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Loot Raiders!

Archive: 6 posts


Loot Raiders!carno_US
http://img36.imageshack.us/img36/7386/aphoto17q.jpgHeroes Wanted! Descent into the dungeon and face the Evil Cat Lord. Fight against amazing creatures and find secret chambers full of loot on this multipath level.
all

Loot Raiders!
http://img36.imageshack.us/img36/7386/aphoto17q.jpg



Creator: carno_US
Location: West of Africa

Summary
This is my fifth level. Lots of hours of hard work were put into this so I hope you all enjoy it. All the assets are original including multiple creatures and a daring final boss. By the request of the king you must travel into the depths of the Evil Cat Lord dungeon and end his dark reign.

Pictures


http://img36.imageshack.us/img36/6774/aphoto16.jpg
http://img686.imageshack.us/img686/5606/aphoto15.jpg
http://img697.imageshack.us/img697/2415/aphoto14.jpg
http://img52.imageshack.us/img52/2019/aphoto13.jpg
http://img36.imageshack.us/img36/3842/aphoto12i.jpg
http://img707.imageshack.us/img707/6712/aphoto9.jpg
http://img31.imageshack.us/img31/5739/aphoto4c.jpg
http://img268.imageshack.us/img268/7497/aphoto3e.jpg
http://img697.imageshack.us/img697/576/aphoto5.jpg
http://img268.imageshack.us/img268/4810/aphoto2u.jpg



Don't forget to heart it (and me ) if you enjoyed it. It means a lot to have some positive feedback. Also you could checkout some of my other levels:


The Temple of the Golden Cat (https://lbpcentral.lbp-hub.com/index.php?t=t=5403) (A fun temple-like level with some nice trap challenges and a final puzzle)
Sunset Riders: Don Lucho's Revenge (https://lbpcentral.lbp-hub.com/index.php?t=t=9506) (A great shooting level with tons of different enemies)
The Sky is the limit (A beta level but still quite likeable)
Tank Skirmish (Yet another tank level, with some fun elements and ultra easy controls)
2010-01-02 01:44:00

Author:
carno
Posts: 24


You make thing I need to go play this again. You have a good level there and as usual, I love the creatures you make. I had fun playing this all through to the boss, that I couldn't defeat so far.

Pros:

-I like the level design in general
-You creatures are lovely. Better than in the Golden Cat level
-Your little intro is very nice and it's actually cool to see golden cats again!

Cons:

-The looks in general could have been more refined. Right now it does the job and it's enjoyable but sometimes I felt the cave was "square-ish", too "man-made" if you know what I mean.

Now I will go try again and beat the boss. Last time I wasn't sure to understand. The grab sacks didn't see to lead me anywhere and the brains on the boss were protected. Maybe if you could hint me on it...


:star::star::star: .5 + Heart

(gave 5 in the game too boost your level)
2010-01-02 02:39:00

Author:
RangerZero
Posts: 3901


To beat the boss you need to jump on the button on it's head, he says something about it before starting the fight but maybe I should make it clearer.

I wanted the cave to look more organic, but right now the termometer is maxed out so there's little I can do. I'll take that into account if I make another level.

Thanks a lot for your feedback
2010-01-02 04:17:00

Author:
carno
Posts: 24


Screenshots!

Visuals:
The graphics are good and the level does look great, but it lacks a bit of atmosphere...
Vary between materials, use stickers, play with the lightning, go crazy with the corner-editor!
The intro was nice, but the wall on the left (of the full-bodied king) made it feel amateuristic.
I agree with RZ; the shapes are a little too 'square'.
Oh, and I just have to mention the enemies; I find them cute and well-made.

Gameplay:
The platforming is fun and not frustrating at all. I wasn't able to find a lot of secret areas, but their placement was pretty clever.
The caves utilize all 3 layers in a great way and almost all parts of the level allow for players to choose between several paths. But, you can always go back and try to get the extra points from the other path, which is a BIG plus to me. I really, really liked the 'scared sackboy/brave sackboy'-part.
The enemies are great; challenging, but easy to handle (especially due to the well-placed creature brains). But, half-way through the level, one of the types of enemies suddenly changes behaviour!
The boss looks great, but is just too confusing to fight.
The speech-bubbles didn't work, 'cause I got killed before I managed to read them all. I just started jumping on his head, which seemed like it didn't do anything, but the boss did suddenly disappear after doing that about 12 times or so. The fact that the paws are made out of sponge, was a nice little detail; made it easier to get back up to the cat's head.

Badly written review, but I'm too tired to clean it up ;P
I really liked the level, the original enemies and the overall style.
Change a few items and add some things that build atmosphere, and you've got yourself a killer-level.

:star::star::star::star: & Hearted. (I too gave the level 5 stars in-game to boost the score)

F4F: Signature.

PS: Don't place a speech bubble just before the scoreboard; scoreboards kill all speech bubbles.
2010-01-02 10:34:00

Author:
ffha
Posts: 48


Thanks a lot, you are right, I'll fix those speech bubbles2010-01-03 15:59:00

Author:
carno
Posts: 24


Made lots of little changes based on both feedbacks

- Fixed the speech bubbles before the boss and in the end
- Merged mos of the blocks to save space on the thermometer (it wass full so I couldn't make any change, as a result lots of stuff glitched so please tell me if you see anything unusual)
- Added a light to indicate the weak point of the boss
- Removed the boss brains
- Fixed the spiders brains
- Changed the door at the end of the optional "brave" path
- Some minor cosmetic changes

Maybe now that I have some little space left I should add an underwater enemy too
2010-01-04 04:58:00

Author:
carno
Posts: 24


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