101000100 01000111010001010100110101000101010011100101010000 10000001000100010000010101100100100001


... this is fun

Seriously though, um... I said it before, but incase you don't understand... congrats XD
2010-01-03 01:02:00

Author:
RockSauron
Posts: 10882


Congratulations on the creator spotlight mrsupercomputer! It just amazes me how the super creators are also so very modest. It goes without saying that your levels are just top-notch, awe-inspiring, brilliantly put together gems, but I also thank you for being such a great presence and role model as well.

Thank you MrsSpookyBuz for another excellent choice and, as always, thoughtful and insightful interview.
2010-01-03 02:53:00

Author:
ScoutsBoo
Posts: 63


Too cool!! Happy New Year and a brand new Creator Spotlight to make it all so much more special. A wonderful choice to bring in the New Year as well!!

When I first arrived at LBPC, I got some feedback from mrsupercomputer and to honor my F4F I wondered if there was any particular level I could look at. The replay was "Nope, you can play which ever one sounds like fun to you! Hope you enjoy it!"

Well.. not only is he humble, but I was hooked for sure and an instant fan once I started playing his levels. Incredible detail, great atmosphere and total fun. ...and a really great guy! He has really helped me raise the bar in my own creations with his advice and introspective thoughtful comments. Thanks mrsupercomputer!!

MrsSpookyBuz thank you so much for the honor of reading these amazing interviews. You are a spectacular interviewer and I love all the extra goodies you toss in to kick them off as well as the follow up.

Wonderful stuff!
2010-01-03 07:36:00

Author:
jwwphotos
Posts: 11383


Aaaaah that computer with the super levels...who also happens to be a guy....Ugh, I'm messing up again!!

Congratulations Mr. Supercomputer, you are without a doubt one of my favourite creators and surely one of those few creators that can actually transport players to other and dare I say "magical" worlds.

Great interview once more, thanks for keeping up with these!!
2010-01-03 08:24:00

Author:
Zwollie
Posts: 2173


Thank you keldur, for giving me the link to understand this thing!

01010111011010000110000101110100001000000110000100 10000001110110011001010111001001111001001000000110 00110111001001111001011100000111010001101001011000 11001000000111011101100001011110010010000001101111 01100110001000000111011101110010011010010111010001 10100101101110011001110010000100100000000011010000 10100110001001101100011000010111001101110100011100 11001000000110110101111001001000000110110101101001 01101110011001000010000001101111011101010111010000 10000001110100011011110010000001110100011010000110 01010010000001101101011011110110111101101110001011 10000011010000101000001101000010100101100101101111 01110101011100100010000001101100011001010111011001 10010101101100001000000111001001101111011000110110 10110111001100101100001000000100110101110010011100 11011101010111000001100101011100100110001101101111 01101101011100000111010101110100011001010111001000 100001
2010-01-03 13:47:00

Author:
moonwire
Posts: 1627


I don't understand all this binary stuff - it's all noughts and ones to me!

(Sorry, that was a terrible joke)

*hides*
2010-01-03 13:55:00

Author:
MrsSpookyBuz
Posts: 1492


So is that a confirmation???

It is something I would like to do some day, but we'll see. Zephyr Valley 2 has taken a lot longer than I anticipated and once I finish, I think I'd like to do something different than all my other levels. Maybe something simple that I can get published quick. After that, a Basilisk Bog sequel is definitely a possibility. My plans always change though, so who really knows!?!
2010-01-03 15:50:00

Author:
mrsupercomputer
Posts: 1335


Good stuff here... even better levels!2010-01-03 21:38:00

Author:
Gravel
Posts: 1308


Awesome Interview and awesome levels!2010-01-03 22:21:00

Author:
Ricano
Posts: 434


Great interview. Zephyr Valley is one of my favorite levels ever.2010-01-03 22:48:00

Author:
IStwisted
Posts: 428


Good to see you get a Spotlight Mr S, one of LBP's finest! : )2010-01-03 22:57:00

Author:
julesyjules
Posts: 1156


Another great read, from another fantastic creator. Thanks to the interviewer and interviewee

And hearing news on Zephyr Valley 2 has brightened up my first day back at work.
2010-01-04 07:25:00

Author:
GruntosUK
Posts: 1754


Definitely a must-do for creator spotlight. What took so long, jeeeeeez!

Great read! It's cool to learn how different we are in our approaches, both to creating and playing. Thanks to both of you for another winning spotlight.
2010-01-04 08:12:00

Author:
Teebonesy
Posts: 1937


Ah, I can finally comment on this after trying unsuccessfully from a phone for two days...

Mrsupercomputer sucks and Javi Hagusi is waaay better!

Haha, just kidding, MrSC. You know already that you were my creator hero when I started seriously creating! Glad you got your spotlight.

And thanks to Lisa for the great read (even though it was dated!). Keep it up, girl!

2010-01-04 08:38:00

Author:
comphermc
Posts: 5338


Probably my favorite active creator. I like that part about his design process. Working on things in a new slot before instituting them into the level was something I started doing with some of my last few levels, and I'm definitely taking the idea of sketching things out to heart. I've been drawing out isometric diagrams, logic and design concepts, and idea notations like crazy when I get bored... can't wait to put mrsupercomputer's philosophy to the pad.

Thanks, Mrs.
2010-01-04 15:04:00

Author:
Unknown User


Hey thanks for doing this spotlight, zephyr valley has been a long time favorite and it was great to get a glimpse at the mind behind it. 2010-01-05 06:26:00

Author:
squirlin
Posts: 224


Mrsupercomputer sucks and Javi Hagusi is waaay better!


U know, it would've been a little believable if YOU HAD SPELLED IT RIGHT!!
lol
2010-01-05 15:14:00

Author:
javi haguse
Posts: 744


Dangit, sorry Javi. It was very late, and I... um...2010-01-05 15:25:00

Author:
comphermc
Posts: 5338


yea yea yea... lmao2010-01-05 15:33:00

Author:
javi haguse
Posts: 744


Maybe I should edit my interview to make it say Hagusi...2010-01-05 21:19:00

Author:
mrsupercomputer
Posts: 1335


LMAO!
..and here we go again...
u know what, at least my name is not censored by lbp!! ohhh
lol
2010-01-06 13:22:00

Author:
javi haguse
Posts: 744


And thanks to Lisa for the great read (even though it was dated!).


Hey, there's a long queue, ya know!
2010-01-06 15:08:00

Author:
MrsSpookyBuz
Posts: 1492


Great interview Mrs SpookyBuz!

I think a super computer is making levels though!

He's enslaved many fans already!

Hail MrSuperComputer!
2010-01-06 17:03:00

Author:
FlameAtNight
Posts: 405


Recently I was thinking of making a platformer in a factory. So my vision was checkered plate n iron material...in straight boring lines :blush:

Then I played Manufactured Madness. What a level, u can literally feel the iron and the heat of melted iron and smoke. The environment is bang on perfect, hell I cant even make boxes look that good with great use of tape.

People up there in LBP truly deserve to be there and one of em is Mr. Supercomputer. Cheers
2010-01-07 03:10:00

Author:
Apu
Posts: 17


Locked and archived. 2010-02-14 23:41:00

Author:
ConfusedCartman
Posts: 3729


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Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

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