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So now the Emitters are 50% more effective on the thermo!!!

Archive: 12 posts


Wow. I didn't enter create mode in my level Crazy Train since Leerdammer. This level's thermo was completely busted because I emit ALOT of huge objects. Seriously, it was impossible to add anything to that level, the emitters were busting the memory.

Now I enter create mode and the thermo is now at 50% !!!!

So either there was a memory related to emitters that has been fixed or the emitters have been made more effective. Either way, I am speechless and super happy. I checked my other levels and most aren't busting the thermo anymore (they didn't drop nearly as much as Crazy Train mind you because they were using alot less emitters)

2009-12-31 18:03:00

Author:
RangerZero
Posts: 3901


Cool. I'm not sure if it's the emmiters, but I really wouldn't know. It's great news if they are 2009-12-31 18:09:00

Author:
kirbyman62
Posts: 1893


Yeah, I noticed that on my Sudoku level! My thermo is just under halfway! Happy day!2009-12-31 18:17:00

Author:
GreyMRP
Posts: 588


Yes, i notice this when leerdamer was released!. My Poltergeist level was totally seal. Too many problems triying to re-bulid some of the parts. Even big changes dont appear in Thermo. But after leerdamer, i check the level again, and the thermo problems dissapears. Right now the level in in my moon to bring the best version like i always want.2009-12-31 18:26:00

Author:
Duckywolf
Posts: 198


Nice, my level Descent (emitter heavy for snow effects) was starting to overheat, now it's at about 75%.

That's awesome.
2010-01-01 08:31:00

Author:
TripleTremelo
Posts: 490


Interesting stuff, I'll have to check my overheated level full of robots emitting balls of plasma and rockets everywhere.


I haven't really noticed a difference except putting up the 'max emitted at once' limit the thermo no longer skyrockets
2010-01-01 18:09:00

Author:
Matimoo
Posts: 1027


Weird, I tested out Acid Bombs(A bunch of bombs within one another) and I put it to Max Emitted at once 45 Unlimited Time and A throwing frequency of 1.0sec, it landed just under half of the thermo!2010-01-01 18:33:00

Author:
FreeFlyzz
Posts: 265


I had noticed this since I always make levels with alot of emitted junk... I'm really glad this is patched Now I can make more emitters for more annoyingness!2010-01-01 18:41:00

Author:
Recurracy
Posts: 166


SERIOUSLY?!?!?

If this is true, this is HUGE.
2010-01-01 19:05:00

Author:
Jagrevi
Posts: 1154


Yes, it really is true.2010-01-01 19:26:00

Author:
Recurracy
Posts: 166


SERIOUSLY?!?!?

If this is true, this is HUGE.


It is true and indeed huge. There's no possible way to know if it's a bug with the emitters that has been fixed or if it's the emitter that are more effective now but at the end of the day, it's really helping. Just imagine, I could have made my train level almost 2 times longer.

.
2010-01-01 20:27:00

Author:
RangerZero
Posts: 3901


This is great news, I have noticed that I can put more into my levels than before. This of course could be attributed to me being more knowledgeable of the thermometer but I also think MM has been making things in Create Mode run more efficiently since increasing the thermometer is impossible.2010-01-01 23:08:00

Author:
TheFirstAvenger
Posts: 787


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