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Sack, The legendary - Level 3 of 13 *spotlighted*

Archive: 24 posts


http://fc02.deviantart.net/fs71/f/2010/031/f/4/f45fcea6a480dc9d425f76c3a40573da.jpg

Sack, The legendary: Level 3 of 13Luos_Desruc

"Lands of Filth"
Level 3 of 13 of "Sack, The legendary" series.
A storybased adventure that brings Sack to a world where sackpeople have not been seen for thousands of years.
One player experience.
all

Trailer: http://www.youtube.com/watch?v=ZYx4TugKQQ4

Story:
Sack made it trough the Forgotten Forest and Freed a fly-like creature that got caught by one of the wickers webs. apparently the critter was in a hurry because he was gone before Sack could have said "The waterpack is now available!!".
Sackatulla warned Sack for the "Land of Filth" because it from here on forward.. things wouldnt get a lot more dangerous.
The "Land of Filth" is occupied by the Skyriders that roam the filth for food and therefore an easy prey for the Morbids..
Sack will have to fight the Morbids and free the Skyriders...

Images:
http://fc00.deviantart.net/fs36/f/2009/362/d/5/d557581380e01fe17de179b73594f7c5.jpg
http://fc09.deviantart.net/fs37/f/2009/362/b/a/ba5fa3c466186a77d0150f04afb27410.jpg
http://fc01.deviantart.net/fs37/f/2009/362/b/e/be7a28fc62aa6a894b21d3400373357c.jpg






http://fc06.deviantart.net/fs37/f/2009/362/f/6/f6678664f46601ad7abe973c891275f4.jpg
http://fc06.deviantart.net/fs36/f/2009/362/9/1/91efa3f2cdf25ba0f327de500e57881e.jpg
http://fc05.deviantart.net/fs37/f/2009/362/3/5/3565b0a264a38495d0ad1a5d4f3edad9.jpg
http://fc09.deviantart.net/fs37/f/2009/362/d/b/db0e8eda22f01033d8c0fda9a5295113.jpg











Average playtime: 10 - 15 minutes.
Average "cutscene/talking time: 3 minutes

Level 1 of 13 (https://lbpcentral.lbp-hub.com/index.php?t=t=19564)
Level 2 of 13 (https://lbpcentral.lbp-hub.com/index.php?t=p=351782)
Level 3 of 13 (https://lbpcentral.lbp-hub.com/index.php?t=p=359957) *Spotlighted*
Level 4 of 13 (https://lbpcentral.lbp-hub.com/index.php?t=21990-Sack-The-legendary-Level-4-of-13)
For the whole project,
check out: "Project Legendary" (https://lbpcentral.lbp-hub.com/index.php?t=t=19616)

I would like to thank TheAdipose for his input and help me testing this level and I am in his depth for his trailer of my levels he made!

Enjoy!
Any comments, reviews and head-up's for problems in-game are appreciated!
I would also like to know what you people think of the conversations in-game.

No F4F but are willing to try out and review some levels in return of a nice review


Extra's
People who are willing to review the level are allowed to name one of the upcoming characters.
Has water.
Almost every enemy looks different.

Trailer: http://www.youtube.com/watch?v=ZYx4TugKQQ4
(Special thanks to: TheAdipose!!! try out his levels!!)
2009-12-28 19:58:00

Author:
Luos_83
Posts: 2136


im gonna play this soon just wanted to say, those are the best looking sackboy cutout characters ive ever seen2009-12-28 20:28:00

Author:
Unknown User


Thank you,
Ive spend quite some time with stickers etc to get the look that I wanted to for all the creatures.
2009-12-28 23:27:00

Author:
Luos_83
Posts: 2136


Loved the level, definitely story heavy but it was well executed. People who like story driven levels need to look at your level for inspiration. You put a rather epic story but remembered to actually include a level! What a concept! Too many levels that feel like tours are published and its good to see a story level with some gameplay.

Though I prefer platforming gameplay, I thought you used the swimming mechanics very well. I know that the water is still very new, but I would love if you could implement, in your later levels of course, some water level puzzles. Puzzles and platforming make El Guero a happy gigante.

Some of the platforming/ramps that use multiple layer switching is kind of cumbersome but that is my opinion.

Here are some things I think you could tweak to improve the player experience, in my opinion of course.

- Water might be a little too murky/or level too foggy. It was hard to see some of the spikes
- At least in the water sections, attach a proximity switch to the checkpoints. When swimming, it's very easy to miss a checkpoint.
- In the underwater section where there are rotating half spike wheels, the camera angle makes it hard to see the spikes as the player moves upwards. Murkiness/fog made seeing the R1 stickers on wheels hard to see as well.
- In the same section, the player can swim up the right side of the rotating spike wheels and avoid the first two wheels altogether.
- Camera angles in the underwater section where the player needs to find the generator and activate the switch could be tweaked. Though there were arrows, it was kind of hard to see where the player could/should go.
- Also, warn the player about the power being down in regards to there being no air bubbles available until the generator is turned on. I first checked the switch, then moved forward only to run out of air. Naturally I thought that there would be an air bubble dispenser a little further in the level...found out the hard way. Maybe just move the bubble machine next to/in front of the checkpoint so the player doesn't need to backtrack ever so slightly to get air. This alone would probably negate the need to add a warning for the player as the player could get air as they returned from the broken switch.

With some refining definitely a five star level! Great Job!

Check out my level in my signature and let me know what you think! I'm not much of a decorator, but my like to think that my levels have some great gameplay.
2009-12-29 17:21:00

Author:
ElGueroGigante
Posts: 85


just played. amazing level. loved the graphics. probably the best water level i've played. amazing characters, fun, good gameplay. only cons are graphical

cons:

1. make the steps in the cave into slopes, it'd look better and make it easier to traverse, also, get rid of the jaggy walls, thin layer and thick layer. it's annoying getting stuck in them in the thick layer and they don't look that nice. Make them more sloped(like the scenery in meerkat cave).

2. also, on the vertical spike traps, the bottom one uses pistons instead of chains, which is weird. What id do is use chains on the bottom one as well, but put invisible stiff pistons on both so it looks like they are getting moved by chains but you can't swing them about by shoving into them, i'd also material change them into metal. also, the rods are visible on the pipe after the rotating spike traps.

3. the switch that deactivates cutscenes is too hard to see. what i'd do is put it at the start of the level, or remove the thin layer rock from infront of it so you can see it.

4. sponge is a better material for grabbable things then dissolve(it is more recognisable as grabbable)

5. instead of stickering the trees i'd just make them brown wood material

also, did you say you'd play peoples levels? could you please play my level?

name: The Site PART 1
psn: paddy_johnston
2009-12-29 17:37:00

Author:
Unknown User


Loved the level, definitely story heavy but it was well executed. People who like story driven levels need to look at your level for inspiration. You put a rather epic story but remembered to actually include a level! What a concept! Too many levels that feel like tours are published and its good to see a story level with some gameplay.


Thank you


Though I prefer platforming gameplay, I thought you used the swimming mechanics very well. I know that the water is still very new, but I would love if you could implement, in your later levels of course, some water level puzzles. Puzzles and platforming make El Guero a happy gigante.

I will certainly do that


Some of the platforming/ramps that use multiple layer switching is kind of cumbersome but that is my opinion.
Where is it anoying?


Here are some things I think you could tweak to improve the player experience, in my opinion of course.

- Water might be a little too murky/or level too foggy. It was hard to see some of the spikes
Will adjust this


- At least in the water sections, attach a proximity switch to the checkpoints. When swimming, it's very easy to miss a checkpoint.
All checkpoints in my level are linked by prox. switches.
Will see if there are ones that can use some adjustment.


- In the underwater section where there are rotating half spike wheels, the camera angle makes it hard to see the spikes as the player moves upwards. Murkiness/fog made seeing the R1 stickers on wheels hard to see as well.
Will change camera!


- In the same section, the player can swim up the right side of the rotating spike wheels and avoid the first two wheels altogether.
Rotten player will try and see what I can do, because even adding one score bubble will make the thermo go over the top.


- Camera angles in the underwater section where the player needs to find the generator and activate the switch could be tweaked. Though there were arrows, it was kind of hard to see where the player could/should go.
- Also, warn the player about the power being down in regards to there being no air bubbles available until the generator is turned on. I first checked the switch, then moved forward only to run out of air. Naturally I thought that there would be an air bubble dispenser a little further in the level...found out the hard way. Maybe just move the bubble machine next to/in front of the checkpoint so the player doesn't need to backtrack ever so slightly to get air. This alone would probably negate the need to add a warning for the player as the player could get air as they returned from the broken switch.
Will do!


With some refining definitely a five star level! Great Job!

Check out my level in my signature and let me know what you think! I'm not much of a decorator, but my like to think that my levels have some great gameplay.

I will check them out tomorrow, if not somewhere around the 2nd of januari.



just played. amazing level. loved the graphics. probably the best water level i've played. amazing characters, fun, good gameplay. only cons are graphical

Thank you!


cons:

1. make the steps in the cave into slopes, it'd look better and make it easier to traverse, also, get rid of the jaggy walls, thin layer and thick layer. it's annoying getting stuck in them in the thick layer and they don't look that nice. Make them more sloped(like the scenery in meerkat cave).

No, the jaggy walls stay.
If you dont jump like a 2 year old on candy and steroids you wont get stuck, there are no real places where you can get stuck by the difference in layers, maybe one but thats covered by a scorebubble.


2. also, on the vertical spike traps, the bottom one uses pistons instead of chains, which is weird. What id do is use chains on the bottom one as well, but put invisible stiff pistons on both so it looks like they are getting moved by chains but you can't swing them about by shoving into them, i'd also material change them into metal. also, the rods are visible on the pipe after the rotating spike traps.
The chains on bottom one are a nice idea, wont make them metal though.


3. the switch that deactivates cutscenes is too hard to see. what i'd do is put it at the start of the level, or remove the thin layer rock from infront of it so you can see it.
Good point.



4. sponge is a better material for grabbable things then dissolve(it is more recognisable as grabbable)
Takes up thermo, I do not have that anymore, also in this case the dissolvant looks better with the theme.
I have tried.


5. instead of stickering the trees i'd just make them brown wood material
No, takes up thermo only for 6 tree's that would be the wrong thing to do.


also, did you say you'd play peoples levels? could you please play my level?

name: The Site PART 1
psn: paddy_johnston

I will test the level tomorrow/somewhere begin january.
2009-12-30 00:24:00

Author:
Luos_83
Posts: 2136


So I just player another of your great (and criminally underplayed). There's so many threads popping lately, it's a shame this one is gone on page 2 (aka, won't be looked at).


Pros:

- Generators you need to pump. I was so surprised by this! I even wonder how you did that. It was fun.

- Good visuals again here. Better than the first 2 levels.

- I like you balance of story/gameplay. I feel I am playing a series and that I continue an adventure.

- The POTC music fits extremely well.

- Cool underwater part. This stress of wondering when I'll find the next bubbles. Tks for not including the diving suit in this context.


Cons/Suggestion:

Nothing major really. Sometimes I feel like I see your cave was made with the pentagone shape. Oh well, doesn't really matter. I also felt the level was a bit short but that's probably because I was absorbed.

I felt the text bubbles were going a little too fast. For a native speaker I'm sure it's not a problem but even if I am billingual, this was juuuuust a little too fast for me.

Also, do you think it would be nice to have a button or something at the beginning of the level that is a fast resume of the story so far? I felt I should replay the whole thing to truly get the flow of the story.

---

All in all a very good level. It's sad that you're not receive that much feedback. Anyhow, you can be sure I will continue to follow your series because so far it pleases me.

:star::star::star::star:

2009-12-31 09:41:00

Author:
RangerZero
Posts: 3901


thanks ranger for the kind review!

I will make sure the next level has a less pentagonical shape at its base.
where the bubbles fast? I am billingual myself (dutch/english) and even let my friends/mother read the text to see if it was too fast.
where was the biggest text-obstacle?

It would be nice to have a button at start to start a story so far part..
but.. it takes up prescious thermo that I rather use for an extra room or puzzle instead of a story so far.. I was thinking of making an in-game trailer for the first three levels.

atm very busy with a not Sack, the legendary level.. so it might take a few weeks before I release a new level.
2010-01-03 11:30:00

Author:
Luos_83
Posts: 2136


thanks ranger for the kind review!

I will make sure the next level has a less pentagonical shape at its base.
where the bubbles fast? I am billingual myself (dutch/english) and even let my friends/mother read the text to see if it was too fast.
where was the biggest text-obstacle?

It would be nice to have a button at start to start a story so far part..
but.. it takes up prescious thermo that I rather use for an extra room or puzzle instead of a story so far.. I was thinking of making an in-game trailer for the first three levels.

atm very busy with a not Sack, the legendary level.. so it might take a few weeks before I release a new level.


No problem, I can wait lol. About the story so far... I just mean a couple of optional text mouths to read you know, just a fast text resum?.

.
2010-01-03 16:19:00

Author:
RangerZero
Posts: 3901


I will see what I can do,
Will do my best
2010-01-04 16:45:00

Author:
Luos_83
Posts: 2136


Wow! The story gets more intriguing as you go deeper into the levels. I like this one the best so far! I think any problems I saw were covered earlier in the posts, so I just want to say, keep it up! Love it so far!2010-01-08 21:25:00

Author:
Aselrahc
Posts: 185


Thanks Aselrahc! :hug:

I also updated the scoreboard with new prices, and removed the "ace prices" and replaced them for "collected all objects prices".

so.. enjoy!
2010-01-09 11:42:00

Author:
Luos_83
Posts: 2136


review: Sack the legendary part 3 by Luos_Desruc

The next part in the cool adventure series of Sack, the Legendary! This one has a nice story where you have to free bees from an evil race of creatures!
Sounds exciting? it is :-)

It starts off with our hero in cave, starting up a cool looking generator. The way you have to start this generator is very nice! By pulling three times the starter you activate the mechanism which illuminates the cave and lets you conintue on your journey.

A bit further up the road you meet a big fly, who you have helped in a previous chapter. Those of you who didn't play the first chapters, please do. They are all of a good quality! Anyway, this friendly beastie takes you across a chasm from where you have to free the bee's captured in pods by the demonic but not very dangerous creatures.

I liked the cutscenes in this level (you can skip the big story one) and especially the small talk between two creature guards in the cave.

After a few scenes you have to plunge into the real water (from the water pack) to solve an easy puzzle. Further up ahead water gets a more important role as you have to evade dangerous rotating spikes while trying to get to air bubbles in time. It all works very good and much like the MM story levels from the pirates pack. Only 1 big disadvantage, the big rotating wheels at the end of the water where a bit tricky and I can see a lot of players struggling there.

So, how does this level fare comparing to others similar to it?

LIKES:

+ cool generator design
+ nice character design
+ implements water in a useful way
+ loved the cave cutscene

DISLIKES:

- not enough gameplay variety
- last water obstacle a bit tricky

This is a level worthy of playing, it does nothing extra ordinary but delivers a good, solid experience!


SCORE: 80 %



thank you nightwing!
2010-01-12 11:19:00

Author:
Luos_83
Posts: 2136


i thought that the level was great! i didnt have any problems with anything. great level dude!2010-01-16 02:48:00

Author:
damaz10
Posts: 771


Wow, the level got spotlighted!!

Thanks so much guys!

To quote the spotlight quotes:

More plot unfolds in the third installment of this epic tale from Luos_Desruc. Witty and funny dialogue from the characters add a lighthearted touch to the level and the platforming looks as good as it plays. Excellent water areas with murky lighting and really well done rocks and some obstacles that will give experienced players a run for their money. I'm slowly being charmed by this series and can't wait to see what happens next!

Morgana25

http://www.lbpcentral.com/forums/images/quote.png
Story levels have a habit of dividing the community. It's a shame that as a result of that divide, that so few people will play this charming level compared to the bomb survival levels that dominate the cool pages. If you can handle standing still for a bit to read some dialogue, give this a chance cos it's a cracker.

Matt 82

http://www.lbpcentral.com/forums/images/quote.png
Luos_Desruc took a long break from LBP for various reasons, now back into the game, the creator is quickly producing some magnificent levels making you wonder why he left us in the first place. Being a very story based series, the creator can’t avoid putting in some plot revealing but he had the smarts of letting the player skip the longest cutscenes if so desired, making it more appealing to a wide audience. The platforming and puzzles you find in this foggy, gorgeous wonderland are all well thought out with those in the underwater sections being a real treat. His character designs are especially good as it hurt me each time I stomped one of those sack-hungry critters

Zwollie

Also,
I am pleased to let you all know that Sack, the legendary 4 is completed.
Though I am very sorry to say that I wont release it in the next few days because I want to do some other creative designs around them, as well as creating a trailer for it.

I wont be releasing any pictures yet, but everyone that played it so far liked it a lot,
and the people who often drop by in the editor said it was my best work yet

I will release some better pictures of various creatures in my "project legendary" thread thats in my sig.

Thank you guys!
2010-01-26 01:21:00

Author:
Luos_83
Posts: 2136


I subscribed and i'll be sure to check it out!2010-01-26 02:12:00

Author:
Emogotsaone
Posts: 1030


suscribed.. to? lol2010-01-26 02:26:00

Author:
Luos_83
Posts: 2136


I'll check it out later today or tomorrow, in fact i plan on giving the whole series a run-through!


So I just player another of your great (and criminally underplayed). There's so many threads popping lately, it's a shame this one is gone on page 2 (aka, won't be looked at).
Not true! i posted didn't i?
2010-01-27 01:29:00

Author:
RCIX
Posts: 250


yes you did
thank you for that,
now write me a 100 page review

j/k
2010-01-27 12:14:00

Author:
Luos_83
Posts: 2136


I played the first episode yesterday with Shadowheaven (he had already played it) and really enjoyed it, so I'm really looking forward to play the other levels.2010-01-27 13:07:00

Author:
OmegaSlayer
Posts: 5112


thanks Slayer!

__
Added header for this thread,
Also updated links.
2010-02-01 00:18:00

Author:
Luos_83
Posts: 2136


Hey Luos!

I have played through your series and wanted to leave my thoughts for you! (Arent you lucky! lol)

Right from the start you suck me in with the atmosphere. The lighting is really cool.
Your (underwater) wooden spinners are very tricky and 'almost frustrating' till I figured out how to get those final 3 done
I did think the camera view could have been tweaked some or the fore ground decor removed so I knew how close I was to the next one.
Your inhabitants as always were creative and entertaining and the story is a plus for me!

I love this series

5 stars and a tricky tag
2010-02-01 01:10:00

Author:
AJnKnox
Posts: 518


thanks a lot for the review Knox!2010-02-01 01:21:00

Author:
Luos_83
Posts: 2136


Havent Played Pt3 yet but Pts 1 and 2 are awesome! 2010-02-03 06:55:00

Author:
RCIX
Posts: 250


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