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Acid Rain

Archive: 3 posts


Acid RainFumo161
A crazy scientist has forced you into his crazy survival challenge! Dodge incoiming droplets of acid, collect points, and survive a long as you can!
all
2010-01-01 02:11:00

Author:
Fumo161
Posts: 210


I hate it when people don't post screenshots...

On to the review!

Visuals:
Your level is visually not attractive.
There's no atmosphere at all and the mechanics of the level are visible (which can be a good thing, if it looks good).
The box you play in is uninteresting and there's simply nothing which grabs the player's attention and makes him/her go: 'Wow! How did the author make that?'

Gameplay:
The starting element is unusual, but I guess it works.
Either way, the rain falls too fast and it's impossible to tell where the rain is falling to, so all I could do was run around like a mad man and hope for the best.
It's just not much of a survival challenge if one's rate of survival completely depends on how lucky that person is.


It's a nice concept, but the level is visually far from impressive and the core mechanics of the level simply don't work that well.

:star::star::star:


~ffha

F4F: Check out my signature. You can pick any of those three (the second link leads to a single thread for 2 levels).
2010-01-01 09:56:00

Author:
ffha
Posts: 48


I hate it when people don't post screenshots...

On to the review!

Visuals:
Your level is visually not attractive.
There's no atmosphere at all and the mechanics of the level are visible (which can be a good thing, if it looks good).
The box you play in is uninteresting and there's simply nothing which grabs the player's attention and makes him/her go: 'Wow! How did the author make that?'

Gameplay:
The starting element is unusual, but I guess it works.
Either way, the rain falls too fast and it's impossible to tell where the rain is falling to, so all I could do was run around like a mad man and hope for the best.
It's just not much of a survival challenge if one's rate of survival completely depends on how lucky that person is.


It's a nice concept, but the level is visually far from impressive and the core mechanics of the level simply don't work that well.

:star::star::star:


~ffha

F4F: Check out my signature. You can pick any of those three (the second link leads to a single thread for 2 levels).

FFHA.

Consider looking at the ground when playing the game. You can tell where the paint wil go. However the longer you survive the more ground is covered and you have to then rely on your memory. As for decorations and pretty visuals, I was intending more on the gameplay. The mechanics (floating blocks) is somthing I tend to get rid of later but only if the gameplay is worth fixing up on.

Please try my other newer challenge. Defense Raft. It's a fun challenge if you're good with the paintinator. Also there is no colorful background except for the scene, if you have suggestions please tell me.

I am also in very bad mood as some levels that are pure sadistic bullcrap have 1000 hearts and comments and I've made levels that make them look terrible and I get a lousy two hearts and 16 plays. that. That's bull. .... ...!!
2010-01-01 16:09:00

Author:
Fumo161
Posts: 210


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