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#1
So now the Emitters are 50% more effective on the thermo!!!
Archive: 12 posts
Wow. I didn't enter create mode in my level Crazy Train since Leerdammer. This level's thermo was completely busted because I emit ALOT of huge objects. Seriously, it was impossible to add anything to that level, the emitters were busting the memory. Now I enter create mode and the thermo is now at 50% !!!! So either there was a memory related to emitters that has been fixed or the emitters have been made more effective. Either way, I am speechless and super happy. I checked my other levels and most aren't busting the thermo anymore (they didn't drop nearly as much as Crazy Train mind you because they were using alot less emitters) | 2009-12-31 18:03:00 Author: RangerZero Posts: 3901 |
Cool. I'm not sure if it's the emmiters, but I really wouldn't know. It's great news if they are | 2009-12-31 18:09:00 Author: kirbyman62 Posts: 1893 |
Yeah, I noticed that on my Sudoku level! My thermo is just under halfway! Happy day! | 2009-12-31 18:17:00 Author: GreyMRP Posts: 588 |
Yes, i notice this when leerdamer was released!. My Poltergeist level was totally seal. Too many problems triying to re-bulid some of the parts. Even big changes dont appear in Thermo. But after leerdamer, i check the level again, and the thermo problems dissapears. Right now the level in in my moon to bring the best version like i always want. | 2009-12-31 18:26:00 Author: Duckywolf Posts: 198 |
Nice, my level Descent (emitter heavy for snow effects) was starting to overheat, now it's at about 75%. That's awesome. | 2010-01-01 08:31:00 Author: TripleTremelo Posts: 490 |
Interesting stuff, I'll have to check my overheated level full of robots emitting balls of plasma and rockets everywhere. I haven't really noticed a difference except putting up the 'max emitted at once' limit the thermo no longer skyrockets | 2010-01-01 18:09:00 Author: Matimoo Posts: 1027 |
Weird, I tested out Acid Bombs(A bunch of bombs within one another) and I put it to Max Emitted at once 45 Unlimited Time and A throwing frequency of 1.0sec, it landed just under half of the thermo! | 2010-01-01 18:33:00 Author: FreeFlyzz Posts: 265 |
I had noticed this since I always make levels with alot of emitted junk... I'm really glad this is patched Now I can make more emitters for more annoyingness! | 2010-01-01 18:41:00 Author: Recurracy Posts: 166 |
SERIOUSLY?!?!? If this is true, this is HUGE. | 2010-01-01 19:05:00 Author: Jagrevi Posts: 1154 |
Yes, it really is true. | 2010-01-01 19:26:00 Author: Recurracy Posts: 166 |
SERIOUSLY?!?!? If this is true, this is HUGE. It is true and indeed huge. There's no possible way to know if it's a bug with the emitters that has been fixed or if it's the emitter that are more effective now but at the end of the day, it's really helping. Just imagine, I could have made my train level almost 2 times longer. . | 2010-01-01 20:27:00 Author: RangerZero Posts: 3901 |
This is great news, I have noticed that I can put more into my levels than before. This of course could be attributed to me being more knowledgeable of the thermometer but I also think MM has been making things in Create Mode run more efficiently since increasing the thermometer is impossible. | 2010-01-01 23:08:00 Author: TheFirstAvenger Posts: 787 |
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