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Three Developers Explain Level Design

Archive: 11 posts


Well I think this may be useful to alot ^^; some parts not so much lol, anyway here the letter

Tristan's Letter


Hi my name is Tristan. I am 7. I am making a level for LittleBigPlanet.

I have already started my level and it has flames. It has a giraffe with a tree. It has crabs. It's really fun. When I'm finished I want it to have flames everywhere and some ghosts in it. I want it to be really scary. I was thinking of making the whole level underground. I also want people to have to jump a whole bunch. I think I will call it The Tristan Level.

Do you have advice for me about building it?

Thanks,
Tristan


Cliff "Dude Huge" Bleszinski - Epic Games Design Director: Gears of War


Sure.

When in doubt, add zombies and exploding barrels. Your review score is guaranteed to go up by at least 3 points across the board.

David Jaffe - founder EatSleepPlay: God of War


Tristan, hey!

Well, it sounds like you are off to a great start with your level. Very eager to give it a play. I love to jump!

As for advice, I would say the following:

a- make sure you give the player lots of rewards for trying cool things...little treasures and rewards for exploring your map, battling all the ghosts, helping the giraffe reach some fruit on the tree, whatever. Just make sure the player feels like you have gone in before he/she got there and set up lots of cool surprises for him. The player is looking to YOU to make sure they have a good time. Don't let them down.

b- at the same time, if you are not having fun, then change your level. You should do creative work mainly for you. So make sure you enjoy your level first and foremost, otherwise, what is the point?

c- Tell your dad to make commenting on his website easier. It really is a right pain in the ****ing ***. I hope he will not show you those bad words.

d- put in more jumping. Man, I love to jump!

Good luck on The Tristan Level, man! That is so cool that your are enjoying the game! Looking forward to your creation!

David

Mark Pacini., Game Director Armature Studio - Metroid Prime


Hey Tristan!

I heard you are building a level for LBP and so far it sounds really cool! (who wouldn?t like fire and giraffes) If you are looking for an easy way to make your level as fun as possible, I wrote up a little level design tidbit that was often used when we were building the environments for the Metroid Prime series. I hope you find it useful!

Try to not show the answer before the player knows the question ? If you have a simple puzzle in your level, do not show the player the solution before they know what they are trying to solve. Here is a simple example: You have fire in your level, right? Well, imagine you had a pit of fire that the player could not cross. (It is too long to jump safely across) The only way to cross it is to shut it off by pressing a button. Well, where do you put that button? If you put the button right in front of the fire pit, (See ?A? below) the player will probably push the button and shut off the flames before knowing that?s what he needed to do. One place you may want to put the button is above the fire pit, on a platform that the player can reach. (See ?B? below) That way, the player is more likely to run into the pit and realize he cannot get across. When he finds the button above the pit, he will probably feel more rewarded because he figured it out on his own. This is the basic principle behind building good, rewarding puzzles.

http://cache.gawker.com/assets/images/9/2008/10/340x_custom_1223300146462_lbplevls.JPG


lol PS yes iam this bored to to go looking for this
2009-12-29 16:44:00

Author:
jump_button
Posts: 1014


great read! will keep this in mind. thanks for posting.2009-12-29 16:54:00

Author:
fijski8
Posts: 159


Hi my name is Tristan. I am 7. I am making a level for LittleBigPlanet.

I have already started my level and it has flames. It has a giraffe with a tree. It has crabs. It's really fun. When I'm finished I want it to have flames everywhere and some ghosts in it. I want it to be really scary. I was thinking of making the whole level underground. I also want people to have to jump a whole bunch. I think I will call it The Tristan Level.

Do you have advice for me about building it?

Thanks,
Tristan

This level would instantly get 5 stars and a heart from me. I love levels made by little kids. ^_^ also, I like giraffes and Ghosts.

I read this actually quite a long time ago on kotaku, but I remember this, and i thought it was pretty hilarious. ^_^
2009-12-29 17:42:00

Author:
xkappax
Posts: 2569


I read that on Kotaku some times ago. I thought it was a nice little post.

I like how Jaffy answer the kid seriously. (also the last guy with the fire pit thing.) That's how you do it with kids.

.
2009-12-30 18:23:00

Author:
RangerZero
Posts: 3901


Lol, this is really cute.

Also, some actually great advice to - the number of times I've seen the "solution presented before problem" in LBP is way more than I can count!
2009-12-30 18:31:00

Author:
rtm223
Posts: 6497


Nice read...Nice and funny tidbits in the letter and replies 2009-12-31 00:45:00

Author:
Night Angel
Posts: 1214


D'awww. This is cute.2009-12-31 00:52:00

Author:
SLS10
Posts: 1129


The last part is spot on! Great advice2009-12-31 16:43:00

Author:
jackofcourse
Posts: 1494


lol PS yes iam this bored to to go looking for this

I was bored enough to search for The Tristan Level. Sorry to say, it's nowhere to be found

About 6-7 levels came up. I played every one of them, hoping to to find giraffes, crabs, flames everywhere and of course, some ghosts.

But to no avail. I guess he's still working on his masterpiece, in the meantime, I'll be on the edge of my seat.
2010-01-01 07:53:00

Author:
TripleTremelo
Posts: 490


Wow! I want to play this level!


Useful advice too. That last developer said some useful stuff!
2010-01-01 21:29:00

Author:
Plasmavore
Posts: 1913


Aww! My little brother has the same name ^_^*2010-01-01 22:20:00

Author:
KoRnDawwg
Posts: 1424


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