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LittleBigUncharted: From Russia, With Love (WIP)
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LittleBigUncharted: From Russia, With Love Hi everyone! After playing through the storymode of LBP once again (as well as playing a ton of Uncharted 2), I have decided to make a series dedicated to the awesomeness of both Uncharted and LBP. This series will hopefully take advantage of all things good from both franchises. This series will be mostly story driven, with puzzle-solving areas/platforming/stealth/ect. However, this series will contain no major spoilers from Uncharted, so fear not! I will be focusing loosely on historical content/culture, however, this will not be based on any actual events. If you would like to collaborate/test this project, let me know. I am hoping that this endeavor will ultimately make me better at all things LBP, so any help/thoughts are appreciated! ^_^ Setting: Modern Day Russia (Moscow) Acts/Levels Planned: Act I: Stolen Merchandise Act II: Breaking and Entering Act III: Hard Time Act IV: Discovering the Truth Act V: Cold Payback Act I: Story (WIP) Act I: Stolen Merchandise I. (Dr. Tolstoy’s house) SackDrake travels to Moscow to visit his college friend Dr. Mikhalovich "Mikhal" Tolstoy. ~ Wants to hear the latest on the recent placement of a deactivated Cold War Era nuclear bomb in the Moscow National War Museum. ~ An announcement comes on TV that Elena Fisher was reported missing after she/her camera crew were investigating a Russian terrorist group known as The Besstrashnyĭ, or The Fearless. -- disappeared before her scheduled interview with the museum curator. II. (Museum) SackDrake travels to the museum to speak with the curator about Elena. ~ Says that they found her camera crew dead in the van outside, with Elena nowhere to be found. ~ The Fearless left a note stating if the Russian government doesn’t reinitiate the Cold War with the United States that they will use the nuclear bomb to destroy the country themselves. ~ SackDrake asks to see the bomb and the curator shows it to him. --suddenly the lights go out, and the bomb goes missing. --truck drives away with bomb. III. (Carchase through downtown) SackDrake finds a beat up jeep and chases car as far as he can. ~ hits dead end/helicopter lifts bomb away. ~ uses payphone to call Dr. Tolstoy and warn/tell him what happened. However, he hears screams for help over the phone. --Terrorist picks up the phone: (in rough English) “Listen, SackDrake. You thief correct? Find detonation code in National Security Building by tomorrow night, or never see Mikhal or girlfriend again. The Besstrashnyĭ are not afraid to die…or kill. Phone us when ready.” *click* IV. Summary of Level Layout: plane/airport --> Tolstoy's House --> Museum --> Downtown Gameplay: (ALL ELEMENTS WIP! IDEAS ARE WELCOME!) I. Puzzles: ~ intricate logic puzzles based on collected items throughout gameplay. -- sticker based puzzles -- switch/button based puzzles -- “key” based puzzles -- turning based puzzles -- weight based puzzles (ect.) II. Platforming: -- jumping on platforms -- using objects to get across chasms -- scaling land masses such as mountains, buildings, ect. -- Using objects to open new areas of play (such as knocking over boxes to jump over a fence) III. Vehicles: -- Cars/civilian vehicles (jeeps, vans, trucks, ect.) -- Military vehicles (helicopters, convoys, ect.) -- Arial devices (planes, helicopters) IV. Weapons: --Paintanator—normal issue gun. --turrets --RPGs --mines/other explosives V. Stealth: -- sneaking past guarded areas -- eradicating enemies without getting seen -- using weaponry to also eradicate enemies quietly -- solving puzzles in stealth mode Other things on the drawing board: 1. Materials/puzzle mechanics/music and sound effects 2. Character design 3. Full integration of environment/gameplay 4. Multiplayer capability Any ideas are appreciated! Also, if you want to help me test this, please add me to your PSN. My username is Smartgurl! Thanks for your help! :star: | 2009-12-28 09:29:00 Author: Smartgurl Posts: 2 |
I would gladly help you! look out for a friends request from moonwire... I am just wondering, but isn't Uncharted always about a lost great treasure or something close to it? | 2009-12-28 12:56:00 Author: moonwire Posts: 1627 |
Isn't it Elena not elaine | 2009-12-28 13:47:00 Author: robotiod Posts: 2662 |
I would gladly help you! look out for a friends request from moonwire... I am just wondering, but isn't Uncharted always about a lost great treasure or something close to it? Yeah, that's the goal. I'm still thinking through ways to integrate treasure hunting aspects into the plot. I'm working on it. xD @ Robotiod: Sorry! I think my spell check went crazy and autocorrected it. Yes, it is supposed to be Elena. | 2009-12-28 18:10:00 Author: Smartgurl Posts: 2 |
Sounds cool! Maybe... he could be looking for treasure, but he gets sidetracked by the kidnapping, and gets some sort of reward at the end anyway? | 2009-12-28 19:43:00 Author: chimpskylark Posts: 335 |
Sticker-based puzzles aren't really that good unless you're using an existing one rather than making your own. Also, the key stuff would slow things down a bit. I suggest more of the weight and logic-based puzzles. As for character design, don't use Sackpeople. Design them like the Story characters, they look much better. | 2009-12-28 21:04:00 Author: Grimdour Posts: 142 |
Well after recently finishing Uncharted 2, this seems to be a very inresting thing. I might help due to the fact that I was planning to make an Uncharted level although I never found out what it would be about. | 2009-12-30 04:13:00 Author: Hunter44467 Posts: 11 |
In all fairness i have always liked uncharted but i didn't own them till Saturday, I sat down on saturday at about 11 in the morning and i stormed all the way through uncharted one that day. the next day i played through uncharted 2 in its entirety also. I laughed afterwoods though when i finished number 2 I turned the telly back on and there was the uncharted 2 advert. This past weekend was a real experience. But with the games fresh in my mind i will say this. there needs to be a side puzzle of collecting all the treasure in a level and getting rewarded at the end this way it gives replay value. Also you dont want to have a boss battle followed by a really hard puzzle folowed by another hard battle, you would break up the gameplay too much and people might get annoyed and switch off. Part of what makes uncharted such a great game is its ability to use a smooth transition between all the different gameplay features. | 2009-12-30 08:57:00 Author: robotiod Posts: 2662 |
What about if there is some sort of lost city under where they will shoot the bomb from, that would be cool, and if they fire the bomb, the blast from the engine would create such a big shockwave, that the entire thing would collapse, both the city and the place thy are standing on. | 2009-12-30 14:44:00 Author: moonwire Posts: 1627 |
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